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Posted
1 hour ago, ROSS_BerryMORE said:

Dear guys, one of my squad member is locked. Nickname ROSS_Corvit.
Could you please fix it or advise what to do. 

93E5B418-BF03-49BC-A22A-F90017D0C94C.jpeg

 

Hi, please go back to old name. He will create new account with new campaign.

 

Quote

If you want to change your pilot's name during the campaign please log in and change name in Pilot Profile on the main page. If you create new account (the same side) it will be automatically locked.

 

  • Like 1
ROSS_BerryMORE
Posted

Roger, thanks)

AKA_Relent
Posted

If the techno chat is turned off, I suspect the average number of lost aircraft per pilot per sortie will go up significantly.  This mainly because when things heat up and aircraft start chasing other (enemy) aircraft, there will likely be many more chased aircraft (and also those doing the chasing) that will burn out their engines with these engine timers.

 

That said, I hope =LG= will consider this, and consider increasing the number of lives per map, and/or the number/max of aircraft per type, to account for these anticipated increased losses.

[301]luckyhendrix
Posted
17 hours ago, =RainDogs=Quimbymouse said:


Hey! Welcome to the server. By far the best resource (in my opinion, anyway) is StG77_HvB's Ground Attacker Handbook.

https://drive.google.com/file/d/1TXSaTG6yKXTo-y9jd4-20nIH06D0ksek/view

I'm a dedicated ground attacker myself, and this thing has helped me immensely...especially when it comes to not getting lit up by AA. It'll still happen occasionally, but usually it's because of an error I made and can easily point out after the fact.  

Wow, that's a lot of info xD thannks !

Posted

Is there anyone else out there that enjoys a long boring hi alt bombing mission in a Ju 88? I'm getting tired of solo missions and some combined defensive fire would be nice. Maybe even an escort if any fighters enjoy tangling with P-39s at 6 km. I always seem to pick one up.?

:salute:

skud

  • Like 1
JG4_dingsda
Posted
45 minutes ago, ATAG_SKUD said:

Is there anyone else out there that enjoys a long boring hi alt bombing mission in a Ju 88? I'm getting tired of solo missions and some combined defensive fire would be nice. Maybe even an escort if any fighters enjoy tangling with P-39s at 6 km. I always seem to pick one up.?

:salute:

skud

Hey Skud, have a lookout in the TAW Teamspeak. Should you see Hanseat or me there, just come over; we are always in for these kind of missions. The more boring, the better. :)

  • Haha 1
Posted

Thanks dingsda will do!

:salute:

skud

 

=AD=Str1ke
Posted

Dear admins and creators of server, i have a proposal about AF on Kuban maps.

Maybe move some AF on west? Put Depots  of red side on Krasnodar  and Timashevskaya.

 

Or maybe do not touch depots and move some AF, for example:

0334 (viselky) to 0532 Korenovskaya;

0928 (Krasnodar) to 0728 (Novotitarovskaya)

Add 0929.

Remove Gelendzhik

Akhtyrskaya (1124) to Krymskaya (1021)

Add Severskaya (1126)

 

Its just my opinion, i think that map will be more balanced with that position of AF.

Posted

It,s there any plan to include  the il2 tank to TAW?

  • Upvote 1
Posted (edited)
6 hours ago, -=RedS=-Str1ke said:

Dear admins and creators of server, i have a proposal about AF on Kuban maps.

Maybe move some AF on west? Put Depots  of red side on Krasnodar  and Timashevskaya.

 

Or maybe do not touch depots and move some AF, for example:

0334 (viselky) to 0532 Korenovskaya;

0928 (Krasnodar) to 0728 (Novotitarovskaya)

Add 0929.

Remove Gelendzhik

Akhtyrskaya (1124) to Krymskaya (1021)

Add Severskaya (1126)

 

Its just my opinion, i think that map will be more balanced with that position of AF.

 

Kuban will be changed a little bit. We have some ideas.

 

6 hours ago, se-link said:

It,s there any plan to include  the il2 tank to TAW?

 

Not at the moment.

