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Discussion of Fortresses and Focke-Wulfs Announcement


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343KKT_Kintaro
Posted
20 minutes ago, Dagwoodyt said:

I remember reading a post suggesting that higher res textures will not cure polygonal appearance of rounded structures in CloD/Blitz.

 

 

"J" was responding to "J"...

 

Iindeed, J-Hat was responding to Art-J. The latter said "bump up the poly count on engine nacelles a little"... so that the problem you just mentioned, Dagwoodyt, is fixed. Dunno if whether this is possible or not, I'm not a TFS developer, but the textures weren't the point.

 

 

Posted

In this video polygonal outlines of lever knobs and spinners stand out a little. I don't know that upgraded textures will cure that. Hopefully some of the viewer comments will also be addressed.

Posted

I think that is two separate thing.

One is texture one is 3D model.

Back in the day when I made myself few 4K templates for my skins and applied to the planes you could see the increase in texturing (even tho the standard clod things like riveting and decals are low res) but the 3D model is still the same so you still see the low poly.

 

From a graphic prospective in the VU I would also see resolved the "black lines" problems on the textures.

343KKT_Kintaro
Posted
1 hour ago, 5th_Barone said:

I think that is two separate thing.

One is texture one is 3D model.

 

 

This is exactly what I told him but he still don't get it. Let's put this with a different wording: Dagwoodyt, maybe at present the game presents too few polygonal edges on the Beaufighter engines... but one dude above precisely asked for their improvement. He wasn't asking for the improvement of the textures on the existing polygonal structures... he asked for the increasement of the latter so that the problem is gone...  I know I'm French but... is my English that bad?

 

 

Posted

For sure having high res texture will improve the situation even with low poly. Look at the weathering on the engines of the video of the He111, you can almost see the pixel, that's I think if addressed will improve the situation a lot.

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Posted (edited)

Would be great if TFS would update that video from its' March 2022 state to demo their new "high res" cockpit/external model textures.

Edited by Dagwoodyt
  • Upvote 1
Posted

Of course new textures themselves cannot round-up surface curvatures. Maybe some modern, fancy geometry shaders could do it, but I believe CloD engine is too old for these. Other sims don't use them either (?). Thus, I believe a new 3D mesh would help, and that's why I wondered If older aircraft models will receive a bit of a polygon "facelift" here and there. If they won't, pity, but at least 4k textures should make these engine cowlings a bit easier on th eye. Half-improvement is still better than no improvement.

 

I left Beaufighter books in my hometown ~100 km away. Wikipedia doesn't all that say much about upcoming Mk VI version. Do you guys remember what differences it's going to bring compared to Mk I apart from Hercules VI engines?

Posted
21 hours ago, SCG_Schneemann said:

Puma, not forgotten. I've been out of town for a week. Sorry, that thing called "real life"...

 

So are you commenting on the sinking in and floating on a bridge? Or unable to cross it at all? I get vehicles to cross bridges both in the vanilla game and in the "special" development version. Keeping them from sinking and floating is on the list to investigate. My guess is they are following a spline over a river instead of bridge geometry, if that is what your issue is.

I'll post a video tomorrow of the current version ?

  • Upvote 1
Posted (edited)

If I may ask, will there be any updates / upgrades for the desert map?

The ground textures don't always look incredible if I may.

Also please do a little Desert event please so we can gather the community for an evening of enjoying this amazing DLC while waiting for VR and all the stuff that's announced for Dieppe. :)

I'll be there for Adlertag on Saturday, I hope a bunch will show up. ?

Edited by =FEW=Hauggy
  • Like 1
Posted
On 10/4/2023 at 11:22 AM, Volant_Eagle said:

Could someone clarify here whether the game currently models varying degrees of breaking? I currently don't have rudder pedals so I've just been using two buttons on my stick (German planes) or one button on my stick (British planes) to activate the brakes. Obviously this is very far from ideal but it's the best I can do without pedals. I can only get 100% or 0% braking using a button. With the British planes I can at least have discriminate control over the split between the left and right brakes (The rudder does this. Stick twist in my case) but I can still only fully hold down or fully release the brake lever. Never having used pedals with CloD before, I actually don't know if it would allow discriminate levels of application or not. I imagine it does but I thought I should at least ask.

