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Posted
22 minutes ago, AndreiTomescu said:

Huh....i don't know how to make an automatic installer.

So: 

1. You move (cut & paste) the "ger" folder into a different location (for back up)

2. Extract the ro folder into the same location that was the ger one. (....data/Audio/radio)

3. Rename the ro folder as ger.

Then all the audio that was previously in German language, will be in romanian language.

Almost all, still have some to replace, @kraut1 will do the tank, hope till the end of the week.

Sorry I haven't mentioned all that, I dunno why i was under the impression I did. Sorry

Okay, this means that I installed it just by chance correct in respect of the audio files.

I am currently not at my computer, but I have a question: for which purpose is in you mod the soundengine file? For subtitles? Or for the audio messages too? 

Thanks for adding the tank commander.

In respect of quick installation with JSGME you have just to change the folder structure a little bit. I will show when understand the purpose if the soundengine file.

AndreiTomescu
Posted (edited)

When you hear, let's say, Das ist Raven zwei, you have that subtitles lower left that translates into English (for me) : this is Raven 2 

And so on. But if the call sign is Albastru (=blue) instead of Raven, it should write "Albastru" there, because I think names shouldn't be translated. And it's not appropriate to write Raven when the pilot says Albastru.

That was my intention with the soundengine.eng 

However, I failed, because I did as marcost said and it still writes the original German names. The audio is ok, it's romanian.

I'll have to ask instructions again from marcost.

23 minutes ago, kraut1 said:

installed it just by chance correct

It's not chanse, it is knowledge. 😀

2 hours ago, kraut1 said:

(I could instruct you with messages if you want to add this).

@kraut1 I could really use instructions, because what they say it's different compared to the English tank commanders whose language is understand. So I haven't done that yet mostly because I don't find the corresponding phrases in eng and I don't know what to say, exactly

File name is suggesting, but not always gives you the true meaning.

By the way, at the groundcontroller actor, the german one, what does the im.ogg file says?

Edited by AndreiTomescu
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AndreiTomescu
Posted

Also, what do you think, guys, should I spice up a bit some lines? With curses, like they really did. They weren't disciplined like the germans. More like the Italians and Poles they were, passionate and with loose language

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Posted
23 minutes ago, AndreiTomescu said:

@kraut1 I could really use instructions, because what they say it's different compared to the English tank commanders whose language is understand. So I haven't done that yet mostly because I don't find the corresponding phrases in eng and I don't know what to say, exactly

File name is suggesting, but not always gives you the true meaning.

By the way, at the groundcontroller actor, the german one, what does the im.ogg file says?

Concerning the "Light" Romanian Tank Commander actor91, only for my enemy plane grid location messages in Romanian language:

required:

"im.ogg" = "this is" (english / see pilots) ="Hier ist" (german, directly translated in english: "Here is"

"acs_animal_07.ogg" (just a name, in German it is Fuchs = Fox = лиса (russian), importent:  short names, not too long as kangaroo or crocodile would be)

"search_is_sq.ogg" "Nach Zielen suchen im Planquadrat" (deutsch) means "Search for targets in grid square"

"sqr_00.ogg" ...to... 2sqr_09.ogg" (pure numbers 0 to 9) = Null, Eins, Zwei, Drei,... = Zero, One, Two, Three,... 

 

Grid Square = Planquadrat = Plan pătrat or something like that?

image.png.2993e92325c8a83eaa488e0497a90e59.png

Full example message for the shown grid square 0105.:  "im.ogg"  "acs_animal_07.ogg" "search_is_sq.ogg" "sqr_00.ogg" "sqr_01.ogg" "sqr_00.ogg" "sqr_05.ogg"

46 minutes ago, AndreiTomescu said:

Also, what do you think, guys, should I spice up a bit some lines? With curses, like they really did. They weren't disciplined like the germans. More like the Italians and Poles they were, passionate and with loose language

In general yes, but the informational content or meaning of the message should stay.

And I suppose it should not be longer than the original message to avoid that it is cut.

