343KKT_Kintaro Posted October 5, 2023 Posted October 5, 2023 20 minutes ago, Dagwoodyt said: I remember reading a post suggesting that higher res textures will not cure polygonal appearance of rounded structures in CloD/Blitz. "J" was responding to "J"... Iindeed, J-Hat was responding to Art-J. The latter said "bump up the poly count on engine nacelles a little"... so that the problem you just mentioned, Dagwoodyt, is fixed. Dunno if whether this is possible or not, I'm not a TFS developer, but the textures weren't the point.
Dagwoodyt Posted October 5, 2023 Posted October 5, 2023 In this video polygonal outlines of lever knobs and spinners stand out a little. I don't know that upgraded textures will cure that. Hopefully some of the viewer comments will also be addressed.
5th_Barone Posted October 5, 2023 Posted October 5, 2023 I think that is two separate thing. One is texture one is 3D model. Back in the day when I made myself few 4K templates for my skins and applied to the planes you could see the increase in texturing (even tho the standard clod things like riveting and decals are low res) but the 3D model is still the same so you still see the low poly. From a graphic prospective in the VU I would also see resolved the "black lines" problems on the textures.
343KKT_Kintaro Posted October 5, 2023 Posted October 5, 2023 1 hour ago, 5th_Barone said: I think that is two separate thing. One is texture one is 3D model. This is exactly what I told him but he still don't get it. Let's put this with a different wording: Dagwoodyt, maybe at present the game presents too few polygonal edges on the Beaufighter engines... but one dude above precisely asked for their improvement. He wasn't asking for the improvement of the textures on the existing polygonal structures... he asked for the increasement of the latter so that the problem is gone... I know I'm French but... is my English that bad?
5th_Barone Posted October 5, 2023 Posted October 5, 2023 For sure having high res texture will improve the situation even with low poly. Look at the weathering on the engines of the video of the He111, you can almost see the pixel, that's I think if addressed will improve the situation a lot. 1
Dagwoodyt Posted October 5, 2023 Posted October 5, 2023 (edited) Would be great if TFS would update that video from its' March 2022 state to demo their new "high res" cockpit/external model textures. Edited October 5, 2023 by Dagwoodyt 1
Art-J Posted October 5, 2023 Posted October 5, 2023 Of course new textures themselves cannot round-up surface curvatures. Maybe some modern, fancy geometry shaders could do it, but I believe CloD engine is too old for these. Other sims don't use them either (?). Thus, I believe a new 3D mesh would help, and that's why I wondered If older aircraft models will receive a bit of a polygon "facelift" here and there. If they won't, pity, but at least 4k textures should make these engine cowlings a bit easier on th eye. Half-improvement is still better than no improvement. I left Beaufighter books in my hometown ~100 km away. Wikipedia doesn't all that say much about upcoming Mk VI version. Do you guys remember what differences it's going to bring compared to Mk I apart from Hercules VI engines?
Mysticpuma Posted October 5, 2023 Posted October 5, 2023 21 hours ago, SCG_Schneemann said: Puma, not forgotten. I've been out of town for a week. Sorry, that thing called "real life"... So are you commenting on the sinking in and floating on a bridge? Or unable to cross it at all? I get vehicles to cross bridges both in the vanilla game and in the "special" development version. Keeping them from sinking and floating is on the list to investigate. My guess is they are following a spline over a river instead of bridge geometry, if that is what your issue is. I'll post a video tomorrow of the current version ? 1
=FEW=Hauggy Posted October 5, 2023 Posted October 5, 2023 (edited) If I may ask, will there be any updates / upgrades for the desert map? The ground textures don't always look incredible if I may. Also please do a little Desert event please so we can gather the community for an evening of enjoying this amazing DLC while waiting for VR and all the stuff that's announced for Dieppe. I'll be there for Adlertag on Saturday, I hope a bunch will show up. ? Edited October 5, 2023 by =FEW=Hauggy 1
Dagwoodyt Posted October 6, 2023 Posted October 6, 2023 On 10/4/2023 at 11:22 AM, Volant_Eagle said: Could someone clarify here whether the game currently models varying degrees of breaking? I currently don't have rudder pedals so I've just been using two buttons on my stick (German planes) or one button on my stick (British planes) to activate the brakes. Obviously this is very far from ideal but it's the best I can do without pedals. I can only get 100% or 0% braking using a button. With the British planes I can at least have discriminate control over the split between the left and right brakes (The rudder does this. Stick twist in my case) but I can still only fully hold down or fully release the brake lever. Never having used pedals with CloD before, I actually don't know if it would allow discriminate levels of application or not. I imagine it does but I thought I should at least ask. For the Spitfire in CloD/Blitz I have brakes controlled by a joystick lever. The game gives text output telling how much braking is being applied. OTOH I get no texted indication of trim setting changes. This is in contrast to GB where I get text indication of trim settings. Of course I can look at the related control wheels or control panel gauge in CloD/Blitz, but that's not as easy as it might seem if TrackIR misbehaves. In the other sims I can use VR to more easily view relevant control wheels. In CloD I place greater value on getting text indication of trim set changes than brake % applied. Perhaps there is a way to display trim settings that I am not aware of, otherwise it would seem an oversight in terms of CloD/Blitz UI. 1 1
