Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

19 Good

About Charon

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I suspect they spent much more time at cruise power, but in combat I suspect most pilots just ran 100% WEP until the enemy was gone. The engine limits seem be mostly about preventing excessive wear, and wear doesn't matter if you don't make it home. If there's an account where a pilot says "I'd been at WEP for 5 minutes, so I throttled back in the middle of the dogfight because that's what the training manual says", I'd love to hear it. Instead I've seen accounts where pilots say "We just went to WEP and stayed there until the engagement was over and we remembered to throttle back. You could easily be at WEP for 20 minutes or more."
  2. This. But actually it's worse than that. I expect the devs are encountering this problem already with titles like Bodenplatte. I'm one of those new players, by the way. I watched some streamers, added BoS to my steam wishlist, and then bought BoM, BoS, BoK, and all the collector planes for about $100 the moment they went on sale. I could buy Bodenplatte, and I'm sure I will eventually, but what's the hurry? I still haven't flown half the planes I own. I might as well wait and see if I can pick it up at a discount. We're more or less in agreement; I'm just saying they should price the bonus planes at $0. "Buy X, get Y free" is a better sales pitch than "Buy X, get Y at a 50% discount", and we agree that players who stick with the series are likely to pick up all the games eventually. I don't think enough players are buying the series in reverse chronological order for 1C to lose out on much with this pricing.
  3. Charon

    Realistic flak

    Didn't light flak use contact fuses? I can't imagine being able to estimate altitude and range fast enough to be useful against low flying aircraft, and the shrapnel is so minimal that timed fuses wouldn't seem to help much in hitting the target.
  4. Let's imagine we get a module with 8 new planes and 3 'reprints' for $65, or discounted to $50 for anyone who already owns the older planes. How many people would wind up paying the full $65? Is it common for new players to start with the latest title? I don't have their sales numbers, but I have to imagine that as the series goes on they're facing a problem of older titles cannibalizing sales of the newer ones. If you're new to the series, you need to really love the Western front to start with Bodenplatte, when for the same price you could pick up BoM, and BoS, and BoK, and three collector planes when they go on sale. That will probably be even more true with a module set in Italy, which is somewhat of a forgotten front. Throwing in a couple of additional existing planes, (109G-? and P-40E, maybe?), with a full price or preorder purchase of the next BoX would be a nice sweetener to encourage new players not to wait for the price drop, and solves the problem of new players being turned off by an Italian plane set. It wouldn't affect enfranchised players, who will buy it anyway, and it's unlikely to affect sales of the earlier titles as long as they don't choose to bundle unique planes like the A-20 or the Ju-87.
  5. The supercharger switch for the #1 engine is just to the left of the pilot near the other engine controls, but I can't find the switch for the #2 engine.
  6. I didn't know that was an option, thanks. I wasn't recording, though. I don't know how useful the Mission file will be, since my flight seemed to dive in response to the leader being shot down. mission.zip
  7. I just flew a single-player Pe-2 mission during the Battle of Moscow. We'd just dropped bombs and were heading home at 2k altitude, and were under attack by 109s. This wasn't going so bad at first. They were mostly occupied with our escorts. I'd damaged one with my forward guns, and they didn't seem to be doing too much to us. I wasn't flying in formation, and I looked over just in time to see the rest of my flight all dive through the clouds. That seemed odd, since we were meant to fly home at 2k, but there were no more 109's in sight, so I set a heading towards home. I wasn't able to find them after this, but I eventually linked up with one other straggler. When I landed and reviewed the events, I found this: One of our planes was shot down. I'm guessing our leader, Egor Osipenko. Then over the next 13 seconds, three more planes flew straight into the ground, despite suffering no major battle damage themselves. It looks like they tried to keep formation with a falling plane and didn't have time to pull out.
  8. Realistically modeling fluid behavior would be hard, obviously, but it seems like it could be faked easily enough by creating a big invisible box object on the ground where the tank hits (with parameters determined by velocity and fuel load). That object can have a simple DM like all other ground assets. When shot it damages anything it overlaps with, disappears, and is replaced by a fire object (already in the sim). It doesn't need to spread, and it doesn't need to stick to vehicles. Not perfect, but good enough to give players a sense of how the tanks were used in real life.
  9. Charon


    This is a sim, so yes, this should be included, but there are a bunch of other features that should be higher priority IMHO.
  10. One idea I had recently is that the pneumatic system may not be capable of holding the flaps up on its own for long periods. If the pilot of the MiG leaves the handle in the up position, but the limiter extended, it may be that the pneumatic system runs out of pressure and the flaps deploy spontaneously. If that's the case, the only safe way to fly the MiG would be as depicted in game. Once the pilot retracts them, they must also raise the limiter to secure them, then put the handle in neutral.
  11. The duck is shockingly maneuverable. What works for me when attacking them, if I don't hit them in my initial pass, is to climb to about 500-1k and keep my eyes on them. The first pass generally spooks the Henschel pilot and they'll turn for a while, but I'm too high for them to hit. Eventually they think I've lost sight of them and will start to run in a straight line. I can then dive on them again, and their visibility seems to be poor enough that they don't usually evade.
  12. Yep, this is definitely a bug, and I've complained about it as well. It seems like any hit to the nose removes the front sight post.
  13. IIRC only 17 C.202's were deployed to Russia, and they scored no kills. The C.200 saw much more use on the Eastern front, and is the plane we should have gotten instead of the C.202. It would be a great addition to the game.
  14. I strongly agree. It seems pretty silly to me for the game to warn me about engine temperature when there are perfectly good gauges in the cockpit to tell me if it is too hot. Or that my gear is down, when I've got lights to tell me that. Or to tell me my fuel tank is hit, when I can look behind me and see fuel streaming out.
  15. That looks just like something I would build in Kerbal Space Program.
  • Create New...