Impalor Posted February 17, 2021 Posted February 17, 2021 I play in VR. I noticed it from day one, which was about one month ago for me ))
RISE Posted February 22, 2021 Posted February 22, 2021 When canopy is closed, audio of other planes is virtually missing (idk if its just too low) - but I cannot hear flyby's, squadron formation engine hum (it used to before this update) - However when Canopy is Open - I can hear engine attenuation of other planes just fine.
1CGS -DED-Rapidus Posted February 24, 2021 1CGS Posted February 24, 2021 On 2/18/2021 at 4:20 AM, Impalor said: I saw complains in the Russian forum, with no reaction from the devs. Sound direction with canopy open is too rough - either 100% in one ear and 0% in the other, or 50/50 in both - depending where you look. With canopy closed it sounds always 50/50. Is there a mod to fix that (like one for Skyrim VR)? Can devs comment? Yes, please record a track with a sound problem, I also remind you that if you have a 5.1 or 7.1 system, you need to set the stereo mode in the sound card settings before starting the game.
RossMarBow Posted February 27, 2021 Posted February 27, 2021 On 2/23/2021 at 5:43 AM, RISE said: When canopy is closed, audio of other planes is virtually missing (idk if its just too low) - but I cannot hear flyby's, squadron formation engine hum (it used to before this update) - However when Canopy is Open - I can hear engine attenuation of other planes just fine. someone told me you have to set in game volume to 100% and turn it down with windows weirdly straight after the patch i could hear other planes outside cockpit closed but then its back to normal I'm wondering if i accidentally lowered the sound quality or something but can't find any settings
Impalor Posted March 1, 2021 Posted March 1, 2021 On 2/24/2021 at 3:48 AM, -DED-Rapidus said: Yes, please record a track with a sound problem, I also remind you that if you have a 5.1 or 7.1 system, you need to set the stereo mode in the sound card settings before starting the game. I fly in VR with Reverb G2, so it is always a stereo sound. I have 100% audio volume in game and 50% master volume in Windows for the headset. When I turn my right ear to the taxiing planes my left ear does not hear their engines at all. Feels very unusual. It should be lower volume, for sure, but not zero. Not sure if you can reproduce, but I attached a track. 01.2021-03-01_13-22-14_00.zip
Houtie Posted March 28, 2021 Posted March 28, 2021 (edited) On 9/21/2020 at 10:01 AM, Ace_Rawlings said: The audio using the ALT-F2 for the camera attached to plane shots will only play very muted audio. On enemy aircraft, it only plays the pilot's breathing and bullet impact sounds. This makes it very difficult to work on video replays as the audio is not present. I'd like to confirm the lack of engine sound when attaching camera to enemy aircraft - only pilot's breathing and bullet impact sounds like Ace_Rawlings said. post scriptum : problem also applies to (alt F2) camera attached to enemy tank i.e. engine sound is missing. Edited March 31, 2021 by Houtie afterthought!
Saucemeister69 Posted April 15, 2021 Posted April 15, 2021 Just purchased the game and started up via steam but there are no in flight sounds at all. Sound card works and settings for sound are all checked at default mode. Please help.....
Ejolfur Posted April 24, 2021 Posted April 24, 2021 (edited) Hey all, I was wondering if anybody else might have this issue. Very often when somebody shoots at me on a multiplayer server, I simply get no audible indication that my plane just got hit, while I cleary see the impacts. Is this a known bug, or is something wrong with my drivers? The thing is that this doesn't happen all the time and some planes seem to be more affected by this than others. kind regards Edited April 24, 2021 by Ejolfur
newbravado Posted April 24, 2021 Posted April 24, 2021 I've had this happen occasionally. You look at your wing and think, "Oh, I got hit!" It's a complex game.
1CGS -DED-Rapidus Posted April 25, 2021 1CGS Posted April 25, 2021 9 hours ago, Ejolfur said: Hey all, I was wondering if anybody else might have this issue. Very often when somebody shoots at me on a multiplayer server, I simply get no audible indication that my plane just got hit, while I cleary see the impacts. Is this a known bug, or is something wrong with my drivers? The thing is that this doesn't happen all the time and some planes seem to be more affected by this than others. kind regards Hi, on which planes did this happen?
