kraut1 Posted September 10 Posted September 10 (edited) 24.09.2025: Simplification of Post, all additional content now excluded / on individual posts Early Normandy 1940 Map Mod (not changed in v03A) -To modify the Early Normandy /D-Day map at least a little bit to 1940, I deleted all surfaces of the 1941-1944 constructed UK airfields and I removed them additionally from the "GUI" Map mapstiles. -Smaller Manston grass airfield -all RAF airfields now grass airfields The Modification is JSGME compatible Download: https://www.mediafire.com/file/n3ueius7szna0rc/Early+Normandy+1940+Map+Mod+v03.zip/file Note: This mod is additionally already implemented in: 1940 Battle of Britain Mod early v01 https://forum.il2sturmovik.com/topic/92520-1940-battle-of-britain-mod-early-v01/ And for quick mission design: EasyMissionGenerator-Battle-of-Britain-V01 https://forum.il2sturmovik.com/topic/92521-easymissiongenerator-battle-of-britain-v01/ 1940-07-04-BoB-Tangmere-Hurricane-Mission.zip 1940-08-13a-Adlertag-SpitfireMKIIa-Scramble.zip Edited yesterday at 05:10 AM by kraut1 4 1
kraut1 Posted September 11 Author Posted September 11 (edited) Concerning the too big old airfields: -In the next revision I have exchanged Manston with the huge concrete runway by a smaller french grass airfield that fits in the area north of the road (but it is possible to restore the original MAnston). -And I found a way to eliminate the concrete runways for e.g.: Tangmere, but I don't change the overall layout for compatibility with existing missions. Edited September 11 by kraut1 1
kraut1 Posted September 11 Author Posted September 11 for next release: RAF Tangmere with grass runway @Sandmarken 1
Sandmarken Posted September 11 Posted September 11 58 minutes ago, kraut1 said: for next release: RAF Tangmere with grass runway @Sandmarken That looks very cool! Now i just wish for a spitfire mk1 or 2 1 1
kraut1 Posted September 12 Author Posted September 12 9 hours ago, Sandmarken said: That looks very cool! Now i just wish for a spitfire mk1 or 2 Yes, would be very importent. In my BoB EMG (will be released in 1 or 2 months) mod I use by default a ammo mod that reduces the 20mm he shells to the 13mm MG131 ammo to simulate the 8x MG armament (in first line for AI usage)and to simulate the early 20mm versions I have already created a weapon mod that creates the frequent stoppages of the early versions.
Sandmarken Posted September 12 Posted September 12 52 minutes ago, kraut1 said: Yes, would be very importent. In my BoB EMG (will be released in 1 or 2 months) mod I use by default a ammo mod that reduces the 20mm he shells to the 13mm MG131 ammo to simulate the 8x MG armament (in first line for AI usage)and to simulate the early 20mm versions I have already created a weapon mod that creates the frequent stoppages of the early versions. A good start! 😄 1
kraut1 Posted September 12 Author Posted September 12 (edited) Thorney Island grass Airfield (will be released soon): Edited September 12 by kraut1 2 1
kraut1 Posted September 12 Author Posted September 12 (edited) New v2 released: Early Normandy 1940 Map Mod V2 -Smaller Manston grass airfield -all RAF airfields now grass airfields +additionally -for Demo Test my small "Battle of Britain Mod" Work in Progress (contains the map mod) -Battle of Britain Easy Mission Generator Work in Progress to be used together with Battle of Britain Mod -1940-07-04-BoB-Channel-Battle-Tangmere-Hurricane-Scramble-Mission Added later: Ford grass airfield will be included in next revision Edited September 13 by kraut1 4
kraut1 Posted September 13 Author Posted September 13 V2A Exchanged 1940-07-04-BoB-Tangmere-Hurricane-Mission Same mission with shorter mission file name to avoid issues with Track / Video generation (new for me)
Off_Winters Posted September 13 Posted September 13 Hi Kraut, This is really cool, as an avid BoB period fan I'll be following closely. I'd be happy to help with a work-around for a MkIIA Spitfire if you like. with your weapons mod that you described above it would be half passable. It's just an Alpha channel edit to remove the cannon and painted in the extra gun port details to give appearance of 8 guns. I'd be happy to do up a few skins in the colours of the main Spitfire squadrons for the period. regards Rob. 1 1
kraut1 Posted September 13 Author Posted September 13 13 minutes ago, Off_Winters said: Hi Kraut, This is really cool, as an avid BoB period fan I'll be following closely. I'd be happy to help with a work-around for a MkIIA Spitfire if you like. with your weapons mod that you described above it would be half passable. It's just an Alpha channel edit to remove the cannon and painted in the extra gun port details to give appearance of 8 guns. I'd be happy to do up a few skins in the colours of the main Spitfire squadrons for the period. regards Rob. Hi Off_Winters, A Spitfire skin without the cannons! This is absolutely great! Thanks very much!🙂 I will add the skins definately. And please one "blank" or "generic" skin without tactical numbers.
