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Posted
1 minute ago, Roger_Meatball said:

Counting seconds is absolutely absurd. And when we apply more flaps fatter into the engagement? And when we are unwinding flaps, ought we watch the dial as we crank it backwards? With out eyes? To know if we hit the stops or get to 10%? Is this piloting? 

 

To the collection of players on here who preach "realism" when the limitations they suggest are just the handicaps inherent to restricting interface between player and simulated airplane to visual gauges on a 2D computer screen, you are only crippling the success of your servers and of this video game. You are misunderstanding the difference between piloting an aircraft and knowing the limitations of an aircraft with replicating that aircraft through a 1:1 visual model.

 

Technochat exists to bridge the gap between mechanical information the developers can communicate visually and the information a pilot would otherwise interpret through physical feel, out subtlety of sounds/smells/any other sensation. 

 

Technochat acknowledges that our favorite sim is inherently imperfect in its ability to translate the piloting experience to a computer monitor. Treating it like "baby mode" is inherently wrong, and practically will ensure your server is always less full than it could be. 

 

Counting seconds is fine. Pilots counted turns of the wheel. The turn rate is not random, so you can count seconds and get the same results as pilots got. I don't watch flap meters, but will learn to watch them just to confirm the position when needed in I-16. In Bf 109 I watch the wing and flaps on it, and some wings even have markers for flap degree.

 

I would prefer to get a lever mapped for flaps, but these things I investigate slowly as I find and get gear. Maybe even get a turning wheel for flaps, like some aircraft have. They never had technochat and computers. That came much later in jets. So I count seconds etc. until I get turning knobs, rotating wheels, and levers, the same things what pilots had.

 

All these things make the game more hard, yes, more like a simulator, less like an arcade game, and hence requiring more skill. You can never get over of that fact. You can win a simulator pilot in arcade game, but can you win a simulator pilot in simulator? That's the question. That is the question about piloting.

 

By the way in DCS I have heard much more systems are simulated than in IL-2. And have watched dueling tournament in Internet using DCS simulator. Some people like simulator approach, some don't, it is a matter of preferences. But if arcade is so good and so many like it, then why there is no arcade TAW server?

 

Today the server was 84/84 full. I could not login to play.

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Posted
7 minutes ago, messsucher said:

Counting seconds is fine. All these things make the game more hard, yes, more like a simulator, less like an arcade game, and hence requiring more skill.

 

I counted to 5 while playing a WW2 Simulator today.  I'm finally skilled.

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Posted
Just now, Donik said:

 

I counted to 5 while playing a WW2 Simulator today.  I'm finally skilled.

 

Alright. You want to begin to be childish. Have fun then. I take my leave, I have nothing to discuss with you.

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Posted

You said it, not me.  I'm just now realizing my full potential thanks to you.

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Roger_Meatball
Posted
17 minutes ago, messsucher said:

All these things make the game more hard, yes, more like a simulator, less like an arcade game, and hence requiring more skill. 

 

No, you are mistaking visual representation of an airplane for "simulation". You are misunderstanding the core of the goal of this video game. You mentioned cranks of a wheel - this is a physically intuitive sensation, as is moving a lever. If we want to simulate a piloting experience we would simulate the ability to assess "I opened the radiator half-way." A real pilot has physical feedback in the sensation of cranking or shifting levers. We, as virtual pilots do not have those. We hold a key down, and count for seconds; there is NO feedback here. The lack of feedback means we are actually NOT simulating the thing "opening radiator half-way". We are moving farther from "simulation" with this design decision. 

