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PWCG 17.1.1 Oh, your squadron needs a plane.


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Posted (edited)

@PatrickAWlson: thanks for the many awesome updates of your mission already very impressive campaign generator.

 

Making the mission distance configurable is a really great addition! I do not have always time to fly 100+ km missions ?

I was playing a lot recently playing some ground attack campaigns flying the IL-2:

the "assault enemy troops" are great when you are in the defense:

  • ~10 enemy tanks against ~2 friendly AT guns => IL-2 to the rescue!

However, when supporting an offense it is then:

  • ~10 friendly tanks against ~2 enemy AT guns => air support not really needed

 

1)

So the ground battles are somewhat one-sided always.

I know I am asking too much, but making the tank / AT gun number configurable would be super-awesome!

 

2)

Also, I never see artillery at all in "assault enemy troops" missions - also checked in the editor - no spawns defined

 

Thanks again for the impressive scripting work being done by you.

 

Best regards

Rieper

 

Edited by rieper_420
AerialShaDrone
Posted (edited)

So it appears 8.6.0 brought out some new gremlins for me to fight. I get this when I go to Add Pilots after creating a Coop Campaign. I set COOP to 1 from the onset, have at least 2 users. Just can't add pilots. Am I doing something wrong?
 

Running FC

PWCG Error
Mon Apr 20 17:41:51 EDT 2020
java.lang.NullPointerException
    at pwcg.gui.maingui.campaigngenerate.NewPilotState.buildStateStack(NewPilotState.java:46)
    at pwcg.gui.maingui.campaigngenerate.NewPilotGeneratorUI.makePanels(NewPilotGeneratorUI.java:53)
    at pwcg.gui.campaign.coop.CampaignAdminCoopPilotPanelSet.actionPerformed(CampaignAdminCoopPilotPanelSet.java:127)
    at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    at java.awt.Component.processMouseEvent(Unknown Source)
    at javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.awt.Component.processEvent(Unknown Source)
    at java.awt.Container.processEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$500(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

 

Thanks in advance Pat, I appreciate the work you put into making this a reality for all of us and dealing with these headaches!

WW1 - Above the Trenches202004201704838.zip

Edited by AerialShaDrone
PatrickAWlson
Posted
39 minutes ago, rieper_420 said:

@PatrickAWlson: thanks for the many awesome updates of your mission already very impressive campaign generator.

 

Making the mission distance configurable is a really great addition! I do not have always time to fly 100+ km missions ?

I was playing a lot recently playing some ground attack campaigns flying the IL-2:

the "assault enemy troops" are great when you are in the defense:

  • ~10 enemy tanks against ~2 friendly AT guns => IL-2 to the rescue!

However, when supporting an offense it is then:

  • ~10 friendly tanks against ~2 enemy AT guns => air support not really needed

 

1)

So the ground battles are somewhat one-sided always.

I know I am asking too much, but making the tank / AT gun number configurable would be super-awesome!

 

2)

Also, I never see artillery at all in "assault enemy troops" missions - also checked in the editor - no spawns defined

 

Thanks again for the impressive scripting work being done by you.

 

Best regards

Rieper

 

 

I'm not going to make it configurable but I am going to change it up a bit.

1. Meeting engagements with armor on both sides.

2. Substitute tanks for AT guns sometimes.

 

Those defending AT guns do a number on the attacking tanks, so taking them out would be most welcome.  If not then attacking supporting artillery would be appreciated by the guys not in a steel box :) 

 

Going to take a bit as I am working some bug fixes now, but this is pretty high in the queue.

4 hours ago, Nadelbaum said:

Here's an example of Low Alt bombing mission that got generated just now. I assume the air start is supposed to be around 1000m (as the bombing is supposed to be around 1050m), but it is around 10000m.

 

This bug is rather annoying...

HeinkelBomber 1941-11-08.zip 1.1 MB · 0 downloads

 

Got a fix for it - random extra zero.   I set minimum altitude to be 1000 meters to avoid air starting you in a hill ... only it said 10000 meters instead of 1000.

  • Thanks 1
Posted
52 minutes ago, PatrickAWlson said:

IMHO one of the biggest differentiators of PWCG is virtual waypoints.  VWPs allow flights to move without being rendered and consuming valuable CPU.  They spawn when they are close enough, not otherwise.  What this means is that enemy flights come to you as well as you going to them.

