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Game version 1.011 discussion


Best Answer Zak , 23 April 2015 - 11:40

Hotfix to v.1.011 released

 

1. Animation and sound of Ju 87 siren fixed in Multiplayer;

2. "Blinking" of transport ground vehicles on long distances fixed;

3. Animation of prop rotation was fixed for heavily loaded Multiplayer servers;

4. The bug with custom skins fixed.

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#1 BlackSix

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Posted 22 April 2015 - 12:02

Version 1.011


Dear pilots!

You're free to update and launch the game now. Version 1.011 is live, and here's what it brings to BOS.

New Features

1. Ju 52 aircraft added. It can be met in QM, Campaign, and also can be used in User missions;
2. Velikie Luki map added, it’ll be available in QM, MP and User missions;
3. Fixed gun aiming helper was added to Custom difficulty setting;
4. Route markers and other icons can now be shown or hidden from the map dynamically during a mission (TRG_Activate/Deactivate are influencing TRA_Icon now);
5. Soviet and German skin tones were tweaked to look less washed out;

Flight Model and Damage Model

6. Damaged airframe should now cause slightly more noticeable changes to aerodynamics;
7. Terminal overload was fixed (slightly increased) for Yal-1 and Fw 190;
8. Belly landing of IL-2 was corrected (it should now break its wings in case of more severe landings);
9. Thermal modelling of IL-2 was fixed (it used to overheat to rapidly);
10. Pe-2’s resistance to overloads was slightly decreased; it should also be less durable at harsh landings;
11. Thermal model of Bf 109 fighters was corrected; these planes should now get overheated when flying with their radiators shut and the blower at 1.3 - on climbing in winter conditions and also on level flight in summer temperatures;
12. Ju 87 controllability improved, it’s wobbles less on both rudders now;
13. High g-loads influence on gunners’ blackouts was fixed;
14. The issue that caused different g-loads to start blackout at normal and inverted flights was fixed;
15. Behavior of planes’ detached parts on high speed was corrected;

Multiplayer

16. A logging mechanism was added to help us find and fix a rare bug with invisible planes in Multiplayer: if you meet such bug, leave the server, then quit the game, find a log file here: <game_folder>\data\MP_InvisibleAirplanes.log, zip it and send it to us, please!
17. Tracer ammo issue in MP was fixed (previously, all rounds used to be tracers);
18. The Ju 87 canopy issue in MP was fixed (it used to be drawn incorrectly when opened/closed/released);
19. The “endless clock” issue was fixed in MP;
20. The forever grey START button issue in MP was resolved as well;
21. The issue with 3D hangar shown incorrectly in the MP Plane setup menu was fixed;
22. It is now possible to set restrictions on armament, unlocks and fuel in MP server settings;
23. Influence of the airflow pressure applied to rudders on Yak-1 was reduced according to references (test results). All planes in the game now have this parameter checked and corrected.
24. The issue with audio events buffer in MP was been fixed;
25. The bug with mission ending timer running out faster than flight ending timer, that used to crash game in Multiplayer, was fixed;
26. Cancelling a friend highlight in Multiplayer was fixed;
27. The sound and smoke trails of trains were fixed in Multiplayer;
28. Several fixes were made to ground vehicles movement in Multiplayer (less drops and jumps on elevation changes, no more moving with their sides forward, less stutters when turning, etc);
29. The number of rockets launched by artillery rocket systems in Multiplayer was corrected;
30. The bug with AI planes detached parts was fixed in Multiplayer;

Misc

31. Game crashes related to bullet config files were fixed;
32. Game crashes related to ground vehicles moving in columns were fixed;
33. The “endless clock” issue was fixed in QM;
34. The bug which caused Quick Mission to start with random planes was fixed;
35. The bug that caused trains to explode when starting movement and crossing Y-junctions was fixed;
36. Movement of ground vehicles in the Volga crossing area near Stalingrad was fixed for Campaign and Quick Mission modes;
37. LAlt+F1 view control was fixed. If it doesn’t seem to work for you, then please re-assign the keys manually in the view settings section.
38. Extra smoothing was added to gunner turrets at max zoom;
39. Screens showing unlocked modifications, skins and planes in mission debriefing were restored;
40. The bug with bomber aim assist marker staying there after the plane’s crash was fixed;
41. Shaking of crosshair on defensive turrets’ weapons was fixed;
42. Long names of some unlockable modifications are now written in one line in the OPlane setup menu;
43. Lower exhaust pipe and cowl panel hinges of Fw 190 A-3 were moved to the correct position;

Mission Editor

44. The list of weather conditions in the Editor was fixed;
45. Mission editor was significantly optimized to make handle complex missions saturated with objects quicker;
46. You can now play sound by specifying it in Animation Operator and calling using Command: Play Sound;
47. Images and flash-dialogs should now correctly call out the onMediaStopped event when closing;
49. The error message in the Editor that used to pop-up when addressing to an object oriented to North was fixed;
50. Working with separate components of a same map was fixed and should now be available in the Editor;
51. The Editor should now be working correctly with .mp3 sample in Animation Operator;
52. App freezing when deleting objects was fixed in the Editor;
53. All known issues that caused the Editor to crash were fixed;
54. Disappearing of object icons and object models when opening (editing) massive missions in the Editor was fixed.

