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IL-2 Sturmovik Cliffs Of Dover and Desert Wings - Tobruk: Update 5.042


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  • Team Fusion
FG28Artist
Posted

Greetings Pilots,

been a long while, but here's Update 5.042:

 

*** Added support for simultaneous use of multiple Force Feedback (FFB) devices. [batmacumba]

 

*** Improved the animation of the control surfaces and the rotation of the RPM and Prop Pitch instrument needles. [batmacumba]

 

*** Fixed plane loadout system, configuration and user interface. [Artist]
It now does work as intended, is fully functional and Plane Options in single missions are now available again.
Read the detailed description here (for reading no login needed). Or download the pdf-Version

 

*** Fixed a memory corruption bug when loading a texture in a second thread. [batmacumba]

 

  • Like 12
  • Thanks 4
  • Upvote 3
  • AWC pinned this topic
FTC_Rostic
Posted

About that:

 

Quote

*** Fixed plane loadout system, configuration and user interface.

 

I found a little issue in aircraft options screen.

So, now when I select bombs in the list of weapons in the "Weapons set" TAB , correct bomb fuses are displayed for that bomb type only. Previously just all types were there. This is fine. I like it, no more confusion what fuse type I have to setup.

But, when I select "Weapons preset" with different type of bombs (like switching from 250kg to 32kg), in "Bomb fuses" TAB still will be displayed fuses for previous bombs type.

Good news, is that when I select another type of bomb in the weapons list and then switch back (also in in the weapons list) to the bomb type that was in the preset, it solves the problem and correct fuses displayed again.

So, for players I suggest to not use custom presets until that fixed.

 

Spoiler

image.png

 

  • Like 3
  • Thanks 3
Posted

*** Fixed a memory corruption bug when loading a texture in a second thread. [batmacumba]

 

Curiosity only - er....the what now? 

  • Team Fusion
FG28Artist
Posted
1 hour ago, BOO said:

*** Fixed a memory corruption bug when loading a texture in a second thread. [batmacumba]

 

Curiosity only - er....the what now? 

That may have been a / the cause for many, many crashes the players experienced. We hope that batmacumba's fix improved the stability of the game. Time will tell.

  • Like 1
  • Thanks 3
  • Upvote 1
Posted

@FG28Artist @batmacumba - I think ive got this correct - any existing FFB files have not been overwritten?  I cant check with gear at present but it seems to be the case. 

 

The punch file is especially strong on modern FFB sticks. Almost dangerously so, if not to my wrist, certainly to my Rhino! This makes touching down.....quite surprising if not toned down. 

 

 

 

batmacumba
Posted
6 hours ago, BOO said:

@FG28Artist @batmacumba - I think ive got this correct - any existing FFB files have not been overwritten?  I cant check with gear at present but it seems to be the case. 

 

The punch file is especially strong on modern FFB sticks. Almost dangerously so, if not to my wrist, certainly to my Rhino! This makes touching down.....quite surprising if not toned down. 

 

 

 

 

You are correct. No files have been overwritten. We have added the machine gun, mortar and autocannon files, but your previous files should be preserved at their original paths 

Posted
6 hours ago, batmacumba said:

 

You are correct. No files have been overwritten. We have added the machine gun, mortar and autocannon files, but your previous files should be preserved at their original paths 

 

Thanks - can I ask what the reason for the additional files is?  

batmacumba
Posted
1 hour ago, BOO said:

 

Thanks - can I ask what the reason for the additional files is?  

 

We needed to have separate files as we load them twice o7

  • Like 1
Posted
3 minutes ago, batmacumba said:

 

We needed to have separate files as we load them twice o7

 

Thanks for the answer. 

 

Posted

Thanks @FG28Artist - sorry for dragging this out - several files are now loaded twice so presuambly if Ive altered say, autocannon in the past and wish to keep my edit, I need to copy and rename that file autocannon_0 and make a further copy renaming it autocannon_1 in addition? 

 

I take you point about the editor however, the punch file is something that I do feel could actually hurt someone as its very strong and comes into play at a point (landing) where there is potential for a player to be awkwardly handling the stick. Its also an unexpected effect in the manner its emplyed in Clod.  Perhaps not a big issue with a sidewinder but with a Rhino or (shudders) a Beast I would strongly encourage you to consider a reduction in amplitude as default.  