Off_Winters Posted September 13 Posted September 13 11 minutes ago, kraut1 said: Hi Off_Winters, A Spitfire skin without the cannons! This is absolutely great! Thanks very much!🙂 I will add the skins definately. And please one "blank" or "generic" skin without tactical numbers. No Worries Kraut1, I'll get them over to you soon. regards Rob.
kraut1 Posted September 13 Author Posted September 13 (edited) 30 minutes ago, Off_Winters said: No Worries Kraut1, I'll get them over to you soon. regards Rob. Thanks very much! In the next revision of the Battle of Britain Mod there will be an additional modification of the ai spitfires: They will open fire for normal, high and ace on shorter distance 300m instead of 500/800m to avoid wasting the 60 rounds 13mm ammo. I have done the same with the BF109-E7(3/4): it works. caeroplane_spitfire_mk_vb.zip Edited September 13 by kraut1
BladeMeister Posted September 13 Posted September 13 Your picture link is broken? It seems 250m or even 200m would be more realistic in terms of the tactics used during the actual BOB. Maybe the game or AI won't handle this? Still this looks like fun even though the engine won't handle any assets numbers that come even remotely close to those that actually appeared during the real BOB. Make due with what you have and have fun! I may have to try this out. S!Blade<>< 1
kraut1 Posted September 13 Author Posted September 13 (edited) 27 minutes ago, BladeMeister said: Your picture link is broken? It seems 250m or even 200m would be more realistic in terms of the tactics used during the actual BOB. Maybe the game or AI won't handle this? Still this looks like fun even though the engine won't handle any assets numbers that come even remotely close to those that actually appeared during the real BOB. Make due with what you have and have fun! I may have to try this out. S!Blade<>< Yes, in reality 300m is still far away if you have only 60 rounds per gun. I as a human pilot choose for the E7(E3,E4) always 200m (was historical for horizontal convergation, vertical was 400m. I have just tested a 8xBF109-E7 vs 8xSpitfire Vb modded quick mission with the 300m and the Spitfires performed already well. For today I have to do some other real life tasks... If you want to try here a 250m max. fire dist. with all ai levels: MaxFireDistance = 250.0 folder in the mod: \1940 Battle of Britain Mod early vA\data\luascripts\ai caeroplane_spitfire_mk_vb-250m-max-fire-distance-for-all-AI.zipcaeroplane_spitfire_mk_vb-300m-max-fire-distance-for-all-AI.zip Edited September 13 by kraut1
kraut1 Posted September 14 Author Posted September 14 Today a very importent intermediate Version: Map Mod new v3: -Ford airfield now grass airfield too +additionally UPDATED WITH SPITFIRE MKIIa SKIN by @Off_Winters -for Demo Test my small "Battle of Britain Mod" Work in Progress (contains the map mod) UPDATED WITH SPITFIRE MKIIa SKIN by Off_Winters: -Battle of Britain Easy Mission Generator Work in Progress to be used together with Battle of Britain Mod + new Spitfire MKIIa Demo Mission The MKIIa skin looks really great. -in Mod now MKIIa skin as the Spitfire MKVB default skin, and plane changed in swf info file to default country 102(Great Britain) -in EMG considered too with working automatic tactical british codes @Sandmarken 1
kraut1 Posted September 14 Author Posted September 14 5 minutes ago, Sandmarken said: Wait? How did you get rid of the cannons?? 😄 Off_Winters did a great job! ...He used the Alpha Channel to hide them... 1
Stonehouse Posted September 15 Posted September 15 It's a good trick, I used similar on the radar on the ships we're bringing in soon. Pretty much that's the only thing available since we don't have the ability to bring in new 3d models (or skills in my case). Very nice MkIIa! Wonder if it is possible to do something with the cannon ammo bumps if you had the skills. That is really the only telltale but even then, it isn't that obvious for the most part. 1
kraut1 Posted September 15 Author Posted September 15 3 hours ago, Stonehouse said: It's a good trick, I used similar on the radar on the ships we're bringing in soon. Pretty much that's the only thing available since we don't have the ability to bring in new 3d models (or skills in my case). Very nice MkIIa! Wonder if it is possible to do something with the cannon ammo bumps if you had the skills. That is really the only telltale but even then, it isn't that obvious for the most part. Thanks, but the skin is not by me. Off_Winters has created it. I have modified the the map, only with 1940 RAF grass airfields. Yes, concerning the hidden Radar I have just looked in one of your Warship test folders and I found the black radar .dds files. Great idea!