Posted
1 hour ago, messsucher said:

 

Yeah, I like them a lot more than percentages. But still happy that now have to figure levers or turn knobs to replace them, and have to use the tactile feeling IRL pilots had.

omg guys, its the same diskussion which is nobody care about. just like exploiting killing random AA to get some better stats / winning whole campaing on TAW

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Posted
2 minutes ago, Roger_Meatball said:

 

No, you are mistaking visual representation of an airplane for "simulation". You are misunderstanding the core of the goal of this video game. You mentioned cranks of a wheel - this is a physically intuitive sensation, as is moving a lever. If we want to simulate a piloting experience we would simulate the ability to assess "I opened the radiator half-way." A real pilot has physical feedback in the sensation of cranking or shifting levers. We, as virtual pilots do not have those. We hold a key down, and count for seconds; there is NO feedback here. The lack of feedback means we are actually NOT simulating the thing "opening radiator half-way". We are moving farther from "simulation" with this design decision. 

 

I never said counting seconds is a right way. It is not. It is a workaround. That is the reason why I want to get levers, cranks, turning knobs, and what not, and explore how they can be mapped to different functions in game. Then I get the tactile feel, like the real pilots had.

 

I play this game in VR, and can't tolerate any artificial huds anymore, so I rather count those seconds as for now, it is all I can do, and it works in a way that I can still play the game. It is not optimal, it is not perfect, it is bad, but I like it much more than seeing those artificial huds and writings.

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E69_Hans_luchs
Posted (edited)
4 hours ago, SV7_Vase said:

 

 

yeah, the whole red faction will give you a like for that....

every one try to support attaks of tanks to cap enemy fields and guy like you (and you are not alone) just doing fighting for stats. in 3am european cetral time, we had 3 v 3. and there was no need for destroying random AA to hide your attaks. 

 

so like all of your stats, it was only just for pushing E69 stats and not for pushing RED side to victory. 

 

but maybe im wrong and i have to reflect my own opinion for real goal of TAW missions 

 

BTW, stay there on this tactics and i will get my every day easy kill like yesterday ;)

Every day I do attacks with my squad and when I'm alone, because I'm a smarter guy than you, I'm only going to attack borders to Increase my survival rate while lowering the level of enemy tanks and vehicles because, (I repeat, I don't want to die !!! I am alone and I have no companions because it is very late in my country but you continue with this ridiculous topic for days of why a player attack different targets than you want in a game, you have nothing else to do but worry about what player X attacks in a game? Is this your job or mine? How old are you??? Why are you so worried about what I do? Am I breaking any TAW rules on the server? I remind you that you do a lot of damage to the enemy by destroying all enemy vehicles, whether they are a live target or your production line in a warehouse. Well, as long as that's the case, don't keep bothering me for the forum or the game chat you've been to. harassing me All day trying to offend me and grow because, this whole topic, when you write it, it sounds much more ridiculous than it is I'm not doing anything that can't be done and what you think about what I do, I don't give a shit as long as it's legal because you ,you are nobody...

 

 
 
Edited by E69_Hans_Luchov
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Posted
12 minutes ago, SV7_Vase said:

omg guys, its the same diskussion which is nobody care about. just like exploiting killing random AA to get some better stats / winning whole campaing on TAW

 

What nonsense you are talking?

Roger_Meatball
Posted
12 minutes ago, messsucher said:

 

I never said counting seconds is a right way... but I like it much more than seeing those artificial huds and writings.

 

You did say that, though. You suggested counting seconds makes it more of a simulation, and that it is better than having a HUD indication of system state. If you prefer not to have any HUD indicators of any sort you can disable them in your personal settings - there is a checkbox for you. The rest of us are not better simulating piloting by removing our awareness of subsystems states.

Posted (edited)
13 minutes ago, Roger_Meatball said:

 

You did say that, though. You suggested counting seconds makes it more of a simulation, and that it is better than having a HUD indication of system state. If you prefer not to have any HUD indicators of any sort you can disable them in your personal settings - there is a checkbox for you. The rest of us are not better simulating piloting by removing our awareness of subsystems states.

 

Counting seconds is more of a simulation than artificial huds which came in jets, and pilots counted turns of cranks, so they did do counting. It does not matter much do you count turns of cranks or do you count seconds, you do counting in either case, counting turns of a crank is just more accurate unless you are a metronome. For example I think Hurricane pilots counted turns of flap crank before takeoff so that the flaps would be in the correct position. If you could not see the flaps and there was no indicator for them but just a crank, then there is no other way than to count turns of the crank.

