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Career mode long range missions


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Posted (edited)

Returning player here.

I would like to play a full career, at least for 1 time before I die or the world blow up.

But every time I find myself wasting minutes... hours... of real life, flying to the target 80/100 km away (airstart off course), at 4x time compression, just to be shot down by somewhat realistic aimbot AI enemies, because incompetent AI wingmates who like to be there to get destroyed and doesnt care of their life nor yours, at least often it seems so.

I am ok with the distance to target and to get a different fate every time replay the same mission. What I am really not ok with, is the real life spare time it takes to get there. And finally after 7 minutes looking at the screen, when I manage to destroy some targets, get killed and restart the same flight again!!!

I remember in old IL2 1946, there was a TIME SKIP option which was really a time skip: black screen, minutes went fast forward, until enemies or target waypoint was near. While in IL2 CloD, if I accelerate time too much, I risk flying into the water, but the career mode there does not exist, than who cares...

Now I know it's a different game, but why isn't possible to have something similar, at least in the mission logic?

I'm thinking at some trigger distance from the starting airfield, or escort rendez-vous waypoint, play a cutscene, fade-out and teleport near the objective. After the objective is complete, at some distance from the target waipoint, if there are no enemies fighter near, cutscene, fade-out and teleport to the airfield for landing? What do you think, would it be feasible in the current mission logic?

 

PS: don't tell me "go and play rapid career mode" please, I like the full experience, comerades that get transferred or kia, planes that are been replaced, bad wheather, moving front, slow pace promotions, etc.

Edited by Fabioccio
  • Upvote 1
Posted

When you say full career do you mean just a single module or are you planning on taking a single pilot through several modules chronologically?
If its the latter then longer flight times are going to be unavoidable at some points but, as you said, you're looking for the full experience.

If you only intend on doing a single module though then I would recommend II./JG 52 in Kuban as you're on the map for the duration of the battle and your mission objectives are rarely more than 10-15 minutes away due to your proximity to the mostly static frontline.

  • Like 1
Posted

My dream would be single pilot through all scenarios. How could it lasts, months, I can stand even a year, playing some 8 to 12 hours a week, changing squadron/plane to keep it interesting and learning more from every plane. I have some planes I've barely used, someones tried only a couple of time on quick missions.

But these long missions with a lot of inactive time are keeping me away.

I'm plannig to upgrade CPU this winter, we'll se if I can get over 4x (which in reality is a 2x, chronometer at hand). If I will get an honest 8x I would be a lot happier.

  • 1CGS
Posted

Pretty much any German fighter career on any map is going to have you close to the front lines. You might have to change units once or twice to make it through to 1945, but it can be done.

Posted

I am flying red in Moskow... If it is so, I will try blue.

Thanks

 

Posted

I LOVE long missions.

 

But it would be nice if there was more than 8x time compression for those who don't like long missions.  Even I would use it once in a while when I have to refly a long mission.  Maybe...lol 🙂

  • 3 weeks later...
Posted

@Fabioccio its a hard thing to create emersion feeling, but

as a fighter:

 

in BoM use II./JG 52

in BoS use I./JG 3, switch then late November to Platzschutzstaffel Pitomnik

in BoK use II./JG 52

in BoN use I./JG 26, sitch then after allied landings to II./JG 1

in BoBP use III./JG 26, i think (not played BoBP yet)

 

which is sad since too many unit changes were uncommon. Especially for no officer Pilots (below Leutnant) stuck to a group the whole war.

young officers were exchanged dough.

sadly, but you start the career now with Feldwebel grade or with Hauptmann.

 

sadly because Feldwebel means you already had a at least 3 years non-comissioned officer career. 

in FC 1-3 you can start at least with Unteroffizier, which is lower, but in ww1 you needed for that rank at least 3 years, too.

start as Flieger

after 12 months promotion to Gefreiter

after another 12 months to Obergefreiter

aftee another  12+ months to Unteroffizier!

 

So, it would be nice to start as a Flieger, as in real life happened, too.

then sticking to a unit and dont change it until you get promoted to a war-officer (Kriegsoffizier) without officers school training (and those who didnt had full highschool education) for example as Leutnant.

then you can change units, if it should be a little bit historically correct.

 

enlist as Flieger (in ww1 that might be enough for frontline. in ww2 starting frontline activity as a Flieger meant youve been degredated)

Gefreiter after 1 year

Obergefreiter after another year, but due to decorations and skills all promotions might come earlier)

Unteroffizier after another year

Vizefeldwebel just for ww1

Feldwelbel

Oberfeldwebel just for ww2

a.s.o.

 

 

 

In this context just a little further dreaming: the possibility to start as an officer directly from school as a Leutnant.

 

usually not at the front, but at officers war school:

Fahnenjunker

Fahnenjunker-Gefreiter

Fahnenjunker-Unteroffizier

(from here on a latewar front career can begin)

Fähnrich

Oberfähnrich after 2 months

Leutnant after another 2 months

Oberleutnant after another 2 years(!)

Hauptmann after another 1-3 years(!)

Major after another 1-3 years, depending on stage of war.

 

 

seems complicated, but it is not.

but since there is no working flightleader and wingmen technique implemented, all the promos mean nothing.

 

in Korea they will implement such things, but only as squadron leader. no promotion posibilities from bottom to top planed.

 

but hey, one day it might happen, in il-2 Vietnam.