Off_Winters Posted September 15 Posted September 15 12 hours ago, Stonehouse said: It's a good trick, I used similar on the radar on the ships we're bringing in soon. Pretty much that's the only thing available since we don't have the ability to bring in new 3d models (or skills in my case). Very nice MkIIa! Wonder if it is possible to do something with the cannon ammo bumps if you had the skills. That is really the only telltale but even then, it isn't that obvious for the most part. Hi Scott, the canon blisters unfortunately they cant be altered with the alpha channel. it leaves holes in the wing regards Rob. 1
kraut1 Posted September 15 Author Posted September 15 1 hour ago, Off_Winters said: Hi Scott, the canon blisters unfortunately they cant be altered with the alpha channel. it leaves holes in the wing regards Rob.
Stonehouse Posted September 15 Posted September 15 (edited) 8 hours ago, Off_Winters said: Hi Scott, the canon blisters unfortunately they cant be altered with the alpha channel. it leaves holes in the wing regards Rob. Yeah I kind of figured the raised section was part of the 3d model and not just some sort of fancy texturing but wasn't sure. Not to worry it still does the job for the most part and you wouldn't notice them unless you look closely. Edited September 15 by Stonehouse
Stonehouse Posted September 16 Posted September 16 (edited) @kraut1 Just informational - Ford apparently received tarmac runways in 1941 unfortunately I am not sure exactly when in 1941, but I am guessing fairly early based on the type of aircraft the RAF flew out of there in 1941. It was a RN training airfield up until Aug 18, 1940 with the usual Royal Navy aircraft like Swordfish operating out of it. It was attacked on Aug 18 and heavily damaged. Since it was obviously too dangerous for use as a training field it was given over to the RAF to use as an 11 Group airfield from Sept 30, 1940. Mostly night fighters and intruders operated out of there so Blenheim night fighters and Douglas Havoc 1's and Boston's and eventually Mosquito's although I believe day fighters used it as a forward field/ diversion field type thing. RAF 23 SQD was based there I believe if you want examples of aircraft types. Reference for tarmac runways: "During the war the station was developed by the Air Ministry; during 1941 with the construction of two tarmac runways of 6,000 ft SW/NE and 4,800 ft NW/SE, together with extensive new taxi-tracks to the west of the original airfield. Blast pens were built, as were a number of Blister hangars dispersed around the perimeter track to supplement the Bellmans and the one GS hangar refurbished after the Stuka attack." https://www.royalnavyresearcharchive.org.uk/FAA-Bases/Ford.htm Edited September 16 by Stonehouse 1
kraut1 Posted September 16 Author Posted September 16 4 hours ago, Stonehouse said: @kraut1 Just informational - Ford apparently received tarmac runways in 1941 unfortunately I am not sure exactly when in 1941, but I am guessing fairly early based on the type of aircraft the RAF flew out of there in 1941. It was a RN training airfield up until Aug 18, 1940 with the usual Royal Navy aircraft like Swordfish operating out of it. It was attacked on Aug 18 and heavily damaged. Since it was obviously too dangerous for use as a training field it was given over to the RAF to use as an 11 Group airfield from Sept 30, 1940. Mostly night fighters and intruders operated out of there so Blenheim night fighters and Douglas Havoc 1's and Boston's and eventually Mosquito's although I believe day fighters used it as a forward field/ diversion field type thing. RAF 23 SQD was based there I believe if you want examples of aircraft types. Reference for tarmac runways: "During the war the station was developed by the Air Ministry; during 1941 with the construction of two tarmac runways of 6,000 ft SW/NE and 4,800 ft NW/SE, together with extensive new taxi-tracks to the west of the original airfield. Blast pens were built, as were a number of Blister hangars dispersed around the perimeter track to supplement the Bellmans and the one GS hangar refurbished after the Stuka attack." https://www.royalnavyresearcharchive.org.uk/FAA-Bases/Ford.htm Hi @Stonehouse, Thanks very much for the information. This means for 1940 Battle of Britain it is correct to have it as a grass airfield, although it was not a RAF Fighter Command Airfield. But it could be used for mission building as a target for the attack of the 18th August 1940. And night fighter / intruder enthusiasts could use it with with the A20 (but with only 2x.50 MG armament).
