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Update 5.505 is now live


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Posted

Nice update and the Mosquito campaign was an instant buy for me, thanks for all the hard work 👍 

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Posted
4 minutes ago, LukeFF said:

 

I'm not seeing this sort of behavior.

 

hmm, ok... that's odd.  I'll test again in a few minutes

Posted
30 minutes ago, LukeFF said:

 

I'm not seeing this sort of behavior.

 

 

I tried it again, same thing.  When I push the throttle up to 1.15ata (67%), the RPM is already a hair past 2400.

 

It lines up properly at 1.3ata / 2600rpm though.

 If you aren't able to replicate it, I'll record my sortie and send a trk file.

AEthelraedUnraed
Posted (edited)
13 hours ago, Aapje said:

Before global warming we had quite a few more. 1940 and 41 had 22 days with snow on the ground. 60 days in 1943. 9 in 1944 and 2 in 1945.

2 hours ago, jollyjack said:

Not so, i remember winters in the 60 being sometimes fierce with the North Sea freezing up even along the coast. Soft winters are maybe the thing due climate change since the 90-ies.

Even back then, 60 snow days and a frozen North Sea were a major exception. On average the amount of snow days per year was middle-20s in the 1940s (vs upper 10s now). This still leaves by far the greatest part of the winter without snow, which is what I claimed.

 

Anyhow, I fail to see how any of this relates to me being afraid that my suspension of disbelief will be broken if I fly winter missions on a summer map....

 

2 hours ago, jollyjack said:

Gestapo Hunters Q, are the mission files in cmpbin or msnbin format? While back i decided not to buy cmpbin no more as you can never change something small like payloads or even plane type ...

The whole point of a payware campaign is that it uses the cmpbin format since you cannot edit it. If you could edit and resave the campaign, there'd be no need to buy it since you could just extract it from the .gtp files ;)

 

So in effect your decision amounts to never buying any payware campaign again ;)

Edited by AEthelraedUnraed
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Posted

This is fab, a great little update! Thanks devs for still paying BoX some love, it’s much appreciated 👍

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Posted
16 hours ago, 1PL-Husar-1Esk said:

"Fixed a bug with APHE shells introduced in the previous patch (they could destroy a target without actually piercing its armor)"

This apply to Tank Crew or planes ?

 

16 hours ago, Sneaksie said:

In theory, both, since many guns have APHE ammo.

 

APHEs still do not work against static vehicles. They leave just black buff of smoke, that's all. At least Tiger's 88 APHEs killed neither T70s, nor Zil trucks from almost point blanc. APCR kills them, not tried HEATs. Earlier HEAT was the same than APHE, just a smoke grenade. 

  • 1CGS
Posted
29 minutes ago, GasTeddy said:

APHEs still do not work against static vehicles.

 

The static vehicle durability is set in a mission like building durability, so if you were playing on a multiplayer server it could be anything from paper vehicles to absolutely indestructible.

  • Like 1
Posted
1 hour ago, Sneaksie said:

 

The static vehicle durability is set in a mission like building durability, so if you were playing on a multiplayer server it could be anything from paper vehicles to absolutely indestructible.

 

Okay. I tried it in Frontline and Finnish servers and results were the same.

Posted
3 hours ago, AEthelraedUnraed said:

Even back then, 60 snow days and a frozen North Sea were a major exception. On average the amount of snow days per year was middle-20s in the 1940s (vs upper 10s now). This still leaves by far the greatest part of the winter without snow, which is what I claimed.

 

What you claimed was that there was: "there's usually barely any in the Netherlands." I personally consider 2/3rds of a month to be substantially more than 'barely any'.

 

Quote

Anyhow, I fail to see how any of this relates to me being afraid that my suspension of disbelief will be broken if I fly winter missions on a summer map....


What does or does not break your suspension of disbelief is a very subjective personal thing.

 

But if we switch to the more objective standard of actual realism, ideally we'd see variability throughout the winter. Although there are many other forms of realism missing as well, like fields growing and being harvested, and a world that is not nearly empty of people.

Posted (edited)
14 hours ago, StaB/Tomio_VR*** said:

Since we are adding some updated engine time limits, it's time to fix to Fw-190A3/5/6/8 inaccurate combat mode time.

 

Both game specifications and manual says we can run the BMW 801D engine for 30 mn at 1.32 ata (2400 RPM) but in game, it's only 26 mn before getting the Combat mode exceeded time message... 😕

 

 

I've tested this MANY times and this has been my findings....

 

1.31ata- 30 minutes; 1.32ata- 15-24 minutes.  It seems like the tiniest fraction of movement in the throttle can cut the time in half.

