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Giovanni_Giorgio
Posted
On 4/22/2020 at 2:15 PM, rbmk04 said:

I'm surprised this isn't known by more people. I had to drop the durability down to 1000 in the editor to achieve desired results (initial tests), I know then people will start complaining it's 'too easy' and they're not wrong. At 1000 durability, the buildings could be strafed to death by a Fw190 which then begs to ask, as massive as the 1000kg's explosion is, how much damage is actually being put out? Maybe a 1000kg is simply only worth 20 Cannon rounds by in game engine.


All ground attackers noticed that. Many players basically stopped using any bombs larger than 100kg and started to rely on guns do destroy targets a lot more.

Posted

If there`s oddities with bombs and think it`s a bug, please make a report preferably with track files and possible with other clarifying material to here: https://forum.il2sturmovik.com/topic/12262-armament-and-equipment/page/4/#comments

 

 

Understandably the devs can`t see vague reports spread all over the forum, that`s why there`s a specific area in the forum for that. And as you can see, -DED-Rapidus is checking those regularly. Use it.

Posted (edited)
10 hours ago, =LG=Kathon said:

3. The durability of the buildings and other units: I analyze it but I guess those new recommendations aren't good enough so we have to test different durability for different buildings. I will take some time.

 

9 hours ago, DerSheriff said:

For 3. ask @Alonzo

 

Here are the durability values currently in use on Combat Box. We also have a "firing range" on our training server, if you want to take an air spawn and test ground attack. These values are probably not perfect, I would be interested in the values that TAW chooses to use. Maybe we can even have some consistency between servers, to help the players know what to expect.

 

I am still using the default values for the larger structures. If these are wrong, please let me know. I have focused most on dugouts, ammo tents, fuel dumps, and smaller objects.

 

Edit: Also I should say, the zip file below has a CSV for use in conjunction with my durability update script. This can automagically update all the durability values in a mission; no need to edit by hand.

 

durability_4.005-cb-tweaks.zip

Edited by Alonzo
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  • Upvote 2
=KG76=flyus747
Posted
1 hour ago, Alonzo said:

 

 

Here are the durability values currently in use on Combat Box. We also have a "firing range" on our training server, if you want to take an air spawn and test ground attack. These values are probably not perfect, I would be interested in the values that TAW chooses to use. Maybe we can even have some consistency between servers, to help the players know what to expect.

 

I am still using the default values for the larger structures. If these are wrong, please let me know. I have focused most on dugouts, ammo tents, fuel dumps, and smaller objects.

 

durability_4.005-cb-tweaks.zipUnavailable

Link doesn't work?

Posted

Zip works for me. Check to insure you can download from these forums. 

FTC_Prancing
Posted (edited)

@=LG=Kathon i dont understand what happened in the mission 279

https://taw.stg2.de/pilots_mission.php?mission_id=279

 

Red had 2 warehouses, blue destroyed one of them, but the one near shkolniy was perfect at the end of the map, red didnt got resupplied with a single tank or plane.. is that a bug? Because in the next mission blue got resupplied by a warehouse

Edited by Prancingkiller
  • Upvote 3
=RS=Stix_09
Posted (edited)
6 hours ago, Alonzo said:

 

 

Here are the durability values currently in use on Combat Box. We also have a "firing range" on our training server, if you want to take an air spawn and test ground attack. These values are probably not perfect, I would be interested in the values that TAW chooses to use. Maybe we can even have some consistency between servers, to help the players know what to expect.

 

I am still using the default values for the larger structures. If these are wrong, please let me know. I have focused most on dugouts, ammo tents, fuel dumps, and smaller objects.

 

Edit: Also I should say, the zip file below has a CSV for use in conjunction with my durability update script. This can automagically update all the durability values in a mission; no need to edit by hand.

 

durability_4.005-cb-tweaks.zipUnavailable


Just FYI:

Resultant message page after clicking
redirected link= https://forum.il2sturmovik.com/applications/core/interface/file/attachment.php?id=91417

 

Sorry, there is a problem

This attachment is not available. It may have been removed or the person who shared it may not have permission to share it to this location.

