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Video and sound settings

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The purpose of this topic is to provide us, the devs, with readable and structured information about the issues of corresponding types

How should a message be formated:
1) Make sure that the issue is actually a game bug, and it has not been reported yet
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Brief description:
Detailed description, conditions:
Additional assets (videos, screenshots, logs):
Your PC config data (OS, drivers, specific software):

 
The topic is under strict moderation rules. Any message that does not follow the guidelines will be deleted without warning. This topic is for bug reports.

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Brief description:

Unstable framerate on AMD6900m

Detailed description, conditions:
Regardless of graphics settings in game framerates are unstable using the AMD 6900M under windows 8.1. Though game runs at 45-65 fps display microstutters - ie speeds up and slows down every second, as if it was drawing several frames ahead then showing them quickly in succession rather than displaying them at a constant fps.

 

Locking framerate at 30fps helps a little, but only by making these microstutters more regular producing smaller jumps.

 

Vsync does not help and introduces additiona (tradtional low framerate) stutter.

 

Locking game at 30fps in game, then turning on "dynamic framerate control" capped at 30fps under RadeonPro 1.1.1.0 seems to mostly fix the problem.

 

Additional assets (videos, screenshots, logs):
 

 

Your PC config data (OS, drivers, specific software):

Graphics Chipset AMD Radeon HD 6900M Series
Memory Size 2048 MB
Device ID 6720
Subsystem ID 0B00

 

Driver Packaging Version 14.201.1008-140812a-175109C
Catalyst Version 14.8
Processor Intel® Core i7-2600 CPU @ 3.40GHz, 3401 Mhz, 4 Core(s), 8 Logical Processor(s)
Installed Physical Memory (RAM) 16.0 GB
Windows 8.1

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Brief description:

Unstable framerate on AMD6900m

Detailed description, conditions:

Regardless of graphics settings in game framerates are unstable using the AMD 6900M under windows 8.1. Though game runs at 45-65 fps display microstutters - ie speeds up and slows down every second, as if it was drawing several frames ahead then showing them quickly in succession rather than displaying them at a constant fps.

 

Locking framerate at 30fps helps a little, but only by making these microstutters more regular producing smaller jumps.

 

Vsync does not help and introduces additiona (tradtional low framerate) stutter.

 

Locking game at 30fps in game, then turning on "dynamic framerate control" capped at 30fps under RadeonPro 1.1.1.0 seems to mostly fix the problem.

 

Additional assets (videos, screenshots, logs):

 

 

Your PC config data (OS, drivers, specific software):

Graphics Chipset AMD Radeon HD 6900M Series
Memory Size 2048 MB
Device ID 6720
Subsystem ID 0B00

 

Driver Packaging Version 14.201.1008-140812a-175109C
Catalyst Version 14.8
Processor Intel® Core i7-2600 CPU @ 3.40GHz, 3401 Mhz, 4 Core(s), 8 Logical Processor(s)
Installed Physical Memory (RAM) 16.0 GB
Windows 8.1

 

I have same problem for many months.  This was introduced with the G2 patch. 

 

Brief description:

Unstable framerate on AMD6870

Detailed description, conditions:

Regardless of graphics settings in game framerates are unstable using the AMD 6870.   Though game runs at 45-65 fps display microstutters - ie speeds up and slows down every second,(as if someone tapping the pause key over and over) as if it was drawing several frames ahead then showing them quickly in succession rather than displaying them at a constant fps.

 

Locking framerate at 30fps helps a little, but only by making these microstutters more regular producing smaller jumps.

 

Vsync does not help and introduces additiona (tradtional low framerate) stutter.

 

 

Additional assets (videos, screenshots, logs):

 

Your PC config data (OS, drivers, specific software):

Graphics Chipset AMD Radeon HD 6870 Series
Memory Size 1024 MB
Device ID 6738
Subsystem ID 3101

 

Driver Packaging Version 14.10.1006-140417a-171099C
Catalyst Version 14.4
Processor Intel® Core i7-3770s CPU @ 3.10GHz, 3101 Mhz, (3.9 GHz turbo)  4 Core(s), 8 Logical Processor(s)
Installed Physical Memory (RAM) 8 GB
Windows 7

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I don't hear my plane is getting shot at in multiplayer.

Suddenly I can just look behind me and I see I am venting and have bullet holes in canopy and wings.

 

You should hear loud nosies when your plane is being hit by bullets. 

 

Before I remember I also heard enemy machine gun / cannon fire when they were really close (like 100 meters and closer), now I don't hear anything.

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Brief description:  surround sound problem, not hearing hits on plane

Detailed description, conditions: 

Alright now for the breakthrough.  I hope.  Been doing a lot of testing with my track I recorded. 

 

I ran the track with 7.1 surround, and no hit sounds.

5.1 surround, and no hit sounds

quadraphonic, and no hit sounds

 

Now stereo, and . . . . and . . .  BAM, BAM, BAM.  There they are.  Clear and loud.  Tested everything once more to make sure and I was correct.  I only hear the hit sounds when in stereo.  So I started thinking why would this be the case.  So I went back to 7.1 surround and played around a bit, because stereo sound just sounds awful you know.  What I found out is interesting.   

 

If I watch the track and do not unlink my head movements I cannot not hear any hit sounds, because my head is facing forward.  Now if I unlink my head movements and look behind at my back wing or rear, I can hear the hit sounds.  They are clear and loud.  So then I went in my sound software and adjusted my room correction settings.  I turned my front speakers all the way down, and jacked up my rear-side speakers all the way up.  Then I tested the track again.  Now while facing forward I can hear the rear hit sounds.  (makes the game sound awful so this is not a option) 

 

So what do I think is going on?  Clearly in my track I get hit in the engine, which should put the sound of the hit right in front of my face.  But this is not happening.  The sound bubble is getting left behind the plane.  So the only way I can hear myself being hit is to look in the direction of the sound bubble.  That is most of the time behind the plane.  So how to solve the problem?   

 

Play with stereo sound.  uhhhh.  Not a option.

 

Play with my room correction settings all screwed up.  uhhhh.  Not a option. 

 

Always look behind me when I think I'm being hit.  lol  Not a option. 

 

I don't know.  The coding needs to placed so hit sounds always. . . always. . . always are played out the front speakers, or played out of all speakers in surround sound.  Until this gets solved I guess I will continue to not hear hit sounds, cause in my opinion that is better than playing the game in stereo. 

