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The status of the yet-to-be-announced title


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Posted

Nothing set in concrete and confirmed it will all work, and it's been a year already!?!

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Posted (edited)

Fabulous!

Edited by ROCKET_KNUT
Posted

The last sentance sais it all, "the new sim" 

Posted

I would like to know, as much as i like the il2 series, will it be another module, to upgrade the current series, with new technology and stuff or a completly new sim.

As a company I wouldn't announce a new sim, while new content is under development for the old series. 

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Posted
2 minutes ago, 76IAP-Black said:

I would like to know, as much as i like the il2 series, will it be another module, to upgrade the current series, with new technology and stuff or a completly new sim.

As a company I wouldn't announce a new sim, while new content is under development for the old series. 

This pretty much. I just don’t understand why they can’t say, yes the new game is building on the same engine. Or now we are moving on to a new one. That literally says it all. They don’t even have to announce the new title or anything at that point.

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Posted

I may be relatively new to the flight sim community, but I've already gained some insights that I believe are crucial. I'd like to address the developers of the game and emphasize one simple point: listening to the community. My experiences in various simulators, whether it's sim racing, my extensive involvement in the IL-2 1946 community, my experiences in this current sim, or even in DCS, have given me a lot to think about in terms of how flight sims should be developed and managed. My role in managing a part of the small 1946 community has only reinforced these thoughts: For any flight sim or game to succeed, community engagement is vital. It doesn't matter what the developers are creating; without community engagement, their project is likely to go nowhere.
 

Community engagement is what breathes life into a game. While keeping silent about future plans avoids making empty promises, it can also stifle community engagement. With no news on the horizon, many of us start to feel like we're in a "sim dark age" era, as Enigma mentioned a few months ago in one of his videos. The absence of news about new content from the developers has driven some people away, seeking alternatives.
 

I strongly urge the IL-2 developers to prioritize community engagement. This begins with honesty and providing regular, comprehensive updates on the game's progress. I understand the desire to build excitement and suspense, but imagine trying to do that when the family isn't even home around the Christmas tree! You need to draw them into the game before you can build anticipation.
 

I say this as a high schooler with limited free time but a deep fascination with World War II air combat. I spend almost every available minute playing this franchise. Your game is truly unique, and while DCS World War II has its merits, it's not quite there. Your game allows people born in the modern era to step back in time and experience what it was like then. However, I'm concerned about the lack of community support and wonder if 1C is truly committed to developing a new flight sim, especially given the announcement of the War of the Worlds game. It feels like the beginning of the end.

The next step in community engagement is to listen to what the community actually wants. Correct me if I'm mistaken, but from my perspective, it seems like the community has been asking, even pleading, for new theaters of war. The Pacific, Korea, Africa—these are just a few of the theaters people want to experience in the game. If only the developers would capitalize on this potential!
 

That said, I understand that the average IL-2 enthusiast might not fully grasp the immense work involved in developing a flight simulator. I'm cautiously excited to see what you all have in store after reading these detailed and thoughtful responses (I hope you do!). Please consider that people from all over took the time out of their day to provide in-depth feedback on what they want to see in the game. This demonstrates how much people care about the game's direction.
 

Thank you for your continued development of the current game, and here's to looking forward to what's next!


Cheers,
Sercrets

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Posted

I understand that they can't talk about things that aren't guaranteed and I agree with that take, but would it be possible to hear about some of these technologies that are already done?

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Posted
7 minutes ago, 86th_Rails said:

This pretty much. I just don’t understand why they can’t say, yes the new game is building on the same engine. Or now we are moving on to a new one. That literally says it all. They don’t even have to announce the new title or anything at that point.

 

:good:

Ambiguity...

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Posted
9 minutes ago, Sercrets said:

I may be relatively new to the flight sim community, but I've already gained some insights that I believe are crucial. I'd like to address the developers of the game and emphasize one simple point: listening to the community. My experiences in various simulators, whether it's sim racing, my extensive involvement in the IL-2 1946 community, my experiences in this current sim, or even in DCS, have given me a lot to think about in terms of how flight sims should be developed and managed. My role in managing a part of the small 1946 community has only reinforced these thoughts: For any flight sim or game to succeed, community engagement is vital. It doesn't matter what the developers are creating; without community engagement, their project is likely to go nowhere.
 

