Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

18 Good

About Black-Witch

  • Rank

Profile Information

  • Location
    in the Bar usually :)

Recent Profile Visitors

449 profile views
  1. Will give it a go now, cheers Leifr :) Witch
  2. Hi Coconut, I'm in the UK near London. I have cable broadband (ISP = Virgin) with a good ping to your server, around 40ms. Cheers Witch
  3. Hi Coco Unfortunately I was kicked again (connection lost) while flying with 2 wingmen at 5:10 pm BST, they were not kicked though , so maybe to do with my ISP? anyhoo, it's still only your server I get kicked from. <S> Witch
  4. Black-Witch

    Finnish VirtualPilots - Dynamic War

    Arghh! NO, please, NO, I've used VR for 14 months, along with Black-Bart, and icons would completely ruin the immersion for us and our favourite method of attack which is REDACTED, this (icons) would actually benefit non VR users, as it would just make it "even easier" for people to be lazy and not keep a good lookout, already TrackIR means their head is on a 180' swivel and with preset snap-view positions they can simply look almost directly behind. If you were going to do something for VR users it should be to restrict TrackIR head movements/snap-views to the same range of view that VR users get, and make it as hard to look backwards for any length of time. Full respect to the real WWII pilots who not only had physical restrictions on looking behind, as VR users do, but also being strapped into a parachute, a mae west, the seat straps and all the time wearing goggles and oxygen mask. Really enjoying Finnish server now the awards system has been removed. <S>alute. Black-Witch
  5. Hi Coco <S> I've been kicked twice in an hour from your Expert server, this also happened yesterday. Will check back here regularly to see when it gets fixed. I like your server but unplayable at the moment Cheers Witch
  6. Black-Witch

    KNIGHTS OF THE AIR Multiplayer Server

    Any chance you could add the Spitfire Mk Vb to the plane-set more often? Keep up the good work Cheers, Black-Witch
  7. Hi Coconut, Weird thing happened last night to both me and my wingman when flying blue. In our first sortie we fought with a pair of P-40's, AI Patrol, no problem. 2nd sortie neither of our guns would fire!? There's a Human flown Mig-3 that survived when it shouldn't have! We were both in 109F-4's IIRC, same "loadout" as the first sortie, so we definitely didn't click the "no ammo" option. We have noticed this on another server, WOL, which we don't use anymore. Cheers Black-Witch
  8. I suggest you look again at the amount of damage done to the A-20, ACG_Otthold did 7.9% I did 33.5% Black-Bart did 46.1% That's 87.5% damage and he was still flying, THEN, =LwS=Balapan did another 8% damage before the A20 finally span into the ground and "ditched", no-one got the kill.
  9. While I'm pleased to see a more realistic damage model I do hope that when planes loose elevator's and/or ailerons it affects their turn/roll rate etc. I'd also like to see a limit in G's, for bombs on wing racks, so attackers can't dogfight without loosing bombs/rockets. Also a G limit for Gunners accuracy, as G goes up accuracy decreases. Witch
  10. Flew on Coconut's server last night and watched an A-20 being attacked, finally, after 4 of us attacked it, the guy spiralled down to the deck, when I checked the stat's this seemed a bit weird! Look at the amount of damage the A-20 took and that no-one got the kill? http://coconutside.eu:8080/en/sortie/log/62999/?tour=6 Witch
  11. Hi Coco, great server, my favourite After the very recent patches I noticed that buffs are taking a lot more damage to destroy but this seems excessive AND.. no-one got the kill? http://coconutside.eu:8080/en/sortie/log/62999/?tour=6 Of course I realise this may be to do with things you can't control. Cheers Witch
  12. As the wings are still attached that might not count as a kill anymore!!!!! Witch
  13. Recording of kills. 3.007 patch notes: 10. Multiplayer: a kill will be awarded immediately only if an enemy pilot was killed, bailed out or his aircraft crumbled; 11. Multiplayer: a kill won't be awarded if a pilot manages to return and land at a friendly airfield (with the exception of point 12, see below); 12. In mission statistics, an aircraft will be scrapped only if its fuselage or a wing at its base has been ruptured; Online last night my wingman and I shot down a Pe-2, well that's what we thought, actually we both shot the Pe-2 and damaged it so much it crash-landed into the sea. In the server a kill was awarded. In the server stat's page, after the map finished, it listed the Pe-2 as Ditched. Surely he ditched because of all the damage we did that stopped his ability to fly? I can understand someone NOT being classed as shot down if they bring a damaged plane back to a friendly airfield, but surely in 50 years time when a salvage crew drags this wreck off the bottom of the Sea it will have been classed as "Shot down", what with all the bullet and cannon holes in it, the engine that stopped working etc. and it won't return to the same battle! If he'd crashed into the ground and a wing came off it would be a Kill though? Is this a result of the latest Patch changes to kill recording? I did notice in the Pe-2's stat's that just before he ditched he recieved 40% damage, I "think" from his tail hitting the water, but there's no visible evidence in the film of any "more" damage to his tail, perhaps the Sea got the kill? Cheers Witch
  14. Black-Witch

    Very Small Request - Tempest

    For the Tempest mission builders in the future.. http://www.hawkertempest.se/index.php/contributions/photos/322-56-sqn-s-orb-1-january-31-december-1945 I like these animations of how the engine works, 2 crankshafts! http://www.hawkertempest.se/index.php/contributions/photos/329-napier-sabre-animations-created-by-sergio-pasquali