 

 

 

  • Like 1
Posted (edited)
2 hours ago, Rudini said:

@Fabioccio its a hard thing to create emersion feeling, but

as a fighter:

 

in BoM use II./JG 52

in BoS use I./JG 3, switch then late November to Platzschutzstaffel Pitomnik

in BoK use II./JG 52

in BoN use I./JG 26, sitch then after allied landings to II./JG 1

in BoBP use III./JG 26, i think (not played BoBP yet)

 

which is sad since too many unit changes were uncommon. Especially for no officer Pilots (below Leutnant) stuck to a group the whole war.

young officers were exchanged dough.

sadly, but you start the career now with Feldwebel grade or with Hauptmann.

 

sadly because Feldwebel means you already had a at least 3 years non-comissioned officer career. 

in FC 1-3 you can start at least with Unteroffizier, which is lower, but in ww1 you needed for that rank at least 3 years, too.

start as Flieger

after 12 months promotion to Gefreiter

after another 12 months to Obergefreiter

aftee another  12+ months to Unteroffizier!

 

So, it would be nice to start as a Flieger, as in real life happened, too.

then sticking to a unit and dont change it until you get promoted to a war-officer (Kriegsoffizier) without officers school training (and those who didnt had full highschool education) for example as Leutnant.

then you can change units, if it should be a little bit historically correct.

 

enlist as Flieger (in ww1 that might be enough for frontline. in ww2 starting frontline activity as a Flieger meant youve been degredated)

Gefreiter after 1 year

Obergefreiter after another year, but due to decorations and skills all promotions might come earlier)

Unteroffizier after another year

Vizefeldwebel just for ww1

Feldwelbel

Oberfeldwebel just for ww2

a.s.o.

 

 

 

In this context just a little further dreaming: the possibility to start as an officer directly from school as a Leutnant.

 

usually not at the front, but at officers war school:

Fahnenjunker

Fahnenjunker-Gefreiter

Fahnenjunker-Unteroffizier

(from here on a latewar front career can begin)

Fähnrich

Oberfähnrich after 2 months

Leutnant after another 2 months

Oberleutnant after another 2 years(!)

Hauptmann after another 1-3 years(!)

Major after another 1-3 years, depending on stage of war.

 

 

seems complicated, but it is not.

but since there is no working flightleader and wingmen technique implemented, all the promos mean nothing.

 

in Korea they will implement such things, but only as squadron leader. no promotion posibilities from bottom to top planed.

 

but hey, one day it might happen, in il-2 Vietnam.

 

 

 

You have knowledge about Luftwaffe Promotions?

I am creating / flying currently a late War 1945 Courland Pocket Campaign, will be ca. 100missions in 4 Months (Jan45 - 8.May45).

All missions are short range missions with flight time from take off to landing without time acceleration in 15...40minutes (the topic of this post by Fabioccio).

My pilot started as Unteroffizier and has already survived 24 missions.

Do you know an example after which time a successfull Unteroffizier was promoted to Feldwebel in 1945?

https://forum.il2sturmovik.com/topic/89450-small-idea-to-increase-the-identification-of-the-player-with-the-campaign/

https://forum.il2sturmovik.com/topic/89556-jg54-courland-pocket-fw190-a8-kurland-kessel-1945-campaign-preview-091024/

 

Edited by kraut1
Posted

@kraut1

hi, sounds an interesting project.

 

so, promotion to Feldwebel after 4 months would be possible ( May 1st).

 

  • Thanks 1
  • 1 month later...
Posted

Basically , there should be a time skip/jump function for many of us don't want to spend time en route. Until then I don't fly campaigns.

  • Like 1
Posted (edited)
8 hours ago, Sheriff88 said:

Basically , there should be a time skip/jump function for many of us don't want to spend time en route. Until then I don't fly campaigns.

Yes, should be.

But we will not get this for Great Battles.

Because of that I create my campaign / excel logbook career missions since more than 2 years with EMG by Vander or modified versions of this.

For example in these campaigns the absolute majority of missions can be flown without time acceleration in ca. 15...35minutes from take off to landing:

 

But one thing I have to admit I have never really tried in the Pilot Career:

If you are the Unit Leader, as far as I have seen you can select one of some available missions.

Maybe in this way you can select shorter missions.

Edited by kraut1
Posted
On 12/7/2024 at 8:48 PM, Sheriff88 said:

Basically , there should be a time skip/jump function for many of us don't want to spend time en route. Until then I don't fly campaigns.

 

If you just want a quick dogfight, isn't that what QMB is for?  The whole point of a campaign or career is immersion, which includes taxiing to the runway, take off, ingress, egress, landing, and taxiing to parking.  Without those things, wouldn't missions in a campaign or career just be the equivalent of a QMB mission...spawn, fight, quit?

 

Posted
1 hour ago, KodiakJac said:

 

If you just want a quick dogfight, isn't that what QMB is for?  The whole point of a campaign or career is immersion, which includes taxiing to the runway, take off, ingress, egress, landing, and taxiing to parking.  Without those things, wouldn't missions in a campaign or career just be the equivalent of a QMB mission...spawn, fight, quit?

 

QMB limits number of planes engaged,8 per side. In old IL-2 series you could add several flights of different aircraft. Cool feature that would make current QMB even better.

  • Upvote 1
Posted
On 9/19/2024 at 12:16 AM, LukeFF said:

Pretty much any German fighter career on any map is going to have you close to the front lines.

Only east front scenarios. In BON and BOBP you are 150+ km from the front lines, except the first phase of BON and maybe the last phases of both.

  • Upvote 1

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