Stonehouse Posted September 16 Posted September 16 (edited) 1 hour ago, kraut1 said: Hi @Stonehouse, Thanks very much for the information. This means for 1940 Battle of Britain it is correct to have it as a grass airfield, although it was not a RAF Fighter Command Airfield. But it could be used for mission building as a target for the attack of the 18th August 1940. And night fighter / intruder enthusiasts could use it with with the A20 (but with only 2x.50 MG armament). May be of use although I haven't cross checked the info for accuracy and you may already have it. Wikipedia has a convenient list of BoB fields by group as well as listing squadrons that were attached at times. List of Battle of Britain airfields - Wikipedia eg for Ford showing list of units HM Prison Ford - Wikipedia (it seems it became a prison later on and is how it used now) A place where you may be able to cross check basing time periods for a squadron is here: No. 23 Squadron (RAF) during the Second World War shows 23 was at Ford from Sept 12, 1940 to Aug 6, 1942 and they flew Havoc's and then Boston III's from Feb-Aug 1942 and that their squadron code was YP and they were tasked with night fighter/intruder duties. Eg to get info for another unit RAAF 456 Sqd was based at Ford for a time according to Wikipedia. So, to get its page I usually overtype the service and the squadron number in the url as I find this easier than this webpages search function. You may using the search function easier, it's personal taste. eg https://www.historyofwar.org/air/units/RAF/23_wwII.html becomes https://www.historyofwar.org/air/units/RAAF/456_wwII.html and so you can see that 456 was at Ford in 1944 so isn't relevant to your scenario. Edited September 16 by Stonehouse 1
kraut1 Posted September 16 Author Posted September 16 1 hour ago, Stonehouse said: May be of use although I haven't cross checked the info for accuracy and you may already have it. Wikipedia has a convenient list of BoB fields by group as well as listing squadrons that were attached at times. List of Battle of Britain airfields - Wikipedia eg for Ford showing list of units HM Prison Ford - Wikipedia (it seems it became a prison later on and is how it used now) A place where you may be able to cross check basing time periods for a squadron is here: No. 23 Squadron (RAF) during the Second World War shows 23 was at Ford from Sept 12, 1940 to Aug 6, 1942 and they flew Havoc's and then Boston III's from Feb-Aug 1942 and that their squadron code was YP and they were tasked with night fighter/intruder duties. Eg to get info for another unit RAAF 456 Sqd was based at Ford for a time according to Wikipedia. So, to get its page I usually overtype the service and the squadron number in the url as I find this easier than this webpages search function. You may using the search function easier, it's personal taste. eg https://www.historyofwar.org/air/units/RAF/23_wwII.html becomes https://www.historyofwar.org/air/units/RAAF/456_wwII.html and so you can see that 456 was at Ford in 1944 so isn't relevant to your scenario. Just informal: I am flying currently already JG51 early BoB "Channel Battle" Missions / 8 completed. I will publish these missions as Part02 Battle of Britain "Channel Battle / Kanalkampf" of my current Luftwaffe 1940/45 pilot career. 1
Vishnu Posted September 16 Posted September 16 There's ALOT of info on the first post. Would it be possible to dumb it down a little for us old folks? I don't what to mess up my game. I know how to JSME. Any chance this could be made into one JSME file? Thanks in advance for this mod!