 

Pat have you talked with the devs about this concept? Maybe it could help to solve that time acceleration problem where in the game 4x and 8x time accelleration basically don´t work. I´m no programmer and far from having any experience in that field, just an idea how to make time acceleration maybe possible again as it was in say Il-1946.

PatrickAWlson
Posted
2 hours ago, sevenless said:

 

Pat have you talked with the devs about this concept? Maybe it could help to solve that time acceleration problem where in the game 4x and 8x time accelleration basically don´t work. I´m no programmer and far from having any experience in that field, just an idea how to make time acceleration maybe possible again as it was in say Il-1946.

 

The developers have complete access to PWCG code, so everything in PWCG is available to them.  As for virtual waypoints they are a collection of great Battle mission building blocks, so they know how to do that too.  I'm not sure that VWPs would improve their performance, but they are a way to make moving flights without hurting performance.

  • Like 1
PatrickAWlson
Posted
5 hours ago, AerialShaDrone said:

...

 

Thanks in advance Pat, I appreciate the work you put into making this a reality for all of us and dealing with these headaches!

WW1 - Above the Trenches202004201704838.zip 1.08 MB · 1 download

 

Got a fix in place.  Will be out with the next release (maybe tomorrow, probably by Wednesday).  I had not accounted for  some extra data when creating an FC  coop pilot.

On 4/17/2020 at 3:44 PM, aust3298 said:

Pat, Got a Combat report error when making my claims.  I don't know what may have happened, mission was fine (excellent as a matter of fact).  Anyhoo, the error said to post this file so I hope it helps.

Thanks for your excellent work and a really impressive product.

Fokker D seven202004171404296.zip 284.33 kB · 1 download

 

Got a fix for this.  I was not accounting for the replacement of planes out of production but still in service (Pfalz).

Posted

Sorry for my bad english.
Is it possible to indicate the total distance in kilometers when creating a mission, so that you can roughly estimate how much fuel to take? 
In earlier versions it was, and now not.

PatrickAWlson
Posted

PWCG 8.7.0
Eastern Front 1945
- Uses Bodenplatte map
- Movement follows Soviet gains as map allows
- Lets Eastern Front continue through the end of the war
Added aces Hartmann, Barkhorn, Hrabak
Bugs:
Fixed issue with air start too high
Fixed issue with replacement of aircraft types still in service but no longer in production
Fixed issue with adding pilot for FC

 

I wanted to thank everybody that is using the error reporting button.  I can't emphasize enough how easy that makes my life.  I hope you all notice the turnaround times on errors when the PWCG zip is provided.  

@Kur12 I can look into that.  I know I had it ... forget why I took it out.  

  • Like 4
  • Thanks 1
  • Upvote 2
Posted

Great job Pat, from 8.5 to 8.7 in 5 days with many great additions and fixes.  The one fix I really wanted is now in place.

Again a great job :good:

Posted (edited)

This is an awesome additon! Thanks for that and your continued work!  :yahoo:

 

(also now a reason to buy Yak-9 and 9T for the SP campaigner (as it doesn't really fit operationally in Kuban (especially Yak-9T) - historically)

Edited by Redwo1f
Posted

@PatrickAWlson I started a 109 campaign with the II./JG52 in june 1942, based in Krasnoarmeyskaja on the Kuban map. In the first mission we were equipped with three or four G2 and eight or nine F4, in the second mission there is only one F4 left, the other 109s are all G2s. I had tried this before, with all aircrafts being G2s in the second mission.

I can't zip the error report file, because I only have the upper half of the 'Leave Campaign' button on the screen, nothing below.

