Bussard_x Posted November 17, 2023 Posted November 17, 2023 Could not find out why this is happening. No battle damage, no fuel shortage. AI aircraft just decides to fly home. Anyone knows this? 1
Buffo002 Posted November 18, 2023 Posted November 18, 2023 Yes, it also happens to me that after a few minutes of the flight it reports that it is returning home, but there is no reason to return.
LLv34_Flanker Posted November 18, 2023 Posted November 18, 2023 S! They get paid too little? ? Waypoint bug? Could it be some kinda of an error on the mission? Usually do not do offline gaming as AI is always dumb as a boot.
Dagwoodyt Posted November 18, 2023 Posted November 18, 2023 15 hours ago, Bussard2 said: Could not find out why this is happening. No battle damage, no fuel shortage. AI aircraft just decides to fly home. Anyone knows this? Sounds like AI going into the "drone mode" that has been present since original CloD release.
Feldgrun Posted November 21, 2023 Posted November 21, 2023 I actually prefer the "drone mode" in this game. Like a real battle, if the opponent feels he's at a disadvantage (1 vs 2), he disengages and heads home. However, if I can catch him, he's unaware of me until I shoot, which helps me line up the best possible shot before I press the trigger. This seems much more realistic than the AI plane that always knows where I'm at, even if I approach low and behind where a "human" pilot would have no prior warning. Catching a plane unawares was far more common than circling each other in a WWI-style dogfight.
Bf109Ace Posted November 22, 2023 Posted November 22, 2023 Hi, I had this problem in many of my missions. Like you ... no battle damage and plenty fuel. I eventually found that if I set the cruise speed down to a more reasonable 300kmh as opposed to the 400kmh I had set, the problem was solved. ( flying the Bf109 ) It seems the speed of the aircraft had something to do with it. 1
theOden Posted November 23, 2023 Posted November 23, 2023 18 hours ago, Bf109Ace said: Hi, I had this problem in many of my missions. Like you ... no battle damage and plenty fuel. I eventually found that if I set the cruise speed down to a more reasonable 300kmh as opposed to the 400kmh I had set, the problem was solved. ( flying the Bf109 ) It seems the speed of the aircraft had something to do with it. Bloody Hell, that is a good find! I've had this consistent RTB behaviour in dynmis with a staffel 109s from Rennes going for Southampton with #1 calling RTB within a minute. Just tried manually editing the waypoints down from 480 to 323 and sure as hell they suddenly kept trucking on way past the french coast. Will rebuild all my templates and use the speed for each squadron to indicate the cruise speed to be used in mission - no more max speed calculations and crap. My God I am getting pretty tired of this overly sensitive AI, that is for sure.
BENKOE Posted November 23, 2023 Posted November 23, 2023 (edited) As long as the TF company keeps following the myth of the Maddox 'Altitude Bug', discussions about the weird behavior of AI planes probably won't stop. Especially when it comes to the performance of AI planes. Oleg Maddox and his developers programmed 'Cliffs Of Dover' based on knowledge from 100 years of meteorology, aerodynamics, and thermodynamics. They use the well-known equation of state for dry air based on pressure altitude. Where pressure altitude is equal to geopotential altitude. The AI still follows this concept. But that's not immediately clear. It likely led to the misconception that there might be a calculation error involved... Since than TF uses the equation for dry air based on geometric altitude. A fatal mistake that, if fixed, would make the modder's life easier for all those remaining in Team Fusion. 9 hours ago, theOden said: <... My God I am getting pretty tired of this overly sensitive AI, that is for sure. ...> Edited November 23, 2023 by BENKOE 1
Bussard_x Posted November 24, 2023 Author Posted November 24, 2023 (edited) Strange thing is also it happens random in same mission on both sides on fixed way points. Edited November 24, 2023 by Bussard2
theOden Posted November 24, 2023 Posted November 24, 2023 (edited) 1 hour ago, Sokol1 said: CloD AI is lost cause. No code is lost cause (though I have seen some borderline during my years). Financial viability could be a bigger barrier. But I am curious, when I fly 1946/BAT (more than I am Clod I'm afraid to admit) the AI shoot bursts and behave way better - yet clod AI must surely be inherited from some stage of what 1946 have today, unless SAS1946-com guys have made wonders on their own (I am aware they have made updates but not sure to what extent) Would an invitation from TFS to SAS be an option, could anything good come out of such a partnership? Edit: Sorry we're starting to get offtopic here, but it this a flightsim forum after all and we have traditions to keep up with, we are past 3 post arent we? Edited November 24, 2023 by theOden 1 1
Mysticpuma Posted November 25, 2023 Posted November 25, 2023 When it comes to Ai, nothing should be off topic. As I understand it, Team Daedalus made massive strides into coding the official 1946 after it was left in their hands. Similarly the chaps at SAS worked miracles and got something quite superb with their Ai. @SAS_Storebror @SAS_Bombsawayare you able to advise what sort of effort went into this, also what are your thoughts on Clod and helping TFS?
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