[TWB]Pand Posted July 25, 2016 Posted July 25, 2016 Pand, I was all set to make a contribution to this discussion, only to find myself laughing at the Dakpilot quote in your signature, and now I forget what I wanted to say "Cheers" CG I am truly here for everyone's entertainment.
Blakhart Posted July 25, 2016 Posted July 25, 2016 (edited) Is it possible to change sides mid war? I`m flying in online wars/campaigns since 2006. It was always forbidden because of the issues with unfair pilots who were sabotaging one of the sides. I know that many of you have mature approach to this subject, but one or few *&^%$$ can cause a lot of problems... We will discuss that with other LG guys anyways! S! Please, ban this pilot because he straffed me then dropped bomb on my He-111 while I was standing on the runway http://taw.stg2.de/pilot_sortie.php?id=12813&name=II./JG51Walther Thx for the report, Kathon will check log, chat and then we will decide. I know this guy from the old il21946, wonder why he droped the bomb on you... Edited July 25, 2016 by =LG=Blakhart
SAG Posted July 25, 2016 Posted July 25, 2016 hello there guys! its been extremely fun flying on TAW lately and as the campaign is soon to end i was wondering a couple of things... will the server come down again after the campaign is over? aaand.. is there a possibility to make clouds appear at a different altitude in between missions? it gets really tirsome to always have them at the exact same height S!
Willy__ Posted July 25, 2016 Posted July 25, 2016 (edited) is there a possibility to make clouds appear at a different altitude in between missions? it gets really tirsome to always have them at the exact same height I have yet to see clouds at different altitudes... Be it offline/single-player or online/mp.... I think its an game engine issue/limitation/whatever.... Edited July 25, 2016 by Herr_Istruba
SAG Posted July 25, 2016 Posted July 25, 2016 I have yet to see clouds at different altitudes... Be it offline/single-player or online/mp.... I think its an game engine issue/limitation/whatever.... Really? i had heard that you can set clouds at different alts but not on several different alts on the same map. hope im not wrong XD
CisTer-dB- Posted July 26, 2016 Posted July 26, 2016 (edited) I found it extremely thigh to do high level bombing in your server do to the short time limit. Can longer mission be considered? I also tied to register on the http://taw.stg2.de/ website and it tell me that I am registered, I then try to log in and select forgot password and it say that I am not registered. Edited July 26, 2016 by ATAG_dB
=LG=Wicher Posted July 26, 2016 Posted July 26, 2016 I found it extremely thigh to do high level bombing in your server do to the short time limit. Can longer mission be considered? It already has been considered: http://forum.il2sturmovik.com/topic/22737-tactical-air-war-mission-time/
CisTer-dB- Posted July 26, 2016 Posted July 26, 2016 (edited) It already has been considered: http://forum.il2sturmovik.com/topic/22737-tactical-air-war-mission-time/ Hi what I mean is more like 3hrs plus. :D Edited July 26, 2016 by ATAG_dB
=LG/F=Kathon Posted July 26, 2016 Author Posted July 26, 2016 Is the fact of having been killed cancels the flight and the air kills? Yes. Hello there! Axis aircrafts lost: 679/900 Axis tanks lost: 234/400 Ru aircrafts lost: 751/900 Ru tanks lost: 171/400 If those limits are still available, the end of the war will come soon, right? Will I be able to join the VVS after that? (End of the campaign?) Sorry, the "Campaign", "War", "Map", "Mission" are unclear for me on this server right now. Rolluptito Campaign = War Campaign consist of several maps. One map consist of many missions (about 1.45h long each) To win the campaign the side has to win two maps in a row. Those limits restart after each map. Hi guys. By studying statistics, often faced with unknown algorithm. http://taw.stg2.de/pilot.php?name=II./JG51Strelow - here is a page with a mission in which the three "frags"! (07/24/2016; 21:15:37) http://taw.stg2.de/pilot_sortie.php?id=11938&name=II./JG51Strelow - but the departure page, in which two pilots were shot down, but there are marks of three downed... It is all right or wrong? There is a bug with double 'shut down' when damaged plane disco. It will be fixed. Please dont tell me that im filling up also the BOM Planes that i dont own/can fly ,if yes it would be a Pain in the Punani ,(im only interested in the 110 and the p40, and thats to much for a full 79€) I will tell you that. I will tell you also you have been banned for friendly kill for next 78 missions. Unrelated to past messages: Is there