 

 

Posted
56 minutes ago, kraut1 said:

Concerning the "Light" Romanian Tank Commander actor91, only for my enemy plane grid location messages in Romanian language:

required:

"im.ogg" = "this is" (english / see pilots) ="Hier ist" (german, directly translated in english: "Here is"

"acs_animal_07.ogg" (just a name, in German it is Fuchs = Fox = лиса (russian), importent:  short names, not too long as kangaroo or crocodile would be)

"search_is_sq.ogg" "Nach Zielen suchen im Planquadrat" (deutsch) means "Search for targets in grid square"

"sqr_00.ogg" ...to... 2sqr_09.ogg" (pure numbers 0 to 9) = Null, Eins, Zwei, Drei,... = Zero, One, Two, Three,... 

 

Grid Square = Planquadrat = Plan pătrat or something like that?

image.png.2993e92325c8a83eaa488e0497a90e59.png

Full example message for the shown grid square 0105.:  "im.ogg"  "acs_animal_07.ogg" "search_is_sq.ogg" "sqr_00.ogg" "sqr_01.ogg" "sqr_00.ogg" "sqr_05.ogg"

In general yes, but the informational content or meaning of the message should stay.

And I suppose it should not be longer than the original message to avoid that it is cut.

 

 

Last comment for today:

-if possible the volume of the messages to be increased, but maybe this is a matter of taste? 

-for actor71 some messages have to be replaced / translated to romanian.

e.g: the varCallsigns and some const.mesages like atkpl.ogg, atkpls.ogg, bomb.ogg, bombs.ogg, destroy.ogg, engage.ogg...(see gbr171)

But altogether seen very good work!

I will go soon to vacation and when I come back I will learn some romanian words🙂

AndreiTomescu
Posted
7 hours ago, kraut1 said:

it should not be longer than the original message to avoid that it is cut

That is something I didn't know.....and that explains some msg being heard incomplete.

7 hours ago, kraut1 said:

Grid Square = Planquadra

"Careu" it is now I understand!

Thx!

Will start the modifications asap.

  • Like 1
Posted
3 hours ago, AndreiTomescu said:

That is something I didn't know.....and that explains some msg being heard incomplete.

"Careu" it is now I understand!

Thx!

Will start the modifications asap.

Here a test mission for you with air combat after ca. 3..5 minutes.

-You can hear already the general romanian chatter / messages (I understand only some "international" words).

-Additionally my Wingmen Audio Warnings are installed / they are already working in romanian language (I could hear some distance to planes messages).

-Additionally my Enemy planes grid location messages installed, currently in German, after adding of the romanian actor91 they will be transmitted in romanian language too.

1941-08-15a-Odessa-IAR80A-Scramble-Airfield-Defense-Mission.zip

marcost
Posted

Hi,

 

Your file is named soundengine.eng.eng   

 

It should be soundengine.eng

 

🙂

  • Sad 1
AndreiTomescu
Posted
22 minutes ago, kraut1 said:

Wingmen Audio Warnings are installed

 

23 minutes ago, kraut1 said:

Enemy planes grid location messages installed

how can i get this too?

Posted (edited)
17 hours ago, AndreiTomescu said:

so this is second version.

https://drive.google.com/file/d/1Wc_korWudhh_JfpWY_zsSdNmzh0Y9PRo/view?usp=sharing

 

but i think i should make another voice calling names for the ground controller.

any other things you think should be modified, tell me

Great, thanks very much!

I have changed only 1 small detail:

I have copied the romanian  im.ogg / a_im.ogg from a pilot to actor91.

 

 I have flown the I.A.R Scramble mission again, this time all messages in romanian language.😃

I will have to learn a bit romanian....

 

I will now have a break from these IL-2 related tasks and will continue in mid July...

As a draft I have created a JSGME compatible version of your mod (only 2 additional folders and ro folder renamed to ger.)

Maybe @Sandmarken or @Jaegermeister could check if it is okay for JSGME. I don't want to create chaos on other's computers...😁

https://www.mediafire.com/file/t1rt32i2crzbw45/ro_radio_chatter_ver_2_JSGME_draft.zip/file

 

Edited by kraut1
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AndreiTomescu
Posted
6 minutes ago, kraut1 said:

I will be now have a break from these IL-2 related tasks and will continue in mid July...

Happy holiday! Enjoy! and once again many thx for your support!

