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CoopTemplate_GENERIC: Suggestions and Tests, Update 02.01.24


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Posted (edited)

@SYN_Vander

Hi Vander,

Here a post with some from my point of view required suggestions for the CoopTemplate_GENERIC.

 

Update 02.01.24:

Fly Fighter Sweeps / offensive patrols by changing the Flight_Reconnaissance Waypoints to LOW and create reconnaisance missions.

Seems to work great / one mission flown as no.4, AI flight leader acts very aggressively.

image.png.c9d82f524ba6a6f0db479434fe64cf27.png

 

Updated 14.12.2023: Experimental CoopTemplate_GENERIC added

Hi, during my tests of the new Normandy fronts FPS was sometimes despite of moderate mission settings not so good (on my old computer with VR).

So beside of test with the EMG mission settings, optimization with the Normandy template I created today a experimental GENERIC Template:

-Smaller Unit sizes of Artillery, Tanks, Vehicle Columns, Tank Columns, Parked Aircraft to improve FPS and if possible to use several / many ground objectives to have more but smaller ground units.

Another reason: because there are many, many hedges  the big 8-gun batteries are frequently colliding with the hedges.

-For one axis tank column Panzer IV H instead of Panzer III M

-Allied Ships (special for Normandy): 1 Destroyer, 1 Liberty Ship, 3 landing ships.

 

-other test changes:

-Attack mission AttackArea time changed from 15minutes to 5 minutes and radius increased

 

I created some test missions and the unit changes seems to work and during my first campaign mission I was directly damaged by the destroyer's AAA (and 5 minutes later shot down by P38s).

 

This is only a test, it seems to work. But I think in general a destroyer / per ship convoy makes each attack really chellenging!

CoopTemplate_GENERIC_Experimental_with_smaller_units_and_destroyer_v01.zip

44-06-08b-Normandy-SG4.zip

 

Priority high:

 

1.) Suggestion: Bomber flight WP3 (attack area) priority high change to medium.

When I intercept bomber flights early, before they have reached the target, the bomber gunners don't fire at me, they wait, until I shoot down the first bomber.

Suggestion by Charon: waypoint priority high to be changed to medium

Tests: for testing I edited the template and changed WP1 and WP3 priority to medium.

1. Test mission, both flights "near target"/ Air start: worked, gunners are engaging intercepters independently during first attack.

-Further test with "full missions" from take off to landing to be done if required.

2. Test with same airstart mission: all 4 FW190 attack AI controlled, very effective defensive fire.

after first B25 (no2 or 3 in bomber flight) the lead bomber ceases attack run and changes course back home.

3. Test EMG Nederland 1943 campaign mission, 4x FW190A3 vs 2 P47 + 9B26, B26 1x Ace / 8xveteran

3 attacks from side and during 4th attack from astern  "headshot" on big distance

4. Test, same mission, this time only attacks from side/above, some few hits by bomber gunners, after lead Ace bomber shot down some further hits during attack from side by veteran bombers.

Update 28.11.23

Current Result Waypoint 1 /3 priority medium:

advantage: bomber gunners open fire and engage interceptors during first attack, very importent for immersion

advantage: even after lead bomber shot down the formations seems to stay together

disadvantage: after bomb drop for some time in a more open formation. After first bomber shot down formation ceases attack and flyes back at low altitude.

Not related to WP change: after ceasing attack before reaching target: WP5 seems to be activated with low altitude?

 

Current Result bomber ailevel ACE (12x B25): deadly effective defensive against AI attacks from astern. Maybe very effective too against direct 12:00 frontal attacks (1 "Headshot" of player).

Later 28.11.: for EMG skill "Veteran" = 1x Ace + Rest=Veteran seems could be balanced

new Question: is ACE gunner defensive fire more effective during a bomber mission when flying just to a WP (Medium priority) as in a Quick mission with "attack air targets"

 

 

Priority medium:

 

2.) Suggestion: Escort flight Cover priority changed from high to low.

Escort Fighters do not react aggressivly when being attacked.

I test currently Cover priority changed from high to low.

Seems to work but not sufficiently tested.