a way for me to be the gunner of my friend airplane ? Every time I enter his gunner position the server says I'm not allowed and if I dont leave I get kicked...... You my not fly as a gunner. Please, ban this pilot because he straffed me then dropped bomb on my He-111 while I was standing on the runway http://taw.stg2.de/pilot_sortie.php?id=12813&name=II./JG51Walther Done. will the server come down again after the campaign is over? is there a possibility to make clouds appear at a different altitude in between missions? it gets really tirsome to always have them at the exact same height There will be break for about 2-3 weeks after end of the campaign to fix bugs and implement new features and ideas. I think it's impossible to change altitude of the clouds. There is no such option in mission editor. I also changed alt in mission file manually but it didn't take any effect. 2
I./JG1_Deschain Posted July 26, 2016 Posted July 26, 2016 There will be break for about 2-3 weeks after end of the campaign to fix bugs and implement new features and ideas. Pls no brake :D theres no where else to fly, WoL is like arcade compared to your server
Monostripezebra Posted July 26, 2016 Posted July 26, 2016 (edited) Have flown my first missions yesterday on the Server.. had fun. But also wondered a bit.. balance was a bit off, the whole session I was on. From 3:1 to 5:1 for the Luftwaffe, all the way. Russian had 3 airfield locations with poor AAA, Luftwaffe had 9 airfield locations, each with tripple the AAA, in accordance with said 3:1 rule? Red airfields had red cirlcles like 90% of the time... off course, airfields beeing targets and all that. But that also goes both ways. But what really had me laughing then where some lone chat coments on how "girly" and cowardish a red pilot was for shooting at a landing plane, as well as how OP the russian planes are.. I got a good chuckle out of that. But seriously guys, when I remarked the unbalance humorously in chat, LW flyers told me how outnumbered they where "last mission".. which kind of is the usual reply. I tried to factcheck with statistics and the time I was on that server, inactive, during that mission and it simply wasn´t the case for longer then 2 minutes from what data I could get. And if you look at the statistics page, the overhang of LW-flyiers is very apparent, both in registered pilots as well as in squads.. I´m a bit disapointed that even some seasoned pilots I know from other sims, who really should know better, try to tell me the facts are not the facts. It´s a game, it´s fun.. but a near permanent 3:1 imbalance will not help promote more complex servers. Fact. No sad wehraboo-fanboiism will change that. At least have some spawn diversity and AAA for the usual outnumbered side, so fights can actually develop. Another little chuckle I got out of the coment above this how "WoL is like arcade" compared to TAW.. I mean, at least for the mission I´ve flown, the differences are a marginal, when you start at camped airfields and the actuall mission that they expect from you is to fly agains superbly AAA guarded airfields with 10+ fighters at them at low level..Maybe one of the chat-and-forum aces can show me noob how that is flown in a realistic survival oriented way? Please? ;=) https://www.youtube.com/watch?v=9Ny8VRQAJnM You my not fly as a gunner. Any reason for that? Both sides would benefit from the fact that you can´t rely as fighter on the inept AI but actually have to take care and properly attack a multicrew aircraft. Edited July 26, 2016 by Dr_Zeebra
Blakhart Posted July 26, 2016 Posted July 26, 2016 Have fun. Lets see how some of you are smart when it comes to creation. Complaining is easy, especially without logical arguments. http://forum.il2sturmovik.com/topic/24083-my-perfect-planeset-taw-campaign-stalingrad-1942/ Have flown my first missions yesterday on the Server.. had fun. ... Another little chuckle I got out of the coment above this how "WoL is like arcade" compared to TAW.. I mean, at least for the mission I´ve flown, the differences are a marginal, when you start at camped airfields and the actuall mission that they expect from you is to fly agains superbly AAA guarded airfields with 10+ fighters at them at low level..Maybe one of the chat-and-forum aces can show me noob how that is flown in a realistic survival oriented way? Please? ;=) When you`ll get some experience you will understand m8 Now TAW is on early stage and have a lot of problems and bugs. Sooner or later we will find a solutions and more people involved in project will change the inbalance issue. We are open for any kind of help, especially with coding. Cheers!!!
