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71st_AH_Mastiff
Posted

I have paid $360.00 for 4 game license. passed them out I even bought the Boxed version. so unlocks don't mean anything to me. 

Posted

@ extreme one, I tend to agree that unlocks in themselves are not a problem for me. It's the uninspired campaign that makes getting them an insurmountable chore.

  • Upvote 2
Posted (edited)

FWIW - BEFORE the usual suspects launch their browsers to attack me I'll explain my position.

 

1. I won't pay to unlock - however, I personally don't really care about unlocking stuff (if only the campaign was actually fun to fly)

 

2. I sincerely hope the devs do not land the community with yet another reason to complain - inviting people to pay to unlock will not be well received.

[Edited]

 

It is not up to you whether anyone leaves or stays on this forum. As long as that person whoever they are stays within the boundaries of proper behavior that decision to stay or leave is entirely up to that community member. Please keep that in mind.

Edited by Bearcat
SCG_Space_Ghost
Posted (edited)

[Edited]

[Edited]

Edited by Bearcat
  • Upvote 1
BraveSirRobin
Posted (edited)

Do you have anything relevant to add?

 

Quit complaining about his complaining. It's boring and it's really getting old.  :dry:

 

[Edited]

 

Don't feed it and it won't grow.

Edited by Bearcat
Posted (edited)
[Edited]

[Edited]

 

It is getting old... everybody just chillaxx.

Edited by Bearcat
SCG_Space_Ghost
Posted (edited)

[Edited]

 

4839646.jpg

 

 

[Edited]

CHILLAXX!

Edited by Bearcat
71st_AH_Mastiff
Posted

people don't seem to remember the founders price was just that, you paid for the privileged of being part of the beta process. Having access to a game before its done.

 

Which I think they shouldn't do next time.

Posted

Option?

Hopefully that just means you can choose via a tickbox in the options or settings rather than the option of choosing to pay to unlock or not pay to unlock.

Can you imagine the reaction if people that have already spent almost $100 are given the option of paying more to remove the unlocks?

 

 

I'd rather not.... I hope that paying for them is not the only option unless founders are exempt. I think the reason for a lot of the drama is that many founders feel that they bought in early and believed in the project early on and feel that they were treated like the guys that hopped on the wagon after it got rolling.

 

let me guess......we will need to buy it ?

 

the devs turns nice suddenly and decide to save us of flying this campaign and get rid of the unlocks by paying for them? I hope i guess wrong

 

That is all that is... is a guess.

 

FWIW - BEFORE the usual suspects launch their browsers to attack me I'll explain my position.

 

1. I won't pay to unlock - however, I personally don't really care about unlocking stuff (if only the campaign was actually fun to fly)

 

2. I sincerely hope the devs do not land the community with yet another reason to complain - inviting people to pay to unlock will not be well received.

 

The biggest as yet unspoken issue with the unlocks is not that just their presence in the minds of many, but the fact that even after the ME is released moving forward according to current data you will still not be able to use content that you have not unlocked... which was the main reason why I chose to just suck it up and get it done whether I liked it or not as opposed to some other less productive action... It was not as bad as I thought it would be (still a PITA but certainly not worth walking away from BoS ).  For me the unlocks are now a moot point... I have unlocked all the airfields and all but the last two skins on all the aircraft except 3 which are totally unlocked...  but for many ... this will be a fork in the road... for this team as well this will be yet another fork in the road..  and to indirectly quote Lawrence Berra ... I hope they take it. I think common sense will prevail. We shall surely see.

 

.. and just to add a little food for thought.. this is from another forum of BoS "fans"

 

 

So, in essence, they want more money from those who already bought the game at a premium price so we can play the game with standard features(as we know them from every other game under the sun)?

This is too good to be True!!!

From the standpoint of upping the already sky-high vitriol directed at this Dev Team

Ha ha  rofl

Just when you thought the forums could not get any more amusing....Loft comes along with another decree...ermmm...marketing idea

 

... and mind you all this is speculation at this point because unless I am mistaken we do not know what this other option is going to be.. I just hope it is the right choice. It never ceases to amaze me ....