Additional assets (videos, screenshots, logs):  I have attached the track

 

Your PC config data (OS, drivers, specific software): 

Realtek HD

 

Audio Driver Version - 6.0.1.6657

 

Directx Version - Dx 11

 

Audio Controller - HD Audio

 

Audio Codec -  ALC898

 

New folder.zip

  • Upvote 1

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Brief description: Annoyance with work around.  Black screen requiring task manager to halt IL2.
Detailed description, conditions:  On bombing mission, the mission begins paused.  Before unpausing, switching to the bomb site causes black screen.  Unpausing causes sounds only, but black screen remains, even when switching out of the bomb site mode.  This is repeatable in the He-111, and I THINK the Pe-2 is the same way.  Only occurs at mission start, switching to bombsite mode before unpausing the game.
Additional assets (videos, screenshots, logs):
Your PC config data (OS, drivers, specific software):
  AMD 8 core, 16 GB ram, Radeon R9 290

Edited by avlSteve

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Brief description:  surround sound problem, not hearing hits on plane

Detailed description, conditions: 

Alright now for the breakthrough.  I hope.  Been doing a lot of testing with my track I recorded. 

 

I ran the track with 7.1 surround, and no hit sounds.

5.1 surround, and no hit sounds

quadraphonic, and no hit sounds

 

Now stereo, and . . . . and . . .  BAM, BAM, BAM.  There they are.  Clear and loud.  Tested everything once more to make sure and I was correct.  I only hear the hit sounds when in stereo.  So I started thinking why would this be the case.  So I went back to 7.1 surround and played around a bit, because stereo sound just sounds awful you know.  What I found out is interesting.   

 

If I watch the track and do not unlink my head movements I cannot not hear any hit sounds, because my head is facing forward.  Now if I unlink my head movements and look behind at my back wing or rear, I can hear the hit sounds.  They are clear and loud.  So then I went in my sound software and adjusted my room correction settings.  I turned my front speakers all the way down, and jacked up my rear-side speakers all the way up.  Then I tested the track again.  Now while facing forward I can hear the rear hit sounds.  (makes the game sound awful so this is not a option) 

 

So what do I think is going on?  Clearly in my track I get hit in the engine, which should put the sound of the hit right in front of my face.  But this is not happening.  The sound bubble is getting left behind the plane.  So the only way I can hear myself being hit is to look in the direction of the sound bubble.  That is most of the time behind the plane.  So how to solve the problem?   

 

Play with stereo sound.  uhhhh.  Not a option.

 

Play with my room correction settings all screwed up.  uhhhh.  Not a option. 

 

Always look behind me when I think I'm being hit.  lol  Not a option. 

 

I don't know.  The coding needs to placed so hit sounds always. . . always. . . always are played out the front speakers, or played out of all speakers in surround sound.  Until this gets solved I guess I will continue to not hear hit sounds, cause in my opinion that is better than playing the game in stereo. 

Additional assets (videos, screenshots, logs):  I have attached the track

 

Your PC config data (OS, drivers, specific software): 

Realtek HD

 

Audio Driver Version - 6.0.1.6657

 

Directx Version - Dx 11

 

Audio Controller - HD Audio

 

Audio Codec -  ALC898

Same exact problem and no FLAK sounds from inside cockpit.

Your PC config data (OS, drivers, specific software):

Realtek HD

Audio Driver Version - 6.0.1.7279

Directx Version - Dx 11

Audio Controller - HD Audio

Audio Codec - ALC892

using 7.1 setup, tried all speaker setting (stereo, quad, 5.1) nada!

Intel I5-3570K, 8GB Ram, SSD, Win 7 64, GTX970

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HD 6990 card, runs bad

 

Brief description:   HD 6990 card, game run bad since G2 patch
 

Detailed description, conditions:   HD 6990 card, game run bad since G2 patch
 

Additional assets (videos, screenshots, logs):   none
 

Your PC config data (OS, drivers, specific software): DxDiag in spoiler

 

 

System Information
------------------
Time of this report: 11/22/2014, 03:45:24
Machine name: BUNKER
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
Language: German (Regional Setting: German)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: X58A-UD3R
BIOS: Award Modular BIOS v6.00PG
Processor: Intel® Core i7 CPU 960 @ 3.20GHz (8 CPUs), ~3.7GHz
Memory: 8192MB RAM
Available OS Memory: 8190MB RAM
Page File: 2287MB used, 12044MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: AMD Radeon HD 6900 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x6719)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_6719&SUBSYS_03BE1043&REV_00
Display Memory: 4095 MB
Dedicated Memory: 2035 MB
Shared Memory: 2060 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: PnP-Monitor (Standard)
Monitor Model: W2253
Monitor Id: GSM56DC
Native Mode: 1920 x 1080(p) (59.934Hz)
Output Type: DVI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1315 (English)
Driver Version: 14.301.1001.0
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 9/15/2014 23:31:42, 1335544 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71EE2-2459-11CF-D076-B423BEC2C535}
Vendor ID: 0x1002
Device ID: 0x6719
SubSys ID: 0x03BE1043
Revision ID: 0x0000
Driver Strong Name: oem40.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_NICayman:14.301.1001.0:pci\ven_1002&dev_6719
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

-------------
Sound Devices
-------------
Description: Lautsprecher (High Definition Audio-Gerät)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_1458A022&REV_1000
Manufacturer ID: 1
Product ID: 65535
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.01.7601.17514 (German)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 11/21/2010 04:23:47, 350208 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX 2.0 Listen/Src: No, No
I3DL2 Listen/Src: No, No
Sensaura ZoomFX: No

Description: Digitalaudio (S/PDIF) (High Definition Audio-Gerät)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_1458A022&REV_1000
Manufacturer ID: 1
Product ID: 65535
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.01.7601.17514 (German)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 11/21/2010 04:23:47, 350208 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX 2.0 Listen/Src: No, No
I3DL2 Listen/Src: No, No
Sensaura ZoomFX: No

Description: Digitalaudio (S/PDIF) (High Definition Audio-Gerät)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_1458A022&REV_1000
Manufacturer ID: 1
Product ID: 65535
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.01.7601.17514 (German)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 11/21/2010 04:23:47, 350208 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX 2.0 Listen/Src: No, No
I3DL2 Listen/Src: No, No
Sensaura ZoomFX: No