Monostripezebra Posted July 26, 2016 Posted July 26, 2016 When you`ll get some experience you will understand m8 thanks, I heard you´re quite the ace.. so how about a vid of you doing a low level run on said airfield with 10+ fighters hanging out, show the world what you´re made of!
=LG=Wicher Posted July 26, 2016 Posted July 26, 2016 thanks, I heard you´re quite the ace.. so how about a vid of you doing a low level run on said airfield with 10+ fighters hanging out, show the world what you´re made of! Yes, because stupidity equals bravery ... When you are outnumbered it is pointless to attack, you should stick on defence but It is just my opinion.
FTC_Riksen Posted July 26, 2016 Posted July 26, 2016 The attitude of WoL players when compared to TAW ones is just completly different. To say the difference is only marginal made me "chuckle" ...
Blakhart Posted July 26, 2016 Posted July 26, 2016 (edited) thanks, I heard you´re quite the ace.. so how about a vid of you doing a low level run on said airfield with 10+ fighters hanging out, show the world what you´re made of! Ask others about my skills. Sadly I`m in the middle of the season and dont have too much time for virtual flying plus work with TAW campaign also had to be done somehow... About your proposition: I prefer intense 1vs1 duels over the front line instead of primitive vulch. I understand your and others point about the inbalance problem. We do everything to prevent it but we are not magicans and wont force people to flying. Edited July 26, 2016 by =LG=Blakhart
Monostripezebra Posted July 26, 2016 Posted July 26, 2016 (edited) Yes, because stupidity equals bravery ... When you are outnumbered it is pointless to attack, you should stick on defence but It is just my opinion. History like totally showed that to be a winning strategy.. and historically bomber pilots, when tasked with near-suicide missions always hopped in fighters and said "No, not today, comander!", I mean re-enacting this is like the simmier aproach here, right? ;=) The attitude of WoL players when compared to TAW ones is just completly different. To say the difference is only marginal made me "chuckle" ... I hope your right. I´ve only flown one mission, but that one was not much different for me. Maybe it was just a one off experience. I prefer intense 1vs1 duels over the front line instead of primitive vulch. I understand your and others point about the inbalance problem. We do everything to prevent it but we are not magicans and wont force people to flying. My point here, that I was trying to get across is not debating skill or how "primitive" bombing an assigned target is, it is more like the fact that it is not wise to make the most likely populated airfields a primary target while in a below 1000m only mission, while singlesidedly protecting them heavly against vulching with tons of AAA. In the mission setup you expect people to attack that and fly plane conservative, which is an absolute contradiction, even without that enormous fighter cover numbers. You´re not new to sims, you know that. Apart from the fact, that there should be some enticement for blue fighters to actually go and do something like escorting mission planes instead of casually hanging out waiting for free food to enter the killzone.. I´ve built more then enough missions in the good old Il2:46 and before to see instantly, that this whole mission in question is set to favour axis, from target selection to AAA asignments.. which is fine by me, as only "equal" missions are boring. But the player count reflects that, and if you have a player count problem and want a "historic" mission, you may want to adress that. Did the russians in Stalingrad really have only 3 poorly defended airfields? Why exactly are all russian airfields east of the Volga inactive? For what reason do those few airfields that are active and target at the same time do not get the comparable AAA protection? All those reasons won´t entice many red players to play that mission... And what about alowing trusted individuals as "switchers" for balancing purposes? You got a whole squad, and in other games the host squad often flies the less populated side, for honorary and obvious reasons. Where is the point of joining as a squad in fighters on 5 vs 25 numbers