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Game version 1.008 discussion

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Version 1.008

 

  1. Custom user made plane skins can now be used on unranked server in Multiplayer, in single missions and in Quick mission mode;
  2. IL2BOS Skin viewer added (can be found bin\viewer folder);
  3. GUI color of nations can be switched now (redblue);
  4. 'Navigation markers' option added that allows to turn on/off your plane's icon and waypoints both on the map and in 3D (it's ON by default on Normal and Expert modes);
  5. Chat message sounds have changed;
  6. Some bugs with object markers on the map related to custom difficulty settings were fixed;
  7. The issue with the message about a new available chapter appearing one mission later was fixed;
  8. The issue with the main menu showing instead of the level map when connected to a server was fixed;
  9. 'Return to base' command to AI was fixed;
  10. All chat messages in Single missions, Quick mission and Campaign are now marked with player's name, not the system name;
  11. The 'Bot" word was replaced with 'Enemy plane' in techno chat;
  12. In Messages about changed view settings and messages about saved SNAP views were added to techno chat;
  13. AI fighters now apply a more complicated ground assault pattern on a bomb run;
  14. AI should now be dropping unarmed bombs before landing;
  15. AI will no longer try to attack one more ground target if it's too close to the first one and if that could be risky;
  16. In Campaign the AI planes will now return to base if they lack fuel, ammo, or have been damaged;
  17. In Quick Mission the issue with takeoff of AI planes and autopilot was fixed;
  18.  The program module that controlled aerodynamics of FW 190 A-3 beyond stall angles of attack was enabled (had been there before, we just forgot to enable it after testing);
  19. Pilot can no longer poke his head out of the canopy on high speeds;
  20. Fuel indicator now switches to the next tank every 10 seconds both in flight and on the runway. If a tank is empty the indicator won't show that tank;
  21. Proximity of fire in fuel tank or engine now depends on the projectile energy. For instance, the chance to set a fuel tank on fire depends not only on rate of fire but also on bullet's caliber and muzzle velocity. Only AP ammo can cause fire while HE rounds burst when hitting the sheathing and can only tear through the tank, but can't set it ablaze;
  22. The bug with a plane ‘floating’ after landing from a high altitude was fixed;
  23. Radial engines on La-5 and FW 190 were made more sturdy;
  24. A plane counts as destroyed (kill point added; crew bails out; icon disappears; mission trigger activates) if it's fuel tank is on fire now because it's impossible to extinguish the fire anyway;
  25. Shockwave influence on several planes fixed (it used to hit only one plane in the area);
  26. Gun crews can be damaged from bigger distances;
  27. Gunfight sounds added to Stalingrad;
  28. Additional tuning was done to stability and controllability of planes in the yaw axis so wobbling on gliding angle was significantly reduced;
  29. The bug with invisible brake flaps when BK-37 is installed was fixed;
  30. The issue with radio comms when they didn't contain any call sign was fixed;
  31. The rare issue with projectiles, shells and bombs being marked with "Attack this target' icon was fixed;
  32. The bug with trains on the Novosokolniki map in Quick Mission was fixed;
  33.  All invisible obstacles (that we’d discovered) on all airfields were removed.
  34. Christmas tree!

 

Full news

You can ask new questions in this thread

 

 

The Skin Templates were organized by Jason from amazing artwork provided by the art team which was used to make our original in-game skins. These templates should make it easy for users (beginners and experts alike) to create impressive paint-jobs that look realistic in a very short time. They are in .psd format. They have have been simplified as much as possible with few, if any, advanced Photoshop features such as masks etc. left on to speed up the skin making process. You may find some issues or faults as there were numerous layers and some were a bit mysterious in their original form, but you should have a solid base to do some really cool skins. 

 

All skins need to be DXT5 with Alpha included to work.

 

You can download the Skin Templates from these links:

 

http://www.rofmods.com/Templates/IL2M42_Public.zip

http://www.rofmods.com/Templates/LaGG3s29_Public.zip

http://www.rofmods.com/Templates/La5_8_Public.zip

http://www.rofmods.com/Templates/Pe2s87_Public.zip

http://www.rofmods.com/Templates/Yak1s69_Public.zip

http://www.rofmods.com/Templates/Bf109F4_Public.zip

http://www.rofmods.com/Templates/Bf109G2_Public.zip

http://www.rofmods.com/Templates/FW190a3_Public.zip

http://www.rofmods.com/Templates/He111H6_Public.zip

http://www.rofmods.com/Templates/Ju87D_Public.zip

 

If the download is slow, the server may be overloaded. Mirrors are gladly allowed and encouraged.

 

Jason

  • Upvote 21

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SKINS! YES! 

 

 

Edit: reading through the notes.... Thank you devs. Seriously. Thank you so much!

Your dedication is outstanding and I wish you all a very happy Christmas and a well deserved break!

Edited by 19te.Leaf

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Thank you to all the dev team for your efforts to deliver the Christmas gift  :salute:  :biggrin:

 

Much appreciated!

 

Have well deserved rest!

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Wow, many updates! Thank you!

 

I can't wait to try the new yaw characteristics.

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Apart from the obvious things about the skin viewer, I noticed quite a few significant changes:

 

1. New parameters for setting fuel tanks on fire. Seems like fires should be a bit less frequent now. Awesome!

 

2. Sturdiness of radial engines increased. This should please a lot of people.

 

3. Better attack patterns vs. ground targets for AI fighters. Very good.

 

4. Return to base-triggers for AI with low fuel or significant damage. Very, very important for immersion in the campaign and also makes life a bit easier for high level pilots who often face very uneven odds.

 

5. Apparent fix of the rubber-band rudder? HOLY CRAP! You just snuck that in there? That should have been the headline of this update!

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So many nice fixes.  Can't wait to try out:

 

Pilot can no longer poke his head out of the canopy on high speeds; 

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Great update, Look forward to trying out the new yaw tuning, I wonder of this will effect ground handling as well.

 

Pilot can no longer poke his head out of the canopy on high speeds;

:good:

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Flying the IL2 in the campaign, AI wingman still refuse to attack any ground targets regardless of the type of order i give.

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The Viewer looks good. and works nicely.

Any idea when the templates will be released?

thx.

In about 15 minutes

  • Upvote 2

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Now all we need are the templates. Pretty please?

 

EDIT: Thanks just read of the 15 mins

Edited by VSG1_Winger

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Rotary engines on La-5 and FW 190 were made more sturdy;

 

Rotary? I think you've been playing too much RoF, Zac.  ;)

 

Seriously, thanks for the update, and Seasons Greetings to all the team...

  • Upvote 3

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I like the changes done to "stability and controllability of planes in the yaw axis" because it seems to have resulted in the planes feeling a bit heavier.

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Rotary? I think you've been playing too much RoF, Zac.  ;)

 

Seriously, thanks for the update, and Seasons Greetings to all the team...

 

I thought the same when i saw it, would be nice to see what a rotary can do on this birds  :biggrin:

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So will "official" user skins eventually be made available in packs similar to RoF?

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A Christmas tree is nice but there will be no truce! Game on!

Edited by SharpeXB

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The skins work no problem in qmb. Just a quickie:

 

2014_12_23_0_22_56.png

hosting image

 

How'd you manage that? Can't find my templates anywhere..

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Thank you, thank you, very much!!! Buno Natalie! ;)

Edited by clayman

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That's quite a list! It would be churlish to complain that enabling padlock in SP campaign isn't on it, so I won't :)

 

Many thanks and Happy Christmas to the team!

Edited by 33lima

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