56RAF_Stickz Posted October 6, 2023 Posted October 6, 2023 22 hours ago, Art-J said: I left Beaufighter books in my hometown ~100 km away. Wikipedia doesn't all that say much about upcoming Mk VI version. Do you guys remember what differences it's going to bring compared to Mk I apart from Hercules VI engines? May depend on whether its vi and a vic. From Graham Pitchforks book, as far as I see RP rockets or torpedo although mk x was referred to as torbeau so whether coastal commands vic carried them rather than tested them I dont know. I was also of the opinion that it had a gun in the back plus dihedral tailplane for stability. There was not much difference otherwise. 1
Mysticpuma Posted October 6, 2023 Posted October 6, 2023 Always nice when Oleg pops by and acknowledges the next module from TFS 12
LLv34_Flanker Posted October 7, 2023 Posted October 7, 2023 S! Nice to see Oleg is still watching how things go ? His vision did change the flight sim genre when original IL-2 and beyond were released. 5 1
major_setback Posted October 7, 2023 Posted October 7, 2023 11 hours ago, Mysticpuma said: Always nice when Oleg pops by and acknowledges the next module from TFS Would it be possible to link to the post that he 'liked'? So I can see what he was liking.
BOO Posted October 7, 2023 Posted October 7, 2023 On 10/4/2023 at 8:43 PM, Mysticpuma said: Annnddd any news if the vehicles can finally cross bridges... seems to have been forgotten again? @SCG_Schneemann I’d suggest starting a new topic MP if it still hasn’t been addressed ( I’ve not checked) It’s lost visibility in this meandering thread.
BOO Posted October 7, 2023 Posted October 7, 2023 21 hours ago, Dagwoodyt said: For the Spitfire in CloD/Blitz I have brakes controlled by a joystick lever. The game gives text output telling how much braking is being applied. OTOH I get no texted indication of trim setting changes. This is in contrast to GB where I get text indication of trim settings. Of course I can look at the related control wheels or control panel gauge in CloD/Blitz, but that's not as easy as it might seem if TrackIR misbehaves. In the other sims I can use VR to more easily view relevant control wheels. In CloD I place greater value on getting text indication of trim set changes than brake % applied. Perhaps there is a way to display trim settings that I am not aware of, otherwise it would seem an oversight in terms of CloD/Blitz UI. Set track IR up correctly and it won’t misbehave. The best add on I’ve bought for simming is a goose neck mobile phone arm to mount the tir on. The second best this I did was learn that huge control curves were not necessary. Never had glitches.
343KKT_Kintaro Posted October 7, 2023 Posted October 7, 2023 2 hours ago, major_setback said: Would it be possible to link to the post that he 'liked'? So I can see what he was liking. Hey Setback, I think this is the link you're looking for: https://www.facebook.com/groups/298167406958460/posts/6352526788189128/ 1
Dagwoodyt Posted October 7, 2023 Posted October 7, 2023 1 hour ago, BOO said: Set track IR up correctly and it won’t misbehave. The best add on I’ve bought for simming is a goose neck mobile phone arm to mount the tir on. The second best this I did was learn that huge control curves were not necessary. Never had glitches. Best thing about TIR was leaving it for VR with base stations. I just keep it around for Blitz and only fire Blitz up when I need it WRT topics like Spitfire ground handling or Autumn map now under water. Been using TIR's since first version available, so two decades I guess and thru multiple variants and desktop configurations. Never going to match your expertise at this rate: congrats?
major_setback Posted October 7, 2023 Posted October 7, 2023 1 hour ago, 343KKT_Kintaro said: Hey Setback, I think this is the link you're looking for: https://www.facebook.com/groups/298167406958460/posts/6352526788189128/ Ahhh. I can't read that as Bookface is against my beliefs. 1 2
343KKT_Kintaro Posted October 7, 2023 Posted October 7, 2023 2 hours ago, major_setback said: Ahhh. I can't read that as Bookface is against my beliefs. You need to infiltrate Facebook so that you fight it from the interior... and, too, simultaneously, so that you take advantage of all useful information you may find in it, like in this instance this link I gave you above. Remember Setback: we're brothers on the e-battlefield, thus... do not hesitate to create an anonymous e-mail and after that a Facebook profile. ?