 

So what is the problem in counting? I have none regarding flaps, regarding prop pitch, trimming, and mixtures I do have problems, which I experiment to solve with knobs, cranks, and levers and whatever to get rid of counting or to be able to set the trims into a position I want without pressing a single stupid button.

 

Edit: Why I should give you advantage to have huds? Just because you like them? Do you want auto aim too? If you like it?

Edited by messsucher
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Roger_Meatball
Posted
9 minutes ago, messsucher said:

 

Edit: Why I should give you advantage to have huds? Just because you like them? Do you want auto aim too? If you like it?

 

I think we are getting to the core of it, now. 

E69_Hans_luchs
Posted (edited)
49 minutes ago, SV7_Vase said:

omg guys, its the same diskussion which is nobody care about. just like exploiting killing random AA to get some better stats / winning whole campaing on TAW

This is your attitude and your behavior and education, criticize things that only annoy you because you think you are right, you have a very arrogant attitude, learn to respect the opinion of others and not criticize what you do not like as if you had the absolute reason for things

48 minutes ago, messsucher said:

 

What nonsense you are talking?


Hahahahaah ?

Edited by E69_Hans_Luchov
Posted

It seems that realism is the goal here, so please consider the following proposal for TAW changes:

 

  • Remove Text Chat entirely: Real pilots could not type to one another, nor talk to the other side.
  • No clickable or scrollwheel-to-zoom maps. Real pilots had physical charts and an analog flight computer on a good day. Printed charts only from now on.
  • No cockpit view zooming in and out. Real people cannot zoom in and out with their eyes, so we shouldn't be able to either.
  • You can no longer choose your airbase and airplanes. You are assigned a regiment when you register, and must always fly your randomly assigned planes. If your base blows up or your assigned planes are unavailable, you cannot play.
  • No respawn. Ever. You get exactly one life per instance. Once you're dead, you're dead. See you next season.

 

If any of you so-called serious sim pilots care at all about "realism", you will not balk for a second at these changes. If you can't hack it, just play ace combat already.

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Posted

IT was community request to have option for turning off technochat. Yet only our server Has use this option. Why others dont? Because others are worried about decreasing population on their servers. We want to have the most hardcore server possible and we want people that had same attitude "the harder the better" we are aware that some people will leave because of IT but it make the competition even stronger and closer to reality. Many guys from our squadron was sceptic to this change but after little training they found its much more imersive when you are in constant battle between focusing on SA and focusing on all your gauges sound of engine to maximize the performance of your plane. I strongly recommend all to treat IT like another challange and step to be a better pilot. Thank you :)

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Posted
5 hours ago, messsucher said:

I play this game in VR....

 

Quick question for you: to see the technochat in VR do you need to be looking straight ahead, or will you see it even if the message comes up while you're checking your six for example?

2/JG26_rudidlo
Posted
5 hours ago, messsucher said:

So what is the problem in counting? I have none regarding flaps, regarding prop pitch, trimming, and mixtures I do have problems, which I experiment to solve with knobs, cranks, and levers and whatever to get rid of counting or to be able to set the trims into a position I want without pressing a single stupid button.

I understand you don't have problems when flying whole 8 minutes on TAW.

image.thumb.png.57cad12c551061c89f91e008f52ae816.png
 

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Posted
40 minutes ago, 1stCL/rudidlo said:

I understand you don't have problems when flying whole 8 minutes on TAW.

image.thumb.png.57cad12c551061c89f91e008f52ae816.png
 

My flight time is a little longer, but I fully support him. There are a lot of servers where technochat is enabled. Let there be at least one where it is disabled

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E69_Qpassa_VR
Posted

 I play on VR and I think playing without technochat is viable, having flown i16 and pe2, what I don't like is the unbalance between teams. In most of the fights I entered we were way less people. If we would want to be realistic red side would have to be 50% more planes minimum ?