Error code: 2C171/1

 

not sure why , never had issues before to d/l links before myself.
(will use dropbox link)

Edited by =RS=Stix_09
=OPFR=the_rooster
Posted

Didn’t know if this was a known problem or not but we had a squad of three hit a defensive position in 1621.7 with a total of 12 250 kg bombs saw fires and direct hits but the game reported no damage to anything for any of us3241F4D9-8019-41D7-BE22-45A962F89C25.thumb.png.c89ae23de7dfdaae6ebc1454383026ad.png

Posted (edited)

Hello

 

Ran into a suspect player today and wonder if someone (admin) can shed some light on the situation.

 

Today on Mission No. 285 there is a player called WhhehUAAAGGGaaaaaaAAAAAAAH, well he does not exist on the stats page, there is nothing on him.

 

Is this a legit player?

Edited by Finney
  • Upvote 1
Posted
46 minutes ago, =OPFR=the_rooster said:

Didn’t know if this was a known problem or not but we had a squad of three hit a defensive position in 1621.7 with a total of 12 250 kg bombs saw fires and direct hits but the game reported no damage to anything for any of us3241F4D9-8019-41D7-BE22-45A962F89C25.thumb.png.c89ae23de7dfdaae6ebc1454383026ad.png

That is one of the Gromoslavka defenses.  It was captured by the allied side at the end of the mission, and is currently of “average” strength.  I presume it was average when you attacked it.

 

One of the things I don’t like about how the TAW defenses are set up is that a “good” defensive position looks pretty much the same as an “average” or “poor” defensive position.  The only difference is that it’s just harder to know which parts are still “destructible” between a good/average/poor position.

 

So this means that you can drop bombs on a section of the defensive position that if “good” will show up as destroyed objects, but if “average” or especially “poor” will give you little or NO credit, even if you saw things burning afterward.  I have seen this as well.

 

Thus it might be expected - however, I wish these positions only spawned objects that were “destroyable” so it didn’t become more of a guessing game (I.e. blow up everything and hope you hit whatever is “alive”)... but again, maybe that’s what the administrators want, to increase the difficulty in “finishing off” a defensive position....

 

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Chivas_Regal
Posted (edited)
1 hour ago, Finney said:

Hello

 

Ran into a suspect player today and wonder if someone (admin) can shed some light on the situation.

 

Today on Mission No. 285 there is a player called WhhehUAAAGGGaaaaaaAAAAAAAH, well he does not exist on the stats page, there is nothing on him.

 

Is this a legit player?

@=LG=Kathon  This person does not have statistics on the server, but has the rank of major. He's in the game right now.

Edit: After the end of mission 285, he is not in the list of pilots who took part in it.

Edited by =2ndSS=Lawyer1
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Blackhawk_FR
Posted

Something really* need to be done for the bomb efficiency.

 

 

*: Like, REALLY. 

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Posted

Hi guys,

 

I'm a old 1946 that just got BOS for a few days. I am wondering how to actually get into TAW and fly ? I made the account and all but it seems to me I'm missing something to actually join the server and fly ? What do I click on the webpage or inside the game ? Sorry for being noob.

 

Thanks a lot

=LG/F=Kathon
Posted
6 hours ago, =2ndSS=Lawyer1 said:

@=LG=Kathon  This person does not have statistics on the server, but has the rank of major. He's in the game right now.

Edit: After the end of mission 285, he is not in the list of pilots who took part in it.

It's Gerhard_Barkhorn or Tupoc on Axis side.  He changed his name.

 

 

5 hours ago, JG300_Faucon said:

Something really* need to be done for the bomb efficiency.

 

 

*: Like, REALLY. 

I agree. I was out of the town lately without access to my PC with the game so I couldn't carry out some tests. I did a short trip 200km :) to bring my PC eventually so I hop I will find solution as soon as possible. 

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Blackhawk_FR
Posted

Would be great! Thank you

Posted
On 3/22/2020 at 10:56 AM, 666GIAP_Tumu said:

people complaining about m262 are crying?

 

good aproach to community opinion mate. 