 

CURRENT RUNNING TESTS:

EMG Nederland41-44 (not in attached .zip)

-Bomber WP1, WP3 =medium

-Escort Flight Cover=low

-Attack Flight all WP priorities lowered by 1 to Low / Medium

(to make not escorted fighter bombers more aggressive; not escorted for my Airstart airfields with from runway); 1 test: 4xTyphoon attacker vs 4xFW190A3: Typhoons are fighting, but jettison bombs to late

 

EMG Germany43/44 (not in attached .zip)

-Escort Flight Cover=low

-Bomber WP1, WP3 =medium

1. Test Result: all gunners are ready to fire and engage targets independently;

ca. 1minute befor bom drop lead plane flys faster / higher, rest of the formation a bit more open;

after bomb drop and first curve to next wp it takes ca. 5minutes until lead plane and formation are together

 

 

 

Draft for template:

EMG79.2-Generic-Template-draft-v01.zip

 

 

Edited by kraut1
updated 02.01.2024
Posted (edited)
2 hours ago, kraut1 said:

@SYN_Vander@Charon

Hi Vander,

Here a post with some from my point of view required suggestions for the CoopTemplate_GENERIC.

 

Priority high:

 

1.) Suggestion: Bomber flight WP3 (attack area) priority high change to medium.

When I intercept bomber flights early, before they have reached the target, the bomber gunners don't fire at me, they wait, until I shoot down the first bomber.

Suggestion by Charon: waypoint priority high to be changed to medium

Tests: for testing I edited the template and changed WP1 and WP3 priority to medium.

1 Test mission, both flights "near target"/ Air start: worked, gunners are engaging intercepters independently during first attack.

-Further test with "full missions" from take off to landing to be done if required.

 

Currently tested:

 

2.) Suggestion: Escort flight Cover priority changed from high to low.

Escort Fighters do not react aggressivly when being attacked.

I test currently Cover priority changed from high to low.

Seems to work but not sufficiently tested.

 

Draft for template:

EMG79.2-Generic-Template-draft-v01.zip 294.06 kB · 0 downloads

 

 


The reason I did this was that some bombers do not keep formation when being attacked and priority is set to “medium”. I remember DH4 for instance. The workaround is indeed to use “High” with the escape that once one plane is damaged they switch to “Medium”.

If this issue has been solved, then sure I can change this.

 

About AI escorts: I never tested this, but if priority low is better I’ll change it. My concern is that when priority is low the AI fighters might not return to the bombers?

Edited by SYN_Vander
Posted
13 minutes ago, SYN_Vander said:


The reason I did this was that some bombers do not keep formation when being attacked and priority is set to “medium”. I remember DH4 for instance. The workaround is indeed to use “High” with the escape that once one plane is damaged they switch to “Medium”.

If this issue has been solved, then sure I can change this.

 

About AI escorts: I never tested this, but if priority low is better I’ll change it. My concern is that when priority is low the AI fighters might not return to the bombers?

I understand.

It is of course difficult to find the best compromise for each of these complex settings.

I will do some further tests and report.

 

 

 

  • kraut1 changed the title to CoopTemplate_GENERIC: Suggestions and Tests, Update 28.11.23
Posted
On 11/27/2023 at 11:08 AM, kraut1 said:

I understand.

It is of course difficult to find the best compromise for each of these complex settings.

I will do some further tests and report.

 

 

 

4 test flight results added

  • kraut1 changed the title to CoopTemplate_GENERIC: Suggestions and Tests, Update 14.12.23
Posted (edited)

@SYN_Vander

 

Updated 14.12.2023: Experimental CoopTemplate_GENERIC added

Hi, during my tests of the new Normandy fronts FPS was sometimes despite of moderate mission settings not so good (on my old computer with VR).

So beside of test with the EMG mission settings, optimization with the Normandy template I created today a experimental GENERIC Template:

-Smaller Unit sizes of Artillery, Tanks, Vehicle Columns, Tank Columns, Parked Aircraft to improve FPS and if possible to use several / many ground objectives to have more but smaller ground units.

Another reason: because there are many, many hedges  the big 8-gun batteries are frequently colliding with the hedges.

-For one axis tank column Panzer IV H instead of Panzer III M

-Allied Ships (special for Normandy): 1 Destroyer, 1 Liberty Ship, 3 landing ships.

 

-other test changes:

-Attack mission AttackArea time changed from 15minutes to 5 minutes and radius increased

 

I created some test missions and the unit changes seems to work and during my first campaign mission I was directly damaged by the destroyer's AAA (and 5 minutes later shot down by P38s).