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Posted (edited)
1 hour ago, 1stCL/rudidlo said:

I understand you don't have problems when flying whole 8 minutes on TAW.

image.thumb.png.57cad12c551061c89f91e008f52ae816.png
 

 

Imagine that. I am newb to this game and still flying straight away full real, without crying but happily. By the way I have 32.7 hours in this game according to Steam. Most of that is without technochat. Technochat I have used lately because of I-16 so that I could check the lever movements in relation to percentage values and how much time is needed to make some adjustment.

 

No technochat is really not a problem at all. Technochat will not help me a bit when I meet enemy fighters online.

 

Edit: By the way thought better of you than resorting to insults.

2 hours ago, WokeUpDead said:

 

Quick question for you: to see the technochat in VR do you need to be looking straight ahead, or will you see it even if the message comes up while you're checking your six for example?

 

You need to watch about straight ahead.

Edited by messsucher
Posted
13 minutes ago, messsucher said:

By the way I have 32.7 hours in this game according to Steam.

 

But you have about 500 posts on forum ?

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Posted
6 hours ago, richarrrd said:

It seems that realism is the goal here, so please consider the following proposal for TAW changes:

 

  • Remove Text Chat entirely: Real pilots could not type to one another, nor talk to the other side.
  • No clickable or scrollwheel-to-zoom maps. Real pilots had physical charts and an analog flight computer on a good day. Printed charts only from now on.
  • No cockpit view zooming in and out. Real people cannot zoom in and out with their eyes, so we shouldn't be able to either.
  • You can no longer choose your airbase and airplanes. You are assigned a regiment when you register, and must always fly your randomly assigned planes. If your base blows up or your assigned planes are unavailable, you cannot play.
  • No respawn. Ever. You get exactly one life per instance. Once you're dead, you're dead. See you next season.

 

If any of you so-called serious sim pilots care at all about "realism", you will not balk for a second at these changes. If you can't hack it, just play ace combat already.

 

I would not have a problem with most of that. I have a printer, I could print maps. There is things I would discuss however. I would discuss the zoom thing because identifying and spotting is maybe harder in this game without it, and even with it, than in real life. No zoom would not make me leave the server anyway.

 

Dying would mean you lose your awards, promotions, and kill counter reset, and then start with a "fresh pilot". If there would be like 1000 players, then dying and being removed of the campaign completely could be viable, would have nothing against it, would welcome such a change.

 

If your base is destroyed you are assigned to another base. Your game does not end there. Air force will not send you to home. Self enforced Ironman I played in original IL-2 already, if died, then delete campaign and start a new campaign.

 

In SEOW I flew what was assigned to me, that was natural. The commander is the boss, I am just a pilot. I am not a commander. The same goes with an airfield. A pilot does not chose an airfield. In offline modes I rolled a dice to chose theater and squadron, which I by the way do in this game too. I am not a boss.

 

I think in SEOW text chat was not possible. You used radio coms, and only with your wing, unless you were a squadron leader or wing leader and had to communicate with other leaders. It was not a problem at all. Was natural.

 

I liked those your changes overal, good stuff ?

17 minutes ago, =LG=todeskvlt said:

 

But you have about 500 posts on forum ?

 

Is that a problem for you? This is your server. Just say if it is a problem for you.

2/JG26_rudidlo
Posted
2 hours ago, =2ndSS=Lawyer1 said:

My flight time is a little longer, but I fully support him. There are a lot of servers where technochat is enabled. Let there be at least one where it is disabled

My opinion is to let game show technochat just for those handles you could't check visually. Engine selection or bomb drop mode. 

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Posted

 

11 minutes ago, 1stCL/rudidlo said:

My opinion is to let game show technochat just for those handles you could't check visually. Engine selection or bomb drop mode. 

This kind of technochat message selection/option isn't possible right now. It's a game developers matter. 