Bf 109 Kampagne.zip

Bf 109 Kampagne 1942-06-01.zip

 

Bf 109 Kampagne 1942-06-02.zip

Posted

Starting a new mission in our ongoing campaign we got this:

pw-ct-01.thumb.jpg.5d9fd10f23f7fe3e7b646a272c3735c8.jpg

 

The pilot we last added to the campaign got his own segment. Greenhorns have to prove themselves before they're allowed to show up in the old warriors segment ? Nice detail! :P

Anyhow, after nearly 30 missions together in a campaign we're improving considerably. Without being too serious about it and even with the failures, lots of re-spawning etc - it already is well worth the time. This long-term perspective adds a lot! Gladly back at home, no-one dead or missing, a good mission:

 

pw-ct-02.thumb.jpg.20ffeda89a27ce1b75fb322531566328.jpg

 

PS: I think you might know that (general) problem already - we were sent to attack an enemy airfield. No AA, so we dropped lot's of bombs and strafed ground targets like young gods - static targets still were not impressed at all. Later active AAA and some enemy air-plane blew up nicely.

Theodore_Morgan
Posted

Hey Patrick,  great add-ons to the mod, although my AI squadron pilots are not having missions or kill count. How can i fix this? Thanks in advance.

 

 

American Boy.zip

Posted

I have generated 4 missions using 8.7, 2 on none BP and 2 on BP maps.   On the non BP missions enemy air activity is ok.  On the BP map I flew 2 missions 1 an intercept and the other a combat patrol no enemy flights.  Also there where allied flights are listed for a total of 4 only 2 flights appeared in each mission on 8.7 on 8.6 all flights showed up.  Later to day or early to tomorrow I will switch back to 8.6 and see if that makes a difference. 

Posted
5 hours ago, Taxman said:

I have generated 4 missions using 8.7, 2 on none BP and 2 on BP maps.   On the non BP missions enemy air activity is ok.  On the BP map I flew 2 missions 1 an intercept and the other a combat patrol no enemy flights.  Also there where allied flights are listed for a total of 4 only 2 flights appeared in each mission on 8.7 on 8.6 all flights showed up.  Later to day or early to tomorrow I will switch back to 8.6 and see if that makes a difference. 

Well before switching back to 8.6 decided to try one more intercept mission on the BP map flying P-38's.  This time there was a flight of 190's, Ju88"s, Me 262's and 110's, a target rich environment,  however 2 wing men got shot down early and after engaging the first 2 flights my wing man and I did not have enough fuel or ammo to engage the the rest, so we headed home.

PatrickAWlson
Posted
14 hours ago, Taxman said:

I have generated 4 missions using 8.7, 2 on none BP and 2 on BP maps.   On the non BP missions enemy air activity is ok.  On the BP map I flew 2 missions 1 an intercept and the other a combat patrol no enemy flights.  Also there where allied flights are listed for a total of 4 only 2 flights appeared in each mission on 8.7 on 8.6 all flights showed up.  Later to day or early to tomorrow I will switch back to 8.6 and see if that makes a difference. 

 

Flights will only appear of you cross paths with them.

Posted (edited)

Thanks Pat.  ^^^.  Just flew a Spitfire mission on the Kuban map and we intercepted 2 flights of Ju 88's and the escort was busy with some La-5's so we had a turkey shoot.

Edited by Taxman
Added text
Posted (edited)

As always grateful, and i sent you $5; hope i really get to use it now, for now SP only  ...

Edited by jollyjack
Posted (edited)

I played a French campaign in FC for about 5 missions starting on the ground, and I had a lot of enemies on every patrol.

 

I then turned on "start from air" for this campaign, and in the past 3 missions I haven't seen a single enemy.

 

I started a new campaign playing in an English squadron with a Camel on the southern part of the map. I just played the first 4 missions with start in air enabled, and haven't seen any enemy planes.

 

Is "start in air" not working correctly?

Edited by flyinj
Posted

It would be very convenient if in the event log, when analyzing flights, the events relating to the player and his squadron comrades would be highlighted in a different color.
For example, any events of a player are shown in red and his teammates in blue.

  • Like 1
Posted

Just started a FC attacker career with Halberstadts. Only two missions played so far but my flight leader will not take bombs with him. It says in PWCG that we are equipped with bombs. In IL2 plane setup it says bombs equipped for my plane but they are not. If you start mission you will not have bombs. So you need open ammunition scheme and select bombs. Then you will have bombs but others will go without them.

 

In the picture is what it shows initially in plane setup but you will start the mission without bombs.