 

There are others on here with newer FFB who my feel differently and it could just be a "me" thing but perhaps wise to seek some user experience at some point? 

Dagwoodyt
Posted (edited)

Landed a Spitfire VA at Shoreham on these settings without any noteworthy kickback at touchdown:

 

Rhino01C.thumb.jpg.1378cf0f145834a7d20c5100852b6aee.jpg

Edited by Dagwoodyt
  • Like 1
Posted

Could well be a "me" thing then. 

 

I've double check but tried the orginal file again this afternoon and got a helluva kick on default configuaration. 

 

@Dagwoodyt are internia and damper enabled in the effects tab? 

Posted

@FG28Artist Link to download fedit on TFS Resources page returns file not found for me.

 

The note on the page was informative though as I've been using the buggy version. I did find the good version on my PC too. (Never delete anything. You may need it.)

Mysticpuma
Posted
27 minutes ago, Dawson said:

@FG28Artist Link to download fedit on TFS Resources page returns file not found for me.

 

The note on the page was informative though as I've been using the buggy version. I did find the good version on my PC too. (Never delete anything. You may need it.)

To download files at ATAG, you need to make 1 post.

 

https://theairtacticalassaultgroup.com/forum/showthread.php?t=23644

Dagwoodyt
Posted
3 hours ago, BOO said:

Could well be a "me" thing then. 

 

I've double check but tried the orginal file again this afternoon and got a helluva kick on default configuaration. 

 

@Dagwoodyt are internia and damper enabled in the effects tab? 

On first flight inertia wasn't checked. I've since done two landings at Wilmington in a Spitfire 1A without incident using these settings:

Rhino02C.thumb.jpg.cfafcaed680a4eb67d29342832c277f6.jpg

  • Like 1
  • Team Fusion
FG28Artist
Posted
11 hours ago, Dawson said:

@FG28Artist Link to download fedit on TFS Resources page returns file not found for me.

 

The note on the page was informative though as I've been using the buggy version. I did find the good version on my PC too. (Never delete anything. You may need it.)

Sorry: Fixed!

 

@Mysticpuma: That's not on ATAG

  • Like 1
  • Thanks 1
taffy2jeffmorgan
Posted

Hi All, Just noticed the amount of updates available via Steam , does the latest 5.042 update incorporate all the other previous updates ?

 

Cheers

FTC_Rostic
Posted
8 hours ago, taffy2jeffmorgan said:

Hi All, Just noticed the amount of updates available via Steam , does the latest 5.042 update incorporate all the other previous updates ?

 

Cheers

 

Steam will automatically update all your game files up to recent version, regardless of your current version.

  • Thanks 1
taffy2jeffmorgan
Posted

Cheers, Thanks for that

  • 1 month later...
Bf109Ace
Posted

Hi 

An observation for FG28Artist's post of 28 January

 

"That may have been a / the cause for many, many crashes the players experienced. We hope that batmacumba's fix improved the stability of the game. Time will tell."

 

I live in FMB and have previously only experienced graphics 'freezes' every now and then.

Over the last few weeks [6?]  since 5.042 and now 5.044, I experience 'black screen' crashes.

Could usually be fixed by rebooting. The last one disabled the monitor.

Quite often, when wanting to play a mission and clicking on 'Fly" the game would crash to Desktop. 

 

Got my Tech guy in and he suggested I submit the following Error reports to you.

I hope this may be of help.

 

 

Log Name:      Application
Source:        .NET Runtime
Date:          2025/03/17 21:13:15
Event ID:      1026
Task Category: None
Level:         Error
Keywords:      Classic
User:          N/A
Computer:      DESKTOP-53DNI7H
Description:
Application: Launcher64.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
   at maddox.core.WRenderContext.PrePreRenders()
   at 00GwgaQwazSJ14cZgmIgesVmmj77WEMtsKaTKINP2erZ.G8lMUBuo24O1rxdF9p56ABo()
   at 00GwgaQwazSJ14cZgmIgesVmmj77WEMtsKaTKINP2erZ.88anWCdm5EF$R_6S3gcONUU(Boolean)
   at 00GwgaQwazSJ14cZgmIgesVmmj77WEMtsKaTKINP2erZ.GuUn6FdJCBezl4M3R9Bi1fk()
   at xyxg72wf9bJ567Yz2522U8xGm17btCKoTb8ZxYKhp3sq.s1J6D1WkYrSB0YrRqEzT6Lg(Boolean, Boolean)
   at xyxg72wf9bJ567Yz2522U8xGm17btCKoTb8ZxYKhp3sq.fJXDhLsKN6ayoknA3AcuyfM()
   at 29RjLSAReXEUSv0bsMmaiA9zVXLP0ym1LjCepgx5u8k7.WuROX084_l22L6Cx4AzEfnQ()
   at AYB56PA7FbyE$$8MFI6r974O4H8hT6AeUdaoTWW4GX4D.pAIf0AEqmWcHUcu2It$ySZs()
   at AYB56PA7FbyE$$8MFI6r974O4H8hT6AeUdaoTWW4GX4D.O64GqHFa2fopqVi6EWi5LMNa6pj6LaV7rC9iPR5wvIfY()

