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Flight and damage models physics

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10 minutes ago, Quetzalkoatl said:

Brief description: A-20 inlet cowl shutters bug - occurs only during movement (on the ground too but with lesser intensity)

Detailed description: Bug causes A-20 elevator to wobble when inlet cowl shutters are in position from 1 to 100% - at 0% plane flies smoothly.
                                      More detailed desciption can be provided only by a video that I attached  to this post.

Additional assets: 



PC config data:
Windows 10 - 64-bit
GTX 1070 8GB VRAM
16GB RAM
AMD Ryzen 5 2600 3,4GHz

 

Works as designed like the prototype. Check the link below at the 5.38 minute mark, it will explain this vibration and why it happens.

 

 

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2 hours ago, bzc3lk said:

 

Works as designed like the prototype. Check the link below at the 5.38 minute mark, it will explain this vibration and why it happens.

 

 


Thanks for fixing my lack of knowledge... good that it's not a bug 😂

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Has it been discussed that the 30mm don't seem to affect the p51? The p38 tempest and b25 all fall apart with a good burst but not p51. It seems to absorb 5 to 10 30 mm an only gets couple small holes in wing an loses flaps. Not complaining just asking if this is correct. This is offline fyi.

Edited by bucket_109
Correct

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Brief description: Focke Wulf A Versions -- Many Headshoots from behind

Detailed description: This problem exists because of several patches and is an old problem. I fly to 90% Focke Wulf and I noticed that the Focke A version gets many head shots. They are head shots which always have an effect of 90% to 99%, so immediately. In contrast to other aircraft, this problem is very strong.
Is the Hit BOX of the pilot's head too big? Does the back armor of the Focke Wulf A not work properly?
Here is an example of the TAW server from my stats:

Additional assets:

http://taw.stg2.de/pilot_sortie.php?id=86321&name=JG4_Widukind

PC config data:

Win 10-64Bit

Nvidia GTX 1080 8GB

16Gb Ram

Intel I7 4790k

I would appreciate an answer
 
Edited by JG4_Widukind
  • Upvote 1

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On 10/16/2019 at 4:51 AM, JG4_Widukind said:

Brief description: Focke Wulf A Versions -- Many Headshoots from behind

Detailed description: This problem exists because of several patches and is an old problem. I fly to 90% Focke Wulf and I noticed that the Focke A version gets many head shots. They are head shots which always have an effect of 90% to 99%, so immediately. In contrast to other aircraft, this problem is very strong.
Is the Hit BOX of the pilot's head too big? Does the back armor of the Focke Wulf A not work properly?
Here is an example of the TAW server from my stats:

Additional assets:

http://taw.stg2.de/pilot_sortie.php?id=86321&name=JG4_Widukind

PC config data:

Win 10-64Bit

Nvidia GTX 1080 8GB

16Gb Ram

Intel I7 4790k

I would appreciate an answer
 

 

I have the exact same problem. When using the A8 the first hit on me is almost ALWAYS a pilot kill or severe injury that causes blackout and crash. With the 109s and D9, I've had my plane filled with holes and the pilot survive, but with the A8 I'm guaranteed to have my pilot killed if someone hits me. It doesn't seem to matter the range either. 

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48 minutes ago, III./JG7-MarkWilhelmsson said:

 

I have the exact same problem. When using the A8 the first hit on me is almost ALWAYS a pilot kill or severe injury that causes blackout and crash. With the 109s and D9, I've had my plane filled with holes and the pilot survive, but with the A8 I'm guaranteed to have my pilot killed if someone hits me. It doesn't seem to matter the range either. 

Ditto.  4 PKs tonight on single pass by p51s while flying the A8 trying to do jabo runs. No notice of damage before spotting the contact just instant PK without seeing any tracers while watching the contact. 1 Pk from head on (fw190D9), 2 Pks (fw190A8) from 45deg right side front while turning, 1 Pk (FW190A8) from behind and above.  ????? something odd is going on here.

Edited by JV44HeinzBar
  • Upvote 1

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Brief description: A large number of loss of consciousness from high-explosive shells without injuries

Detailed description, conditions: Almost every enemy attack on my plane is accompanied by a loss of consciousness by the pilot (contusion). There are no injuries.

Additional assets (videos, screenshots, logs): 

http://aviaskins.com:8008/ru/sortie/log/4881448/?tour=53 - contusion and the crash.

http://aviaskins.com:8008/ru/sortie/log/4875276/?tour=53 - contusion and the crash.

http://aviaskins.com:8008/ru/sortie/log/4872888/?tour=53 - contusion and the crash.

http://aviaskins.com:8008/ru/sortie/log/4873055/?tour=53 - contusion and the crash.

Your PC config data (OS, drivers, specific software):  Intel® i5 4670K 3.40GHz; NVIDIA GeForce GTX 1060 6Гб (1920 x 1080); 2х4Гб Hynix PC-12800; ASUS Z87-A; Windows 7 Ultimate 64-bit

Edited by Antimesser

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Brief description: AI Ju-52 flying straight and level on one engine

Detailed description, conditions: Maybe a bug, maybe just working as designed.

QMB, Rheinland summer map, AI Ju-52 with 70% fuel and 12 paras is flying straight and level for several minutes on the nose engine alone (after both wing engines were shot off by player)

Additional assets (videos, screenshots, logs): Recorded track.

Your PC config data (OS, drivers, specific software):  i5-6500, GTX 1050 Ti, 8 GB RAM, 256 GB SSD.

Ju52_on_one_engine.zip

Edited by sniperton
recorded track added

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Pk 

Same problem I have had when in tempest and p 51 

all since the 4001 patch 

95 % of deaths are head shots / PK's now 

So it's not only 190 /109 

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Watch video

 Bug is self explanatory.

Perhaps the torque factor modeled in this airframe is a bit low?

 

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Brief description: Enemy AT gun not shooting straight and suspicious dmg model.

 

Detailed description, conditions: I was attacked by 76mm At, facing it frontally. Enemy round hit my side armor and the Panther started to burn.

                                                           At that angle enemy round should bounce away and of course the AT gun is aiming in wrong direction

                                                          I started to search for the enemy and turned and another round hit my side armor again.

                                                          in this case round should penetrate, but the enemy AT gun is again aiming to a different spot.

                                                         AI is cheating.

 

                                                        Also I was many times destroyed (in Panther) by the Russian 76mm gun (probably through the gun mantlet) at distance of 1000m and greater.

                                                       I thing that Russian 76mm round could not penetrate front armor of the Panther tank even in point blank distance. (maybe if they are lucky to hit optics)

 

Additional assets (videos, screenshots, logs):

 

 

 

1.jpg

2.jpg

3.jpg

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