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Jaegermeister
Posted (edited)
13 hours ago, kraut1 said:

 

As a draft I have created a JSGME compatible version of you mod (only 2 additional folders and ro folder renamed to ger.)

Maybe @Sandmarken or @Jaegermeister could check if it is okay for JSGME. I don't want to create chaos on other's computers...😁

https://www.mediafire.com/file/t1rt32i2crzbw45/ro_radio_chatter_ver_2_JSGME_draft.zip/file

 

 

Sure, I will give it a try and see how it works out

 

Edit...

 

@kraut1, @AndreiTomescu, @Sandmarken, I installed the Romanian voices with JSGME and it worked perfectly. The voices are much more pleasant than the stock German ones and I personally would just replace the German files with these.

 

My hope is still that we can get a Romanian faction added so that I won't have to chose one or the other. I never run the game with Mods on just to insure compatibility with the stock game when I write missions. I would rather edit the files myself.

 

I have to say congratulations gentlemen. This seems to be working out quite well already. :salute:

 

 

  

Edited by Jaegermeister
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Sandmarken
Posted

Agree with Jägermeister, the sound mod works perfectly!

 

 

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AndreiTomescu
Posted

During my testing (with a German Bf 110 campaign but with ro sounds) one of the escort planes (so a AI plane from the same faction), named "Attacker 1" said "target to far away, cannot engage" in.....english! 

Do you have any idea where to find/what' s the name for that audio file? Strange that he said in English, not german, but obviously that file i didn't replace. I don't think it belongs to one of the 4 pilots.

P.S. the gunner , if you fly something two seater, is very nice: obviously a very young guy, a bit scared but firm . 😁 for me it's quite nice and funny also, cause it's my older son ! 😉

Jaegermeister
Posted (edited)
9 hours ago, AndreiTomescu said:

During my testing (with a German Bf 110 campaign but with ro sounds) one of the escort planes (so a AI plane from the same faction), named "Attacker 1" said "target to far away, cannot engage" in.....english! 

Do you have any idea where to find/what' s the name for that audio file? Strange that he said in English, not german, but obviously that file i didn't replace. I don't think it belongs to one of the 4 pilots.

P.S. the gunner , if you fly something two seater, is very nice: obviously a very young guy, a bit scared but firm . 😁 for me it's quite nice and funny also, cause it's my older son ! 😉

 

I have also been running the Ro sound files in my German Me410 campaign which i am testing. I have not noticed any English voices yet. I have not noticed anything that jumps out, It seems to be working well without mods on once it is installed. The only thing JSGME is doing is saving your German voices when you want to put them back, or reinstalling the Romanian ones after an update

 

Also there seems to be a problem with your V.3 file. After downloading it, I can't open, view or extract it.

 

 

Edited by Jaegermeister
AndreiTomescu
Posted
On 6/17/2025 at 3:44 PM, kraut1 said:

the I.A.R Scramble mission again,

during this mission, something really cool happened. As as was dogfighting with a MIG 3, he turned hard down and right. As i had much higher speed, and because i forgot i was in a IAR, not a Bf109, and the IAR turns very well, I found myself facing his upper body with my under belly. Due to higher speed, i've smashed his cockpit with my belly. He felt, with hole glass/pilot smashed, I was ok, even the undercarrige deployed afterwards. It was the first time i did such a weird....kamikaze stuff!!! ...accidently.....but it was wow...

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AndreiTomescu
Posted
On 6/19/2025 at 1:48 AM, Jaegermeister said:

Also there seems to be a problem with your V.3 file. After downloading it, I can't open, view or extract it.

@Jaegermeister: was it ok now?

  • Upvote 1
Jaegermeister
Posted (edited)
4 hours ago, AndreiTomescu said:

@Jaegermeister: was it ok now?

 

No, I'm guessing the way you are hosting it is preventing it from downloading correctly. It appears to be an .RAR file and it looks like all the files are included in the hosted file, but when I try to download it, it will not open. Maybe you have the file set as private, or maybe a setting on my computer is blocking it. I use Google Drive all the time so that should not be an issue. 

 

I have the original files from Kraut1 which worked without any drama.