[_FLAPS_]RogoRogo Posted April 25, 2021 Posted April 25, 2021 (edited) 20 hours ago, -DED-Rapidus said: Hi, on which planes did this happen? Brief description: bug noticed happening TO airframes Spitfire mk V, Spitfire Mk IX, P-38 Detailed description, conditions: The bug occurs arbitrarily and is happening FOR and happening TO diverse playable-asset airframes arbitrarily. This is one subjective datapoint observation for the airframes mentioned above. Observation scenario in multiplayer limited to combatbox - server for the following reasons (non complete, non-compulsory, conditional list): suitable hardware serverside stable infrastructure connection with stable ping clientside NO packet fragmentation (MTU size adapted, and check-observed globally for ZERO packet fragmentation occurence at player-peak times, infrastructure peak load times, traffic throttling timeslots both server- and clientside stable fps, lag, client-server load scenario in current netcode, load, simulations, telemetry, stacks MP-concept for comparable observations The bug cannot be traced in observation to a singular source issue or interdependcy. The bug occurs in datapoint observation in parallel occurrence to other well known bugs as fe (non complete, non-compulsory, conditional variant-listing): renderglobe, rendercone not working reliably with targets far away spotted while close targets do not render playable assets rendering and de-rendering only when firing with tracers arbitrarily rendered or not rendered instant zero-impact, zero-sound PilotKills with ex-post logs showing various seconds of playable asset taking damage instant PilotKills with compressed impact-sound bursts with ex-post logs showing varrious seconds of playable asset taking damage playable asset taking damage from rendered tracers and damage-snaprender-textures correctly spawning on playable asset but no impact sounds Distributed clientside modificiations causing exception-catcher state and/or irregular server service behaviour and log interpretation is an additionally possiblity but also NOT a sole source issue (from observation the former possibly more likely to trigger occurence or to enhance lingering occurence in severity and likeliness) - limted to observation for this datapoint source only! If bug and variants of accompanying bugs present occurence will only be eradicated after full serverside restart of service-suite AND client-side reset of connection state (leaving server, re-joining server). Additional assets (videos, screenshots, logs): - Your PC config data (OS, drivers, specific software): not relevant or interdepent with bug occurence but dxdiag attached DxDiag.rar Edited April 25, 2021 by [_FLAPS_]RogoRogo typos
1CGS -DED-Rapidus Posted April 26, 2021 1CGS Posted April 26, 2021 5 hours ago, [_FLAPS_]RogoRogo said: Brief description: bug noticed happening TO airframes Spitfire mk V, Spitfire Mk IX, P-38 Can you record video and track during flights online? Because it must be observed firsthand. The description is clear, but it is not clear how it actually looks in real dogfight.
Ejolfur Posted April 26, 2021 Posted April 26, 2021 (edited) On 4/25/2021 at 2:59 AM, -DED-Rapidus said: Hi, on which planes did this happen? Hi Rapidus, it happend to me every once in a while on Multiplayer Servers (Combat Box, Wings of Liberty and Finnish VP) in the Bf109(f4 & g14), the bf110(e2 & g2), the ju88 and the p38. Most of the time it is not reproducible and it works again in the next sortie without rejoining the server. But the last time it was very obvious, was when I hosted a simple dogfight mission for a friend and me (just out of the game, no dedicated server). Everything worked fine this time (we flew spitfire(all models), F4 and Yak7) until I chose to take the p38. I got a lot of hits in the fuselage and engines and wasn't able to hear a single bullet hitting the plane. Kind regards. Edited April 26, 2021 by Ejolfur
1CGS -DED-Rapidus Posted April 26, 2021 1CGS Posted April 26, 2021 @Ejolfur, thank you for the information!
[_FLAPS_]RogoRogo Posted April 27, 2021 Posted April 27, 2021 (edited) On 4/26/2021 at 4:58 AM, -DED-Rapidus said: Can you record video and track during flights online? Because it must be observed firsthand. The description is clear, but it is not clear how it actually looks in real dogfight. Well.. I can try. But I have to get lucky to find a suitable sample of these events in all variations, especially with a log disparity aso... so this will take time and I have to get into the habit of recording things. Furthermore I normally only fly at timeslots where these issue are least likely to happen, thus it will take even more time. So patience is requested. Is there any log setting I can/should/have to activate via console of .cfg to capture relevant telemetry? Edited April 27, 2021 by [_FLAPS_]RogoRogo tech addendum
1CGS -DED-Rapidus Posted April 27, 2021 1CGS Posted April 27, 2021 On 4/26/2021 at 7:10 PM, Ejolfur said: it happend to me every once in a while on Multiplayer Servers (Combat Box, Wings of Liberty and Finnish VP) in the Bf109(f4 & g14), the bf110(e2 & g2), the ju88 and the p38. Most of the time it is not reproducible and it works again in the next sortie without rejoining the server. We checked the sounds of hits on the planes you specified, in the multiplayer. There were no problems, we need materials for analysis, any kind.