For the Spitfire in CloD/Blitz I have brakes controlled by a joystick lever. The game gives text output telling how much braking is being applied. OTOH I get no texted indication of trim setting changes. This is in contrast to GB where I get text indication of trim settings. Of course I can look at the related control wheels or control panel gauge in CloD/Blitz, but that's not as easy as it might seem if TrackIR misbehaves. In the other sims I can use VR to more easily view relevant control wheels.  

In CloD I place greater value on getting text indication of trim set changes than brake % applied. Perhaps there is a way to display trim settings that I am not aware of,  otherwise it would seem an oversight in terms of CloD/Blitz UI.

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56RAF_Stickz
Posted
22 hours ago, Art-J said:

I left Beaufighter books in my hometown ~100 km away. Wikipedia doesn't all that say much about upcoming Mk VI version. Do you guys remember what differences it's going to bring compared to Mk I apart from Hercules VI engines?

May depend on whether its vi and a vic. From Graham Pitchforks book, as far as I see RP rockets or torpedo although mk x was referred to as torbeau so whether coastal commands vic carried them rather than tested them I dont know. I was also of the opinion that it had a gun in the back plus dihedral tailplane for stability. There was not much difference otherwise.

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Posted

Always nice when Oleg pops by and acknowledges the next module from TFS :)

 

Screenshot_20231006_222547_Facebook.thumb.jpg.09dd886029b8929f8fbb4876acc9d269.jpg

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LLv34_Flanker
Posted

S!

 

Nice to see Oleg is still watching how things go ? His vision did change the flight sim genre when original IL-2 and beyond were released. 

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major_setback
Posted
11 hours ago, Mysticpuma said:

Always nice when Oleg pops by and acknowledges the next module from TFS :)

 

Screenshot_20231006_222547_Facebook.thumb.jpg.09dd886029b8929f8fbb4876acc9d269.jpg

Would it be possible to link to the post that he 'liked'? So I can see what he was liking. 

Posted
On 10/4/2023 at 8:43 PM, Mysticpuma said:

Annnddd any news if the vehicles can finally cross bridges... seems to have been forgotten again? 

@SCG_Schneemann

I’d suggest starting a new topic MP if it still hasn’t been addressed ( I’ve not checked) It’s lost visibility in this meandering thread. 

Posted
21 hours ago, Dagwoodyt said:

For the Spitfire in CloD/Blitz I have brakes controlled by a joystick lever. The game gives text output telling how much braking is being applied. OTOH I get no texted indication of trim setting changes. This is in contrast to GB where I get text indication of trim settings. Of course I can look at the related control wheels or control panel gauge in CloD/Blitz, but that's not as easy as it might seem if TrackIR misbehaves. In the other sims I can use VR to more easily view relevant control wheels.  

In CloD I place greater value on getting text indication of trim set changes than brake % applied. Perhaps there is a way to display trim settings that I am not aware of,  otherwise it would seem an oversight in terms of CloD/Blitz UI.

Set track IR up correctly and it won’t misbehave. The best add on I’ve bought for simming is a goose neck mobile phone arm to mount the tir on. The second best this I did was learn that huge control curves were not necessary. 
 

Never had glitches. 

Posted
1 hour ago, BOO said:

Set track IR up correctly and it won’t misbehave. The best add on I’ve bought for simming is a goose neck mobile phone arm to mount the tir on. The second best this I did was learn that huge control curves were not necessary. 
 

Never had glitches. 

Best thing about TIR was leaving it for VR with base stations. I just keep it around for Blitz and only fire Blitz up when I need it WRT topics like Spitfire ground handling or Autumn map now under water. Been using TIR's since first version available, so two decades I guess and thru multiple variants and desktop configurations. Never going to match your expertise at this rate: congrats?

343KKT_Kintaro
Posted
2 hours ago, major_setback said:

 

Ahhh. I can't read that as  Bookface is against my beliefs.

 

 

You need to infiltrate Facebook so that you fight it from the interior... and, too, simultaneously, so that you take advantage of all useful information you may find in it, like in this instance this link I gave you above. Remember Setback: we're brothers on the e-battlefield, thus... do not hesitate to create an anonymous e-mail and after that a Facebook profile.

 

?

 

 

Posted (edited)
7 hours ago, major_setback said:

Would it be possible to link to the post that he 'liked'? So I can see what he was liking. 