---------------------
Sound Capture Devices
---------------------
Description: Mikrofon (High Definition Audio-Gerät)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: HdAudio.sys
Driver Version: 6.01.7601.17514 (German)
Driver Attributes: Final Retail
Date and Size: 11/21/2010 04:23:47, 350208 bytes
Cap Flags: 0x0
Format Flags: 0x0

Description: Digitalaudio (S/PDIF) (High Definition Audio-Gerät)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: HdAudio.sys
Driver Version: 6.01.7601.17514 (German)
Driver Attributes: Final Retail
Date and Size: 11/21/2010 04:23:47, 350208 bytes
Cap Flags: 0x0
Format Flags: 0x0

-------------------
DirectInput Devices
-------------------
Device Name: Maus
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Tastatur
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: USB Gaming Mouse
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC042
FF Driver: n/a

Device Name: USB Gaming Mouse
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC042
FF Driver: n/a

Device Name: Gaming Keyboard G110
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC22A
FF Driver: n/a

Device Name: Gaming Keyboard G110
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC22A
FF Driver: n/a

Device Name: G110 G-keys
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC22B
FF Driver: n/a

Device Name: G110 G-keys
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC22B
FF Driver: n/a

Device Name: Logitech Flight System G940
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC287
FF Driver: n/a

Device Name: Logitech G940 Joystick
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC2A8
FF Driver: C:\Windows\SysWow64\WmJoyF32.dll
FF Driver Date: 4/27/2010 14:02:12
FF Driver Version: 5.09.0129.0000
FF Driver Size: 255560 bytes

Device Name: Logitech G940 Throttle
Attached: 1
Controller ID: 0x1
Vendor/Product ID: 0x046D, 0xC2A9
FF Driver: n/a

Device Name: Logitech G940 Pedals
Attached: 1
Controller ID: 0x2
Vendor/Product ID: 0x046D, 0xC2AA
FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB-Root-Hub
| Vendor/Product ID: 0x8086, 0x3A35
| Matching Device ID: usb\root_hub
| Service: usbhub

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ HID-Tastatur
| Vendor/Product ID: 0x046D, 0xC22A
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ HID-Tastatur
| Vendor/Product ID: 0x046D, 0xC22B
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ HID-Tastatur
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ Terminalserver-Tastaturtreiber
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ Logitech HID-compliant G3 Laser Mouse
| Vendor/Product ID: 0x046D, 0xC042
| Matching Device ID: hid\vid_046d&pid_c042&mi_00
| Upper Filters: LMouFilt
| Lower Filters: LHidFilt
| Service: mouhid
|
+ HID-konforme Maus
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ Terminalserver-Maustreiber
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 71.4 GB
Total Space: 286.2 GB
File System: NTFS
Model: WDC WD3000HLHX-01JJPV0 ATA Device

Drive: L:
Free Space: 50.5 GB
Total Space: 238.5 GB
File System: NTFS
Model: SAMSUNG SP2504C SCSI Disk Device

Drive: E:
Model: DTSOFT Virtual CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (German), , 0 bytes

--------------
System Devices
--------------
Name: Intel® ICH10 Family PCI Express Root Port 2 - 3A42
Device ID: PCI\VEN_8086&DEV_3A42&SUBSYS_50011458&REV_00\3&13C0B0C5&0&E1
Driver: n/a

Name: Intel® ICH10-Familie, universeller USB-Hostcontroller - 3A36
Device ID: PCI\VEN_8086&DEV_3A36&SUBSYS_50041458&REV_00\3&13C0B0C5&0&EA
Driver: n/a

Name: Intel® 7500/5520/5500/X58 I/O Hub System Management Registers - 342E
Device ID: PCI\VEN_8086&DEV_342E&SUBSYS_00000000&REV_13\3&13C0B0C5&0&A0
Driver: n/a

Name: Intel® 7500/5520/5500/X58 I/O Hub PCI Express Root Port 3 - 340A
Device ID: PCI\VEN_8086&DEV_340A&SUBSYS_50011458&REV_13\3&13C0B0C5&0&18
Driver: n/a

Name: Intel® ICH10 Family PCI Express Root Port 1 - 3A40
Device ID: PCI\VEN_8086&DEV_3A40&SUBSYS_50011458&REV_00\3&13C0B0C5&0&E0
Driver: n/a

Name: Intel® ICH10-Familie, universeller USB-Hostcontroller - 3A35
Device ID: PCI\VEN_8086&DEV_3A35&SUBSYS_50041458&REV_00\3&13C0B0C5&0&E9
Driver: n/a

Name: Intel® 7500/5520/5500/X58 I/O Hub I/OxAPIC Interrupt Controller - 342D
Device ID: PCI\VEN_8086&DEV_342D&SUBSYS_00000000&REV_13\3&13C0B0C5&0&98
Driver: n/a

Name: Intel® 7500/5520/5500/X58 I/O Hub PCI Express Root Port 2 - 3409
Device ID: PCI\VEN_8086&DEV_3409&SUBSYS_50011458&REV_13\3&13C0B0C5&0&10
Driver: n/a

Name: Realtek PCIe GBE Family Controller
Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_E0001458&REV_06\4&525529E&0&00E4
Driver: n/a

Name: High Definition Audio-Controller
Device ID: PCI\VEN_8086&DEV_3A3E&SUBSYS_A1021458&REV_00\3&13C0B0C5&0&D8
Driver: n/a

Name: Intel® ICH10-Familie, universeller USB-Hostcontroller - 3A34
Device ID: PCI\VEN_8086&DEV_3A34&SUBSYS_50041458&REV_00\3&13C0B0C5&0&E8
Driver: n/a

Name: Intel® 7500/5520/5500 Routing and Protocol Layer Register Port 1 - 3428
Device ID: PCI\VEN_8086&DEV_3428&SUBSYS_00000000&REV_13\3&13C0B0C5&0&89
Driver: n/a

Name: Intel® 7500/5520/5500/X58 I/O Hub PCI Express Root Port 1 - 3408
Device ID: PCI\VEN_8086&DEV_3408&SUBSYS_50011458&REV_13\3&13C0B0C5&0&08
Driver: n/a

Name: OHCI-konformer Texas Instruments 1394-Hostcontroller
Device ID: PCI\VEN_104C&DEV_8024&SUBSYS_10001458&REV_00\4&278CCF74&0&30F0
Driver: n/a