 

people don't seem to remember the founders price was just that, you paid for the privileged of being part of the beta process. Having access to a game before its done.

 

Which I think they shouldn't do next time.

 

You might be right there Mastiff.. but I think a lot of the angst over the unlocks was because for founders.. the features were there... and then they weren't ... I think that for many, had they known going in that it would be that way they would have reacted differently. I certainly dig where you are coming from and I am right there with you.. but I see the other side as well... I like you just chose a different method of dealing with the situation because correct me if I am wrong but in reality if both of us had an option to have the unlocks or not have them as implemented we both would have chosen to not have them yes? I know I would have if given the choice with the 20/20 of hindsight. Fortunately... as I said.. for me it is a moot point now.

71st_AH_Mastiff
Posted

I'd rather not.... I hope that paying for them is not the only option unless founders are exempt. I think the reason for a lot of the drama is that many founders feel that they bought in early and believed in the project early on and feel that they were treated like the guys that hopped on the wagon after it got rolling.

 

 

That is all that is... is a guess.

 

 

The biggest as yet unspoken issue with the unlocks is not that just their presence in the minds of many, but the fact that even after the ME is released moving forward according to current data you will still not be able to use content that you have not unlocked... which was the main reason why I chose to just suck it up and get it done whether I liked it or not as opposed to some other less productive action... It was not as bad as I thought it would be (still a PITA but certainly not worth walking away from BoS ).  For me the unlocks are now a moot point... I have unlocked all the airfields and all but the last two skins on all the aircraft except 3 which are totally unlocked...  but for many ... this will be a fork in the road... for this team as well this will be yet another fork in the road..  and to indirectly quote Lawrence Berra ... I hope they take it. I think common sense will prevail. We shall surely see.

 

.. and just to add a little food for thought.. this is from another forum of BoS "fans"

 

 

... and mind you all this is speculation at this point because unless I am mistaken we do not know what this other option is going to be.. I just hope it is the right choice. It never ceases to amaze me ....

 

 

You might be right there Mastiff.. but I think a lot of the angst over the unlocks was because for founders.. the features were there... and then they weren't ... I think that for many, had they known going in that it would be that way they would have reacted differently. I certainly dig where you are coming from and I am right there with you.. but I see the other side as well... I like you just chose a different method of dealing with the situation because correct me if I am wrong but in reality if both of us had an option to have the unlocks or not have them as implemented we both would have chosen to not have them yes? I know I would have if given the choice with the 20/20 of hindsight. Fortunately... as I said.. for me it is a moot point now.

yes I agree on that side for the founders, because I too thought we were paying for the total package too.

Posted

@ extreme one, I tend to agree that unlocks in themselves are not a problem for me. It's the uninspired campaign that makes getting them an insurmountable chore.

This for me too. Actually the single easiest change to the SP campaign that would improve it is an option to reset player level. As it is I am stuck at 9 in permanent mission impossible mode. No other game I have played in the last 30 years prevented me from starting a new game from scratch!

  • Upvote 3
71st_AH_Mastiff
Posted

This for me too. Actually the single easiest change to the SP campaign that would improve it is an option to reset player level. As it is I am stuck at 9 in permanent mission impossible mode. No other game I have played in the last 30 years prevented me from starting a new game from scratch!

Yes I remember such games, I would play them a little hard each time.

354thFG_Leifr
Posted (edited)

Here's hoping that the announcement is something reasonable and well-thought out. It would seem very, very silly for 1C/777 to offer up the removal of unlocks for money, if not at the least exceptionally greedy and short-sighted.

I would however support the opening of all unlocks for founders, and force newer folk to purchase whatever they require. :P

Edited by Leifr
Posted

Dang I was hoping Friday update...

I hope there will be one too.

let me guess......we will need to buy it ?

Keep guessing until Monday.

  • Upvote 4
9./JG27golani79
Posted (edited)

This for me too. Actually the single easiest change to the SP campaign that would improve it is an option to reset player level. As it is I am stuck at 9 in permanent mission impossible mode. No other game I have played in the last 30 years prevented me from starting a new game from scratch!