Exception Info: System.Reflection.TargetInvocationException
   at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(System.Object, System.Object[], System.Object[])
   at System.Delegate.DynamicInvokeImpl(System.Object[])
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Windows.Threading.DispatcherOperation.Invoke()
   at System.Windows.Threading.Dispatcher.ProcessQueue()
   at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
   at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
   at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
   at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
   at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
   at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
   at AYB56PA7FbyE$$8MFI6r974O4H8hT6AeUdaoTWW4GX4D.4RbSSDv13n5tsTfRCBplbDw()
   at RIBv6rZ4rWCEDrD_jR11yJglo$kmWoA8pzekY30BkcFZ.ccgEwiqz06skldTjEnhRh8k(RIBv6rZ4rWCEDrD_jR11yJglo$kmWoA8pzekY30BkcFZ, System.String[], System.String, System.String)
   at 9MJVJS0Op_RWoEUtjFFh0i6XF1D7pu8BBz_H2DLdBD4y.MYwNeGOD_3nnjet2W4J1Qjw(System.String[])
   at maddox.Launch.Program(System.String[])
   at Launcher.Program.Main(System.String[])


Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
  <System>
    <Provider Name=".NET Runtime" />
    <EventID Qualifiers="0">1026</EventID>
    <Version>0</Version>
    <Level>2</Level>
    <Task>0</Task>
    <Opcode>0</Opcode>
    <Keywords>0x80000000000000</Keywords>
    <TimeCreated SystemTime="2025-03-17T19:13:15.4044895Z" />
    <EventRecordID>118517</EventRecordID>
    <Correlation />
    <Execution ProcessID="0" ThreadID="0" />
    <Channel>Application</Channel>
    <Computer>DESKTOP-53DNI7H</Computer>
    <Security />
  </System>
  <EventData>
    <Data>Application: Launcher64.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
   at maddox.core.WRenderContext.PrePreRenders()
   at 00GwgaQwazSJ14cZgmIgesVmmj77WEMtsKaTKINP2erZ.G8lMUBuo24O1rxdF9p56ABo()
   at 00GwgaQwazSJ14cZgmIgesVmmj77WEMtsKaTKINP2erZ.88anWCdm5EF$R_6S3gcONUU(Boolean)
   at 00GwgaQwazSJ14cZgmIgesVmmj77WEMtsKaTKINP2erZ.GuUn6FdJCBezl4M3R9Bi1fk()
   at xyxg72wf9bJ567Yz2522U8xGm17btCKoTb8ZxYKhp3sq.s1J6D1WkYrSB0YrRqEzT6Lg(Boolean, Boolean)
   at xyxg72wf9bJ567Yz2522U8xGm17btCKoTb8ZxYKhp3sq.fJXDhLsKN6ayoknA3AcuyfM()
   at 29RjLSAReXEUSv0bsMmaiA9zVXLP0ym1LjCepgx5u8k7.WuROX084_l22L6Cx4AzEfnQ()
   at AYB56PA7FbyE$$8MFI6r974O4H8hT6AeUdaoTWW4GX4D.pAIf0AEqmWcHUcu2It$ySZs()
   at AYB56PA7FbyE$$8MFI6r974O4H8hT6AeUdaoTWW4GX4D.O64GqHFa2fopqVi6EWi5LMNa6pj6LaV7rC9iPR5wvIfY()