 

 

6 hours ago, AndreiTomescu said:

during this mission, something really cool happened. As as was dogfighting with a MIG 3, he turned hard down and right. As i had much higher speed, and because i forgot i was in a IAR, not a Bf109, and the IAR turns very well, I found myself facing his upper body with my under belly. Due to higher speed, i've smashed his cockpit with my belly. He felt, with hole glass/pilot smashed, I was ok, even the undercarrige deployed afterwards. It was the first time i did such a weird....kamikaze stuff!!! ...accidently.....but it was wow...

 

A Taran. That is encouraged by the high command in extreme circumstances.

Edited by Jaegermeister
AndreiTomescu
Posted
22 minutes ago, Jaegermeister said:

is encouraged by the high command in extreme circumstances.

my wife  (the high command) wouldn't encourge that! :) 

23 minutes ago, Jaegermeister said:

file set as private,

no, i set "all with the link". Kraut1 took also from there. any idea how to fix that?

were others able to download it (ver3)? thx.

PS i downloaded it now on the office computer, that has a different login, and worked just fine. so my guess is that because the file is large and google is unable to scan for viruses it refuses to download.

if you nedd, i can send it split into volumes by email

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JUSTPLANECRAZY
Posted
1 hour ago, AndreiTomescu said:

my wife  (the high command) wouldn't encourge that! :) 

no, i set "all with the link". Kraut1 took also from there. any idea how to fix that?

were others able to download it (ver3)? thx.

PS i downloaded it now on the office computer, that has a different login, and worked just fine. so my guess is that because the file is large and google is unable to scan for viruses it refuses to download.

if you nedd, i can send it split into volumes by email

Hi mate i downloaded with no problems , the file is too large for google to scan but you just click download anyway, hope this helps :salute:

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Jaegermeister
Posted (edited)
6 hours ago, AndreiTomescu said:

my wife  (the high command) wouldn't encourge that! :) 

no, i set "all with the link". Kraut1 took also from there. any idea how to fix that?

were others able to download it (ver3)? thx.

PS i downloaded it now on the office computer, that has a different login, and worked just fine. so my guess is that because the file is large and google is unable to scan for viruses it refuses to download.

if you nedd, i can send it split into volumes by email

 

I did that also, I must have a security setting wrong because I had to update Google Chrome because of increased bank security. I'll figure it out in a bit when I have a little time. 

 

Edit... It's sorted out. I downloaded it on my laptop and had no problem. The security settings on my sim computer seem to be the issue. 

 

 

Edited by Jaegermeister
CzechTexan
Posted

Enabled Kraut's files with JSGME and the voices are working real nice for me.  It's much better to hear Romanian rather than German for "historical accuracy."

Thank you to all who worked on this!  

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AndreiTomescu
Posted

I' m not entirely satisfied, some improvements are in plan. What would really help is for you non ro speaking guys to tell me how "it sounds" and what you dislike.

Because if you understand the words, I guess some things sound different.

 

CzechTexan
Posted

Using this Romanian language Mod, when flying a Russian MiG callsign "Hawk" the control tower calls me "Vrabia" and zveno pilots are also vrabia.

Are the Russians speaking Romanian?

AndreiTomescu
Posted

callsign nr 20 is "Hawk". I've replaced it with "Vrabia", that means sparrow, and in bulgară врабец (vrabéc), cehă vrabec, macedoneană врабец (vrabec), maghiară veréb, poloneză wróbel, rusă воробей (vorobéj), sârbo-croată врабац/vrabac, slovacă vrabec și slovenă vrabec.

That's because the word is from slavon language: vrabii. So.....

21 minutes ago, CzechTexan said:

Are the Russians speaking Romanian?

😄😄 truth to be told, after '45, the Romanians were forced to speak Russian for a while. The Russian occupation was very, very violent. I have a book about that, well documented. But after '65 thing were much better.

So it's a bit of coincidence: the word "vrabia" is a slavonic one.

AndreiTomescu
Posted

checked the rus folder. at callsign nr 20, indeed, it's vrabii. But it's a coincidence, i didn't know! ha! sooo coool....

CzechTexan
Posted (edited)

But if I use the normal in-game files, the Russians say "yastreb" for Hawk.  Somehow, the RU-Ro files are getting mixed?

So, I should only use the Romanian language mod if flying for Romania.