 

This is only a test, it seems to work. But I think in general a destroyer / per ship convoy makes each attack really chellenging!

CoopTemplate_GENERIC_Experimental_with_smaller_units_and_destroyer_v01.zip

44-06-08b-Normandy-SG4.zip

Edited by kraut1
  • 2 weeks later...
Posted (edited)

image.thumb.png.9e4ef429c301ceffe5ea78169f045008.png

Updated 25.12.2023: Experimental Version of new Normandy Fronts (with edited Generic / Normandy template)

 

-for FPS optimized Normandy Invasion Mission Generation with small plane units (up to ca. 5 plane flights) and therefor smaller ground objective units

 

-changes of CoopTemplate_GENERIC of 14.12. included

-new CoopTemplate_GENERIC changes for testing:

-for Invasion Ships near coast: Ships / Patrol Ships objectives with smaller waypoint distance to avoid running at the shore

-axis target Patrol Ship objectives: 1 with 1 US destroyer, 1 with one big armed landing shift

 

-Normandy Template with reduced number of objects for faster mission generation / smaller mission sizes

 

-for allied random (any) plane type selection by Easy Mission Generator  planes.json with reduced optional additional uk / us skins (to avoid to have big numbers of US Spitfires or UK Thunderbolts)

 

-Feldflugplatz1 near Argentan for shorter Jabo missions from southern direction

  -very short, used by me only with FW190-A6

 - works with FW190-A6 with SC250 (see planes - SG4.json)

 - fly as fighter bomber flight leader (when ai leader crashs during take off the flight circles and does not proceed to target)

 - to short for heavier FW190-A8/F8/G8

 

-alternativly "planes - SG4.json"

-FW190-A6 / FW190-A8 only as fighter bombers with SC250

-"default" / "guns only" loadout -A6 / A8(F8) with removed outer 20mm cannons

-BF109-G6 only with light 1x20mm armament for only "fighter" or "recon" (+glass head rest, Peilrahmen modification)

-BF109-G6 late only with light 1x20mm armament for "fighter" or "recon" (+MW50 modification)

 

Settings:

EasyMissionGenerator_v80_Normandy_modded06_experimental-test-settings.zip

For testing full easy mission generator installation with modified settings:

https://www.dropbox.com/scl/fi/9tiu4pt2dicdtz70r6kl2/EasyMissionGenerator_v80_Normandy_modded06_experimental-test-settings-full-version.zip?rlkey=pql6977zas0qe2fgw4h8ns0yi&dl=0

 

image.thumb.png.79d3451cfbc18d8a6e59f43737427ca5.png

image.thumb.png.b636c211fd34fb04ddedb25ca8d6f027.png

 

 

Edited by kraut1
Posted (edited)

Fly Fighter Sweeps / offensive patrols by changing the Flight_Reconnaissance Waypoints to LOW and create reconnaisance missions.

Seems to work great / one mission flown as no.4, AI flight leader acts very aggressively.

image.png.006bbbe296ea2ff7cc5807c28817dc6c.png

Edited by kraut1
  • kraut1 changed the title to CoopTemplate_GENERIC: Suggestions and Tests, Update 02.01.24
Posted
2 hours ago, kraut1 said:

Fly Fighter Sweeps / offensive patrols by changing the Flight_Reconnaissance Waypoints to LOW and create reconnaisance missions.

Seems to work great / one mission flown as no.4, AI flight leader acts very aggressively.

image.png.006bbbe296ea2ff7cc5807c28817dc6c.png

 

Thanks. I'll see if I can add an offensive patrol type based on Reconnaissance group. 

  • Like 1
  • 1 month later...
Posted (edited)

Here my current Normandy 44 settings that I use for flying combat missions.

Updated for EMGv82

with a very, very modded Generic Template (smaller Units, Ship objectives by default with destroyers,...)

2 Improvised Airfields / Feldflugplätze,...

with the benefit of the new mission type "Patrol" and the new "in target area" option by newest official EMG versions.

EasyMissionGenerator-Settings-v82-Normandy-modded-v01.zip

Update 13.02.2024: Use Settings with EMGv82.1 or if already installed copy v82.1 exe into folder

 (because of Google Drive issue)

Edited by kraut1
Update 13.02.2024: Use Settings with EMGv82.1 or if already installed copy v82.1 exe into folder (because of Google Drive issue)
  • Thanks 1

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