kraut1 Posted September 17 Author Posted September 17 6 hours ago, Vishnu said: There's ALOT of info on the first post. Would it be possible to dumb it down a little for us old folks? I don't what to mess up my game. I know how to JSME. Any chance this could be made into one JSME file? Thanks in advance for this mod! Hi Vishnu, Sorry, I created this "Early Normandy 1940 Map Mod" spontaneous while I was already creating / flying Battle of Britain campaign missions. And after I had published it the "revolutionary" Spitfire skin without cannons by Off_Winters appeared, which will have a great impact on future BoB missions. So there was a huge, maybe a bit hectic momentum in this thread. I have overworked the main post, I hope that it is now easier to understand. Early Normandy 1940 Map Mod this is a pure map mod, already JSGME compatible. -All mid / late war british airfields deleted. -All 1940 existing british airfields changed to grass runways, but with the same layout (I mean, that you can still use the static objects from the original IL-2 Normandy template) -Only Manston airfield (due to the huge late war runway for emergency landings) replaced by a copied smaller airfield) +additional content for quick BoB mission generation: -my small Battle of Britain Mod (Work in Progress), that contains already the Early Normandy 1940 map mod, JSGME compatible too -my current Battle of Britain version of Easy Mission Generator by Vander (Work in Progress) -2 demo missions 1
Deacon352nd Posted September 17 Posted September 17 Can you please put a link to all the BOB missions you created. I’ve looked but can’t seem to find it. Thank you in advance. 1
kraut1 Posted September 17 Author Posted September 17 (edited) 12 minutes ago, Deacon352nd said: Can you please put a link to all the BOB missions you created. I’ve looked but can’t seem to find it. Thank you in advance. Currently I have uploaded only these 2 Demo Missions (to be flown with the BoB mod): 1940-08-13a-Adlertag-SpitfireMKIIa-Scramble.zip 1940-07-04-BoB-Tangmere-Hurricane-Mission.zip Next week I will publish the next part of my Luftwaffe career 1940-45 / campaign https://forum.il2sturmovik.com/topic/92369-luftwaffe-ww2-career-1940-45-part01-battle-of-france/ The first part BoF is already released (together with a small BoF mod) The next part II will be at least early BoB "Kanalkampf" (9 missions already flown), maybe it bit more... Edited September 17 by kraut1 1
kraut1 Posted Sunday at 12:43 PM Author Posted Sunday at 12:43 PM 21.09.2025: only additional content changed Early Normandy 1940 Map Mod (not changed in v03A) -To modify the Early Normandy /D-Day map at least a little bit to 1940, I deleted all surfaces of the 1941-1944 constructed UK airfields and I removed them additionally from the "GUI" Map mapstiles. -Smaller Manston grass airfield -all RAF airfields now grass airfields The Modification is JSGME compatible +additional Battle of Britain content: updated v03A: "1940 Battle of Britain Mod early v01" (contains the map mod) updated with spitfire MKIIa skin by Off_Winters: updated v03A: "EasyMissionGenerator-Battle-of-Britain-V01" to be used together with Battle of Britain Mod
AndreiTomescu Posted Sunday at 04:55 PM Posted Sunday at 04:55 PM Little question: if I install the BoB mod and the BoB mission generator with jgsme, then turn on the game mods, then it will work. And then if I turn off mods in the game start menu, the mods will be disabled, right? But if I turn on mods again, they will be installed again, right? So I can use the game's mods switch to use the BoB mod on/off, right?
Stonehouse Posted Monday at 12:14 AM Posted Monday at 12:14 AM 7 hours ago, AndreiTomescu said: Little question: if I install the BoB mod and the BoB mission generator with jgsme, then turn on the game mods, then it will work. And then if I turn off mods in the game start menu, the mods will be disabled, right? But if I turn on mods again, they will be installed again, right? So I can use the game's mods switch to use the BoB mod on/off, right? Basically yes. Except it is not that they are installed again but rather the mod switch tells the game whether it should ignore the installed mods or not. 1 1
kraut1 Posted Monday at 12:33 PM Author Posted Monday at 12:33 PM On 9/17/2025 at 2:56 PM, Deacon352nd said: Can you please put a link to all the BOB missions you created. I’ve looked but can’t seem to find it. Thank you in advance. Part 2 (early Battle of Britain) of the campaign is released with 16 missions. https://forum.il2sturmovik.com/topic/92369-luftwaffe-ww2-career-1940-45-status-part02-early-battle-of-britain/ If you want to create allied missions in the updated v03A: "EasyMissionGenerator-Battle-of-Britain-V01" the default / basic settings are for a RAF airfield defense mission and can be varied easily for other intercept mission types.
sammydee Posted Monday at 01:44 PM Posted Monday at 01:44 PM I've run into a strange situation. Using the Easy Mission Generator the early Normany map loads no problem but if I download and try to use the stand alone 1940 Map, on loading it in game I just get the standard 1944 map. Like to add that I've been using the JSGME tool for many years and any other mod loads no problem. I've tried downloading a new JSGME tool and using no other mods other than the 1940 map but no go. It's not a big deal but I just can't figure out what's wrong.
