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Dagwoodyt

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About Dagwoodyt

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  1. Video is nice bit of fluff, but what hardware is required to run the headset is not described.
  2. Dagwoodyt

    A.I. DEFENSIVE MANOUVERING..ANY LIGHT IN FUTURE?

    Thanks for comments. Doubtless there is a lot of money available to apply to such tasks in fields like medical imaging.
  3. Dagwoodyt

    A.I. DEFENSIVE MANOUVERING..ANY LIGHT IN FUTURE?

    Sounded to me like overkill at time I made the call. Yes, thanks for the clarification.
  4. Dagwoodyt

    A.I. DEFENSIVE MANOUVERING..ANY LIGHT IN FUTURE?

    I can’t make recommendation but have standard version that’s adequate for my use, skipped trial version.
  5. I have Gladiator Mkii and Gunfighter Pro. High resolution of small stick inputs seems like what these sticks are about. Idea is to get desired result with smallest input possible. I haven’t used a ffb stick in decades and think it’s an entirely different mindset. Game gives audibles re prestall condition and doesn’t require ffb cues. I am currently using Gladiator and Gunfighter sticks on different pc’s and think they are both worth having.
  6. Dagwoodyt

    A.I. DEFENSIVE MANOUVERING..ANY LIGHT IN FUTURE?

    I have been wondering why ‘deep learning” AI has not been more prominently mentioned in the forum as to potential impact on future of combat flight sims. Seems like there would be effort by developers to harness its power. Granted the developers might not have access to the most powerful “deep learning” systems but even so I have to think that they are searching for a way to recruit graphics card hardware as a central tool in addressing customer’ concerns re AI. My fantasy is to be able to “train” an AI wingman or opponent and save the “learned” behavior to a file.
  7. Dagwoodyt

    A.I. DEFENSIVE MANOUVERING..ANY LIGHT IN FUTURE?

    I am just saying that 109’s are able to outclimb my i16 or Mig3 so I am forced to be patient and wait for the AI to make a mistake and assess how to evade the ai’s BnZ.
  8. Dagwoodyt

    Initial thoughts about VR vs 2D

    Can we nurse this feigned 2d vs 3d conflict to page 4?
  9. Dagwoodyt

    A.I. DEFENSIVE MANOUVERING..ANY LIGHT IN FUTURE?

    I like the 109 “ace” AI. It makes use of its climb ability so in an i16 or Mig3 it is necessary to have patience to bring the fight higher or lower as desired. Also a challenge with central location of Russian weapons. Less seems more when pulling back on the stick.
  10. Dagwoodyt

    A.I. DEFENSIVE MANOUVERING..ANY LIGHT IN FUTURE?

    Tacview makes it easy to identify where you are failing to maintain corner speed and also from what distance enemy is hitting you, sometimes surprising.
  11. Dagwoodyt

    A.I. DEFENSIVE MANOUVERING..ANY LIGHT IN FUTURE?

    Tacview. Worth buying.
  12. Dagwoodyt

    A.I. DEFENSIVE MANOUVERING..ANY LIGHT IN FUTURE?

    An online mode that would be attractive for me would be one in which 1v1 matchups could be made, ideally with an icon mod like Ptk’s that would make id’ing enemy easier in vr and full cem.
  13. Dagwoodyt

    A.I. DEFENSIVE MANOUVERING..ANY LIGHT IN FUTURE?

    If I accept standards proposed in the vid I obviously am not ready for MP. There are instances in which it has taken me 50 minutes to dispose of a 109G2 “ace” when I am flying a Mig3.
  14. Dagwoodyt

    A.I. DEFENSIVE MANOUVERING..ANY LIGHT IN FUTURE?

    My thoughts exactly, better than I could have said it. It is not fear of multiplayer that causes me to do little of it, but more a question of me deciding how I will allocate my game time.
  15. Dagwoodyt

    A.I. DEFENSIVE MANOUVERING..ANY LIGHT IN FUTURE?

    In QMB the player chooses map and whether ground AI is a factor. If you cannot use a hammerhead as an evasive tactic in sp 1v1 how are you going to learn it’s use more quickly online.? Once you can no longer create challenging QMB scenarios you would likely consider online as outlet for your skills. Whether those skills are more quickly learned online than offline is what I question.
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