 

 

I've had this talk with other servers and historically if they put in the Tempest then the ME262 must also be put into the game as they were both built in late 44-45 and both had similar build numbers.  I'm not advocating for either side just saying if you take away the toys of one, in order to be just, you must take away toys from the other.

Aero*Bohemio
Posted
11 hours ago, Finney said:

Today on Mission No. 285 there is a player called WhhehUAAAGGGaaaaaaAAAAAAAH, well he does not exist on the stats page, there is nothing on him. Is this a legit player?

 

2 hours ago, =LG=Kathon said:

It's Gerhard_Barkhorn or Tupoc on Axis side.  He changed his name.


SCG_Gustav_Hagel =  Gerhard_Barkhorn = 13Yelow13 = Tupoc = WhhehUAAAGGGaaaaaaAAAAAAAH

LOL

PS. what's up to these guys changing their nicknames a million times so it doesn't show on stats when we shoot them down. What a pandemic!

  • Haha 2
Chivas_Regal
Posted
2 hours ago, =LG=Kathon said:

It's Gerhard_Barkhorn or Tupoc on Axis side.  He changed his name.

 

 

I agree. I was out of the town lately without access to my PC with the game so I couldn't carry out some tests. I did a short trip 200km :) to bring my PC eventually so I hop I will find solution as soon as possible. 

Thanks for the info. Please pay attention to mission 279. Why did the red side having an additional warehouse not receive any replenishment?

  • Upvote 3
7.GShAP/Kamm
Posted
27 minutes ago, ECV56_Chimango said:

SCG_Gustav_Hagel =  Gerhard_Barkhorn = 13Yelow13 = Tupoc = WhhehUAAAGGGaaaaaaAAAAAAAH

 

Will the real Slim Shady Gustav_Hagel, please stand up!

image0.thumb.png.3073ffd0650d550eb2a80473b567d6d6.png

  • Haha 4
FTC_Prancing
Posted (edited)

@=LG=Kathon i dont understand what happened in the mission 279

https://taw.stg2.de/pilots_mission.php?mission_id=279

 

Red had 2 warehouses, blue destroyed one of them, but the one near shkolniy was perfect at the end of the map, red didnt got resupplied with a single tank or plane.. is that a bug? Because in the next mission blue got resupplied by a warehouse (that spawned at Surovikino where red had their warehouse destroyed in the mission before)

 

re-posting since that resupply thing does a lot in the campaign

Edited by Prancingkiller
  • Upvote 3
Posted
25 minutes ago, Prancingkiller said:

@=LG=Kathon i dont understand what happened in the mission 279

https://taw.stg2.de/pilots_mission.php?mission_id=279

 

Red had 2 warehouses, blue destroyed one of them, but the one near shkolniy was perfect at the end of the map, red didnt got resupplied with a single tank or plane.. is that a bug? Because in the next mission blue got resupplied by a warehouse (that spawned at Surovikino where red had their warehouse destroyed in the mission before)

 

re-posting since that resupply thing does a lot in the campaign

Yes, this was odd.  The warehouse at Shkolniy was the "legitimate" one, that should have counted towards increasing the Red aircraft/pilots/tanks/etc maximum numbers.  I've never seen one side get two warehouses added... it seems like because Red had recently captured Surovikino, the Blue warehouse that was to spawn there inadvertently spawned as Red (maybe a script bug?).  Of course, being so much closer to Blue airfields means it was a prime target.  However, as Prancingkiller mentioned, the warehouse in the Red backfield survived the mission, so the question remains for the admins, was there a bug in the script that prevented the additional maximums being added to the Red side?

  • Upvote 1
E69_geramos109
Posted

@=LG=Kathon

We did on this map couple of mission droping chutes. We were 5 ju and we droped the troopers on the spot. The problem is that we just saw the 48 text but not the 60 trops text. 

Firts time we droped on arfield damaged to 100% and the next mission was not captured. I sended the track and the mission info to Coldmanovich by Mp.

The next day we did the same and the same result. 5 ju52 total of 60 trops but it apeared just the 48 man droped text 12 were missing. Noone kill the chutes and they landed safe on the spot. Dont know what happens if that is a bug ot the 60 landed text just never apeared but the server is counting right. 