Edited by =L/R=todchenko
  • Thanks 1
=19GvFAB=Vlad-Executor
Posted
22.05.2020 в 12:09, Talon_ сказал:

I'm not talking about making TAW "easy" - I'm talking about making TAW accessible. The logical conclusion of changes like these is that eventually there will be so many "hardcore" options that only the 2 most "hardcore" pilots in the game are left flying against each other, but that hasn't improved TAW. Of course that's hyperbole, however it illustrates the example that TAW will need to make some concessions to those who aren't fully on board with the ultra-gritty experience if it is going to maintain a healthy community.

 

We need at least one hardcore-server that is different from sandbox-dogfights with endless lives and flights like "took off, got away from an anti-aircraft gun, took off again, killed-about the next anti-aircraft gun." Without markers and icons, without gps and technical chat. With an interesting, exciting company.

We need at least one server close to realism.

  • Upvote 12
E69_Qpassa_VR
Posted

Close to realism, proceed to fly i16 at 6500m in the first map

  • Haha 3
  • Confused 1
Posted
20 minutes ago, E69_Qpassa_VR said:

Close to realism, proceed to fly i16 at 6500m in the first map

 

I-16s were already flying even at 8000m during the spanish civil war, with special equipement, to fight the early 109s. 

  • Upvote 3
ITAF_Airone1989
Posted
3 hours ago, =19GvFAB=Vlad-Executor said:

 

We need at least one hardcore-server that is different from sandbox-dogfights with endless lives and flights like "took off, got away from an anti-aircraft gun, took off again, killed-about the next anti-aircraft gun." Without markers and icons, without gps and technical chat. With an interesting, exciting company.

We need at least one server close to realism.

 

Nothing will be realistic until somebody will give to the whole team a coordinated "mission's order"

  • Confused 2
IronMan595
Posted

3D Migoto Bad, ReShade good. Gotcha. 

 

 

  • Confused 1
CisTerLordWukits
Posted
4 minutes ago, IronMan595 said:

3D Migoto Bad, ReShade good. Gotcha. 

 

 

 

008881a0-b185-0133-39d2-06e18a8a4ae5.gif


I have the sudden urge to chute kill now, over Malaysia.

 

E69_Qpassa_VR
Posted
3 hours ago, HR_Tofolo said:

 

I-16s were already flying even at 8000m during the spanish civil war, with special equipement, to fight the early 109s. 

It was a joke, could you pass the cite? For knowledge purposes ?

VR-DriftaholiC
Posted
On 5/22/2020 at 2:24 AM, Talon_ said:

New player experience:
Just jump in, get kicked, navigate to the website, sign up, log in, check which planes you're allowed on that mission, log back into the game, reconnect to the server, try to set your radiators and adjust your bomb selection timer without technochat and then fly.

 

I think it's mainly the first part of that. The difficulty level isn't the problem it's the other restrictions that require external tools. The first time I was in TAW, I couldn't figure out why I was being kicked and nobody in chat could fill me in. While I love the idea of making your virtual life a cherished event I also like to play different factions if I get bored or if the server is unbalanced. 

 

Personally think the death timer is enough. Additionally longer flight distances could make your virtual life more meaningful without having to check a website which is a nightmare in VR lol

Posted (edited)

This is a question to TAW admins, weird logic for map advance...

Mission #635:

891719206_bandicam2020-05-2502-23-12-368.jpg.2968fd7edc1f82d103233693304ce62c.jpg

After this mission Krasnodar was taken by tanks almost 20km away without getting closer first or spread out before the final attack, and I am not even talking about the damage that was inflicted on it. Also, no trucks and arty to support the advance. Seems trucks and arty should show up at the final phase of the attack when the column gets really close to the city. So it didn't happen!

 

Let's compare with another scenario:

Mission 632, red tanks attacked Krasnodar.

1223125190_bandicam2020-05-2502-25-56-598.jpg.aa927571167fdb2c6497584eca2171d4.jpg

Almost the same distance between the city and tanks.

Mission 633, red tanks continue their attack getting closer spreading out and deploying trucks and arty for support...

828815179_bandicam2020-05-2502-28-08-156.jpg.aa8fcd894f5fd6489c0fbc4fb61e511b.jpg

Mission 634, red tanks still stand at the same distance from the city, continuing the attack!!!

219907696_bandicam2020-05-2502-28-22-476.jpg.d896f1333b44ff09a52d683270cb832b.jpg

And only after mission 634, red tanks took Krasnodar.

 

Let's sum up. 

One mission for blue tanks to take Krasnodar from ~20km.