Name: Intel® ICH10-Familie, erweiterter USB-Hostcontroller - 3A3C
Device ID: PCI\VEN_8086&DEV_3A3C&SUBSYS_50061458&REV_00\3&13C0B0C5&0&D7
Driver: n/a

Name: Intel® ICH10 Family SMBus Controller - 3A30
Device ID: PCI\VEN_8086&DEV_3A30&SUBSYS_50011458&REV_00\3&13C0B0C5&0&FB
Driver: n/a

Name: Intel® 7500/5520/5500 Physical and Link Layer Registers Port 1 - 3427
Device ID: PCI\VEN_8086&DEV_3427&SUBSYS_00000000&REV_13\3&13C0B0C5&0&88
Driver: n/a

Name: Intel® 5520/5500/X58 I/O Hub to ESI Port - 3405
Device ID: PCI\VEN_8086&DEV_3405&SUBSYS_50001458&REV_13\3&13C0B0C5&0&00
Driver: n/a

Name: Renesas Electronics USB 3.0 Host Controller
Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_50071458&REV_03\4&115A8633&0&0010
Driver: n/a

Name: Intel® ICH10-Familie, erweiterter USB-Hostcontroller - 3A3A
Device ID: PCI\VEN_8086&DEV_3A3A&SUBSYS_50061458&REV_00\3&13C0B0C5&0&EF
Driver: n/a

Name: Intel® ICH10 Family 2 port Serial ATA Storage Controller 2 - 3A26
Device ID: PCI\VEN_8086&DEV_3A26&SUBSYS_B0021458&REV_00\3&13C0B0C5&0&FD
Driver: n/a

Name: Intel® 7500/5520/5500/X58 Routing and Protocol Layer Registers Port 0 - 3426
Device ID: PCI\VEN_8086&DEV_3426&SUBSYS_00000000&REV_13\3&13C0B0C5&0&81
Driver: n/a

Name: Intel® 82801 PCI-Brücke - 244E
Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_50001458&REV_90\3&13C0B0C5&0&F0
Driver: n/a

Name: High Definition Audio-Controller
Device ID: PCI\VEN_1002&DEV_AA80&SUBSYS_AA801043&REV_00\4&2ABA1BF6&0&0118
Driver: n/a

Name: Intel® ICH10-Familie, universeller USB-Hostcontroller - 3A39
Device ID: PCI\VEN_8086&DEV_3A39&SUBSYS_50041458&REV_00\3&13C0B0C5&0&D2
Driver: n/a

Name: Intel® ICH10 Family 4 port Serial ATA Storage Controller 1 - 3A20
Device ID: PCI\VEN_8086&DEV_3A20&SUBSYS_B0021458&REV_00\3&13C0B0C5&0&FA
Driver: n/a

Name: Intel® 7500/5520/5500/X58 Physical and Link Layer Registers Port 0 - 3425
Device ID: PCI\VEN_8086&DEV_3425&SUBSYS_00000000&REV_13\3&13C0B0C5&0&80
Driver: n/a

Name: Standard-Zweikanal-PCI-IDE-Controller
Device ID: PCI\VEN_1B4B&DEV_91A3&SUBSYS_B0001458&REV_11\4&33603A3B&0&0008
Driver: n/a

Name: Intel® ICH10 Family PCI Express Root Port 5 - 3A48
Device ID: PCI\VEN_8086&DEV_3A48&SUBSYS_50011458&REV_00\3&13C0B0C5&0&E4
Driver: n/a

Name: Intel® ICH10-Familie, universeller USB-Hostcontroller - 3A38
Device ID: PCI\VEN_8086&DEV_3A38&SUBSYS_50041458&REV_00\3&13C0B0C5&0&D1
Driver: n/a

Name: Intel® ICH10R LPC Interface Controller - 3A16
Device ID: PCI\VEN_8086&DEV_3A16&SUBSYS_50011458&REV_00\3&13C0B0C5&0&F8
Driver: n/a

Name: Intel® 7500/5520/5500/X58 I/O Hub Control Status and RAS Registers - 3423
Device ID: PCI\VEN_8086&DEV_3423&SUBSYS_00000000&REV_13\3&13C0B0C5&0&A2
Driver: n/a

Name: GIGABYTE GBB36X Controller
Device ID: PCI\VEN_197B&DEV_2363&SUBSYS_B0001458&REV_03\4&A720DC2&0&00E3
Driver: n/a

Name: Intel® ICH10 Family PCI Express Root Port 4 - 3A46
Device ID: PCI\VEN_8086&DEV_3A46&SUBSYS_50011458&REV_00\3&13C0B0C5&0&E3
Driver: n/a

Name: Intel® ICH10-Familie, universeller USB-Hostcontroller - 3A37
Device ID: PCI\VEN_8086&DEV_3A37&SUBSYS_50041458&REV_00\3&13C0B0C5&0&D0
Driver: n/a

Name: Intel® 7500/5520/5500/X58 Trusted Execution Technology Registers - 342F
Device ID: PCI\VEN_8086&DEV_342F&SUBSYS_00000000&REV_13\3&13C0B0C5&0&A8
Driver: n/a

Name: Intel® 7500/5520/5500/X58 I/O Hub GPIO and Scratch Pad Registers - 3422
Device ID: PCI\VEN_8086&DEV_3422&SUBSYS_00000000&REV_13\3&13C0B0C5&0&A1
Driver: n/a

Name: GIGABYTE GBB36X Controller
Device ID: PCI\VEN_197B&DEV_2363&SUBSYS_B0001458&REV_02\4&238ED369&0&00E1
Driver: n/a

Name: AMD Radeon HD 6900 Series
Device ID: PCI\VEN_1002&DEV_6719&SUBSYS_03BE1043&REV_00\4&2ABA1BF6&0&0018
Driver: n/a