Posted (edited)
1 hour ago, E69_geramos109 said:

@=LG=Kathon

We did on this map couple of mission droping chutes. We were 5 ju and we droped the troopers on the spot. The problem is that we just saw the 48 text but not the 60 trops text. 

Firts time we droped on arfield damaged to 100% and the next mission was not captured. I sended the track and the mission info to Coldmanovich by Mp.

The next day we did the same and the same result. 5 ju52 total of 60 trops but it apeared just the 48 man droped text 12 were missing. Noone kill the chutes and they landed safe on the spot. Dont know what happens if that is a bug ot the 60 landed text just never apeared but the server is counting right. 


Just because an airfield is damaged 100% is not a guarantee that paratroops will capture it.  I recall a change a few TAWs ago where I believe the chances to capture went as high as 80%, if the field was damaged 100%.  If I find it I’ll post it here.  Or Kathon can verify :).

 

Edit - I found the post, from a previous TAW edition:

 

  • If Allied airfield is damaged more than 50% then paratroopers drop zone is visible on the map (blue circle near that airfield). If at least 60 paratroopers land within area of this drop zone then they may capture the airfield with probability of 30%-80% (probability = airfield_damage% minus 20%). So the more damaged is airfield the more chance to capture it. Remember to destroy incoming Allied supply convoy or train near the city (they may supply the airfield and lower it’s damage after mission).


So another area of the manual that needs updating.  Another update is that there is a limit to the number of times paratroopers can capture an airfield per map (I.e. 2), so you can’t just keep capturing airfields in a given map via paratroopers, obviously something the red side can’t do at all.

 

 

Edited by AKA_Relent
  • Thanks 1
Posted (edited)
10 hours ago, 666GIAP_Chimango said:

 


SCG_Gustav_Hagel =  Gerhard_Barkhorn = 13Yelow13 = Tupoc = WhhehUAAAGGGaaaaaaAAAAAAAH

LOL

PS. what's up to these guys changing their nicknames a million times so it doesn't show on stats when we shoot them down. What a pandemic!

 

Cool, so I can change my name, have no stats at all, no evidence of me playing in the mission and troll the crap out of players! Even swap sides at will, What a great idea. Can't believe this shit is allowed!

 

BTW only Gerhard_Barkhorn is the only name you listed showing on the stats. WTF? Thing is most SCG guys are on REDS and this guys was on blue. Anyway have done my bit up to you guys what your gonna do about this exploit.

Edited by Finney
SCG_Fenris_Wolf
Posted

He's not been part of SCG anymore for days already.

  • Like 1
Posted
On 4/25/2020 at 11:02 AM, RollCage said:

Hi guys,

 

I'm a old 1946 that just got BOS for a few days. I am wondering how to actually get into TAW and fly ? I made the account and all but it seems to me I'm missing something to actually join the server and fly ? What do I click on the webpage or inside the game ? Sorry for being noob.

 

Thanks a lot

 

Maybe this will help you

 

 

E69_geramos109
Posted
11 hours ago, AKA_Relent said:


Just because an airfield is damaged 100% is not a guarantee that paratroops will capture it.  I recall a change a few TAWs ago where I believe the chances to capture went as high as 80%, if the field was damaged 100%.  If I find it I’ll post it here.  Or Kathon can verify :).

 

Edit - I found the post, from a previous TAW edition:

 

  • If Allied airfield is damaged more than 50% then paratroopers drop zone is visible on the map (blue circle near that airfield). If at least 60 paratroopers land within area of this drop zone then they may capture the airfield with probability of 30%-80% (probability = airfield_damage% minus 20%). So the more damaged is airfield the more chance to capture it. Remember to destroy incoming Allied supply convoy or train near the city (they may supply the airfield and lower it’s damage after mission).


So another area of the manual that needs updating.  Another update is that there is a limit to the number of times paratroopers can capture an airfield per map (I.e. 2), so you can’t just keep capturing airfields in a given map via paratroopers, obviously something the red side can’t do at all.