3 (THREE) missions for red tanks to take Krasnodar from the same distance ~20km.

 

And I am not even talking about blue team having EXTRA 2 AFs at the beginning of this map for which we know that Kuban map favors blue team.

 

Are TAW admins so afraid to give another map victory to red team or what would be the reason for giving so much help to the poor blue team? Blue team should be in shame after such a victory)))

 

Please explain! 

 

Edited by Maverick_VVS
  • Upvote 6
Posted

Superior German Umbermench can take anything in one try. 

 

Aryan blonde knights riding their Tiger 9000 Mechas in to battle. 

 

images.jpg.eaf97ee3881c7f62141cc47e521b8546.jpg

 

 

  • Haha 2
Posted
10 hours ago, E69_Qpassa_VR said:

It was a joke, could you pass the cite? For knowledge purposes ?

 

Almost every Republican pilot memories mentions that. Go check the 4ª escuadrilla de Moscas leaded by Antonio Arias, they were called "los del chupete" because of the supplimentary oxygen system which went straight into their mouths. Or you can read any book or webpage that has information about the I-16 in spanish service.

Here's a short newspaper article mentioning that, but again I'd suggest reading those memories from the pilots. You can start with Bravo ones which are the most common and easy to find. 

Also, here's an extract from the "polikarpov fighters in action pt2":

image.png.cb18a390338297f3f7049f5c9490d53a.png

 

Bear in mind that the type 10 with the M-25V (in-game we have the type 24 with the M-63) had already a top ceiling of 9.000 meters.

 

The fact that the in-game I-16s are underperforming does not mean that they were bad planes.

  • Like 1
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  • Upvote 4
Posted
2 hours ago, Maverick_VVS said:

Are TAW admins so afraid to give another map victory to red team.

 

Yes.

  • Haha 4
Posted
19 hours ago, =19GvFAB=Vlad-Executor said:

 

We need at least one hardcore-server that is different from sandbox-dogfights with endless lives and flights like "took off, got away from an anti-aircraft gun, took off again, killed-about the next anti-aircraft gun." Without markers and icons, without gps and technical chat. With an interesting, exciting company.

We need at least one server close to realism.

 

Agreed.

 

Without a compass and the new g meter too, as it appears that they have slipped past the new realism settings.

[301]luckyhendrix
Posted (edited)
16 hours ago, ITAF_Airone1989 said:

 

Nothing will be realistic until somebody will give to the whole team a coordinated "mission's order"

 

So true, Nothing about this is 'realistic' it is impossible to acheive anything like that in a Public MP server. Nothing that can be implemented on a public server can make it 'realistic' it might make it more 'hardcode', more 'immersive', more 'authentic' and more 'fun' for certain people. But don't fool your self in thinking it is 'realistic'. (Not that thre there is anything wrong with that).


I agree that it is nice to have a server that favors teamplay and lives that matters more. As otherwise indeed it can just become a very repetitive grind of takeoff-kill-die-land.

 

I just wish there was more coordination of flight from people outside of vitual wings. :( it seems the only way to have some real coordination going is to join a virtual airwing.

 

Maybe TAW could reorganize the TS ? it seems to me there isn't really channel on TAW TS that are suitable for the 'lonewolf' flying red or blue that would wish to coordinates with team mates. All channels are divided by squadrons rather. Or maybe TAW could implement Simple radio System(  SRS) from DCS and assign a 'common freq' for each side in the briefing ? 

14 hours ago, IronMan595 said:

3D Migoto Bad, ReShade good. Gotcha. 

 

 

 

 

It is really sad. Some people have such an inferiority complex that they so much time in finding every single way to gain a minor advantage, because 'wining' is the only important thing... I wonder if those pepople even understand what fun is.

 

---

 

Finaly, may I ask if someone as a singleplayer map with objectives similar to the ones in TAW and similar AAA skill? I would like to practice my attack runs offline.

Edited by [301]luckyhendrix
III/JG52_Speedwulf77
Posted (edited)
On 5/7/2020 at 8:51 PM, =AVG77=Fenderbird said:

The servers not fun because its too stressful to fly because of the lives system and there only 2 moves you can make to try and win a map. 

 

Even if the devs want to keep the lives system, the server was a lot more fun when we could capture/ save / and repair airfields with transport flights like in earlier interations of the server. This gave you something else to do as a group or individually that would contribute to winning or defending. 