MAJOR NOTE:
A special logging routine added to catch a bug with invisible planes in multiplayer - if you encounter this bug, please leave the server, exit the game, then zip the file \data\MP_InvisibleAirplanes.log and send it to us!

Site:

It's now possible to transfer the game license to Steam. Read more about how to do it here in the FAQ section.

 
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#2 Finkeren

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Posted 22 April 2015 - 12:25

Looking very good :)

There's really something for everyone here.
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#3 Bando

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Posted 22 April 2015 - 12:27

It's a huge DL. 939.58 MB but what the heck, love this sim.

 

Thanks team!!


Edited by Bando, 22 April 2015 - 12:28.

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#4 71st_AH_Mastiff

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Posted 22 April 2015 - 12:28

Yes!


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#5 Finkeren

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Posted 22 April 2015 - 12:30

It's a huge DL. 939.58 MB but what the heck, love this sim.


Well, the Ju 52 is a big plane... ;)
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MiG-3                

The P-51 won the war.


#6 SYN_Vorlander

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Posted 22 April 2015 - 12:37

fantastic


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#7 =LD=Bis18marck70

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Posted 22 April 2015 - 12:38

Can't wait to try out the Tante Ju


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#8 Finkeren

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Posted 22 April 2015 - 12:40

Can't wait to try out the Tante Ju


You're aware that it's AI-only right?
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MiG-3                

The P-51 won the war.


#9 A-E-Hartmann

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Posted 22 April 2015 - 12:43

thank you very much for the update . :salute:  :salute:


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#10 Pierre64

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Posted 22 April 2015 - 12:49

Many thanks !

Will the Ju 52 skin template be available ?


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#11 Potenz

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Posted 22 April 2015 - 13:03

Make her flyable PLEASEEEEEEEEEE!!!! i don't care paying 50 quids for her


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#12 JG19_DendroAspis

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Posted 22 April 2015 - 13:08

Yeehah!


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#13 Gramps

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Posted 22 April 2015 - 13:09

Nice update! That Ju52 looks really good...in the gun sight of my Yak...


Edited by Gramps, 22 April 2015 - 13:10.

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#14 Rooster

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Posted 22 April 2015 - 13:12

Can't wait to update tonight. .. thanks dev's!!!
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#15 PA-Sniv

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Posted 22 April 2015 - 13:14

Will the Ju 52 skin template be available ?

 

Should be, according to this answer from Zak... :)


Edited by PA-Sniv, 22 April 2015 - 13:15.

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#16 actionjoe

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Posted 22 April 2015 - 13:14

4. Route markers and other icons can now be shown or hidden from the map dynamically during a mission (TRG_Activate/Deactivate are influencing TRA_Icon now);

 

 

Any chance this will be implemented in ROF Mission Editor?


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#17 MLmarluk

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Posted 22 April 2015 - 13:16

Well, the Ju 52 is a big plane... ;)

 

I suppose that Velikie Luki map is the main reason for such big update.


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#18 caryatid23

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Posted 22 April 2015 - 13:17

4. Route markers and other icons can now be shown or hidden from the map dynamically during a mission (TRG_Activate/Deactivate are influencing TRA_Icon now);

45. Mission editor was significantly optimized to make handle complex missions saturated with objects quicker;

 

^^^ w00t.


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#19 VSG1_Winger

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Posted 22 April 2015 - 13:19

And no word on corrected airplane performances?

YAK-1 still the heightfighter that broke the game for me?


Edited by VSG1_Winger, 22 April 2015 - 13:24.

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#20 Sim

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Posted 22 April 2015 - 13:22

And again.. very impressive change log! Can we expect more AI-only planes? U-2 next perhaps?


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#21 ST_ami7b5

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Posted 22 April 2015 - 13:24

And here we go...

Il_2_2015_04_22_15_16_20_37.png

Il_2_2015_04_22_15_32_19_23.png


Edited by Ami, 22 April 2015 - 13:36.

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#22 Finkeren

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Posted 22 April 2015 - 13:32

And again.. very impressive change log! Can we expect more AI-only planes? U-2 next perhaps?


The Ju 52 as AI-only I can accept, but don't even think about modelling the U-2/Po-2 and not make it flyable :(
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MiG-3                

The P-51 won the war.


#23 [TWB]80hd

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Posted 22 April 2015 - 13:37

Please take note: 

 

"16. A logging mechanism was added to help us find and fix a rare bug with invisible planes in Multiplayer: if you meet such bug, leave the server, then quit the game, find a log file here: <game_folder>\data\MP_InvisibleAirplanes.log, zip it and send it to us, please!"

 

If you fly MP, please heed the above if you run across this... it doesn't happen often, so the more people actively attempting to collect data the better.