 

I did learn recently that the Yak-9's manifold pressure gauge is not properly aligned in the sim; I inquired why it will only read 1030mm instead of 1050mm, and that's what I was told.  So, could it be that?  Either way, one of those problems needs to be fixed.

 

 

Also, the boost time (10 minutes) on the Fw190 A-8 has some really weird timing issues once you are above a certain altitude within the supercharger gear.  sometimes it'll be cut in half because you weren't doing full manifold pressure, such as around 1700-2500m altitude

Edited by FeuerFliegen
1PL-Husar-1Esk
Posted (edited)
19 hours ago, Sneaksie said:

In theory, both, since many guns have APHE ammo.

Like an aircraft gun or just ground vehicles guns?

What I see in load out is AP or HP .

Edited by 1PL-Husar-1Esk
Posted
17 minutes ago, 1PL-Husar-1Esk said:

Like an aircraft gun or just ground vehicles guns?

What I see in load out is AP or HP .

 

Wondering the same; I didn't know any planes had APHE ammo.

Roland_HUNter
Posted
1 hour ago, FeuerFliegen said:

I've tested this MANY times and this has been my findings....

 

1.31ata- 30 minutes; 1.32ata- 15-24 minutes.  It seems like the tiniest fraction of movement in the throttle can cut the time in half.

 

I did learn recently that the Yak-9's manifold pressure gauge is not properly aligned in the sim; I inquired why it will only read 1030mm instead of 1050mm, and that's what I was told.  So, could it be that?  Either way, one of those problems needs to be fixed.

 

 

Also, the boost time (10 minutes) on the Fw190 A-8 has some really weird timing issues once you are above a certain altitude within the supercharger gear.  sometimes it'll be cut in half because you weren't doing full manifold pressure, such as around 1700-2500m altitude

It's an already reported problem:

 

  • 1CGS
Posted

Guys, enough of the political talk. This is not the forum for that sort of discussion.

AEthelraedUnraed
Posted
2 hours ago, Aapje said:

What you claimed was that there was: "there's usually barely any in the Netherlands." I personally consider 2/3rds of a month to be substantially more than 'barely any'.

 


What does or does not break your suspension of disbelief is a very subjective personal thing.

 

But if we switch to the more objective standard of actual realism, ideally we'd see variability throughout the winter. Although there are many other forms of realism missing as well, like fields growing and being harvested, and a world that is not nearly empty of people.

What I'm saying is that it's completely realistic to have a winter map without snow. Whether there's an average of 1, 10, 20 or 60 snow days a year is entirely irrelevant. Let's please get back to the point, namely that, unlike a lack of snow, green trees and fields are not realistic for winter missions.

 

And yes, whether that does or doesn't break your suspension of disbelief is subjective.

  • Upvote 1
Posted
46 minutes ago, Roland_HUNter said:

It's an already reported problem:

 

 

 

That's different; that's when you get MORE time for lowering RPM, with the same MP.  This is for when you get LESS time for LOWER manifold pressure with the same RPM.  If anything, I'd think you'd get more time, given there's less stress on the engine due to lower MP.

 

 

Anyone else try out the Bf109 G-2 with 1943 engine?  What do you get when you put the throttle to either 2300rpm or 1.15ata?

 

 

 

Also, any other plans for new engine options or new timers?  What about the Me410?  I've heard that also had a 3 minute emergency limit in real life.  

 

Spitfire Mk.Vb would be AWESOME with the Merlin 50 engine; for those that don't know, it's an engine that sacrifices it's power at medium/high altitudes, due to a smaller supercharger, and is a beast on the deck.

 

Would the P-38 with 150 octane be an option?  Not sure of the historical context.

Posted
8 hours ago, AEthelraedUnraed said:

So in effect your decision amounts to never buying any payware campaign again ;)

 

Well, just out of support towards Jaegermeister i bought his get the stapo campaign LoL. Someday the poor may get rich too.

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AEthelraedUnraed
Posted (edited)
23 minutes ago, jollyjack said:

Well, just out of support towards Jaegermeister i bought his get the stapo campaign LoL. Someday the poor may get rich too.

And I'm sure you're gonna love it, even if you can't change your loadout etc. :) Jaegermeister is one of the most experienced mission writers out there.

Edited by AEthelraedUnraed
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=MERCS=JenkemJunkie
Posted (edited)
7 hours ago, FeuerFliegen said:

Also, the boost time (10 minutes) on the Fw190 A-8 has some really weird timing issues once you are above a certain altitude within the supercharger gear.  sometimes it'll be cut in half because you weren't doing full manifold pressure, such as around 1700-2500m altitude

 

In the pilot note it says:

 

- There is an additional emergency engine mode system installed. When it is engaged, the first supercharger gear pressure increases to 1.58 ATA and the second gear pressure to 1.65 ATA, the time limit is 10 minutes. This system is turned on by the engine boost command and works only when the throttle is set to 100%, automatic propeller pitch system is engaged and the altitude is lower than critical altitude for a given supercharger gear.