kraut1 Posted Monday at 04:26 PM Author Posted Monday at 04:26 PM (edited) 3 hours ago, sammydee said: I've run into a strange situation. Using the Easy Mission Generator the early Normany map loads no problem but if I download and try to use the stand alone 1940 Map, on loading it in game I just get the standard 1944 map. Like to add that I've been using the JSGME tool for many years and any other mod loads no problem. I've tried downloading a new JSGME tool and using no other mods other than the 1940 map but no go. It's not a big deal but I just can't figure out what's wrong. The general idea is, that you install with JSGME: either the "Early Normandy 1940 Map Mod" or the "1940 Battle of Britain Mod early v01" (contains the map mod) For 1940 Battle of Britain I have modyfied EMG by Vander v89a to: "EasyMissionGenerator-Battle-of-Britain-V01" You will find all mentioned modifications in the first main post. Concerning your question I test IL-2 only with the Map Mod installed: Added later: After installation the modified surfaces file should have this size: For test in Quick start / Quick Mission Builder I choose Normandy D-Day and a single plane mission from runway from Thorney Island with a Spitfire VB. As you can see only the 1940 Airfields are shown in the GUI Map: And when I start the mission the Thorney Island Grass Airfield is visible, but of course the Spitfire has the default russian skin, because only the Map Mod is installed: And for a further test I have de-installed all mods and now again all Airfields are visible and the tarmac runway is there again: And at the end with the 1940 Battle of Britain Mod installed the Spitfire has additional by default the MKIIa (MKIa) skin without 20mm cannons and it is in the Quick Mission Builder by default british: Concerning the Easy Mission Generator modified for Battle of Britain: Please select the Channel Map, that is now called: Battle of Britain: You will find there Frontlines (with individual targets available) for the Western (Cherbourg/Tangmere) and the Eastern Area: Please do not select the Normandy Map in EMG, this uses the late / summer map and there are no UK Airfields defined as it is in the standard EMG too. I hope that this information is helpful for you. I have already used the "1940 Battle of Britain Mod early v01" and the EMG "EasyMissionGenerator-Battle-of-Britain-V01" to generate and to fly 14 of the released 16 new missions of my "Luftwaffe WW2 Career 1940-45 - Status Part02 early Battle of Britain" (the first 2 missions I had generated with my old EMGv66 BoF mod) https://forum.il2sturmovik.com/topic/92369-luftwaffe-ww2-career-1940-45-status-part02-early-battle-of-britain/ Edited Monday at 05:03 PM by kraut1
Flashy Posted Tuesday at 07:47 AM Posted Tuesday at 07:47 AM I dont mean to hijack the thread, but what are the chances of doing something similar to make a WW1 version of the Normandy map?
kraut1 Posted Tuesday at 08:17 AM Author Posted Tuesday at 08:17 AM (edited) 30 minutes ago, Flashy said: I dont mean to hijack the thread, but what are the chances of doing something similar to make a WW1 version of the Normandy map? Sorry have not much time and I am not able to do this task additionally, but here a proposal how it can be done: General issue with Normandy Map: the WW1 front was too far away easwards. What you could do: only allied defensive missions from Great Britain and German planes only with Airstart from easterm map limit north of Dünkirchen. Example Airstart in Mission Generator: In my Netherlands Easy Mission Generator I did the same with allied planes only with airstart: https://forum.il2sturmovik.com/topic/83272-emg-by-vander-v84-nederland-41-44-v01-24032024/ Airfields: Either you use for test the current 1940 grass airfields of my mod and you use WW1 tents, buildings instead of the WW2 ones. or you edit the surfaces: In the Normandy Map in France you will find ca. 1- 4 very small grass fields. -my early Normandy map mod already installed as a basis for your WW1 map Mod. -open a copy of my "EasyMissionGenerator-Battle-of-Britain-V01" template\CoopTemplate_THE CHANNEL.Mission In this mission already 1940 UK airfields are defined (Airfields Group, per airfield the "fakefield" and the helpers) -Select some suitable very small airfields to copy -enable Surface editing: copy a small airfield: And replace a currently too big 1940 Airfield: by: The changed surfaces are here, always make backups immediately!!!! This is really not difficult, but sorry I have currently no time available. Edited Tuesday at 08:18 AM by kraut1
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