 

Right now there are just 2 things to do is bomb tanks or fly fights which gets very old and we can all do that on wings.

well... 

I dont think the 3 live system is the issue cause exactly that makes it interessant and thrilling and brain using but....

 

again... at the issue and neverending discussion about " LOW POPULATION ON TAW" 

 

My Perspective:

 

for people like me (and i am sure iam not the only one) ...  I dont use TEAMSPEAK and iam not in a Squad or with wingman !

( in the past i used to and it ended that my wingman endet with his "MACHINE" (see Photo) at the balcony in winter with a heater under his feet, because our wifes couldnt stand/hear our conversations anymore: " SIX;SIX SIX or LOW, run , 2 oclock , whereare you!!! and so on..." ) 

so..    I have two ours i want to have fun, i personally love all that restrictions, realism , 3 lifes ..this makes it thrilling after playing IL2 for 15 years (and the only game with xplane i play)

 I want and love to play TEAMPLAY, contribute and so on (as i do on WOL , bombing, telling position, giving cover and so on..trying to win map as a team)

but...

In TAW in concret...

without TS  i dont know where anybody is, are bombers (team) reaching target, what are they planning , (like..."  Bombers in 10 min in 1026, cover needed") 

so...  I fly 1h as a fighter over defences alone without seeing nobody  or if iam lucky i see Team Attackers  and i can help ( most of times i am too late beeing at high Alt to not get killed or enemy get informed for waiting at enemy air( "enemy at 2026).

To make a nice Bomber Run with high altitude ... doesn t make no sence to really get something , most of the times the AAA will shoot you down, you wont get home , too far away from homeland,  and if you still get to drop 2 1000kg bombs in the middle of whatever you get the message one and ahalf truck( what?!?! ) but probably you ´ll lost your life or at least get captured (too far away...)

similar is a speeddive run ... you get hit, whatever curves you do (when alone..) , you drop all bombs at once.. Oneandahalf Truck ?!?!  

As  a Fighter i fly without seeing anybody in 50 min (specially with VR), if i fly to low i get probably killed from behind .. (2 sec bam, bam)

NO FUN

 

My proposal would be :

 

Implement some kind of Message for friendly players (means...for those without TS !!) 

" In 10 Min START in Krasn...  Bombers and Attackers going to attack defence in Misk..."

" In 15 Min reaching Target 1026"

" 3 Friendly Attackers at 2035 flying north , Alt 3 K "

"Combat firing at 2036"

" Got injured at 2335 " 

 

 

 

 

 

 again.. 

To have limited planes, only 3 lives where you have to THINK and use your brain, have "NO technochat " have realism, Inmersion , hopefully different (hard ) weatherconditions, hard AAA accuracy  is GREAT and there should be at least one server like TAW who follows that for all "Realism, Inmersion enthusiasts" !!!!  

But it has to make sense and FUN and something you accomplish at the end of the day WITH exactly ALL THOSE RULES AND RESTRICTIONS

 

in my case as no TS FLYER with not much time at the moment 

No Fun..

Hope something changes...

p.s.  this is only my personal view and how it is for me...

 

by the way this is a Photo of the cockpit, prebuild , finally it was hanging under the ceiling with motors that lift and rotate to simulate climbing, diving , rolling.. he even had a Compression suit with a compressor bumping air in it  to simulate G Forces...

 

cockpit3.jpg

Edited by SPEEDWULF77
  • Like 1
Posted (edited)
On 5/22/2020 at 10:58 AM, Talon_ said:

I gotta say guys from one server admin to another... 

 

Just because you run another server, doesn't give the right to force your opinion about what happens here over and above the heads of the rest of us as you appear to have tried to do.

 

On 5/22/2020 at 11:24 AM, Talon_ said:

Yes, I fly in VR HUD off and have 12 axes not including pitch/roll/rudder/brakes, so I can set my controls without it. However, I also recognise that not everybody is in the same position as me, and many people who don't have access to hardware that will let them set their plane up easily from muscle memory will simply switch to servers that allow them to play the way they want.