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,16.04.3508.0205
Record Queue,0x00200000,1,1,WLXVAFilt.dll,16.04.3508.0205
WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,16.04.3508.0205
WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,16.04.3508.0205
WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,16.04.3508.0205
WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,16.04.3508.0205
WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,16.04.3508.0205
Bytescout Screen Capturing Filter,0x00200000,0,1,BytescoutScreenCapturingFilter.dll,
ATI Ticker,0x00200000,0,1,Ticker.ax,
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.16426
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
VHMixerSource,0x00200000,0,1,VHMediaCOM.dll,
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
ATI MPEG File Writer,0x00200000,1,0,atimpenc.dll,13.30.0000.40417
AMD Video Decoder,0x00200000,1,2,atimpenc.dll,13.30.0000.40417
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713
MMACE ProcAmp,0x00200000,0,2,MMACEFilters.dll,
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc.dll,13.30.0000.40417
VHSplitProcSource,0x00200000,0,1,VHMediaCOM.dll,
VHCropResize,0x00200000,1,1,VHMediaCOM.dll,
AMD MJPEG Decoder,0x00200000,1,1,atimpenc.dll,13.30.0000.40417
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17713
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713
AMD Video Encoder,0x00200000,1,1,atimpenc.dll,13.30.0000.40417
File Writer,0x00200000,1,0,WLXVAFilt.dll,16.04.3508.0205
ATI MPEG Multiplexer,0x00200000,2,1,atimpenc.dll,13.30.0000.40417
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
MMACE SoftEmu,0x00200000,0,2,MMACEFilters.dll,
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
Bandisoft MPEG-1 Video Decoder,0xff800001,1,1,bdfilters.dll,1.00.0005.0016
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
AMD Video Scaler Filter,0x00200000,1,1,atimpenc.dll,13.30.0000.40417
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17713
MMACE DeInterlace,0x00200000,0,2,MMACEFilters.dll,
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17713
VHYV12Decoder,0x00200000,1,1,VHMediaCOM.dll,
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
VHMultiWriter,0x00200000,1,0,VHMediaCOM.dll,
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
VHAudioGain,0x00200000,1,1,VHMediaCOM.dll,
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
VHFrameRateConv,0x00200000,1,1,VHMediaCOM.dll,
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.18501
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18501
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17713
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
VHDeinterlace,0x00200000,1,1,VHMediaCOM.dll,
VHYV12Encoder,0x00200000,1,1,VHMediaCOM.dll,
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713
AMD Video Rotation Filter,0x00200000,1,1,atimpenc.dll,13.30.0000.40417
VHMultiReader,0x00200000,0,1,VHMediaCOM.dll,
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
Bandisoft MPEG-1 Audio Decoder,0xff800001,1,1,bdfilters.dll,1.00.0005.0016
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink-Konvertierung,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713
Cinepak Codec von Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV Codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV Codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Bandi MJPEG Video Decoder,0x00200000,1,1,qcap.dll,6.06.7601.17514
Bandi MPEG-1 Video Decoder,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc.dll,13.30.0000.40417
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
MP2,0x00200000,1,1,quartz.dll,6.06.7601.17713
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713

Audio Capture Sources:
Mikrofon (High Definition Audio,0x00200000,0,0,qcap.dll,6.06.7601.17514
Digitalaudio (S/PDIF) (High Def,0x00200000,0,0,qcap.dll,6.06.7601.17514

PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713

WDM Streaming Capture Devices:
HD Audio-Aufnahme (gemischt),0x00200000,1,1,ksproxy.ax,6.01.7601.17514
HD Audio Digitaler Eingang,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

WDM Streaming Rendering Devices:
HD Audio-Lautsprecher,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
HD Audio-SPDIF-Ausgabe 5,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
HD Audio-SPDIF-Ausgabe,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514

Video Capture Sources:
Bytescout Screen Capturing Filter,0x00200000,0,1,BytescoutScreenCapturingFilter.dll,

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink-Konvertierung,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Audio Renderers:
Lautsprecher (High Definition A,0x00200000,1,0,quartz.dll,6.06.7601.17713
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713
Digitalaudio (S/PDIF) (High Def,0x00200000,1,0,quartz.dll,6.06.7601.17713
DirectSound: Digitalaudio (S/PDIF) (High Definition Audio-Gerät),0x00200000,1,0,quartz.dll,6.06.7601.17713
DirectSound: Lautsprecher (High Definition Audio-Gerät),0x00200000,1,0,quartz.dll,6.06.7601.17713

---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0

 

Edited by Fokkxor

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Brief description:

 

Vertical synchronization litimits fps to 30 instead of 60 in some cases.

 

Detailed description, conditions:

 

My issue has to do something with clouds/smokes and view to cockpit. Maybe there are more situations, but in this one I can simulate a problem 10 from 10 times.

 

If I turn v-sync off, the problem is gone, but I get screen tearing instead, so its not the right solution :(

 

Looks like there is a similar problem - http://forum.il2sturmovik.com/topic/12062-low-fps-after-update-low-gpu-usage/

 

Additional assets (videos, screenshots, logs):

 

GPU run only at 50%, game limit self to 30 FPS, view is 50/50 cockpit/sky:

16gdc1x.png

 

GPU is on 92%, game running normal, almost none cockpit in view:

66dmvk.png

 

Graphics settings:

2w6dm38.png

 

Your PC config data (OS, drivers, specific software):

i5 2500K @ 4Ghz, 8 GB RAM, MSI GTX 770, SSD Samsung 840 Pro, OS Windows 7, running latest nvidia drivers 344.75 (default settings in control panel)

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Hello,

 

my bug/problem is not that critical but it would be nice to fix this in future release.

 

Every time i start the game by opening a new instant of IL2 launcher the game starts in window mode. Even if i check/uncheck the full screen setting the game will start in window mode. The graphic settings switch to high settings by itself and the cinematic camera view is checked every time (this may be a problem due to the resolution change in window mode). I have to set the settings to balanced and restart the game. My password for user login is also never remembered after a new start up from the launcher.

 

Nobody mentioned such a problem before...

 

My system: Win7 pro, AMD Phenom CPU, ATI R9 285

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Brief description : BK37 fire sound stuck in loop

 

Detailed description : Hard to reproduce but I crashed my plane on the ground, losing a wing and it's gun in the process. I wanted to fire the remaining rounds (of my remaining gun) before exiting and two things happened : first it still clearly sounded as if 2 guns when firing (This might be normal if there is only one sound recorded for this), and second the sound got stuck in an endless loop as one gun ran out of ammo and the other didn't. Pressing the trigger again didn't stopped it.

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Brief description: Me 110 sounds like stalling as soon as you pull up

Detailed description, conditions: I very much like the feature to get a rising, typical sound-feedback, when the plane is nearing a stall. It's a good replacement for any kind of force-feed-back. But with the Me 110 one gets that typical "beginning-stall"-sound as soon as one moves the plane upwards, long before there's any aerodynamic reason for this. Could you please change that acoustic misbehaviour, so one can hear the 110 stall according to the other planes?