 

This or an option to adjust difficulty of the AI - it may sound a bit lame to the more advanced flight simmers here, but as someone who is pretty new to flightsims and dogfights the campaign isn´t that simple.

I´ve reached level 5 now and I´m close to level 6 and it´s getting more and more difficult for me now. Sometimes I see no light against the enemy AI and I´m curious how I´ll do at later levels :D

 

Well, seems like I just have to try over and over again.

Edited by golani79
Posted

Aw Zak, you're keeping me in suspenders.

Posted

Holding your pants up? ;)

Posted

My socks dear chap... My socks.

 

suspenders4.JPG

  • Upvote 1
Posted

This or an option to adjust difficulty of the AI - it may sound a bit lame to the more advanced flight simmers here, but as someone who is pretty new to flightsims and dogfights the campaign isn´t that simple.

I´ve reached level 5 now and I´m close to level 6 and it´s getting more and more difficult for me now. Sometimes I see no light against the enemy AI and I´m curious how I´ll do at later levels :D

 

Well, seems like I just have to try over and over again.

 

Prepare to die!

 

It is almost doable if you are flying a plane you know really well in the mission type it is good at and that you understand tactically - I found 109s at high level OK for intercept or escort, Lagg3s OK for ground attack, even for levels up to 7-8.   Then I wanted to try something new so I start the Fw190, it is a real struggle. The idea that I can learn the Stuka or Peshka at level 9, even with a previous training in QMB, is absurd, totally demotivating, and quite unnecessary even with effing unlocks.

Posted

This for me too. Actually the single easiest change to the SP campaign that would improve it is an option to reset player level. As it is I am stuck at 9 in permanent mission impossible mode. No other game I have played in the last 30 years prevented me from starting a new game from scratch!

 

I have Level 8 now and I am trying to do the unlocks for the LaGG-3. 

Sometimes it is just impossible. 

Yesterday I had a mission where I had to escort 3 Peshkas. I was alone, no wingman for me. At the attack Point 5 109s were already waiting. I got two of them, which I think was pretty good. But sooner or later you will be shot down, if you are outnumbered like this. 

Also AAA always shots down the IL-2s I have to escort. 

So yes, we should be able to adjust the difficulty somehow. 

Posted

I have Level 8 now and I am trying to do the unlocks for the LaGG-3. 

Sometimes it is just impossible. 

Yesterday I had a mission where I had to escort 3 Peshkas. I was alone, no wingman for me. At the attack Point 5 109s were already waiting. I got two of them, which I think was pretty good. But sooner or later you will be shot down, if you are outnumbered like this. 

Also AAA always shots down the IL-2s I have to escort. 

So yes, we should be able to adjust the difficulty somehow. 

 

Best way to fly the LaGG-3 is to chose only ground attack. You can get in an out of the target zone without problems from enemy AI fighters almost always as you usually have an escort of AI Yaks. Carry the bombs, you can often reach mission success on your first pass, especially on airfield attack. The low level AAA is nasty but if you do not hang around you will get away undamaged most of the time.

 

I have to admit it has been weeks since I did any of this. The monster leveling problem just kills the game stone-dead.

 

Trying to fight swarms of AI 109s in a LaGG is pointless.

Posted

My socks dear chap... My socks.

 

suspenders4.JPG

 

Lol! Holmes? Is that you....

-NW-ChiefRedCloud
Posted

My socks dear chap... My socks.

 

suspenders4.JPG

 

Elementary Doctor Watson, elementary ...... 

 

Chief

Posted

Loft said that there will be a option to have all unlocks available without playing the campaign.

What will become of this forum  when unlocks are gone?You can't do this to us  :o: 

....aaah there is still this Fw....Good,we are not doomed. :biggrin:

  • Upvote 2
Posted

For a fiver I'll uncross my legs...

Posted

For a fiver I'll uncross my legs...

 

Bloody hell!  How about a tenner to put a shirt and trousers on?

9./JG27golani79
Posted

Prepare to die!