Posted

Honestly, this is a discussion to be done between TAWs, not during a campaign. And we should pressure the DEVs to allow for minimal techno chat for the scope rudidlo described.

 

On a different topic, it was a pleasure to see a massive formation of reds attacking our AFs yesterday (19FAB and 72AG I believe) I bow in admiration and hope to see the same on the blue side one day.

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2/JG26_rudidlo
Posted
54 minutes ago, =LG=Piciu said:

 

This kind of technochat message selection/option isn't possible right now. It's a game developers matter. 

I'm aware of that.

Roger_Meatball
Posted
7 hours ago, =LG=Coldman said:

we want people that had same attitude "the harder the better" we are aware that some people will leave because of IT but it make the competition even stronger and closer to reality. 

 

This is making the experience harder, certainly; this is NOT making it "closer to reality". We are confusing "simulation" with graphical representation of a plane. I can sympathize with anyone who enjoys flying without HUDs of any sort; I enjoy it, too, whenever I can. 

 

These planes were not designed to be controlled and assessed purely visually, though. That is why controls inside the plane feel different to touch, why some are hidden out of view. The only aspects of the plane that were designed to be monitored purely through visual feedback are the gauges on the front dashboard. When we attempt to "simulate" managing these machines digitally we have to acknowledge the limitation of only representing the planes on a 2D screen with limited FOV and head movement.

 

If you were to train someone to fly an I-16 using only the IL-2 simulation and a basic HOTAS, you would NOT suggest they use their eyeballs to check the levers of their radiators and cowl flaps, you would also not suggest they take a look at the position of the wing flap crank or count the seconds they were holding down a button to adjust them. You would acknowledge that in the real plane this pilot will have physical feedback that they do not on the 2D screen you have provided them, and you would instead encourage them to focus on the effects of moving flaps along their range of open to closed. You would use the technochat to make up for the physical awareness they do not have the ability to use. 

 

Again, I sympathize with the desire for immersion, but this change is actually widening the gap even farther between planes that are automatically managed and planes that require heavy pilot management. This is not "simulation". This is an arbitrary decision to make the experience "harder" and for some planes to make them impossible to fully control (such as weapon selection).

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ShamrockOneFive
Posted (edited)

Having flown two missions on TAW since the start of the new season with technochat off I have to say that I dislike the change. It certainly makes it harder but not more realistic. While I appreciate that TAW is intended to be the most challenging IL-2: Great Battles multiplayer environment possible I think the change just makes certain controls on some aircraft inaccessible.

 

We've had suggestions on how to mitigate them but they aren't real world considerations in most cases. A real pilot would have additional feedback (auditory, friction, touch, etc.) that is either not modeled or not something that is practically available in simulation yet. I have to admit that it's severely dampened my enthusiasm for the new campaign which is unfortunate.

 

TAW is a great server. I think it will continue on no matter what settings are on. However, by the same token I think there should be a goal towards including as much of the community in the fun (even if it is established on the reputation of being the most challenging server) and for some I think this is going to be something that turns them away unnecessarily.

Edited by ShamrockOneFive
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Posted

Technochat is like those small wheels you add to a kids bike when they learn to ride: they could be used later on too but are not needed, even if they would give some benefit. It doesn't take long to learn to fly without technochat, and the challenge makes the experience more worthwhile.

 

Multiengine: look at your throttle lever to know which engine is selected.

Bombs: only plane I know that doesn't show which bombs are selected is the P47 and I don't think we have that at the moment. You just gotta learn to read the dials.

 

One thing that is a touch annoying for ground attack work is the AAA which seems to be on "high" AI for all the guns. It could be toned down just a notch, even for that realisms sake :biggrin:

Posted
21 minutes ago, ShamrockOneFive said:

Having flown two missions on TAW since the start of the new season with technochat off I have to say that I dislike the change. It certainly makes it harder but not more realistic. While I appreciate that TAW is intended to be the most challenging IL-2: Great Battles multiplayer environment possible I think the change just makes certain controls on some aircraft inaccessible.