with 2/3rds of the enemy airfields allready under siege? Is that fun? How about having signup or draft process like in childrens games, a million of balancing mechanisms out there.. or if one side reaches a certain number and there is a delta of XYZ to the other side, you can only sign up for the lower number side. There are really simple solutions. or squads get a raffle and asigned a side by chance. In real life you couldn´t chose what side you where born on, neither. and what´s up with seasoned players that play sims for decades coming out with such blatant lies like "last mission we where soo outnumbered" .. the guy I bombed there is actually a friend and streamer and you can see the reality and numbers of the previous mission on his stream: https://www.twitch.tv/ec0ke/v/79948112 I´m not going to name any names here, but the one who said that repeatedly is someone I´ve alread flown with and against years ago.. I´m really not a "russian" or "one side only" fanboi for that matter why would you need to try and tell me BS.. I´m truely trying to face the facts and anyone interested in a good game should do the same. Why not add an official playercount per mission in the statistics for a more objective debate? or like in RoF-statistics have the sidenumbers displayed in the per-flight statistics. The first step to a good gameplay is at least self honesty. Edited July 26, 2016 by Dr_Zeebra
Haza Posted July 26, 2016 Posted July 26, 2016 (edited) To Admin with respect, Gents, having completed a low level mission in a Ju88, I was heading home on one engine when my internet connection dropped out. I can confirm that it was not an intentional disconnect and therefore, could you confirm whether that plane is lost, or if possible may it be re-credited please? I hope that if you can look at my flight profile or perhaps are able to view the flight I was on a finals and almost home having limped it all the way home. I realise that this is not the norm, however, I treasure my Ju-88 and do everything to prevent it from not getting home. Thank you in advance. Haza As a note many players have tried to balance the sides but the server would not allow it. Therefore, is it possible to fly for both sides as I'm always happy to balance sides without ruining the ethos of the server. Edited July 26, 2016 by Haza
=EXPEND=Tripwire Posted July 26, 2016 Posted July 26, 2016 (edited) Dr Zeebra, Just want to throw this out there, but you do realise that the missions are somewhat scripted in sequence right? You appear to have joined at a time that the Russians had been pushed right back to Stalingrad after many many map rotations.. It's not just a simple random map rotation like you've been playing on WOL. If not, please take a quick read through some of their instructions before continuing to complain about a shortage of airbases and a one sided map layout. Edited July 26, 2016 by Tripwire 3
1PL-Husar-1Esk Posted July 26, 2016 Posted July 26, 2016 (edited) Dr. Zeebra you joined at the agonised period of this map for VVS. This is dynamic campagin Axis had taken our airfields during tens of mission on same map. Problem is that we lost most our airfields when there were no or very few opposition from VVS. Something like this - i'm sleeping now and those Chinese are taken out airports and shutting down defence set on auto (AI mode). I wake up and they are at the gates. It would be ok if now they go asleep and i have time to undo but that won't happen They have rights to finish us off. If you like be part of that and maybe be frustrated - is yours choice. Edited July 26, 2016 by 307_Tomcat
Haza Posted July 26, 2016 Posted July 26, 2016 Hi what I mean is more like 3hrs plus. :D Is there a way of finding out how much time is left in a game as I do not seem to be able to find the count down? I have joined before and during a climb out in a bomber the server has just ended. I concur with DB, longer missions would be better, especially for the high alt bomber guys! 1
Monostripezebra Posted July 26, 2016 Posted July 26, 2016 Ok then.. I was just a bit "WTF?" yesterday when it was so loopsided and people told me like "naa, you´re imagining this". Makes sense. But still some east-of-volga airfields would be nice. Give the LW-bomber guys some longrange targets, too.