He like "The Morane" 

https://www.facebook.com/groups/298167406958460/permalink/6352526788189128/

 

Your Typhoon pictures 

https://www.facebook.com/groups/298167406958460/permalink/6358190314289442/

 

And the B17E screenshots ?

https://www.facebook.com/groups/298167406958460/permalink/6351211678320639/

 

He has liked lots of other posts, but those were the most recent :)

On 10/4/2023 at 11:12 PM, SCG_Schneemann said:

Puma, not forgotten. I've been out of town for a week. Sorry, that thing called "real life"...

 

So are you commenting on the sinking in and floating on a bridge? Or unable to cross it at all? I get vehicles to cross bridges both in the vanilla game and in the "special" development version. Keeping them from sinking and floating is on the list to investigate. My guess is they are following a spline over a river instead of bridge geometry, if that is what your issue is.

Well, something has changed as vehicles can traverse a river when there is a bridge across it, but as you see, they don't actual use the bridge, they just drive under it, through it or by the side of it, the bridge effectively doesn't exist..... but vehicle do appear to be able to cross water now, even if it is by using the power of Jesus ?

Edited by Mysticpuma
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Posted
1 hour ago, Mysticpuma said:

as you see, they don't actual use the bridge, they just drive under it, through it or by the side of it, the bridge effectively doesn't exist.....

Have a video?

Posted
5 minutes ago, Dagwoodyt said:

Have a video?

Can do tomorrow... it's very entertaining ?

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Posted
7 hours ago, Dagwoodyt said:

Been using TIR's since first version available, so two decades I guess and thru multiple variants and desktop configurations. Never going to match your expertise at this rate: congrats?

And you still can’t suss it. Congrats. 

Posted
24 minutes ago, BOO said:

And you still can’t suss it. Congrats. 

Attempting to validate someone's idle assertions for TIR on my own time won't happen . Thanks?

Posted
4 hours ago, Dagwoodyt said:

Have a video?

 

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Posted
On 10/7/2023 at 12:53 PM, BOO said:

goose neck mobile phone arm to mount the tir on.

 

What a great idea!

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BladeMeister
Posted
On 10/7/2023 at 7:53 AM, BOO said:

 The best add on I’ve bought for simming is a goose neck mobile phone arm to mount the tir on.

Boo, can you show a picture of add a link for this mount please? My TIR5 does not like to sit securely on my Samsung monitor. I would like to see what you have come up with if possible.

 

S!Blade<><

Posted (edited)
8 hours ago, BladeMeister said:

Boo, can you show a picture of add a link for this mount please? My TIR5 does not like to sit securely on my Samsung monitor. I would like to see what you have come up with if possible.

 

S!Blade<><

Blade, I assume it's like this:

So the base would screw to the desk, and you can place a flat piece of card/board between the phone grips and place the TIR on that?

 

Very cheap solution too.

https://tinyurl.com/ysff2arz

 

gooseneck.thumb.JPG.522c2ed6891356c09e87e09d37936f79.JPG

Edited by Mysticpuma
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Posted (edited)

It appears the launch video for V6 has been taken down?

 

https://youtu.be/HIhnQ-gscTk

 

removed.thumb.JPG.6c63fcda78d24306ac04dcc746739064.JPG

Edited by Mysticpuma
Posted
On 10/9/2023 at 8:51 AM, Mysticpuma said:

Blade, I assume it's like this:

So the base would screw to the desk, and you can place a flat piece of card/board between the phone grips and place the TIR on that?

 

Very cheap solution too.

https://tinyurl.com/ysff2arz

 

gooseneck.thumb.JPG.522c2ed6891356c09e87e09d37936f79.JPG

@BladeMeisterThats pretty much it. Except mine clamps onto my wheelstand. I have another to hold the keyboard.

 

I use a delan clip with the TIR (same princple as the TIR pro but built to last) - As it sits on the Left of my headphones I can clamp the gooseneck to the wheel stand and cant the lot off to the left ensuring the LEDs never go out of range. I've found the best location is about 3ft from my head at about 7 o'clock (so just in front and above of my throttle. 