 

We've had suggestions on how to mitigate them but they aren't real world considerations in most cases. A real pilot would have additional feedback (auditory, friction, touch, etc.) that is either not modeled or not something that is practically available in simulation yet. I have to admit that it's severely dampened my enthusiasm for the new campaign which is unfortunate.

 

TAW is a great server. I think it will continue on no matter what settings are on. However, by the same token I think there should be a goal towards including as much of the community in the fun (even if it is established on the reputation of being the most challenging server) and for some I think this is going to be something that turns them away unnecessarily.

Thank You for Your opinion and for blog update :)  Yaks 9/9T will be available to the russian pilots and hurricane if it will hop in to the game on time. We are tweaking plane set for it but it will be like with P47 in 2 versions. you will have one plane in garage called yak7b/9 and You will have to choose wich You want to use.

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Posted
1 minute ago, =LG=Coldman said:

Thank You for Your opinion and for blog update :)  Yaks 9/9T will be available to the russian pilots and hurricane if it will hop in to the game on time. We are tweaking plane set for it but it will be like with P47 in 2 versions. you will have one plane in garage called yak7b/9 and You will have to choose wich You want to use.

Doesn't it make more sense to combine the 1b with the 9? they share more similarities I'd say, also how about the 9T? Can't the plane set just be updated?

Posted

Many of us don't have a force feedback joystick, which is essential in giving you feedback of forces on control surfaces. Just because you are missing some tactile/physical feedback does not mean the game can't be taken as a simulator or that it would be unplayable unrealistic. You just have to make do with what you have. Not having force feedback on joystick doesn't matter too much, even though it is major feedback for the pilot. We also do not feel any G forces, yet they are another major feedback. The game is playable without. Those flaps etc. are MINOR issues regarding feedback.

 

For better CONTROLS you need better gear. You need to replace mouse with a joystick for starters. You need to replace mouse look or button look with TrackIR or VR. You need to get twist stick or pedals, or even dual sticks. You need to replace your keyboard with completely different gear, of which I post some pictures below to make it clear what you need.

 

P-47-facebook.jpg

 

fighter_console3-icon.jpg

 

IMG_1782.JPG

 

52863854-82259257-11453-org.jpg?impolicy

 

Even this kind of cheap thing below can (possibly) help you, and which I have ordered to experiment how it works and how it can be configured.

 

s-l500.jpg

 

Then you need to learn to configure and use the gear, just like you need to learn to configure and use TrackIR or rudder pedals. You don't need technochat like you don't need aim assistants, even though gunnery is harder in 2D than it is in real life. Is gunnery realistic in simulator game? It is far from realistic, yet it is fine because there is no way to implement it realistic in game. The same thing go with various controls like flaps, mixture, trims, prop pitch etc.

 

We can delete the game altogether if "it is not realistic" is a valid argument.

47 minutes ago, Roger_Meatball said:

If you were to train someone to fly an I-16 using only the IL-2 simulation and a basic HOTAS, you would NOT suggest they use their eyeballs to check the levers of their radiators and cowl flaps, you would also not suggest they take a look at the position of the wing flap crank or count the seconds they were holding down a button to adjust them.

 

Alright. I have 8 minutes in TAW, 37 hours in this IL-2. I am very new to the game.

 

Now please tell me how I fly I-16 in TAW server at the moment? I have Logitech 3D Pro, pedals, mouse, keyboard, and VR setup.

 

I am waiting! Need to do a mission today!

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Posted
9 minutes ago, ACG_HardeKoning said:

Doesn't it make more sense to combine the 1b with the 9? they share more similarities I'd say, also how about the 9T? Can't the plane set just be updated?

as i said we are tweaking it. it will be updated when its done :)

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Roger_Meatball
Posted
26 minutes ago, SCG_NoBigDreams said:

Technochat is like those small wheels you add to a kids bike when they learn to ride: they could be used later on too but are not needed, even if they would give some benefit. 