 

So when you're above the critical altitude for the first stage at that altitude, it must be deactivating the 10 min boost timer and switching you to some rate of the 3 min 1.42 ATA timer.

Edited by =MERCS=JenkemJunkie
Jaegermeister
Posted (edited)
On 12/17/2024 at 3:32 PM, ACG_Bussard said:

Great update! A lot of second lives for some fighters.

 

And also a great idea creating such a Mosquito campaign. Reminds me immediately on the Netflix movie “The Shadow in My Eye”. Thank you.

photo2_big.jpg

 

A well done movie about an important mission and an unfortunate incident. It is not represented in this campaign.

 

 

9 hours ago, AEthelraedUnraed said:

What I'm saying is that it's completely realistic to have a winter map without snow. Whether there's an average of 1, 10, 20 or 60 snow days a year is entirely irrelevant. Let's please get back to the point, namely that, unlike a lack of snow, green trees and fields are not realistic for winter missions.

 

And yes, whether that does or doesn't break your suspension of disbelief is subjective.

 

We might have to have a discussion about trees...

 

 

Edited by Jaegermeister
combined posts
Posted
10 minutes ago, KpaxBos said:

Hi,

@Jaegermeister what is the duration of the missions ?

 

Best regards

I did the first mission yesterday and ended the first mission after landing at home base with 1h 15 min on the clock.

 

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Posted

G-2 with Start&Notleistung...you mad men.. I love it!♥️

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Jaegermeister
Posted
3 hours ago, KpaxBos said:

Hi,

@Jaegermeister what is the duration of the missions ?

 

Best regards

 

They vary. If you use time compression across the Channel, I would say average 45 minutes to fly. Some are longer and some are a bit shorter. The AI vehicles and planes are disabled to allow the most benefit from time compression during the crossing, which is really about 2x time on my computer, which would save you about 1/2 hour total during 2 crossings.

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Posted
16 hours ago, =MERCS=JenkemJunkie said:

 

In the pilot note it says:

 

- There is an additional emergency engine mode system installed. When it is engaged, the first supercharger gear pressure increases to 1.58 ATA and the second gear pressure to 1.65 ATA, the time limit is 10 minutes. This system is turned on by the engine boost command and works only when the throttle is set to 100%, automatic propeller pitch system is engaged and the altitude is lower than critical altitude for a given supercharger gear.

 

So when you're above the critical altitude for the first stage at that altitude, it must be deactivating the 10 min boost timer and switching you to some rate of the 3 min 1.42 ATA timer.

 

 

You're right; I actually recall reading that before.  I would love to know why though; why would the system be hurt or be disabled by a lower manifold pressure?

=MERCS=JenkemJunkie
Posted

Because the A8 has a special boost system that enables it to boost harder and longer than a vanilla 190. So if that system doesn't work/works worse above critical altitudes, then the engine will have durability closer to how a vanilla 190 works, because it will be less resistant to higher boosts when that system is down.

Aurora_Stealth
Posted (edited)
On 12/19/2024 at 12:33 PM, the_emperor said:

G-2 with Start&Notleistung...you mad men.. I love it!♥️

 

Yeah its a really nice surprise they have applied this engine mod to the G-2 as well - sets things up nicely for the Finnish maps which I'm very much looking forward to next year (with fond memories of those maps in IL2 1946). That change does make sense when you consider these aircraft ended up being crucial for the Finnish air force; receiving the G-2 in 1943 I believe - must have been towards the end of the G-2's production run.

 

Really happy to see these engine timer changes getting rolled out across the board - a lot of players will appreciate being able to utilise the full performance envelope in a more practical sense. I'm sure it'll make for more diverse mid-war combat scenarios.

 

Having the engine timer mod for the P-39 is definitely going to help restore some of the magic that's felt missing with this airframe, just like it did with the P-40. Also it'll be interesting to see how much of an improvement in survivability the Bf 110 G-2 receives from this, as its a popular attacker online.

 

Edit: forgot to say it - thanks to the team on these changes and the update! 

Edited by Aurora_Stealth
Adding my thanks to the team
  • Like 2
Posted
12 hours ago, =MERCS=JenkemJunkie said:

Because the A8 has a special boost system that enables it to boost harder and longer than a vanilla 190. So if that system doesn't work/works worse above critical altitudes, then the engine will have durability closer to how a vanilla 190 works, because it will be less resistant to higher boosts when that system is down.

 

 

I already understood that part.  

Posted
On 12/18/2024 at 9:09 AM, FeuerFliegen said:

Would the P-38 with 150 octane be an option?  Not sure of the historical context.