 

I  have a full HOTAS setup with decent rudder pedals and used it until it got old, with worn springs & gimbals and the pots spiked out making it unplayable. I have for a long time now run with my spare joystick, an MS sidewinder twist grip, mouse & keyboard. And I have zero problems flying without the technochat HUD. I have zero interest in flying a WW2 aircraft with a HUD and find it not just interesting but educational to use the beautifully historically accurate cockpits we have access to. I also have zero interesting flying against someone who is using a technochat HUD or compass & g meter HUD.

 

I even might do a tutorial for those who struggle to get their head around it, but I doubt that many who play on a full switch server would want to know.

 

So, speak for yourself and don't use others to attempt to virtue signal your way to your goals. In this story, the horse has bolted long ago, so why bother?

 

On 5/22/2020 at 11:31 AM, LLv24_Zami said:

As I earlier said, the main reason for objecting this is their want to push their planes at maximum at all times and be 100% sure they won`t fail looking at the percentages. 

 

It's one of the reasons and it not only involves a HUD % readout for the controls, (which is the main argument they put forward for keeping the technochat HUD), but also the temperature warnings provided by that HUD, (which they don't like to talk about too much). Just what "muscle memory" warns you that your engine is overheating?

 

That brings us to what I have always seen as the main reason people who profess to be experienced IL-2 players want to fly on full switch servers with the technochat HUD enabled and that is situational awareness. They want the HUD so that they can track the bandit without taking their eyes off it, knowing full well that many of their opponents will not be using the HUD and thereby gaining an advantage to boost their all important score. That is what the pro HUD people on full switch servers are and have always been about.

 

The fact that they argue for having the technochat HUD enabled on a full switch server and use beginners, or people with equipment deemed lesser than what they have themselves (see above), is just hopeless.

 

The bottom line is that there is no argument for having training wheels of any kind on a full switch server. And the decision to flick the switches rests with those who provide the server.

 

PS. Interestingly, I have yet to see a real beginner or anyone who is struggling with this game for any reason, ask for realism settings on a full switch server to be turned down to suit their level of ability.

 

Real beginners start at the beginning and build up from there, not on the full switch servers and try to spoil them for others.

Edited by Pict
  • Like 1
  • Confused 1
  • Upvote 6
Posted
6 hours ago, Pict said:

Real beginners start at the beginning and build up from there, not on the full switch servers and try to spoil them for others.

 

Real beginners start with TAW, they've always started with TAW! The best way to learn is hop onto the outnumbered team and "die a bunch".

As the saying goes "Smooth seas make poor sailors".

cFjiGwN.png

 

zMAbvIc.png

  • Haha 6
Posted (edited)
2 hours ago, Saumbritter said:

Real beginners start with TAW, they've always started with TAW! The best way to learn is hop onto the outnumbered team and "die a bunch".

 

sorry_out_of_likes.JPG.bdbb249026338dde530044cd307b6032.JPG

 

If it clears later, you will be 5 for 5 :good:

Edited by Pict
  • Haha 1
=LG/F=Kathon
Posted
14 hours ago, Maverick_VVS said:

This is a question to TAW admins, weird logic for map advance...

Mission #635:

891719206_bandicam2020-05-2502-23-12-368.jpg.2968fd7edc1f82d103233693304ce62c.jpg

After this mission Krasnodar was taken by tanks almost 20km away without getting closer first or spread out before the final attack, and I am not even talking about the damage that was inflicted on it. Also, no trucks and arty to support the advance. Seems trucks and arty should show up at the final phase of the attack when the column gets really close to the city. So it didn't happen!

 

Let's compare with another scenario:

Mission 632, red tanks attacked Krasnodar.

1223125190_bandicam2020-05-2502-25-56-598.jpg.aa927571167fdb2c6497584eca2171d4.jpg

Almost the same distance between the city and tanks.

Mission 633, red tanks continue their attack getting closer spreading out and deploying trucks and arty for support...

828815179_bandicam2020-05-2502-28-08-156.jpg.aa8fcd894f5fd6489c0fbc4fb61e511b.jpg

Mission 634, red tanks still stand at the same distance from the city, continuing the attack!!!

219907696_bandicam2020-05-2502-28-22-476.jpg.d896f1333b44ff09a52d683270cb832b.jpg

And only after mission 634, red tanks took Krasnodar.

 

Let's sum up. 

One mission for blue tanks to take Krasnodar from ~20km.

3 (THREE) missions for red tanks to take Krasnodar from the same distance ~20km.