 

I´ll better do :D

Flew 4 missions today and only one successful.

 

Does anyone know on what the number of your wingmen depends?

Started a mission (escort) with 1 wingman - when this mission failed I started the same missiontype again - only then I had 3 wingmen.

 

I´m a bit confused.

I´m also wondering how enemy AA can pinpoint you through a solid cloud cover as this was the case in my last mission :wacko:

 

Cheers from my chute :D

yWeiDpO.jpg

Posted (edited)

 

Does anyone know on what the number of your wingmen depends?

Started a mission (escort) with 1 wingman - when this mission failed I started the same missiontype again - only then I had 3 wingmen.

 

I´m a bit confused.

I´m also wondering how enemy AA can pinpoint you through a solid cloud cover as this was the case in my last mission :wacko:

 

I think number of wingmen are just random.

 

AA fire can be very accurate sometimes but I dont think they should see through clouds. Maybe its a bug or something. Bomber gunners are quite a snipers too :biggrin:

 

Just fired up RoF career campaign, I really hope we can get something like that to the BoS. I`m not very interested in WW1 but the career mode is so great!

I am very disappointed if the BoS campaign mode stays like it is now.

Edited by Zami
Posted

I´ll better do :D

Flew 4 missions today and only one successful.

 

Does anyone know on what the number of your wingmen depends?

Started a mission (escort) with 1 wingman - when this mission failed I started the same missiontype again - only then I had 3 wingmen.

 

I´m a bit confused.

I´m also wondering how enemy AA can pinpoint you through a solid cloud cover as this was the case in my last mission :wacko:

 

Cheers from my chute :D

 

 

When you fly a long mission in a FW-190, no matter how many wingmen are on the runway with you at the start, you'll end up alone anyway as they'll crash shortly after take-off :happy:

Posted

Strange. I never had this issue in the FW-190. 

Posted (edited)

I think number of wingmen are just random.

 

 

I am fairly sure that the degree of random variation depends on the pilot level.  At low pilot levels the flight was usually 4 (including player), sometimes 2.  At high levels you still get 4 occasionally, 2 most of the time but you are often alone, which I do not remember at low levels at all.

 

Could be wrong - I did not record the numbers so cannot prove it statistically!

Edited by unreasonable
Posted

Strange. I never had this issue in the FW-190. 

 

I have, also had them all stop and start twirling around on the strip itself. Makes landing interesting!

 

I think it happens when you go slower than they are expecting and they get ahead of their assigned formation position. If the do this they are programmed to turn away and then turn back in behind you again. If they start doing this low and slow they do not have the speed to maintain altitude in the crash.

 

The solution is to not touch your throttle until you are ready to go, and then run it up quite quickly to full power and get wheels up immediately. Then you will stay ahead and they will follow you like ducklings.

Posted

I have, also had them all stop and start twirling around on the strip itself. Makes landing interesting!

 

I think it happens when you go slower than they are expecting and they get ahead of their assigned formation position. If the do this they are programmed to turn away and then turn back in behind you again. If they start doing this low and slow they do not have the speed to maintain altitude in the crash.

 

The solution is to not touch your throttle until you are ready to go, and then run it up quite quickly to full power and get wheels up immediately. Then you will stay ahead and they will follow you like ducklings.

 

That happened to me the other day, and indeed I increased my throttle gently. To my surprise I saw my wingman overtaking me during takeoff, and he then crashed trying to turn at slow speed to get behind me...

Posted

I am fairly sure that the degree of random variation depends on the pilot level.  At low pilot levels the flight was usually 4 (including player), sometimes 2.  At high levels you still get 4 occasionally, 2 most of the time but you are often alone, which I do not remember at low levels at all.

 

Could be wrong - I did not record the numbers so cannot prove it statistically!

 

Now thinking about it, I think you are correct. At the beginning of campaign there were generally more wingmen.

I wonder if the phase of the campaign, side or selected plane has any effect, havent played much Russian side so far.