Exception Info: System.Reflection.TargetInvocationException
   at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(System.Object, System.Object[], System.Object[])
   at System.Delegate.DynamicInvokeImpl(System.Object[])
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Windows.Threading.DispatcherOperation.Invoke()
   at System.Windows.Threading.Dispatcher.ProcessQueue()
   at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
   at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
   at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
   at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
   at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
   at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
   at AYB56PA7FbyE$$8MFI6r974O4H8hT6AeUdaoTWW4GX4D.4RbSSDv13n5tsTfRCBplbDw()
   at RIBv6rZ4rWCEDrD_jR11yJglo$kmWoA8pzekY30BkcFZ.ccgEwiqz06skldTjEnhRh8k(RIBv6rZ4rWCEDrD_jR11yJglo$kmWoA8pzekY30BkcFZ, System.String[], System.String, System.String)
   at 9MJVJS0Op_RWoEUtjFFh0i6XF1D7pu8BBz_H2DLdBD4y.MYwNeGOD_3nnjet2W4J1Qjw(System.String[])
   at maddox.Launch.Program(System.String[])
   at Launcher.Program.Main(System.String[])

</Data>
  </EventData>
</Event>

 

 

 

Log Name:      Application
Source:        Application Error
Date:          2025/03/17 15:30:24
Event ID:      1000
Task Category: (100)
Level:         Error
Keywords:      Classic
User:          N/A
Computer:      DESKTOP-53DNI7H
Description:
Faulting application name: Launcher64.exe, version: 1.0.0.0, time stamp: 0x67af0bf1
Faulting module name: KERNELBASE.dll, version: 10.0.19041.5607, time stamp: 0x18768d24
Exception code: 0xe0434352
Fault offset: 0x000000000003b699
Faulting process id: 0x3b74
Faulting application start time: 0x01db9732ff2fff90
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Cliffs of Dover Blitz\Launcher64.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: f854c543-b37b-4920-9a56-2c39106982db
Faulting package full name: 
Faulting package-relative application ID: 
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
  <System>
    <Provider Name="Application Error" />
    <EventID Qualifiers="0">1000</EventID>
    <Version>0</Version>
    <Level>2</Level>
    <Task>100</Task>
    <Opcode>0</Opcode>
    <Keywords>0x80000000000000</Keywords>
    <TimeCreated SystemTime="2025-03-17T13:30:24.3468395Z" />
    <EventRecordID>118498</EventRecordID>
    <Correlation />
    <Execution ProcessID="0" ThreadID="0" />
    <Channel>Application</Channel>
    <Computer>DESKTOP-53DNI7H</Computer>
    <Security />
  </System>
  <EventData>
    <Data>Launcher64.exe</Data>
    <Data>1.0.0.0</Data>
    <Data>67af0bf1</Data>
    <Data>KERNELBASE.dll</Data>
    <Data>10.0.19041.5607</Data>
    <Data>18768d24</Data>
    <Data>e0434352</Data>
    <Data>000000000003b699</Data>
    <Data>3b74</Data>
    <Data>01db9732ff2fff90</Data>
    <Data>C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Cliffs of Dover Blitz\Launcher64.exe</Data>
    <Data>C:\WINDOWS\System32\KERNELBASE.dll</Data>
    <Data>f854c543-b37b-4920-9a56-2c39106982db</Data>
    <Data>
    </Data>
    <Data>
    </Data>
  </EventData>
</Event>

 

 

 

 

 

 

AtomicP
Posted
On 3/18/2025 at 7:33 AM, Bf109Ace said:

Hi 

An observation for FG28Artist's post of 28 January

 

"That may have been a / the cause for many, many crashes the players experienced. We hope that batmacumba's fix improved the stability of the game. Time will tell."

 

I live in FMB and have previously only experienced graphics 'freezes' every now and then.

Over the last few weeks [6?]  since 5.042 and now 5.044, I experience 'black screen' crashes.

Could usually be fixed by rebooting. The last one disabled the monitor.

Quite often, when wanting to play a mission and clicking on 'Fly" the game would crash to Desktop. 

 

Got my Tech guy in and he suggested I submit the following Error reports to you.

I hope this may be of help.