Community engagement is what breathes life into a game. While keeping silent about future plans avoids making empty promises, it can also stifle community engagement. With no news on the horizon, many of us start to feel like we're in a "sim dark age" era, as Enigma mentioned a few months ago in one of his videos. The absence of news about new content from the developers has driven some people away, seeking alternatives.
 

I strongly urge the IL-2 developers to prioritize community engagement. This begins with honesty and providing regular, comprehensive updates on the game's progress. I understand the desire to build excitement and suspense, but imagine trying to do that when the family isn't even home around the Christmas tree! You need to draw them into the game before you can build anticipation.
 

I say this as a high schooler with limited free time but a deep fascination with World War II air combat. I spend almost every available minute playing this franchise. Your game is truly unique, and while DCS World War II has its merits, it's not quite there. Your game allows people born in the modern era to step back in time and experience what it was like then. However, I'm concerned about the lack of community support and wonder if 1C is truly committed to developing a new flight sim, especially given the announcement of the War of the Worlds game. It feels like the beginning of the end.

The next step in community engagement is to listen to what the community actually wants. Correct me if I'm mistaken, but from my perspective, it seems like the community has been asking, even pleading, for new theaters of war. The Pacific, Korea, Africa—these are just a few of the theaters people want to experience in the game. If only the developers would capitalize on this potential!
 

That said, I understand that the average IL-2 enthusiast might not fully grasp the immense work involved in developing a flight simulator. I'm cautiously excited to see what you all have in store after reading these detailed and thoughtful responses (I hope you do!). Please consider that people from all over took the time out of their day to provide in-depth feedback on what they want to see in the game. This demonstrates how much people care about the game's direction.
 

Thank you for your continued development of the current game, and here's to looking forward to what's next!


Cheers,
Sercrets

What the man says, listen to the community!

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Posted

Hello everyone!

 

First of all, I wanted to thank @LukeFF, @Han and the team for the news. While it may not say "nothing new" to some, it says something very important and that is that our beloved Il-2 is moving forward.

 

The team has made a decision regarding its marketing and that is totally respectable. We may be used to other practices such as: news every day or communication in a certain way. Of course, almost everything in this life can be improved or there will always be someone who has a better idea or something that maybe works also well, but the message that the team is passing on to us remains the same: Il-2, move on.

 

Today I will also write my opinion and not as a moderator or tester, but as a player who enjoys and has enjoyed the saga since I have had a PC for myself.

 

It has been a difficult time: the COVID, everyone at home, changes of staff....

As time went by, I at least got scared when we didn't have any news, but we have to give things time to work out and to take shape. Remember that it is just over a year since Battle of Normandy came out. Just one year. 

 

Friends, I remember my time with other simulators and a year was almost nothing. 
I don't create this post to defend anyone, but to also show a human side in all of us. We are here for a hobby, for a passion. To enjoy... and sometimes these things can't be put into words.

Instead of being a time to be anxious, we should try to be confident and turn this moment into excitement for what may come in the future. I remember this feeling when I was waiting for Team Daidalos patches or the release of a 1946 expansion. Remember?
 

Everything we have now... has it appeared from nowhere? No. It has been the result of hard work, help from the community, love from the team and effort of almost all Il-2 fans in one part. What indicates that this has been luck? Luck in work, there is very little of it. 99% is hard work and that 1% may be luck.

 

So I trust the team will keep at it in this new instalment, which they themselves have said they are very happy with. (Doesn't that encourage you? I'm very encouraged. The team is excited, a surprise is in store for us and our hobby :) ) We don't know what it is yet and I'm sure when we do, we'll love it. It is impossible to please everyone, but the effort and hard work is always recognisable regardless of our tastes.