Additional assets (videos, screenshots, logs): no need, just take a 110 up
 
Your PC config data (OS, drivers, specific software): BoS 1.106, medium hardware, standard Win7-64bit with NVidia

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Brief description  FW190 no sound when braking

 

Detailed description On landing, after touchdown, when you apply brakes the sound of the wheels rolling on the ground is stopped and there is no brakes sound either. So aside from the engines there is no other sound playing until the plane slows down to something around 30km/h

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Brief description: 25fps drop while in cockpit looking out left or right side of plane on any runway.

Detailed description, conditions: Every single time I'm on the runway ready to takeoff, if I look out the cockpit to the left or right and slightly behind (grass in view, exhaust in view and most of wing in view) my FPS drops from 55fps to 30fps even. In external view I can repeat the drop in some places, but it is hard to know why.. I can have external view with lots of grass, many buildings, and entire plane engine running in view and it runs normal without such a significant fps drop. It seems to occur when the camera is close to the ground with grass in view, but not when the camera is distant from visible grass. The plane I'm using is BF109-F4.

 

CONFIRMED the fps drop does not occur in the winter maps.

Additional assets:
 
Your PC config data: Windows 7 64bit,  GPU: AMD Radeon R9 380, CPU: AMD FX-8350 4ghz oc 4.2ghz, IL2: BoS Balanced graphics settings

Edited by [MYK]Mikeypro83

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Brief description: sound bug

 

Detailed description, conditions: I have sound ingame, but a soon as I open the throttle to 100% I lose complete sound ingame. It only started yesterdsay05/04/2016. I have re-installed DX but still the same problem.

 

Additional assets (videos, screenshots, logs):

Your PC config data (OS, drivers, specific software):

Edited by SYN_Vorlander

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Brief description: Being shot in multiplayer can be so quiet it is masked by running engine noise or it is silent.  While on the other hand shooting at another plane the bullet impacts are so loud you think it's you being hit.

Detailed description, conditions: Flew my first multiplayer game, was being shot and hit from direct six but didn't know until I looked back and saw a plane chasing me and my plane leaving a trail of smoke. There were no bullet impact sounds. I looked back because I heard the faint sound of gun fire and wanted to see what was going on.

 

I know this has been reported before, but it is a persistent problem up to the latest patch of 1.201.

Additional assets:
 
Your PC config data: Windows 7 64bit,  GPU: AMD Radeon R9 380, CPU: AMD FX-8350 4ghz oc 4.2ghz, onboard Realtek sound, dual-channel speaker setup, IL2: BoS Balanced graphics settings

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Brief description: Sound Bug

Detailed description, conditions: No impact sound when being hit from enemy or Flak . No flak sounds , Engines too loud after re-spawn into multiplayer .

 

Additional assets (videos, screenshots, logs):none

 

Your PC config data (OS, drivers, specific software):Windows 7 64bit and onboard sound card 5.1 surround sound speakers .My Second motherboard and still same sound bug .

Edited by II./JG77_Con

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Brief description: Sound Bug in BOS (Game version 1.201)
Detailed description, conditions: No engine sound for all AI aircraft in Alt+F2 mode (offline/online, single player mode)
Additional assets (videos, screenshots, logs):
Your PC config data (OS, drivers, specific software):
Windows 7, 64bit and Realtek on board sound card sound (With latest drivers)

Processor Intel® Core™ i7-860CPU @ 2.80GHz,  10GB RAM, NVIDIA GeForce GTX 760

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Brief description:

Exterior sound for La-5 is broken (when in F2 mode).

Detailed description, conditions:

  • Start QM, select La-5, ground start
  • In cockpit mode (F1), start engine, verify that engine sound is normal
  • Hit F2
  • Note that exterior sound is broken (no engine sound, only some mechanical sound)

I observed this with the La-5. The exterior sound is ok with some other aircraft (e.g. the I-16), but I did not check all aircraft.
 

Additional assets (videos, screenshots, logs):

Your PC config data (OS, drivers, specific software):

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Brief description: 2.004 Heinkel 111 sound bugs for turrets
Detailed description, conditions:

​Bug 1 : The nose mounted MG/FF gun makes the sound of the MG15 (but shoots the correct ammo)

Bug 2 : Both guns in the ventral gondola don't make any sound, no firing sound and no reload sound.
Additional assets (videos, screenshots, logs):
Not sure if video helps but I can do one if necessary

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Brief description:

 

Problem 1:  When using FPS Counter and Screen Recording functionality of nVidia GeForce Experience Shadow Play (latest version) the screen freezes upon entering flight portion of the sim.  

Problem 2:  Upon exiting the sim via normal menu sequence upon clicking exit, i get a completely black screen on both my monitors and any further interaction with my PC is impossible.

 

Both the above problems require hard reset of my PC to get back to Desktop.

 

Detailed description, conditions:

 

Whilst trying to record a quick mission using Screen Recorder from nVidia Shadow Play with FPS Counter also active, the sim froze upon entering the flight (paused) phase.  The mini-map was just about visible but the rest of the screen was almost completely black.  Required hard reset of PC to get back to Desktop.

 

Second problem was happening randomly on first few runs of the sim but seems less common in last few days.  Basically get a Black Screen of Death when exiting the sim via normal menu sequence.  Steam client running whilst the sim is in-play at all times.  Requires hard reset even despite leaving the PC for 20-30 minutes.

 

Additional assets (videos, screenshots, logs):  Couldn't find any logs in root BoS folders that had any data in and screenshot didn't work as it was lost when hard resetting PC.

 

Your PC config data (OS, drivers, specific software):

 


IL-2 BoS Steam Edition


Asus G20AJ Gaming PC (no hardware mods)


Windows 10 Anniv. Edition (fully updates)


i7 4790 @ 3.6 GHz


8 GB RAM


GeForce GTX 980 4 GB (Driver Version 375.70)


2 TB HDD


150 GB SSD


Thrustmaster Warthog HOTAS


Saitek Pro Rudder Pedals


TM MFD's


Occulus Rift CV1


TrackIR 5 w/ TrackClip Pro


43" SAMSUNG SMART TV


22" Dell Monitor


 


EDIT:  2 more lock ups today, one when just Shadow Play FPS counter running and one without Shadow Play running at all. Both happened when exting the sim via normal menu options.