 

 

Thanks. I did not know about the 80% probability. But what worries me more is if the 60 landed text apears or it just stops texting at 48 because at the end of the mission we did not know it we did ok but we just did not capture the arfield or if we did not capture because the server just counted 48. 

  • Thanks 1
Posted (edited)

troopers tend to die in every uncasual situations. Kathon said that very often they die when hit trees or other objects thats why all dropzones are on almost flat surfaces but a tree can happen so maybe one of those just died and didnt reach his platoon. TAW is so much  realistic :) so best way is to have this one ju52 more in that case

Edited by =LG=Coldmanovich
  • Like 1
E69_geramos109
Posted
3 hours ago, =LG=Coldmanovich said:

troopers tend to die in every uncasual situations. Kathon said that very often they die when hit trees or other objects thats why all dropzones are on almost flat surfaces but a tree can happen so maybe one of those just died and didnt reach his platoon. TAW is so much  realistic :) so best way is to have this one ju52 more in that case

I sended you a track about that to see what is the Isue. There you can see how the troops did not land on any tree water etc. 

Ala13_UnopaUno_VR
Posted
= LG = Coldmanovich my apologies, kathon if the demolition can be passed on to you, it is not important,
it happens on many occasions and you have to get used to it, but if it is very important for you,
 Kathon grants that demolition for = LG = Coldmanovich
Posted (edited)
54 minutes ago, Ala13_UnopaUno_VR said:

= LG = Coldmanovich my apologies, kathon if the demolition can be passed on to you, it is not important,
it happens on many occasions and you have to get used to it, but if it is very important for you,
 Kathon grants that demolition for = LG = Coldmanovich

I don't need apologies. You can be sorry if you shoot in the same time or shouldershoot. in this case it was intentional killsteal witch im showing here. Plane was burning over a minute. So killstealer note to Your name will be enough for me. 

https://streamable.com/n2hal9

Edited by =LG=Coldmanovich
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  • Upvote 4
Ala13_UnopaUno_VR
Posted

 

Come a little humor, we are very serious, finally we fly the same side, aim to shoot down Germans

=FSB=Man-Yac
Posted
27 minutes ago, =LG=Coldmanovich said:

I don't need apologies. You can be sorry if you shoot in the same time or shouldershoot. in this case it was intentional killsteal witch im showing here. Plane was burning over a minute. So killstealer note to Your name will be enough for me. 

https://streamable.com/n2hal9

Seems like its a spanish tradition now. Burning planes must remind them of bulls or something.

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Posted
2 hours ago, E69_geramos109 said:

I sended you a track about that to see what is the Isue. There you can see how the troops did not land on any tree water etc. 

i found dead paratrooper on chute. when yak was doing second pass he killed jumping soldier. look at the track second approach of yak on your left wingmate beeing attacked. cheers :)

deadpara2 (2).png

E69_Qpassa_VR
Posted
11 minutes ago, Ala13_UnopaUno_VR said:

 

Come a little humor, we are very serious, finally we fly the same side, aim to shoot down Germans

Chorizo!

  • Like 1
Ala13_UnopaUno_VR
Posted
1 hour ago, =LG=Coldmanovich said:

No necesito disculpas Puede arrepentirse si dispara al mismo tiempo o al hombro. en este caso, fue una matanza intencional de brujas que estoy mostrando aquí. El avión estuvo ardiendo durante un minuto. Entonces la nota de Killstealer a Tu nombre será suficiente para mí. 

https://streamable.com/n2hal9

 

we all limp from something...chutekiller

image.thumb.png.d1cb6484e32fe648cdf7debc63b3367d.png

  • Like 1
Posted

nothing against the rules unless your behaviour

chute.png

  • Like 4
E69_geramos109
Posted
2 hours ago, =LG=Coldmanovich said:

i found dead paratrooper on chute. when yak was doing second pass he killed jumping soldier. look at the track second approach of yak on your left wingmate beeing attacked. cheers :)

deadpara2 (2).png

Ok I will send you other track. On the new one we did not get attacked and I reviewed the track and no enemy fighter, noone landed on trees or water. 

This time we captured the base but i think because a lot more Ju were going to the same spot to drop as well

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