                                                                

PWCG.JPG

PatrickAWlson
Posted
On 4/22/2020 at 12:00 PM, Yogiflight said:

@PatrickAWlson I started a 109 campaign with the II./JG52 in june 1942, based in Krasnoarmeyskaja on the Kuban map. In the first mission we were equipped with three or four G2 and eight or nine F4, in the second mission there is only one F4 left, the other 109s are all G2s. I had tried this before, with all aircrafts being G2s in the second mission.

I can't zip the error report file, because I only have the upper half of the 'Leave Campaign' button on the screen, nothing below.

Bf 109 Kampagne.zip 82.93 kB · 1 download

Bf 109 Kampagne 1942-06-01.zip 466.97 kB · 0 downloads

 

Bf 109 Kampagne 1942-06-02.zip 450.9 kB · 0 downloads

 

I'm not sure what you are reporting.  Going from F4s to G2s seems natural.  What exactly is the error?

Posted
6 minutes ago, PatrickAWlson said:

 

I'm not sure what you are reporting.  Going from F4s to G2s seems natural.  What exactly is the error?

Usually the F4s get replaced after they were lost in combat, one after the other. But here we got eight or nine F4s replaced on one day after the first mission on june 1st 1942, and none was lost. there were not even enough G2s in the depot to replace so many F4s.

BTW only in our squadron the F4s were replaced, the other two squadrons were mixed like it usually is.

PatrickAWlson
Posted
35 minutes ago, Yogiflight said:

Usually the F4s get replaced after they were lost in combat, one after the other. But here we got eight or nine F4s replaced on one day after the first mission on june 1st 1942, and none was lost. there were not even enough G2s in the depot to replace so many F4s.

BTW only in our squadron the F4s were replaced, the other two squadrons were mixed like it usually is.

 

In a recent update I started replacing older planes with newer models if they were available in the depo.  Replacement is dependent on availability and only goes as far as new models are available.  So that is working as designed.  Without this code in place you would keep the old models until they were lost in combat, which doesn't seem very nice when brand new upgrades are in the depo.

Posted
2 hours ago, PatrickAWlson said:

 

In a recent update I started replacing older planes with newer models if they were available in the depo.  Replacement is dependent on availability and only goes as far as new models are available.  So that is working as designed.  Without this code in place you would keep the old models until they were lost in combat, which doesn't seem very nice when brand new upgrades are in the depo.

OK, I understand. And when you have losses in missions, they will be replaced by G2 as long as available and then with F4, that are still in the depot?

It was just a bit curious, that we started on june 1st with eight or nine F4 and the next day they were all replaced. This looked like a bug to me.

Posted

Hi Pat - Reporting a bug on this airfield in Moscow 1941.  My wing mates won't take off (runway start).  Otherwise it has been a good campaign weekend with many flights from two different squadrons.  Thanks!

Aces over Europe202004261904224.zip

PatrickAWlson
Posted

PWCG 8.7.1
Improved AAR
- Added detailed/not detailed selection (Maximum Information check box on debrief map)
- Detailed is everything that happened
- Not detailed limits events to things destroyed by an airplane
- Can press "Start Debrief" repeatedly if you want to
- Improved map centering
Ground structure victories addes (Murleen)
Plane gunners are credited with kills in debrief (Murleen)

Added aces
Dieter Hrabak
Erich Hartmann
Gerhard Barkhorn
Gunther Rall
Heinrich Bar
Heinz Sachsenberg
Hermann Graf (fixed)

Dmitry Glinka
Grigory Rechkalov
Ivan Kozhedub
Kirill Yevstigneyev
Nikolai Gulayev

Francis Gabreski
George Preddy
Johnnie Johnson


Bugs:
- Fixed a couple of minor display issues.

- Fixed payload issues on Bristol and Halberstadt
- Changed/fixed some squaron entries (Murleen)
- Fixed issue that would cause a Ju52 claim to be denied (Murleen)

  • Thanks 3
[808_BOB]_RlCK
Posted

Thank very much for the update Patt. I've got a couple questions though:

What are considered ground structures?

Do these ground structures include airfield structures? (Fuel depots, hangars, engineering tents, other buildings)

On another note, I think there might be and issue with the advanced option "time until flight takes off". Since I set it at 60s and the flight takes off immediately after all players have pressed ready.

PatrickAWlson
Posted
46 minutes ago, [808_BOB]Dafak-man said:

Thank very much for the update Patt. I've got a couple questions though:

What are considered ground structures?