 


 


Edited by PAGANZminimi66

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Hello-- sorry in advance for my technical incompetence. i am really excited to play the game. All loads correctly and starts correctly all the way thru the plane customization, however when I go for the final start the video goes black, flashes white, the several other graphic flashes, then boots out to the main Steam screen.

 

I am running an alienware gaming laptop with NVIDIA graphics.  Tried all different screen rez still happens.

 

About to go for a refund..any help appreciated. 

 

Thanks

 

Aaron

 

 

New: I am now getting an error message:  "Driver no longer responding: NVDIA Windows Kernal Mode Driver Version 269.03 no longer responding"

 

Here are the video details:

 

Rapport Informations sur le système NVIDIA créé le : 12/13/2016 14:36:03
Nom du système : DELL-PC
 
[Affichage]
Système d'exploitation : Windows 7 Home Premium, 64-bit (Service Pack 1)
Version de DirectX : 11.0 
Processeur graphique : GeForce GTX 580M
Version du pilote : 269.03
Prise en charge DirectX : 11
Noyaux CUDA : 384 
Horloge principale : 620 MHz 
Horloge de Shader : 1240 MHz
Horloge de mémoire : 1500 MHz (3000 MHz débit) 
Interface de mémoire : 256 bits 
Mémoire graphique disponible totale : 4095 Mo
Mémoire vidéo dédiée : 2048 Mo de GDDR5
Mémoire vidéo du système : 0 Mo
Mémoire du système partagée : 2047 Mo
Version BIOS vidéo : 70.24.33.00.02
IRQ : 16
Bus : PCI Express x16 Gen2
 
[Composants]
 
nvui.dll 7.17.12.6903 NVIDIA User Experience Driver Component
nvxdsync.exe 8.17.12.6903 NVIDIA User Experience Driver Component
nvxdplcy.dll 8.17.12.6903 NVIDIA User Experience Driver Component
nvxdbat.dll 8.17.12.6903 NVIDIA User Experience Driver Component
nvxdapix.dll 8.17.12.6903 NVIDIA User Experience Driver Component
NVCPL.DLL 8.17.12.6903 NVIDIA User Experience Driver Component
nvCplUIR.dll 3.5.920.0 NVIDIA Control Panel
nvCplUI.exe 3.5.920.0 NVIDIA Control Panel
nvViTvSR.dll 6.14.12.6903 NVIDIA Video Server
nvViTvS.dll 6.14.12.6903 NVIDIA Video Server
nvWSSR.dll 6.14.12.6903 NVIDIA Workstation Server
nvWSS.dll 6.14.12.6903 NVIDIA Workstation Server
PhysX 09.11.0621 NVIDIA PhysX
NVCUDA.DLL 8.17.12.6903 NVIDIA CUDA 3.2.1 driver
nvGameSR.dll 6.14.12.6903 NVIDIA 3D Settings Server
nvGameS.dll 6.14.12.6903 NVIDIA 3D Settings Server
NVSTVIEW.EXE 7.17.12.6903 NVIDIA GeForce 3D Vision
NVSTTEST.EXE 7.17.12.6903 NVIDIA 3D Vision Test Application
NVSTRES.DLL 7.17.12.6903 NVIDIA 3D Vision Module  (0)
nvDispSR.dll 6.14.12.6903 NVIDIA Display Server
NVMCTRAY.DLL 8.17.12.6903 NVIDIA Media Center Library
nvDispS.dll 6.14.12.6903 NVIDIA Display Server
Edited by FrenchiesFbikeraceguy

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Hello-- sorry in advance for my technical incompetence. i am really excited to play the game. All loads correctly and starts correctly all the way thru the plane customization, however when I go for the final start the video goes black, flashes white, the several other graphic flashes, then boots out to the main Steam screen.

 

I am running an alienware gaming laptop with NVIDIA graphics.  Tried all different screen rez still happens.

...

 

You need to submit a helpdesk ticket.

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Brief description: Ju88 flaps actuation sound missing
Detailed description, conditions: Unlike all other aircrafts, the Ju88 landing flaps don't make any sound when they are extending/retracting. Even with the engines off during the start procedure nothing is heard. This was already the case in version 2.005 and maybe even before.

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Brief description: No engine sound  with Junkers 52 gunner position and fixed exterior view (alt+F2)


 


Detailed description, conditions: 


Must be in Junkers 52 gunner position OR fixed exterior view (alt+F2)


During flight: No engine sound in exterior view


Sometimes , not engine sound in Gunner view.

Edited by 1./TG1_Nil

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Brief description: when flying BF110 and rear gunner is firing tracer can be seen firing forward of aircraft

 

Detailed description: I've only tired on QMB but when the AI rear gunner is firing at the enemy targets smoke/tracer can be seen from the cockpit POV firing forward of the plane.

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Brief description: when flying BF110 and rear gunner is firing tracer can be seen firing forward of aircraft

 

Detailed description: I've only tired on QMB but when the AI rear gunner is firing at the enemy targets smoke/tracer can be seen from the cockpit POV firing forward of the plane.

This is in all planes with gunners and seems to be the way smoke from tracers is generated .

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Brief description:

​Monitor refresh rate is locked at 60Hz in full screen mode since game was updated to use DirectX 11

 

Detailed description:

Monitor refresh rate is locked at 60 Hz in full screen mode. In windows my refresh rate is 100Hz, but when flying it is changed to 60Hz. I'm able to see refresh rate from my monitors built-in options. I'm using a Acer X34 Predator G-sync monitor in 2560x1440 resolution.

 

EDIT: corrected my previous report that it was linked to V-sync but it is not. 

 

Here is one thread about the subject:

https://forum.il2sturmovik.com/topic/26784-60-fps-lock-fullscreen-setting-after-update/

Edited by Remontti

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Brief description: Being shot in multiplayer can be so quiet it is masked by running engine noise or it is silent.  While on the other hand shooting at another plane the bullet impacts are so loud you think it's you being hit.

 

Detailed description, conditions: Flew my first multiplayer game, was being shot and hit from direct six but didn't know until I looked back and saw a plane chasing me and my plane leaving a trail of smoke. There were no bullet impact sounds. I looked back because I heard the faint sound of gun fire and wanted to see what was going on.