 

Right now it's time to wait and enjoy what we have, looking forward to the future.
I owe a lot to Il-2 and it is that in a very hard personal time, with illness I could disconnect with everything around and continue to enjoy this great hobby, to enjoy with my friends I met in it and also to lend a hand to the excellent work done by professionals who create it. I got to know history, fly planes that before I could only see in books and become an ace with that character that I don't want to be killed.

 

Would it be great maybe to have a bigger or more specific news, super epic trailers, super extensive communication?
Of course, but there is also a bit of heart in this. We all have a child inside and as I said... that illusion is also there and the team has it too. I can't be the only one who thinks the team really loves their work, aircraft and history.

 

Friends, Il-2 goes on.

 

A big hug to everyone and lets go to the future!

PS: Nice to see a lot of people with ideas too! Communication is key as some friends have also said. ?

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FTC_Oakwoodson
Posted

What confuses me to no avail is why at the very least, can we not get a confirmation of the setting of the next game? (And it would be nice if it was just straight out said that this IS a new game, instead of the vague riddles we've been getting for the last year.) Han said it himself, the team is working on the content for the 'project', so you're 100% sure what's it's going to be and won't change the direction midway, unless you have a very bizzare way of doing things, which I doubt you do. What harm will it do to confirm it for us at this point? We don't need an ad pamphlet, or an essay about the setting. Just say 'Korea', 'Pacific', or whatever else it may be. Lack of transparency from the team has been very dissapointing, but I can only hope that the trend will soon end.

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Posted

What I don’t get is why if they didn’t want to say what they are preparing, why don’t they just say nothing, tell us that they are just improving the existing game, and when they are ready make their announcement instead of there is something but we won’t tell you. I feel the community has gone from curious to very curious to frustrated, and the next step might be just not interested anymore. This is either a very obscure marketing strategy or a desperate attempt to keep the hype alive for something that it’s not there.

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Posted

"We have had such mistakes before with "Marshall" and "Fuel systems" and we don't want to repeat those mistakes."

 

Fear ist a very bad teacher. Be positive and let people experience and participate in your excitement, instead of hiding what could eventually disappoint.

 

Together we stand, divided we fall.

 

I wish you all the very best!

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Posted

So, will I have to buy a new computer to run it?

Posted

Clearly they are being cautious but at what cost?

 

I echo what others have said, you are losing mindshare in the playerbase and possibly you might lose some players for good as they move on.

I used to be a 99% flight sim guy and the vast majority of it in IL2. In the last year I have spent a lot of my little time i have for PC gaming on Age of Empires, Battlefield and many other very different games. Dont make an assumptiont that everyone is a captive audience of flight simmers and they have nowhere to go.

 

You can share some of the progress without committing to big things, you can qualify your statements in a clear manner, and set the expectations of what is a promise and what is not.

 

 

 

 

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Posted (edited)

It's great to hear that things are moving forward as planned. Prediction: Nov 2024 release. :)

Edited by FlyingNutcase
sp
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Posted
7 minutes ago, Jade_Monkey said:

Clearly they are being cautious but at what cost?

 

I echo what others have said, you are losing mindshare in the playerbase and possibly you might lose some players for good as they move on.

I used to be a 99% flight sim guy and the vast majority of it in IL2. In the last year I have spent a lot of my little time i have for PC gaming on Age of Empires, Battlefield and many other very different games. Dont make an assumptiont that everyone is a captive audience of flight simmers and they have nowhere to go.

 

You can share some of the progress without committing to big things, you can qualify your statements in a clear manner, and set the expectations of what is a promise and what is not.

 

 

 

 

same regarding gameplay, only things that benefited from their new way of marketing is my dineros went in other games, not flying ones. Type of games i didnt play long time. When i relised they are planing to make new game and not DLC for this one, why would i buy anything for this game if focus will be on new game, if its good or bad, nothing will change here, players will not stay, and almost year later thats what is gna happend, and its showing in MP most.

Posted

Sorry but in my opinion this Han statement doesen' t say more than what has been sad one year ago..

No real input yet...