 

And I am not even talking about blue team having EXTRA 2 AFs at the beginning of this map for which we know that Kuban map favors blue team.

 

Are TAW admins so afraid to give another map victory to red team or what would be the reason for giving so much help to the poor blue team? Blue team should be in shame after such a victory)))

 

Please explain! 

 

I will explain starting from the end:

1. The last map is a Allied counter-offensive map (more tank convoys at the beginning of the map) so they started having less cities. The opposite situation was on the #6 Axis offensive map (Allied had more cities at the beginning). So it's fair enough. 

 

2. We are working on the new Kuban map which will be much more balanced. 

 

3. Allied attack on Krasnodar:

 #632 tanks 24km from the city in a straight line (all vehicles on the road in a convoy). Enemy defense 100%.

 #633 tanks advanced by 21,6 km and are 7,1km from the city (separate tanks, truck and artillery). Enemy defense still 100% so they didn't attacked after the mission but waited for the air support who should attack enemy defense. (if enemy defense is more than 70% then tanks wait one mission before the attack)

 #634 tanks are at the same position. Enemy defense 96%!!!

 #635 Krasnodar was captured after long and bloody battle (almost all tanks had been destroyed). The probability of the capturing enemy city with almost full defense is really low, but here they did it. 

 

4. Axis attack on Krasnodar:

 #635 tanks 19km from the city in a straight line (all vehicles on the road in a convoy). Enemy defense only 30%. Convoy had been attacked but not enough. One more destroyed vehicle and it would have advanced much slower in the next mission.

 #636 tanks advanced by 26 km and were able to attack weak enemy defense and capture the city.

 

5. Tanks aren't moved by the same distance all the time. There is also a random factor.

 

If you still think there is something unfair let me know. 

 

 

  • Thanks 6
Posted

Can someone explain me how I could be killed by 72AG Tarantul while his stats page is running the countdown of time penalty (some 17 hours and 10 minutes or so at the moment of kill). I'm not angry regarding that I was shot down. I really have no problem with that. But how is it even possible to fly under time penalty?

 

Thanks for info and no offense to you Tarantul :)

Posted
1 minute ago, =LG=Kathon said:

2. We are working on the new Kuban map which will be much more balanced.

 

That's good news, looking forward to that.

=LG/F=Kathon
Posted
2 minutes ago, JG1_Pragr said:

Can someone explain me how I could be killed by 72AG Tarantul while his stats page is running the countdown of time penalty (some 17 hours and 10 minutes or so at the moment of kill). I'm not angry regarding that I was shot down. I really have no problem with that. But how is it even possible to fly under time penalty?

 

Thanks for info and no offense to you Tarantul :)

It's possible to fly with time penalty if your side is lower than the enemy side (it's for the balance reason)

  • Like 1
  • Upvote 1
Posted
4 hours ago, =LG=Kathon said:

If you still think there is something unfair let me know. 

I appreciate your explanation! 

Is there any hard-coded value for the longest distance that the attacking tank column can advance during one mission?

Please, take it into consideration when you work on the Kuban map improvement because if counterattack is deployed immediately in next mission and close to that AF, it requires from a team on defense a real hard job to repel the attack and keep the city.

Thank you again Kathon for sharing the details. It helps a lot to better understand how it works.

Posted
6 hours ago, =LG=Kathon said:

It's possible to fly with time penalty if your side is lower than the enemy side (it's for the balance reason)

Strange. The numbers were pretry much even during second hour of that particular mission, mostly in favour to Soviets. When I was shot down, the German side was in fact at way lower numbers ( like 12 vs 19 or so). Anyhow, thanks for explanation.

Chivas_Regal
Posted
5 hours ago, JG1_Pragr said:

Strange. The numbers were pretry much even during second hour of that particular mission, mostly in favour to Soviets. When I was shot down, the German side was in fact at way lower numbers ( like 12 vs 19 or so). Anyhow, thanks for explanation.

It just looks like he took off when the blue had a numerical advantage. Then it disappeared, but this pilot was already in the air

This is a very good rule, it allows you to come to the aid of your team, even having a time penalty and smooths out the inequality of players' forces.
Having a fine you cannot take off when your team is in the majority.

11 hours ago, =LG=Kathon said:

One more destroyed vehicle and it would have advanced much slower in the next mission.

How many vehicles do we need to destroy in order for the tank convoy to slow down its movement?