Do these ground structures include airfield structures? (Fuel depots, hangars, engineering tents, other buildings)

On another note, I think there might be and issue with the advanced option "time until flight takes off". Since I set it at 60s and the flight takes off immediately after all players have pressed ready.

 

Bridges, hangars. etc.  Murleen also classified static airplanes.  Maybe enemy AI will attack them now - probably not as they seem to be fixated on AA guns at the moment.  But if you blow up a bridge or destroy a static plane now you should be credited with a ground kill.

  • Like 1
Posted

Also factories, train stations

  • Like 1
  • Thanks 1
jeanpit-frenchy
Posted

very nice  ?

 

specific misions for this ? or targets of opportunity  ?

 

thank you for your job .....regards from france

 

Posted

That sounds really great.:good:

I will have to start a new 110 campaign and hope my escort does a better job this time, so I can have some fun with destroying everything around.;)

Posted (edited)

Hi Pat...I am unable to generate any missions in FC.......I have received the same error with my old campaigns and a clean install.Seems that the program is looking for a Russian AF...thanksPWCGErrorLog.zip

 

p.s. this is ver   8.7.1

Edited by Cathaoir
ITAF_Airone1989
Posted

Hi Pat.
I tried to install PWCG but he continue to ask to me install Java, also after that I installed it... ?

Posted (edited)

Hi Pat,

 

I'm not sure if I'm going crazy, but I believe that the front lines (blue and red) have disappeared from in-game. Not sure if I have accidentally change a setting (maybe others can comment as well) or if I have just dreamed of seeing the lines in the in-game map earlier. 

 

In any case this issue was already present with 8.7.0. I just in case generated a mission for 8.7.1 and it is the same thing. I've attached the campaign here.

 

HeinkelBomber202004271704372.zip

 

In fact I just checked an earlier mission from a week or so ago (same campaign) and there the front line is shown in the in-game map. So something's happened in between.

 

 

3 minutes ago, ITAF_Airone1989 said:

Hi Pat.
I tried to install PWCG but he continue to ask to me install Java, also after that I installed it... ?

@ITAF_Airone1989 Please install the 64-bit version of Java. It is a separate installation. See this:

 

 

Edited by Nadelbaum
Added link to 64-bit Java thread. Added comment that in same campaign the front line is visible in an earlier mission.
  • Upvote 1
[808_BOB]_RlCK
Posted

Honestly, the timing couldn't have been better. Today I was about to start a P-47 coop campaign with a friend and these new changes are awesome.

Thank you Patt, Murleen. Can't wait to see how much more the software evolves in the future.

Posted (edited)

It looks like the Russian campaign on the Stalingrad map is broken (it may have started with version 8.6). Your home field is located in enemy territory. Here's my last post from the "going the wrong way" thread:

 

Hi Pat,

It may be tied in to Russian campaigns on the Stalingrad map. I just finished creating multiple Russian campaigns. On the Moscow and Kuban maps, you take off from Russian territory then fly west towards the front lines (as you should). When I start a Russian campaign on the Stalingrad map, we take off from German territory then fly east towards the front lines. I've tried different start dates, different planes/squadrons, and we always start in German territory and fly east. The German campaign on the Stalingrad map has you taking off from German territory and flying east towards the front lines (as you should). I hope that helps.

 

I was actually flying in a Yak squadron (273rd out of Gromoslavka, I think). The P-40's were our escorts for the mission. There were PE-2's in the air as well and they too were fired on when they landed. Their airfield had static Russian planes (PE-2's) parked at the field as well. Thanks.

 

 

Damn, I wish I had noticed this earlier. In the campaign creation screen, I select Stalingrad from the drop down for campaign map. When you get to squadron selection, all the information about the squad appears at the bottom. The map listed says "East1944". Could that be causing it?

Edited 20 hours ago by BB-Madman

Edited by BB-Madman
Added version #
Posted

Again thanks Patrick and Murleen for your continuing work on this great program. I love, that we now also have trucks and walking around soldiers on our airfields.

I might have found one bug,  after creating the small debriefing, I created a big debriefing after my first mission with the 110. When I got back to the campaign screen, I had 2 missions instead of the 1 I was flying. I will check later if this happens constantly.

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