9./JG27golani79
Posted

When you fly a long mission in a FW-190, no matter how many wingmen are on the runway with you at the start, you'll end up alone anyway as they'll crash shortly after take-off :happy:

 

Better send them back to flightschool then :D

 

 

Hm .. getting fewer wingmen the further you progress is a bit harsh - I mean I´m still at the beginning of dogfighting - how am I supposed to protect the attack planes / bombers when I´m outnumbered 4 to 1?

Normally I wouldn´t even engage such a situation but if you stay away the get your attack planes / bombers ... -.-

 

Does anyone have a few suggestions for me which would make my virtual pilot life a bit easier?

I´ve completely unlocked the F-4 and I´ve started with the A-3 but as I´ve mentioned I´m already in trouble in a lot of the missions (Level 5 - close to 6)

Posted (edited)

Better send them back to flightschool then :D

 

 

Hm .. getting fewer wingmen the further you progress is a bit harsh - I mean I´m still at the beginning of dogfighting - how am I supposed to protect the attack planes / bombers when I´m outnumbered 4 to 1?

Normally I wouldn´t even engage such a situation but if you stay away the get your attack planes / bombers ... -.-

 

Does anyone have a few suggestions for me which would make my virtual pilot life a bit easier?

I´ve completely unlocked the F-4 and I´ve started with the A-3 but as I´ve mentioned I´m already in trouble in a lot of the missions (Level 5 - close to 6)

 

True, mission difficulty/opposition should not be related to your ingame level. One day you might do your mission without seeing anyone, the day after you might encounter heavy flak/air opposition. It could/should aslo be related to historical facts, I remember a very nice user made campaign in original Il-2, you were a JG54 pilot flying FWs in Courland, you were always heavily outnumbered, which was historically accurate, and you had to be very careful when ebgaging the enemy. I had a blast flying that campaign, never managed to finish it in DiD mode.

 

One other thing that bugs me in the campaign: bombing missions at night with single engine fighter escorts and interceptors that will dofight as in full day. Sorry that is nonsense, night fighting never developped as much on the eastern front as on the western front, and it was a very different kind of fighting than daylight operations....

Edited by SYN_Ricky
Posted

I flew a number of unopposed escorted ground attack missions at level 9, various A/C, it does seem still random but probably just with a multiplier to the randomizer, but almost immediately afterwards had a LA-5 G/A mission and there were 22 A/C around me enroute and then more when I reached the target, had to jettison bombs and ran for home when low on ammo with mission incomplete, was fun tho ;)  .

 

Cheers Dakpilot

Posted (edited)

Loft said that there will be a option to have all unlocks available without playing the campaign.

And that a pretty big announcement is coming up early next week.

 

look a non-flyable Ju-52 is coming and there will be a option to have all unlocks available without playing the Non-Campaign, right? :umnik2:

Zak, thanks that you have answered my question before I could write it, because I wanted to ask you after you posted #242 above the screenshots from a Ju-52 how we need to fly this Ju-52 to unlock the summer and winter skin or some fieldmods for a non-flyable Ju-52? Maybe it works the same way like we need to unlock stuff for the AI only? :scratch_one-s_head:

 

The best Idea ever to spend a Non-Campaign a Option to not to play it. How sad :(

Does that mean the end from the Quick Mission Campaign Builder? I had the hope for some great improvements with RoF - Style for this Non-Campaign, for example? And dont say it, it is RoF fault that his campaign was never popular. Had RoF Unlocks to made his Campaign more popular to show the world how great this RoF Campaign was made? A BoS + RoF Campaign + Unlocks + different Game Versions was the much better solution for this game. 

 

This Option to have all unlocks available is just short said a "I give up signal". And the next is to pull the plug option. How sad :(

Edited by Superghostboy
Posted (edited)

The capacity of some in this 'community' to jump to conclusions on the basis of almost no information at all is something else...really... :scratch_one-s_head:

Edited by kendo
  • Upvote 1
II/JG17_HerrMurf
Posted (edited)

The capacity of some in this 'community' to jump to conclusions on the basis of almost no information at all is something else...really... :scratch_one-s_head:

There is quite a history of this 'round these parts pardner.  :wacko:

Edited by HerrMurf

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