Thanks for the detailed explanation. It is very interesting to understand the mechanics of what is happening on the map.

=19GvFAB=Vlad-Executor
Posted
25.05.2020 в 12:53, SPEEDWULF77 сказал:

My proposal would be :

Implement some kind of Message for friendly players (means...for those without TS !!) 

" In 10 Min START in Krasn...  Bombers and Attackers going to attack defence in Misk..."

" In 15 Min reaching Target 1026"

" 3 Friendly Attackers at 2035 flying north , Alt 3 K "

"Combat firing at 2036"

" Got injured at 2335 "

 

It is dangerous to write in a team chat, due to the fact that some of the second accounts are monitoring team message for intercept target, or a friend playing on the blue side can tell the second friend on the red side information from the chat, the same is true in the reverse order.
Join in taw ts or ask for access to ts of any allied squad, who more often flies with you at the same time.
Without voice communication, flying is hard and bad. While you are writing to the chat that they are attacking you, instead of leaving the line of attack, you will already be killed :)

  • Upvote 2
JG4_Widukind
Posted
2 hours ago, =19GvFAB=Vlad-Executor said:

 

It is dangerous to write in a team chat, due to the fact that some of the second accounts are monitoring team message for intercept target, or a friend playing on the blue side can tell the second friend on the red side information from the chat, the same is true in the reverse order.
Join in taw ts or ask for access to ts of any allied squad, who more often flies with you at the same time.
Without voice communication, flying is hard and bad. While you are writing to the chat that they are attacking you, instead of leaving the line of attack, you will already be killed :)

That's is 100% correct and a Reason why Blue Teamplay is so bad. 

Posted
11 minutes ago, JG4_Widukind said:

That's is 100% correct and a Reason why Blue Teamplay is so bad. 

That's 100% correct and Reason why Red Teamplay is so bad. Are you a troll? Come on dude.

JG4_dingsda
Posted
1 hour ago, Sketch said:

 Are you a troll? Come on dude.

My guess would be, that Widu commented in the Combatbox Thread by mistake.

III/JG52_Speedwulf77
Posted (edited)
5 hours ago, =19GvFAB=Vlad-Executor said:

It is dangerous to write in a team chat, due to the fact that some of the second accounts are monitoring team message for intercept target, or a friend playing on the blue side can tell the second friend on the red side information from the chat, the same is true in the reverse order.
Join in taw ts or ask for access to ts of any allied squad, who more often flies with you at the same time.
Without voice communication, flying is hard and bad. While you are writing to the chat that they are attacking you, instead of leaving the line of attack, you will already be killed

....hmm   I understand ...maybe i still havent  realized that we are in a "War"  and not a fairplay game , or lets say ; i think most people are correct , but a single or few need to take every possiblity to cheat for winning...

 

 Yes .. think you are 100% right..   havent thought about this.. but in this case also i wouldn`t be surprised that someone is in TEAMSPEAK  and at the same time passing permanently messages ( with another messagesystem ) to the "enemy" about ....well ... EVERYTHING ...           

                                                                                                                         A   SPY   

 .. so if someone wants to cheat  he can do it by "hearing" in TS or by "reading" in chat

 

as i said... I personally fly, beeing in the same room as my wife watching tV ,  TS doesn t work for me .. TAW with all its Rules is GREAT but in this way doesn `t give Fun...

In WOL Teamplay giving messages to other works little better than in Taw , allthough it also really sucks , at least most of the time , because many just ask..."where is the action" in a hartmann solo flight... at least specially in the Blue Team. But sometimes with certain Persons you can really have great Success in short time giving good information in chat.

 

 i ll think abou it ... finally i judt have to "hear"..

but i think i am not the only one ,like many of you "cracks"   ....   lot of discussion about low population and about removing rules and so on , something that in my opinion should NOT because it makes TAW so special and thrilling  , specially the great  3 Live rule   but ..

 

But solo flights witout knowing where your teammates are , where they want too  etc   its no fun ...and from the 2000 registered Pilots how many join TS ?

.. and than they say (like me)  ,... hmm flying alone as fighter got killed, ban , no live no fun   and than they say (NOT ME !!) ..."...Oh please remove 3 live rule so i can f... around no matter how, playing 100 times kamikaze.."

Edited by SPEEDWULF77

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