=EXPEND=Tripwire Posted July 26, 2016 Posted July 26, 2016 Is there a way of finding out how much time is left in a game as I do not seem to be able to find the count down? Ran into the same issue myself. From reading earlier in the thread, the option available to us is - look at the TAW website for the elapsed time before starting your first mission - then use your in game plane clock from that point on.
IRRE_Rolluptito Posted July 26, 2016 Posted July 26, 2016 (edited) For next campaigns, a solution for balance could be for a pilot to be able to change side every, let's say 5 or 7 days, and only if the other side has less pilots. This, and the loose of stats and won planes should be enough to avoid pilots doing it without thinking about it before. You'll have to click on a button on the website and wait next map to join for exemple. I don't know if something like this is doable, but it's an idea. Rolluptito Edited July 26, 2016 by rolluptito
Blakhart Posted July 26, 2016 Posted July 26, 2016 Jeez Zebra... You know... You came yesterday, flew 1 mission and try to judge? Dont know at all what is all about here and try to compare TAW to WoL HahahahahahLG flew red previous campaign, now blue, you still want to complain about our fair play ??? 1 simple advice, just stay here for a while, and after a month of experience here take a part in discussion. No offence, honest, friendly advice.
=LG=Wicher Posted July 26, 2016 Posted July 26, 2016 Is there a way of finding out how much time is left in a game as I do not seem to be able to find the count down? I have joined before and during a climb out in a bomber the server has just ended. I concur with DB, longer missions would be better, especially for the high alt bomber guys! From reading earlier in the thread, the option available to us is - look at the TAW website for the elapsed time before starting your first mission - then use your in game plane clock from that point on. Guys ... All the missions starts at full hour (12:00 , 13:00 , 14:00 ... etc) When you join the server in MISSION BRIEFING is info when the mission started, so if you so much hate our website and this is such huge problem to check it there, just read the briefing, go to plane and look at the clock ok?
=LG/F=Kathon Posted July 26, 2016 Author Posted July 26, 2016 I would like to add that "remaining time" issue is more technical problem than our super idea. Simply mission ends when script sends the end-command to the server, so "mission duration" is not set in DServer.
CCG_bexhausted Posted July 26, 2016 Posted July 26, 2016 Although I still think any type of quorum rule is a bad idea I do have a thought. In ROF one of the servers took the odds of the sides into account at the start of each pilot's sortie (or at the end, not sure). For example, if you flew at 3:1 odds (you being the 1) you were awarded a multiplier against your stat points for the sortie. Nothing was taken away for the side with the higher number of pilots. Very good idea ! More it remains fair to both sides. Rarely seen but blue side can also be outnumbered.
1PL-Husar-1Esk Posted July 26, 2016 Posted July 26, 2016 Kathon track - replays are shown in game browser without information, could it be added?
Blakhart Posted July 26, 2016 Posted July 26, 2016 I strongly invite all of you ( especially those who had complains ) to take part in discussion. ( making another post with complains doesnt have any sense, pure plane names, limitations and numbers please ) http://forum.il2sturmovik.com/topic/24083-my-perfect-planeset-taw-campaign-stalingrad-1942/
Monostripezebra Posted July 26, 2016 Posted July 26, 2016 Jeez Zebra... You know... You came yesterday, flew 1 mission and try to judge? Dont know at all what is all about here and try to compare TAW to WoL Hahahahahah LG flew red previous campaign, now blue, you still want to complain about our fair play ??? 1 simple advice, just stay here for a while, and after a month of experience here take a part in discussion. No offence, honest, friendly advice. Well, i apologize if I did not have the complete picture.. but still I think some of my points like balancing or having a 1000m ceiling airfield attack with full AAA are still worth thinking about, nonetheless. Hopefully the next missions won´t get so WoL style.