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#24 [LBS]HerrMurf

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Posted 22 April 2015 - 13:37

And here we go...
Il_2_2015_04_22_15_16_20_37.png


No paratroopers, no flames, no GOATS? I quit. This is BS. I'm outta here forever. FOREVER I TELL YOU!

Or until tonight when I can sit down and play for hours.
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#25 ST_ami7b5

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Posted 22 April 2015 - 13:37

The Ju 52 as AI-only I can accept, but don't even think about modelling the U-2/Po-2 and not make it flyable :(

 

Yes, Night Witches must be flyable :)


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#26 SYN_Belmont

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Posted 22 April 2015 - 13:43

Nice update,
The new map looks beautiful ! 


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#27 Finkeren

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Posted 22 April 2015 - 13:45

Ok first impressions of the Ju 52:

'Sitting duck' doesn't even begin to describe it. It might as well be made of pure tin foil. I took down three in a row with one burst each and didn't even use half my ammo in the Yak-1 on my first attempt. I'm also surprised at just how big a target it is and easy to hit despite its slow speed.

It's propably accurate, but it means that Ju 52s used in MP will need massive protection or they'll be shot out of the sky in a matter of seconds.

Also: For some reason the model struck me as somewhat underwhelming. I don't know what it is, but it just appears very bland and box-like. I'm propably being unfair but I guess I was just expecting more visible details :unsure: and it's a little bit disappointing that the passenger cabin/cargo hold just appears completely empty.

Still, the Ju 52 is a nice and necessary addition that will certainly be fun to shoot down/trying to protect.
  • 3

MiG-3                

The P-51 won the war.


#28 Hooves

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Posted 22 April 2015 - 13:53

This looks great! But for the love of your own game. F11!!!!

PLEASE ADD THIS IN!
  • 4

#29 I./JG1_Baron

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Posted 22 April 2015 - 14:06

Thanks for patch  :salute:

 

...dawnloading... :cool:  uff uff  :P


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#30 Albino

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Posted 22 April 2015 - 14:16

The Ju 52, it's so beautiful!

 

Velikie Luki, it's so beautiful!

 

Thank you!


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#31 ACEOFACES

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Posted 22 April 2015 - 14:23

woot
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#32 Dakpilot

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Posted 22 April 2015 - 14:24

Ok first impressions of the Ju 52:

'Sitting duck' doesn't even begin to describe it. It might as well be made of pure tin foil. I took down three in a row with one burst each and didn't even use half my ammo in the Yak-1 on my first attempt. I'm also surprised at just how big a target it is and easy to hit despite its slow speed.

It's propably accurate, but it means that Ju 52s used in MP will need massive protection or they'll be shot out of the sky in a matter of seconds.

Also: For some reason the model struck me as somewhat underwhelming. I don't know what it is, but it just appears very bland and box-like. I'm propably being unfair but I guess I was just expecting more visible details :unsure: and it's a little bit disappointing that the passenger cabin/cargo hold just appears completely empty.

Still, the Ju 52 is a nice and necessary addition that will certainly be fun to shoot down/trying to protect.

 

On 'Palm Sunday massacre' it took ten minutes for 59 JU-52's to be downed   :o: I guess they were not particularly sturdy

 

Cheers Dakpilot


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#33 Wulf

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Posted 22 April 2015 - 14:31

Anyone have any issues with custom skin loading?  


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#34 Furias

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Posted 22 April 2015 - 14:31

Zippo type 52:

 

2015_4_22__13_59_59_zpskwxumckg.png

 

 

Now i can finish my campaign  :dance:  


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#35 12.OIAE_Stick-95

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Posted 22 April 2015 - 14:36

Very nice update.  Thanks devs.


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#36 Feathered_IV

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Posted 22 April 2015 - 14:37

Congratulations to the team. Looking forward to downloading tomorrow. I hope the AI only aircraft is not too much of a resource hog and can be present in sufficient numbers.
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#37 Blitzen

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Posted 22 April 2015 - 14:49

I hope one of our talented Mission makers will quickly put together a good escort/attack  Ju-52 SP mission today using the maximum number or potential this sim is capable of.It would be great to see a sizable fornmation of Tante Ju's! :cool:

Is the Ju-52 going to be viwable in the object viewer? Its a long download so i am asking in advance to seeing for myself....

(Is there a how-to convert to Steam...It works well with CloD & I see no reason why not to do it here as well.)


Edited by Blitzen, 22 April 2015 - 15:01.

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#38 Brano

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Posted 22 April 2015 - 14:50

Velikie Luki...finally! Spasiba Zeus :thank_you:


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#39 EAF19_Cyclops

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Posted 22 April 2015 - 14:54

Converting key to Steam makes use of in game chat and some other features so easy now. Thank you for listening your customers (and thank you all that asked for it also, since I did not :)).

 

Ah, if only you would work same magic with ROF now so we can add and merge our accounts to steam one (I own both, combine have 170% of the game, but neither has full 100% on it's own, just seemed silly to buy everything again even tho I doubled a lot of it).


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#40 King_Hrothgar

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Posted 22 April 2015 - 14:56

Thanks for the update, still downloading but the change log looks good. :)


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