 

 

Log Name:      Application
Source:        .NET Runtime
Date:          2025/03/17 21:13:15
Event ID:      1026
Task Category: None
Level:         Error
Keywords:      Classic
User:          N/A
Computer:      DESKTOP-53DNI7H
Description:
Application: Launcher64.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
   at maddox.core.WRenderContext.PrePreRenders()
   at 00GwgaQwazSJ14cZgmIgesVmmj77WEMtsKaTKINP2erZ.G8lMUBuo24O1rxdF9p56ABo()
   at 00GwgaQwazSJ14cZgmIgesVmmj77WEMtsKaTKINP2erZ.88anWCdm5EF$R_6S3gcONUU(Boolean)
   at 00GwgaQwazSJ14cZgmIgesVmmj77WEMtsKaTKINP2erZ.GuUn6FdJCBezl4M3R9Bi1fk()
   at xyxg72wf9bJ567Yz2522U8xGm17btCKoTb8ZxYKhp3sq.s1J6D1WkYrSB0YrRqEzT6Lg(Boolean, Boolean)
   at xyxg72wf9bJ567Yz2522U8xGm17btCKoTb8ZxYKhp3sq.fJXDhLsKN6ayoknA3AcuyfM()
   at 29RjLSAReXEUSv0bsMmaiA9zVXLP0ym1LjCepgx5u8k7.WuROX084_l22L6Cx4AzEfnQ()
   at AYB56PA7FbyE$$8MFI6r974O4H8hT6AeUdaoTWW4GX4D.pAIf0AEqmWcHUcu2It$ySZs()
   at AYB56PA7FbyE$$8MFI6r974O4H8hT6AeUdaoTWW4GX4D.O64GqHFa2fopqVi6EWi5LMNa6pj6LaV7rC9iPR5wvIfY()

Exception Info: System.Reflection.TargetInvocationException
   at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(System.Object, System.Object[], System.Object[])
   at System.Delegate.DynamicInvokeImpl(System.Object[])
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Windows.Threading.DispatcherOperation.Invoke()
   at System.Windows.Threading.Dispatcher.ProcessQueue()
   at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
   at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
   at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
   at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
   at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
   at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
   at AYB56PA7FbyE$$8MFI6r974O4H8hT6AeUdaoTWW4GX4D.4RbSSDv13n5tsTfRCBplbDw()
   at RIBv6rZ4rWCEDrD_jR11yJglo$kmWoA8pzekY30BkcFZ.ccgEwiqz06skldTjEnhRh8k(RIBv6rZ4rWCEDrD_jR11yJglo$kmWoA8pzekY30BkcFZ, System.String[], System.String, System.String)
   at 9MJVJS0Op_RWoEUtjFFh0i6XF1D7pu8BBz_H2DLdBD4y.MYwNeGOD_3nnjet2W4J1Qjw(System.String[])
   at maddox.Launch.Program(System.String[])
   at Launcher.Program.Main(System.String[])


Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
  <System>
    <Provider Name=".NET Runtime" />
    <EventID Qualifiers="0">1026</EventID>
    <Version>0</Version>
    <Level>2</Level>
    <Task>0</Task>
    <Opcode>0</Opcode>
    <Keywords>0x80000000000000</Keywords>
    <TimeCreated SystemTime="2025-03-17T19:13:15.4044895Z" />
    <EventRecordID>118517</EventRecordID>
    <Correlation />
    <Execution ProcessID="0" ThreadID="0" />
    <Channel>Application</Channel>
    <Computer>DESKTOP-53DNI7H</Computer>
    <Security />
  </System>
  <EventData>
    <Data>Application: Launcher64.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
   at maddox.core.WRenderContext.PrePreRenders()
   at 00GwgaQwazSJ14cZgmIgesVmmj77WEMtsKaTKINP2erZ.G8lMUBuo24O1rxdF9p56ABo()
   at 00GwgaQwazSJ14cZgmIgesVmmj77WEMtsKaTKINP2erZ.88anWCdm5EF$R_6S3gcONUU(Boolean)
   at 00GwgaQwazSJ14cZgmIgesVmmj77WEMtsKaTKINP2erZ.GuUn6FdJCBezl4M3R9Bi1fk()
   at xyxg72wf9bJ567Yz2522U8xGm17btCKoTb8ZxYKhp3sq.s1J6D1WkYrSB0YrRqEzT6Lg(Boolean, Boolean)
   at xyxg72wf9bJ567Yz2522U8xGm17btCKoTb8ZxYKhp3sq.fJXDhLsKN6ayoknA3AcuyfM()
   at 29RjLSAReXEUSv0bsMmaiA9zVXLP0ym1LjCepgx5u8k7.WuROX084_l22L6Cx4AzEfnQ()
   at AYB56PA7FbyE$$8MFI6r974O4H8hT6AeUdaoTWW4GX4D.pAIf0AEqmWcHUcu2It$ySZs()
   at AYB56PA7FbyE$$8MFI6r974O4H8hT6AeUdaoTWW4GX4D.O64GqHFa2fopqVi6EWi5LMNa6pj6LaV7rC9iPR5wvIfY()