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Posted

TFS showed B-17 and someone felt the heat? ?

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Posted
1 hour ago, Algherghez said:

This is either a very obscure marketing strategy or a desperate attempt to keep the hype alive for something that it’s not there.

 

It is very much there, please believe me and Han (and everyone else on the team) on that. ? I see it almost every day in the progress notes or screenshots that are posted in our Slack channel. It's not vaporware, it's a real project, and manuals and other documentation for it are being acquired, etc. 

 

27 minutes ago, Mad_Mikhael said:

TFS showed B-17 and someone felt the heat? ?

 

Nope, not one bit.

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Posted
33 minutes ago, Mad_Mikhael said:

TFS showed B-17 and someone felt the heat? ?

Honestly, I don't think CLOD can put a lot of heat out anymore. 

 

Having said that, I do like the Dieppe raid DLC details.

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Posted

I have been playing IL2 for more years than I want to admit, all the way back to the original release more than 20 years ago.  I have greatly enjoyed every aspect of this great sim over all these years and look forward to the next version.  Best of luck with your new project!!!

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  • LukeFF changed the title to The status of the yet-to-be-announced title
Posted
3 hours ago, CountZero said:

When i realised they are planning to make new game and not DLC for this one, why would i buy anything for this game if focus will be on new game, if its good or bad, nothing will change here, players will not stay, and almost year later that's what is gonna happen, and its showing in MP most.

 

It sounds like you had an Osborne computer back in the day.

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Posted (edited)
6 hours ago, Jade_Monkey said:

Clearly they are being cautious but at what cost?

 

I echo what others have said, you are losing mindshare in the playerbase and possibly you might lose some players for good as they move on.

I used to be a 99% flight sim guy and the vast majority of it in IL2. In the last year I have spent a lot of my little time i have for PC gaming on Age of Empires, Battlefield and many other very different games. Dont make an assumptiont that everyone is a captive audience of flight simmers and they have nowhere to go.

 

You can share some of the progress without committing to big things, you can qualify your statements in a clear manner, and set the expectations of what is a promise and what is not.

 

 

 

 

 

I totally agree. I have 1931 hours of gameplay under my belt with this sim, and I only started to play in 2019, but I gradually lost interest during the last year; presently, I am devoting my gaming time to Panzercorps 2 (an awesome game), Radio General and other strategy games. I fully understand that the development team does not want to repeat the mistakes made in the past: I am still waiting patiently for the release of a plane developed by a third party that I prepurchased almost 2 years ago (The IAR). Still, this cautious approach to development does not excuse the poor communication strategy adopted by the development team since Jason's departure. I'm losing interest cause I am not being informed, and I might not return to this game when the "new sim" is completed. This community got used to being regularly informed of the work in progress and the present state of affairs is disappointing, to say the least.

Edited by Cleo9
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Posted

I for one, am happy with the "time period of the war being simulated" comment, since it sounds an awful lot like they're staying with WW2 and NOT Korea. Thank god.

 

Also sounds an awful lot to me like this "new project" is going to be a new separate entity from GB, which if its as big a technical leap as they claim its going to be, suits me just fine. Hopefully they can reuse existing assets for AI and other things to flesh out the content.

 

Y'all keep doing whatever you're doing. I'll keep flying GB and playing all my other games in the meantime.

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[CPT]Pike*HarryM
Posted

Thanks for the update...

Posted (edited)
12 hours ago, LukeFF said:

long list of new features in airplane systems and damage simulation, and new ammunition

This is really really good News. I no longer like flying GB. That is a fact. 
the quoted sentence might change that. 
To me it is simple, no one is wrong or right, for some this game have plenty of fun to offer. For others not so much. 
 

I personally think developers misjudge the community, I think their silence work against them. It would be far better if they told us what they attempt to do, be clear on the risk of failure. Whatever it is I am pretty sure most goals will be met. 