Edited by CzechTexan
AndreiTomescu
Posted (edited)

really dunno what to say. i've replaced manually the files from ger folder with the ones from ro folder. didn't touch the rus one. didn't use JGSME. and for me the russians are speaking russian, and the romanians and the germans are speaking....romanian. I can compress and upload all my audio folder if you want, to download it. maybe jgsme copied something elsewhere? because i don't have this issue. YASTREB i think is something like "little hawk' in russian language. i don't know russian, just a few words. well, still a bird....:)

Edited by AndreiTomescu
CzechTexan
Posted

It's fine as it is.  Using JSGME I can apply/ not apply the files whenever I fly Romanian.  I just thought I'd give you my observation.

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AndreiTomescu
Posted

I'm trying to refine a bit the radio chatter, so it would sound ("look") as real as possible within my limited resources/capabilities. in that matter, have any of you any idea :

- when is used each pilot actor ? 51/52/53/54

- if there's a particular name to the player/AI plane, not to be found in the names rooster, like "Walter" for the player in the Lost Hope, for ex, or anything else, like real names, the sound will skip his name. and then instead of "aici Albastru 2, aterizat = here Blue 2, landed" will say " aici ....., aterizat = here ....., landed". and doesn't sound right. So i try to replace in some actors with "atentie aici ....., aterizat = watcht out here..., landed" which sounds with more sense. But it's a bit out of context if you really want to say just your callsign (and if it's available as a sound) so i was thinking to mix them depending of the actor.

- but i don't understand when the game uses which actor. so far it seems random !

there are some exceptional campaigns cooking on the new map, and i really mean exceptional from what i've seen so far, and i would like the sound to be, or at least to tend to be at a respectable level for those.

  • Upvote 1
LF_Mark_Krieger
Posted
On 6/21/2025 at 8:23 AM, AndreiTomescu said:

I' m not entirely satisfied, some improvements are in plan. What would really help is for you non ro speaking guys to tell me how "it sounds" and what you dislike.

Because if you understand the words, I guess some things sound different.

 

I'm really interested in this mod and I will try it as soon as I can. I'm catalan and we have more than 4.000 words in common with romanian, so it will be interesting. 😁

AndreiTomescu
Posted (edited)

well,mate, that's true ! when we went to Barcelona, and used the subway, we understood better what it said second time,when it said in Catalan. I'm really curious how you like it. I'll upload asap a newer/improved version

P.S. for those not aware, the romanian language is a latin language, resulted from the mixture of latin, the local thracic dialect (dacic language), and some influences from the hunic, mongol and other migratory populations, spiced with turkish influences. 

It has many similarities with italian, spanish, portughese, catalan languages.

But nowadays the youngsters and not only speak a mixture of english-romanian, due to the "corporate influences". 

Edited by AndreiTomescu
LF_Mark_Krieger
Posted (edited)

I combined @kraut1 jsgme structure with version 4 audio files and will test now.   

Edit: Just had time to fly the first mission of Little Brother campaign yesterday and it sounded fantastic. Perhaps the "Negru" callsign was too clear compared to the rest of the radio chatter. I will test with different callsigns as soon as I can.

Edited by LF_Mark_Krieger
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AndreiTomescu
Posted

Yes, indeed, I was too firm with that. 😆

If you can, pls note down what you don't like how it sounds and I'll change those. If I have more to change, it will be easier to do that in one session.

I had the chance to play with an original radio for ships/aircrafts, from the '60, russian made (was in use for the romanian army). And it sounded quite unclear, so my guess is that those radios from the '40 were even more ....clouded. 

I've also tested the sound on Lost Hope campaign, where there are quite often many radio transmissions overlapping from different planes, tower, etc and it sounded like it was....the end of the world! (Actually it quite was for me...died several times for each mission....)

But it sounded quite real and emotional, how i imagined it was and how I've heard in old movies with ww2 aircrafts .

So I think we're on the right track for a real experience, sound concerning.

Your help in changing those files that aren't "ringing" proper is much needed!

AndreiTomescu
Posted

@LF_Mark_Krieger if you have the time, pls try some aircraft with rear gunner. It's a shame they put such a youngster there with the gun, but my older son did his best. 😁😁😁

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