From my limited understanding, increasing the horsepower of the P-38 won't get you as much as you think because its propellers were designed for 1100 horsepower rather than the 1550 we have in this model.  I think the propeller disks are already extremely loaded.  There was plans for a while to update the P-38 with paddle-bladed propellers but it never materialized.

I'm not sure what all the factors are in propeller choice.  I know that 'disk loading factor', or the amount of power you're trying to put through the disk area of the propeller is one aspect of propeller performance.  More power through the same propeller means less efficiency.  And since the aircraft has a nose wheel they couldn't increase the propeller diameter much.  Propeller disk 'solidity' must be another factor but I'm not sure how that works.
1. Increase engine power
2. Increase propeller blade width
3. ???
4. Profit

=MERCS=JenkemJunkie
Posted

@FeuerFliegen

It looks like it actually might be some kind of glitch or weird modeling after all. I gave the game the benefit of the doubt and thought the A8's boost system would have some type of engine protection like MW-50 gives, but it looks like that's maybe not the case, and it shouldn't be downgrading its timer at any altitude.

 

 

Posted

For which time period is the P-39's "Engine V-1710-63 (1943) mod" correct and how common was this modification? I might have to rework my Kerch-Eltigen campaign accordingly.

  • Upvote 1
Posted
21 hours ago, the_emperor said:

G-2 with Start&Notleistung...you mad men.. I love it!♥️

I would like to know what the increased speeds are for the G2 with Start & Notleistung?

-The "aerodynamic clean" G2 with 3 minutes Start & Notleistung will be by far the fastest BF109 until the 1944 the MW50 systems were installed.

-And I would like to know when in 1943 this engine was used in service?

Posted (edited)
17 minutes ago, kraut1 said:

I would like to know what the increased speeds are for the G2 with Start & Notleistung?

I managed 560kph at Sea level and 670 kph at 6500m (Kuban Autumn rads manual at 10%, stab at 100%; 6500 rads at 15% and stab at 75%) 

Edited by the_emperor
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Posted (edited)
1 hour ago, kraut1 said:

-And I would like to know when in 1943 this engine was used in service?

By ~Apri 43 the revised DB605a with cleared Start and Notleistung became available for individual overhauled aircrafts and factory new (mainly G-6) and by August 43 was overall cleared for all types

Edited by the_emperor
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Posted

Instead of an “ai voice” I hope one day (soon) there will be an update in order the Mosquito navigator/copilot could be a human in a share cockpit spirit in multiplayer like for the C-47 (and extend to all the other planes like the Ju-52…)

Roland_HUNter
Posted
3 hours ago, kraut1 said:

I would like to know what the increased speeds are for the G2 with Start & Notleistung?

-The "aerodynamic clean" G2 with 3 minutes Start & Notleistung will be by far the fastest BF109 until the 1944 the MW50 systems were installed.

-And I would like to know when in 1943 this engine was used in service?

566km/h with rads:0% stab:100%.
Climbing: 22.2 m/s until 3500 meter.

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  • 1CGS
Posted
10 hours ago, Juri_JS said:

For which time period is the P-39's "Engine V-1710-63 (1943) mod" correct and how common was this modification? I might have to rework my Kerch-Eltigen campaign accordingly.

 

I use it from the beginning of Kuban's career mode as the default for all mission types. Pretty sure it was standard across the Soviet P-39 fleet by that time.

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Posted
13 hours ago, Juri_JS said:

For which time period is the P-39's "Engine V-1710-63 (1943) mod" correct and how common was this modification? I might have to rework my Kerch-Eltigen campaign accordingly.

Your question got me interested so I looked into my old copy of P-39 Airacobra in Action by Squadron/Signal Publications.  

It says: 

"P-39D-2 introduced the 1325hp V-1710-63 engine"  

(some later series reverted back to the earlier engine)

"P-39K retained the D-2's more powerful -63 engine"

The P-39L also used the -63 engine but later series used improved engines.

 

So, it's my understanding that the VVS was using the P-39D-2 with the -63 engine (prior to 1943) and perhaps made suggestions to Bell which then refined the -63 into we have now with this 1943 modification...which then was installed in the K and L series.  Unfortunately, there are no dates for when this was done, but, I agree with LukeFF with his statement above.

3 hours ago, LukeFF said:

 

I use it from the beginning of Kuban's career mode as the default for all mission types. Pretty sure it was standard across the Soviet P-39 fleet by that time.

 

Roland_HUNter
Posted

I would love to see P39N/Q.

L was rare. No? 

  • Upvote 3
Posted

Thanks for all the engine upgrades and reworks. That is fantastic work.

Will the La-5fn engine also get revised in the near future?

 

  • Upvote 1
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