PeterZvan Posted July 26, 2016 Posted July 26, 2016 (edited) Actualy the mission before started off with many more vvs players and remained that way for at least half of time. And even the mission you were in zeebra also started off at a relatively good vvs playercount. First action was close to your base where me and Arthur attacked a fully organised vvs attack group of 14 planes. That was on the deck and very high risk, but we had the suprise factor on our side and could survive. That group flew on than and destroyed our tank column, we had to hide in the top cloud cover and than didn't find them. We thought that they would go to karpovka so we flew there and found you on your crazy attack.The campaign was long and vvs suffered heavy losses. So situation was like that.The campaign before we were on the receiving end of a bigger attack, only one field left, no cloud cover and constant attacks. But I still found it fun and interesting, even though it was unbalanced and loopsided. We were flying vvs than (I flew together with the LG guys).And in the end we won the war. The fact that it is not always perfectly balanced and that ones actions mean something is what makes it so interesting.Actualy the mission before started off with many more vvs players and remained that way for at least half of time. And even the mission you were in zeebra also started off at a relatively good vvs playercount. First action was close to your base where me and Arthur attacked a fully organised vvs attack group of 14 planes. That was on the deck and very high risk, but we had the suprise factor on our side and could survive. That group flew on than and destroyed our tank column, we had to hide in the top cloud cover and than didn't find them. We thought that they would go to karpovka so we flew there and found you on your crazy attack. Edited July 26, 2016 by PeterZvan
curiousGamblerr Posted July 26, 2016 Posted July 26, 2016 Question for admins: You guys have asked for coding help. I don't have much time to spare so can't commit to anything right now, but might be able to help some, and would love to contribute to this awesome effort. So, can I start by taking a look at the code somewhere? Hopefully it's on Github or Bitbucket or something? Thanks for all the hard work! 1
JG5_Schuck Posted July 26, 2016 Posted July 26, 2016 Whilst i have to agree with Zeebra in some respect, its was 26 V 8 in favor of the Luftwaffe when i joined. I think tactics would play a vital roll when in these situations. If you're outnumbered fly together, pick one target and hit it hard, attack from an odd direction (ie fly as far North or South, and attack from behind the enemy). To avoid detection, fly in (or above) the cloud for cover. Try to gain Local Air Superiority by flying as one unit, 8 VVS bumping into 4 or less Luftwaffe would surely increase the chances of localized victory? Don't engage unless you think you can win!!! And i checked the states at the end, and it was like 36 to 28 total players in favor of the Luftwaffe, Reds kept joining then leaving the server. If they had hung around for a bit their numbers would have increased! PS i love the way there is no 'kill' message, and you have to wait to find out if you got someone (unless you actually saw them bail or go down in flames, just as in RL)
Willy__ Posted July 26, 2016 Posted July 26, 2016 (edited) Zeebra, the maps are random generated based on the latest missions. If the airfield you spawned does not have AAA its because some german bombed it on previous missions. What you destroy stay destroyed until a supply convoy is able to reach the AF to ressuply it. You joined really in a bad timing, but at the start of the campaign the russians had bases up until Kalach, its just that the germans bombed and captured almost everything. So when you joined the only targets left were the last VVS airfields. Edited July 26, 2016 by Herr_Istruba
ITAF_Rani Posted July 26, 2016 Posted July 26, 2016 Thanks to developers TAW is a nice tournament. Yesterday I made my first flight and had fun Hope gentlemans from ITAF will fly soon...but is summer time here,so difficult at moment have ITAF pilots online. Best regards Rani
Blakhart Posted July 26, 2016 Posted July 26, 2016 (edited) Link of DirtyShooter cheating posted by Tales: Thanks for posting. Edited July 26, 2016 by =LG=Blakhart
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now