 

It is not. Automatic engine management is the training wheel analogy you are thinking of.

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Posted

Imo flying with technochat off is much more immersive and realistic. In my experience, all planes can be used normally and effectively. It just takes few minutes to read the specs and take a look at the cockpit. And yes, I know real pilots can feel the controls etc. 

 

I`m glad we have one(1) server which decides to use this option, thank you!

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ShamrockOneFive
Posted (edited)
42 minutes ago, =LG=Coldman said:

Thank You for Your opinion and for blog update :)  Yaks 9/9T will be available to the russian pilots and hurricane if it will hop in to the game on time. We are tweaking plane set for it but it will be like with P47 in 2 versions. you will have one plane in garage called yak7b/9 and You will have to choose wich You want to use.

 

Thanks Coldman. Hopefully you can reevaluate the decision at some point.

 

Having the new aircraft in would be a good thing for sure and good news indeed!

 

39 minutes ago, ACG_HardeKoning said:

Doesn't it make more sense to combine the 1b with the 9? they share more similarities I'd say, also how about the 9T? Can't the plane set just be updated?

 

From a squadron/lineage point of view it doesn't. The Yak-1B is the ultimate Yak-1 while the late model Yak-7B gave way to the Yak-9 and 9T so similarities-wise it's the 7/9 progression.

 

11 minutes ago, LLv24_Zami said:

Imo flying with technochat off is much more immersive and realistic. In my experience, all planes can be used normally and effectively. It just takes few minutes to read the specs and take a look at the cockpit. And yes, I know real pilots can feel the controls etc. 

 

I`m glad we have one(1) server which decides to use this option, thank you!

 

Immersive I can understand for those who don't want to see any GUI on the screen at all. I can definitely understand that.

 

Realistic? No. The technochat solves a human/machine interface and feedback loop that we don't have and in some cases simply can't get.

Edited by ShamrockOneFive
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Posted
9 hours ago, =LG=Coldman said:

IT was community request to have option for turning off technochat. Yet only our server Has use this option. Why others dont? Because others are worried about decreasing population on their servers. We want to have the most hardcore server possible and we want people that had same attitude "the harder the better" we are aware that some people will leave because of IT but it make the competition even stronger and closer to reality. Many guys from our squadron was sceptic to this change but after little training they found its much more imersive when you are in constant battle between focusing on SA and focusing on all your gauges sound of engine to maximize the performance of your plane. I strongly recommend all to treat IT like another challange and step to be a better pilot. Thank you :)

 

This is a sound and very respectable goal. It is also the best what can be done to this community, since this community is at the moment lacking HC servers. I have not played DCS, but from what I have heard this IL-2 appear to be somewhere middle ground between DCS and War Thunder. I can be wrong in that, but one HC server is anyway needed in IL-2, else I lose interest in IL-2 Online.

9 minutes ago, ShamrockOneFive said:

Realistic? No. The technochat solves a human/machine interface and feedback loop that we don't have and in some cases simply can't get.

 

I have heard those arguments since god know when, when people were arguing exactly the same things about automagic padlock.

Posted

How are you supposed to know where your rads are set in, say, a yak though?

Posted (edited)
32 minutes ago, ShamrockOneFive said:

Realistic? No. The technochat solves a human/machine interface and feedback loop that we don't have and in some cases simply can't get.

In there we just have agree to disagree. I think it`s 10 times more realistic to have to look at your cockpit few times during the mission.

Edited by LLv24_Zami
Posted
Just now, Diggun said:

How are you supposed to know where your rads are set in, say, a yak though?

There is a wheel you move, they way to do it better is to assign an axis and watch your temps.

IRL the plane has no % radiator open or close, you just manage it , open more or close it more and watch your temps.

Every plane has info on what temps are the maximum.

No tech chat makes you learn your plane, some people say its unrealistic , but I say what is unrealistic about learning your plane?

Unrealistic is to jump from one plane to another not knowing nothing about each plane and relying on tech chat.

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