 

I know this has been reported before, but it is a persistent problem up to the latest patch of 1.201.

Additional assets:

 

Your PC config data: Windows 7 64bit,  GPU: AMD Radeon R9 380, CPU: AMD FX-8350 4ghz oc 4.2ghz, onboard Realtek sound, dual-channel speaker setup, IL2: BoS Balanced graphics settings

 

 

 

Same issue. I cannot hear my plane getting hit (both multi and offline) but I can hear me hitting other planes. 

 

Your PC config data: Win 7 pro 64bit Intel core i7 , 3.9 ghz , onboard Realtek sound.

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Brief description: low FPS (1-10)
Detailed description, conditions: 
Additional assets (videos, screenshots, logs):
Your PC config data (OS, drivers, specific software):
 Windows 10 64bit, i7-7700 2.80GHz,  8GB RAM, NVIDIA GeForce GTX 1050 with latest driver

 
Hi, I have problem with optimizing and graphical settings. First game run were FPS from 1-10. I dont know how to set it to good confuguration. 
 
I'm not advanced in PC's, as you can see :)
 
Thank you for understanding and answers.

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Brief description: low FPS (1-10)

Detailed description, conditions:

Additional assets (videos, screenshots, logs):

Your PC config data (OS, drivers, specific software): Windows 10 64bit, i7-7700 2.80GHz, 8GB RAM, NVIDIA GeForce GTX 1050 with latest driver

 

Hi, I have problem with optimizing and graphical settings. First game run were FPS from 1-10. I dont know how to set it to good confuguration.

 

I'm not advanced in PC's, as you can see :)

 

Thank you for understanding and answers.

Mtbuko, I'm not sure of the correct terminology, but it sounds like your pc is not using your GTX1050 graphics card, but is using the standard inbuilt motherboard graphics card instead.

 

Go into your settings and set the GTX1050 card as your default device for 3D graphics.

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Brief description: No audio when using Alt F2 external camera 
Detailed description, conditions: Not always, but in many cases when using the external "guncam" camera (Alt + F2) there is no audio coming from the plane engines. You can still hear bullet impacts though.
Your PC config data (OS, drivers, specific software): See signature, Windows 10

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Brief description: big fps hit in 2 situations /  on kuban map  / and when zooming completely on instrument (109-f4) panel whatever the  map

 

Detailed description, conditions:

A - Kuban map,  i got aprox 20-25 fps less than any other map , even if i just look straight to the ground (parked on the runway), no trees or building in sight

 

B- if i zoom completely on my instrument panel (bf-109 f4 ), nothing else in fov, just gauges on screen i mean,  fps drop around 25-30 fps fps on any maps any situation (on Kuban on the ground and zoom on instrument panel it mean - 40 fps approx total )

 

except those 2 situations my setup keep 59-60 fps (v sync on)  , and  setting lower shadow ,preset s or land lod , does nt change those fps at all

 

thanks for your time

 

playing with opentrack 2.3.9

 

Windows 10 64bit Ver. 1703

i5 6600k 4.5 MHz

8 meg ram (2800 MHz )

sapphire 280x toxic ( 1200 MHz / 1700 MHz )

ssd  samsung evo

Edited by Lemon
just realized it is in the wrong thread, sorry

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Brief description: P39 cannon sound is out of sync with firing
Detailed description, conditions: Tap fire the P39 cannon. for each tap 1 round will fire. 2 cannon explosions will be heard.
Additional assets (videos, screenshots, logs): --none--
Your PC config data (OS, drivers, specific software):

- windows 10 64 bit

- i5 2500k

- AMD 7950

- 8 GB DDR3

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Pupo, are you sure it's not just low volume?  Because when I do this, I first hear the shot, then after that comes the sound of the cannon mechanism rotating and reloading the gun with the next round.  Try increasing volume & see if you really hear 2 shots, because this works fine for me.  Cheers!  :salute:

  • Upvote 1

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42 minutes ago, =FI=Blue2 said:

Pupo, are you sure it's not just low volume?  Because when I do this, I first hear the shot, then after that comes the sound of the cannon mechanism rotating and reloading the gun with the next round.  Try increasing volume & see if you really hear 2 shots, because this works fine for me.  Cheers!  :salute:

also, on forum i remember someone said to change the ingame sound quality to lower may fix the issue

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Brief description:

 

A20 planes disappearing at some distance when zooming out (LOD problem ?) 
 

Detailed description, conditions:

 

Campaign play, AI A20 disappearing from screen when in more than 1-2km distance. Still appearing when fully zoomed IN, occasionally disappearing on neutral zoom, disappearing a lot (but not all, some of them only) when zoomed OUT
 

Additional assets (videos, screenshots, logs): 0
 

Your PC config data (OS, drivers, specific software) Win 1à 12 gig RAM, GTX 970, I7 4790K

 

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Brief description:

 

Ju87 AI in campaign not dropping bomb

 

Detailed description, conditions:

 

Campaign play, AI Ju87, player playing as an escort. Only the Ju87 flight leader is dropping bomb when reaching target, only one explosion on ground and the bomber flight come home
 

Additional assets (videos, screenshots, logs): 0
 

Your PC config data (OS, drivers, specific software) Win 1à 12 gig RAM, GTX 970, I7 4790K

Edited by LAL_Trinkof

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Brief description:  When flying on the Kuban map some sounds don't play or start looping overriding all other sounds.
 

Detailed description, conditions: While flying on Kuban in the La-5 on Wings of Liberty server I had no gun sound and soon no engine sound, after that I took a yak 7 and the fuel pump or some cranking noise started looping and it's all I could hear continuously even after takeoff.

I fixed it by disconnecting and restarting the game, a friend who was playing at the same time had the exact same glitch.
 

Additional assets (videos, screenshots, logs): unfortunately I have no video proof but my friend can confirm)
Your PC config data (OS, drivers, specific software): I've added a Dxdiag, also my CPU is overclocked at 4.1 GHZ 

DxDiag.txt

Edited by Hauggy

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Brief description: sound bug
Detailed description, conditions: (almost) all sound disappears for a moment (1 second or so) after I fire all guns to some ground target. Usually encountered in FW190. Reducing volume in game settings has no effect.
Additional assets (videos, screenshots, logs):


Your PC config data (OS, drivers, specific software): see my footnote

Edited by NoMoreSteam
  • Upvote 1

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