Exception Info: System.Reflection.TargetInvocationException
   at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(System.Object, System.Object[], System.Object[])
   at System.Delegate.DynamicInvokeImpl(System.Object[])
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Windows.Threading.DispatcherOperation.Invoke()
   at System.Windows.Threading.Dispatcher.ProcessQueue()
   at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
   at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
   at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
   at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
   at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
   at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
   at AYB56PA7FbyE$$8MFI6r974O4H8hT6AeUdaoTWW4GX4D.4RbSSDv13n5tsTfRCBplbDw()
   at RIBv6rZ4rWCEDrD_jR11yJglo$kmWoA8pzekY30BkcFZ.ccgEwiqz06skldTjEnhRh8k(RIBv6rZ4rWCEDrD_jR11yJglo$kmWoA8pzekY30BkcFZ, System.String[], System.String, System.String)
   at 9MJVJS0Op_RWoEUtjFFh0i6XF1D7pu8BBz_H2DLdBD4y.MYwNeGOD_3nnjet2W4J1Qjw(System.String[])
   at maddox.Launch.Program(System.String[])
   at Launcher.Program.Main(System.String[])

</Data>
  </EventData>
</Event>

 

 

 

Log Name:      Application
Source:        Application Error
Date:          2025/03/17 15:30:24
Event ID:      1000
Task Category: (100)
Level:         Error
Keywords:      Classic
User:          N/A
Computer:      DESKTOP-53DNI7H
Description:
Faulting application name: Launcher64.exe, version: 1.0.0.0, time stamp: 0x67af0bf1
Faulting module name: KERNELBASE.dll, version: 10.0.19041.5607, time stamp: 0x18768d24
Exception code: 0xe0434352
Fault offset: 0x000000000003b699
Faulting process id: 0x3b74
Faulting application start time: 0x01db9732ff2fff90
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Cliffs of Dover Blitz\Launcher64.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: f854c543-b37b-4920-9a56-2c39106982db
Faulting package full name: 
Faulting package-relative application ID: 
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
  <System>
    <Provider Name="Application Error" />
    <EventID Qualifiers="0">1000</EventID>
    <Version>0</Version>
    <Level>2</Level>
    <Task>100</Task>
    <Opcode>0</Opcode>
    <Keywords>0x80000000000000</Keywords>
    <TimeCreated SystemTime="2025-03-17T13:30:24.3468395Z" />
    <EventRecordID>118498</EventRecordID>
    <Correlation />
    <Execution ProcessID="0" ThreadID="0" />
    <Channel>Application</Channel>
    <Computer>DESKTOP-53DNI7H</Computer>
    <Security />
  </System>
  <EventData>
    <Data>Launcher64.exe</Data>
    <Data>1.0.0.0</Data>
    <Data>67af0bf1</Data>
    <Data>KERNELBASE.dll</Data>
    <Data>10.0.19041.5607</Data>
    <Data>18768d24</Data>
    <Data>e0434352</Data>
    <Data>000000000003b699</Data>
    <Data>3b74</Data>
    <Data>01db9732ff2fff90</Data>
    <Data>C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Cliffs of Dover Blitz\Launcher64.exe</Data>
    <Data>C:\WINDOWS\System32\KERNELBASE.dll</Data>
    <Data>f854c543-b37b-4920-9a56-2c39106982db</Data>
    <Data>
    </Data>
    <Data>
    </Data>
  </EventData>
</Event>

 

 

 

 

 

 

A couple of possible things you could try here.

 

Reinstall the .NET and C++ redistributables (they're in the **\Steam\steamapps\common\IL-2 Sturmovik Cliffs of Dover Blitz\_CommonRedist folder) or download the latest versions from Microsoft.

 

In a command line, run sfc /scannow and see it will check if any Windows system files are broken and fix them. This is more of an outside chance but it doesn't hurt to run.

 

You might also try verifying the game files in Steam (right-click on game, Properties, installed files, Verify).

 

Good luck!

 

 

  • AWC unpinned this topic

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