150_GIAP-Red_Dragon Posted April 27, 2021 Posted April 27, 2021 The Spitfire 14 has the same problem that the Thunderbolt had. The sound of the engine in the open cockpit should be like the sound outside the aircraft. But in fact, it's like a sound in a closed cabin. 1
1CGS -DED-Rapidus Posted April 28, 2021 1CGS Posted April 28, 2021 @-332FG-Red_Pilot, when opening the cab, the only difference is in the sounds of the incoming air flow.
150_GIAP-Red_Dragon Posted April 28, 2021 Posted April 28, 2021 1 минуту назад, -DED-Rapidus сказал: @-332FG-Red_Pilot, when opening the cab, the only difference is in the sounds of the incoming air flow. Yes, I tried it on the ground, not in flight
1CGS -DED-Rapidus Posted April 28, 2021 1CGS Posted April 28, 2021 6 minutes ago, -332FG-Red_Pilot said: Yes, I tried it on the ground, not in flight Similarly)
Yardstick Posted May 2, 2021 Posted May 2, 2021 Issue: AI radio receiver volume control has no effect. Description: Reducing the volume of AI radio receiver (only tested Quick Missions) causes the volume slider in the techno chat to reduce but the volume remains unchanged even when set to 0%. 1
1CGS -DED-Rapidus Posted May 4, 2021 1CGS Posted May 4, 2021 On 5/3/2021 at 7:40 AM, Yardstick said: Issue: AI radio receiver volume control has no effect. Description: Reducing the volume of AI radio receiver (only tested Quick Missions) causes the volume slider in the techno chat to reduce but the volume remains unchanged even when set to 0%. I have it working, try resetting the key settings
Yardstick Posted May 4, 2021 Posted May 4, 2021 2 hours ago, -DED-Rapidus said: I have it working, try resetting the key settings Hi Rapidus - I did some further testing. The issue only seems to be present in 1 vs 1 quick missions. I've only tested the Velikiye Luki map (Summer and Winter) but I can replicate the problem every time regardless of whether I use the default key binding or controller button and regardless of whether I fly Allied or Axis. Bizarrely, once the final enemy is down, the radio receiver volume control returns to working as it should. 1
B4ron Posted May 6, 2021 Posted May 6, 2021 (edited) Hi. There is no sound at all after update 4.601b. In the previous version it worked fine with the same setup. It is also working in other games. The _sound_.log says: !!! ERROR m_pEventSystem->loadBankFile(2); '': Operation could not be performed because specified sound/DSP connection is not ready. !!! ERROR m_pEventSystem->release(); '': An error occurred that wasn't supposed to. Contact support. !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Gui_Ambient' (#0) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#1) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#2) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#3) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Gui_Ambient' (#4) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Music_01' (#5) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#6) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#7) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#8) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#9) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#10) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#11) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#12) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#13) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#14) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Music_01' (#15) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Music_01' (#16) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#17) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#18) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#19) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#20) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#21) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#22) !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Click_01' (#23) PC config data: OS Windows 10 latest patch, driver AMD Radeon Crimson 15.7.1 (latest patch), specific software - none Please provide support. Thank you. Edited May 6, 2021 by B4ron
B4ron Posted May 7, 2021 Posted May 7, 2021 Update: The problem seems to be connected to the audio device IL-2 is choosing. I have 2 build in audio devices: - AMD high definition audio device (which is responsible for HDMI interface) and - (Windows) high definition audio device (which is responsible for the rest) If I disable "AMD high definition audio device" the sound is back. All drivers are up to date. IL-2 installation repair did not fix the problem. "(Windows) high definition audio device" is set to standard in Windows settings. It seems to me that IL-2 prefers "AMD high definition audio device" unless no HDMI is connected and it is not defined as standard.
ATAG_SKUD Posted June 27, 2021 Posted June 27, 2021 There are certain places my TrackIR is pointed in the cockpit where the left side ear phone quits. I thought I had a short in my cables but I cannot make it happen in any other app. I've yanked, pulled, shaken etc. on the cable and and connectors but unless I'm looking in a particular direction in the 88 cockpit I can't it won't lose the sound. skud
1CGS -DED-Rapidus Posted June 28, 2021 1CGS Posted June 28, 2021 @ATAG_SKUD, please record the track for analysis.
ATAG_SKUD Posted July 4, 2021 Posted July 4, 2021 (edited) I have confirmed the problem is with my headset and not the game-sorry skud Edited July 4, 2021 by ATAG_SKUD
1CGS -DED-Rapidus Posted July 5, 2021 1CGS Posted July 5, 2021 @ATAG_SKUD, if it is not difficult, please tell us what the problem was.