Edited by Lusekofte
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Posted

The darkside of this silence from the developers is that many folks lose their  hype for the upcoming release and they just dont matters whats will gonna be. I personally see the lack of interest of many players/pilots friends because of this; if you are the owner of a company, you have to retain your clients with sales/upcoming news, promotions and communication, without that,they will go to another side that fills his need.

 

We are very loyal and fans from Il2 Franchise and we support every module even if the module are not finished as Battle of Normandy until the project ends, we put our $$$ with anticipation and enjoy every release, so i personally dont understand why the developers keep in silence and lose the chance for been with us, i wish and hope than when they anounce the next module/dlc/new sim , will not be too late, and the community split their interst and been on another simulators.

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Posted
1 hour ago, GOA_Karaya_VR*Red5* said:

The darkside of this silence from the developers is that many folks lose their  hype for the upcoming release and they just dont matters whats will gonna be. I personally see the lack of interest of many players/pilots friends because of this; if you are the owner of a company, you have to retain your clients with sales/upcoming news, promotions and communication, without that,they will go to another side that fills his need.

 

We are very loyal and fans from Il2 Franchise and we support every module even if the module are not finished as Battle of Normandy until the project ends, we put our $$$ with anticipation and enjoy every release, so i personally dont understand why the developers keep in silence and lose the chance for been with us, i wish and hope than when they anounce the next module/dlc/new sim , will not be too late, and the community split their interst and been on another simulators.

 

I recently wrote similar about clod but I think flight sims occupy such an niche and under represented sector of the gaming market that the need to maintain hype in order to stave off losing players to the competition isnt really a thing  as iit would be in a FPS title for instance. I agree that GB has lost its allure for some (myself included) but, if the new game delivers I will buy and support it whenever it arrives as will many others. I dont think hype about the new product would help that. 

 

I suspect Im no different from most in that I will have dalliances with other non sim titles. I did when 1946 arrived until a point where clod at least became playable but I maintained an interest and, sure as death and taxes, returned. 

 

Under Jason Williams I think we got a type of communication that really chimed with our understanding that we are a relatively small group in the grand scheme of things.It probably spoiled us.  Its understandable that many miss that and its a shame its stopped but it has, at least for now. Going forward I doubt the devs will be as restrained once there is a degree of confidence about what will be delivered and the hype train will roll once more and in sufficient time to bring people back onboard. Flight simmers are pragmatic. We all have more money invested in gear than in titles and want to see it used.  I think most will forgive almost without question when the offer of a new expereince presents itself.  

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Posted (edited)

Like so many others, I’ve been on this forum since the beginning of the current IL-2 series. Easily the longest stretch of any computer game I’ve ever played. From that first day, I marveled at how we were included in the development of the sim. It truly felt like we were a part of it. Of the team even. I’ve never experienced that level  of interaction with game developers. 
 

I think I’ve been supportive. I’d like to believe I’ve been a positive member of this series. I’m my own small way, I hope I’ve helped promote the game to others.  Until recently, I’ve bought every new module as E/A the day it was announced. Like many, I’ve bought extra copies to gift. It truly was “my sim”. 

Sadly, all that has changed over the last year because of the public falling out with the former producer and those currently in charge. The inclusive feeling I experienced previously died months ago. While I still fly the current sim almost exclusively, still enjoy the experience and still marvel sometimes at what it has been for a dozen years, the anticipation of what comes next has simply vanished. The snarky comments about failed features being tossed out by the current leadership do little to promote any sense of community in my mind. It actually screams a take it or leave it vibe. To me anyway. It does nothing to promote any enthusiasm for the future of this series or it’s successor. If any.  
 

The message from Han is clear as mud. It basically is the same as his previous talking points about what is going to come. The only difference is it’s one year on from when this all started and  we still don’t know s***.  