 

The whole lot is very resistant to movement in the wheelstand with the added advatage that small adjustments are easy to make whilst seated and without the damn camera falling down the back of the TV  (I have to set everything up each time i play a sim as my wife, oddly, thinks a living room shouldnt have an ugly metal frame and a fishing seat permanently in the middle of it)

 

If you were struggling to find a decent something to clamp it to you could use a old amp mic iron stand like this

Base.jpg.4ea71389d136816c03705ecc12c3c18c.jpg

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Posted

Boo, i also have a Delan clip and find it far easier to get outside the TIR limits than its TIR Pro predecessor, especially in the vertical. Wonder if this might help me too. How much higher than your head is it mounted? (My issues could also be down to profile of course ? )

Posted
5 minutes ago, No.54_Reddog said:

Boo, i also have a Delan clip and find it far easier to get outside the TIR limits than its TIR Pro predecessor, especially in the vertical. Wonder if this might help me too. How much higher than your head is it mounted? (My issues could also be down to profile of course ? )

Its not - its about level with my neck and about a foot off to the left. My screen is directly ahead of me.  Id send a picture but Ill be damned if Im setting up the whole kit'n'kaboodle for that. I have the delanclip mounted about 5-10 degrees down when worn on me head. 

 

Profile wise I dont have huge spiking curves but I tend to increase the baseline a little. 

 

 

 

 

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  • Team Fusion
Posted
On 10/10/2023 at 12:23 AM, Mysticpuma said:

It appears the launch video for V6 has been taken down?

 

https://youtu.be/HIhnQ-gscTk

 

removed.thumb.JPG.6c63fcda78d24306ac04dcc746739064.JPG

We are re-editing.

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Posted
On 10/11/2023 at 3:01 PM, Buzzsaw said:

We are re-editing.

Fixed yet?

Ibugscartoonmage1.jpg

FTC_Oakwoodson
Posted

With the addition of B17s, will a 'Combat Box' formation become available as an option in the editor? Would it be feasible to make the aircraft behave coherently within it?

  • Like 1
Posted

New Steam release trailer is quite the improvement, glad to see you guy's listening to the community and putting in the effort. New Typhoon skins and new sky/clouds should help sell the game a lot better. Looking good!!

 

50% off sale is also a great touch, although I'm still not buying Tobruk until the VR release is finalized. I know I'm not the only one with that mindset so I think it'd be really great if you guys would consider opening up the beta to people who just own Blitz. Heck, more Blitz owners might even be convinced to buy Tobruk to further help testing! Maybe something for the devs to consider.

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SCG_Schneemann
Posted (edited)
On 10/5/2023 at 4:08 PM, =FEW=Hauggy said:

If I may ask, will there be any updates / upgrades for the desert map?

The ground textures don't always look incredible if I may.

Also please do a little Desert event please so we can gather the community for an evening of enjoying this amazing DLC while waiting for VR and all the stuff that's announced for Dieppe. :)

I'll be there for Adlertag on Saturday, I hope a bunch will show up. ?

SHOOT! I totally missed this.

 

Yes. I have done new textures a long time ago and forgot all about them. Both Channel and Tobruk have been revisited to improve the textures.

Dieppe teaser...

Current game:

dieppevanilla.thumb.jpg.9269b7ad246b7029505a48d67f7bbbf9.jpg

New texture (still in progress).

dieppenew.thumb.jpg.6931a8889b58f19d913d814ad4c16579.jpg

Tobruk:

Bardia:

current

bardiavanilla.thumb.jpg.acbbf24f5de9972cc1e847bd924db635.jpg

New

bardianew.thumb.jpg.0b3274254454550683adaf7fabbfaa65.jpg

Tobruk current:

tobrukvanilla.thumb.jpg.63d7a66ef8afbb29618df9a260e92656.jpg

new

tobruknew.thumb.jpg.8ba0a971160dfe4801a02fd0f127e79e.jpg

Sidi Barrani current

 

Sidi Barrani current

sidibarranivanilla.thumb.jpg.998be12efc2d4539f32ff66e23660fbb.jpg

new

sidibarraninew.thumb.jpg.1f49de634fb8e9919f24a3739f18cd4c.jpg

 

Edited by SCG_Schneemann
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Posted
1 hour ago, Mtnbiker1998 said:

50% off sale is also a great touch, although I'm still not buying Tobruk until the VR release is finalized. I know I'm not the only one with that mindset so I think it'd be really great if you guys would consider opening up the beta to people who just own Blitz. Heck, more Blitz owners might even be convinced to buy Tobruk to further help testing! Maybe something for the devs to consider.

I am not sure how many beta testers you need to give you the same feedback over and over. If there is a VR development expert out there who could offer a solution perhaps they could contact the developers direct, hoping to find one by opening up the beta seems a bit optimistic. I don’t really see the value, the risk is you just get an influx of people who just want to play the game in VR, rather than testers who are prepared to deal with known issues.

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