ATAG_SKUD Posted July 6, 2021 Posted July 6, 2021 Its a short in the cable leading to the left side speaker. It was very intermittent at first and I had a hard time reproducing it. It seemed to be when looking down at the throttle panel and again when I looked up from the pilot position to the upper right side of the main windscreen. I have a new cable on order and I'll test it again on the Ju 88 to make sure that fixes it. I'll update you on the results. Skud 1
georgeandtonic Posted August 14, 2021 Posted August 14, 2021 Hey all. I have absolutely no sound in game. Sound works for all other applications. Values look correct in the sound section of the startup file. When I open my _sound_ file, I get these errors: !!! ERROR m_pEventSystem->initialize(..); '': Error initializing output device. !!! ERROR m_pEventSystem->unloadAll(); '': An invalid object handle was used. !!! ERROR m_pEventSystem->release(); '': An invalid object handle was used. !!! ERROR: Can not get event from event system for sound 'event:/main/GUI/Gui_Ambient' (#0) and then a string of errors that look like the last one for different sounds the game is trying to play. Tried restarting, no dice. The only thing that I think has changed is I disabled my monitors as audio devices since the last time I booted up the game. Can anyone give me a hand? 1
1CGS -DED-Rapidus Posted August 17, 2021 1CGS Posted August 17, 2021 @georgeandtonic, is the problem present in version 4.603?
Voidhunger Posted September 1, 2021 Posted September 1, 2021 Russian voices instead of German in TC QMB playing with Panzer IV. Russian voices instead of German. At the end of the track, when the loader is saying that only few rounds are remaining the voices are now in German language. https://easyupload.io/b48qs5 1
AEthelraedUnraed Posted October 11, 2021 Posted October 11, 2021 Not sure where to post it. Please move this post if it fits better elsewhere. Brief description: Drift when using the turret view in VRDetailed description, conditions: In VR, when using the turret view in any aircraft, tank or AA vehicle, the camera position slowly drifts back to the center position, even if you keep your head still. I.e. if you move your head to the left and keep it there, the camera will slowly move back to the default position. This makes it impossible to look through gunsights. Locking the view to the turret obviously doesn't have this problem, but then you can't move your head at all. The expected behaviour would be that the head position remains to the left if you move your head to the left and keep it there (same for all other directions of course).Additional assets (videos, screenshots, logs): You can see what happens in the image below. When the text in the top left says "Head left", I hold my head still 10cm or so to the left. When it says "Head right" I hold my head still 10cm or so to the right. I don't use my head in either case (besides obviously moving my head from left to right), so all movement you see is caused by the game. Your PC config data (OS, drivers, specific software): Win10 20H2, RTX2060 with latest drivers (tested with several driver versions), Oculus Quest 2, tested with both SteamVR and OpenVR. 1
senseispcc Posted September 30, 2022 Posted September 30, 2022 Since this update?! Not sure I have it! Only because when I launch the game it announce "update failed" and it let me get into de game like normal and I get the ver;5.001 but the sound once in a "fast" mission is horrible! 10seconds OK then scramble sounds and from time to time ok but for not very long and scramble again impossible to even understand the messages from the tower.... Am I the only one ? And do not want to reinstall the game, so it is very annoying! ?
FTC_Zero Posted February 1, 2023 Posted February 1, 2023 (edited) Have them sometimes. It is not unbearable but there are here. Any ideas what could be the cause? Reading into that topic it seems quite related to the CPU. Did not noticed same issue with other application or other games. I have a Ryzen 7600x and use a SoundBlaster Z sound card. Edited February 1, 2023 by FTC_Zero
jollyjack Posted February 1, 2023 Posted February 1, 2023 Crackling, pops; digital audio has it's quirks usually to do with timing clock, or some buffer for audio being too full. See if your Soundblaster has some buffer settings, and enlarge them. If it's all over you could try by removing and reinstalling the drivers. maybe you can find a clean tool at the Creative site. It might have to do if you also have an (unused?) realtek audio chip active. Uninstalling that does not work; just disable it in device manager.
FTC_Zero Posted February 1, 2023 Posted February 1, 2023 51 minutes ago, jollyjack said: Crackling, pops; digital audio has it's quirks usually to do with timing clock, or some buffer for audio being too full. See if your Soundblaster has some buffer settings, and enlarge them. If it's all over you could try by removing and reinstalling the drivers. maybe you can find a clean tool at the Creative site. It might have to do if you also have an (unused?) realtek audio chip active. Uninstalling that does not work; just disable it in device manager. In audio inputs and outputs I see only the soundblaster, but in the controller sections are some other devices listed, should I deactivate all but soundblaster stuff?
jollyjack Posted February 1, 2023 Posted February 1, 2023 Try disabling all but your Soundblaster (right click, properties), see what that brings?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now