 

 

Edited by Rjel
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Posted (edited)
15 hours ago, LukeFF said:

a long list of new features in airplane systems and damage simulation, and new ammunition

 

 

Great we get new airplane systems and better damage model. I am done reading about those new system reworked on. Some simplest things dont work or wont be revised and they keep telling us about new plane systems. Forums is full of complains about AI, missions, career, radio but all we hear is about the next damage model. Will IL2 sometimes be a good SP combat simulator or will it just be a plane and damage simulator? I dont why team is putting so much effort in damage model while many of us wish something total different. Is damage model so important, when the simplest damage will mostly end your flight, while SP has big issues? I can tell you that i gave up hope after reading those news about new planes systems we dont need. I would be lucky when i will hear about radio revision, AI and mission generating revision. Do i need to have a superb damage model in single player when AI is fighting each other? Do i need a superb DM when AI is dump? What is the benefit for SP? 

Edited by JG27_Steini
Posted
12 hours ago, FTC_Oakwoodson said:

What confuses me to no avail is why at the very least, can we not get a confirmation of the setting of the next game? (And it would be nice if it was just straight out said that this IS a new game, instead of the vague riddles we've been getting for the last year.) Han said it himself, the team is working on the content for the 'project', so you're 100% sure what's it's going to be and won't change the direction midway, unless you have a very bizzare way of doing things, which I doubt you do. What harm will it do to confirm it for us at this point? We don't need an ad pamphlet, or an essay about the setting. Just say 'Korea', 'Pacific', or whatever else it may be. Lack of transparency from the team has been very dissapointing, but I can only hope that the trend will soon end.

 

It  might has to do with the fact that the new modul is a prob/jet simulation like Korea. If you annouce Korea you have to answer many different questions about new systems, and they dont want to promise new technoligies.

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Posted
23 minutes ago, Rjel said:

The snarky comments about failed features being tossed out by the current leadership do little to promote any sense of community in my mind.

 

They may look snarky, but the reality is that there were a lot of features announced too soon. That's just something you cannot do in this business - over-promising and then under-delivering. We tested many iterations of the drop tanks and Air Marshal but the fact is, at the end of the day they were never deemed acceptable for public release. 

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Posted
3 hours ago, Lusekofte said:

This is really really good News. I no longer like flying GB. That is a fact. 
the quoted sentence might change that. 
To me it is simple, no one is wrong or right, for some this game have plenty of fun to offer. For others not so much. 
 

I personally think developers misjudge the community, I think their silence work against them. It would be far better if they told us what they attempt to do, be clear on the risk of failure. Whatever it is I am pretty sure most goals will be met. 

 

More complex system is only an adavantage when the rest also develops. If i want a a complex plane simulation is go FS, i want a good combat simulator.

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Posted

I'm really surprised by the general negativity of a lot of peeps here. 99% who say they've lost interest will be back in a flash when they see the new gen flight sim that the team put out. Just MHO. But I'd bet something close to my life on it.  ?

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Posted (edited)
9 minutes ago, FlyingNutcase said:

I'm really surprised by the general negativity of a lot of peeps here. 99% who say they've lost interest will be back in a flash when they see the new gen flight sim that the team put out. Just MHO. But I'd bet something close to my life on it.  ?

 

A new gen flight sim we got accounced 10 years ago. Do you remember that it fullfiled the hype back then? Do you remember the "unlocking" functions? Over the years the community has very much descreased in optimism. Doesnt matter what type of module (new or next iteration) we will get, it will have new and old drawbacks. So, yes holding all the information back is not helping at all and many player will have a serious look before byuing. I am quit buying all modules before release after TC. It all sounded great, until development was stopped right after the release.

Edited by JG27_Steini
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Posted

I've been an avid player of IL2 since Oleg put the demo out many moons ago. 

Looking back over this year, it's obvious many are dissatisfied with this new approach to keeping the IL2 name in the forefront of combat flight simming.

Let's face it, it's not working... where is the hype we all used to feel? For many it has waned or simply gone.

For me, I couldn't care less if the new 'project' takes another year or even two to come to fruition, if it's covering a period of air warfare I'm interested in I'll probably get it.

But if they want this new project to hit the floor running they are going the wrong way about it... forget marketing, common sense should be telling them if you want to keep a captive audience, give them something, anything no matter how small to keep them hyped up and coming back for more.

I still think, behind the scenes there's more to this than meets the eye...

 

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