Mysticpuma Posted October 7, 2023 Posted October 7, 2023 (edited) 7 hours ago, major_setback said: Would it be possible to link to the post that he 'liked'? So I can see what he was liking. He like "The Morane" https://www.facebook.com/groups/298167406958460/permalink/6352526788189128/ Your Typhoon pictures https://www.facebook.com/groups/298167406958460/permalink/6358190314289442/ And the B17E screenshots ? https://www.facebook.com/groups/298167406958460/permalink/6351211678320639/ He has liked lots of other posts, but those were the most recent On 10/4/2023 at 11:12 PM, SCG_Schneemann said: Puma, not forgotten. I've been out of town for a week. Sorry, that thing called "real life"... So are you commenting on the sinking in and floating on a bridge? Or unable to cross it at all? I get vehicles to cross bridges both in the vanilla game and in the "special" development version. Keeping them from sinking and floating is on the list to investigate. My guess is they are following a spline over a river instead of bridge geometry, if that is what your issue is. Well, something has changed as vehicles can traverse a river when there is a bridge across it, but as you see, they don't actual use the bridge, they just drive under it, through it or by the side of it, the bridge effectively doesn't exist..... but vehicle do appear to be able to cross water now, even if it is by using the power of Jesus ? Edited October 7, 2023 by Mysticpuma 1 1
Dagwoodyt Posted October 7, 2023 Posted October 7, 2023 1 hour ago, Mysticpuma said: as you see, they don't actual use the bridge, they just drive under it, through it or by the side of it, the bridge effectively doesn't exist..... Have a video?
Mysticpuma Posted October 7, 2023 Posted October 7, 2023 5 minutes ago, Dagwoodyt said: Have a video? Can do tomorrow... it's very entertaining ? 1
BOO Posted October 7, 2023 Posted October 7, 2023 7 hours ago, Dagwoodyt said: Been using TIR's since first version available, so two decades I guess and thru multiple variants and desktop configurations. Never going to match your expertise at this rate: congrats? And you still can’t suss it. Congrats.
Dagwoodyt Posted October 7, 2023 Posted October 7, 2023 24 minutes ago, BOO said: And you still can’t suss it. Congrats. Attempting to validate someone's idle assertions for TIR on my own time won't happen . Thanks?
Mysticpuma Posted October 8, 2023 Posted October 8, 2023 4 hours ago, Dagwoodyt said: Have a video? 2
Trooper117 Posted October 8, 2023 Posted October 8, 2023 On 10/7/2023 at 12:53 PM, BOO said: goose neck mobile phone arm to mount the tir on. What a great idea! 1
BladeMeister Posted October 9, 2023 Posted October 9, 2023 On 10/7/2023 at 7:53 AM, BOO said: The best add on I’ve bought for simming is a goose neck mobile phone arm to mount the tir on. Boo, can you show a picture of add a link for this mount please? My TIR5 does not like to sit securely on my Samsung monitor. I would like to see what you have come up with if possible. S!Blade<><
Mysticpuma Posted October 9, 2023 Posted October 9, 2023 (edited) 8 hours ago, BladeMeister said: Boo, can you show a picture of add a link for this mount please? My TIR5 does not like to sit securely on my Samsung monitor. I would like to see what you have come up with if possible. S!Blade<>< Blade, I assume it's like this: So the base would screw to the desk, and you can place a flat piece of card/board between the phone grips and place the TIR on that? Very cheap solution too. https://tinyurl.com/ysff2arz Edited October 9, 2023 by Mysticpuma 1
Mysticpuma Posted October 10, 2023 Posted October 10, 2023 (edited) It appears the launch video for V6 has been taken down? https://youtu.be/HIhnQ-gscTk Edited October 10, 2023 by Mysticpuma
BOO Posted October 10, 2023 Posted October 10, 2023 10 hours ago, Mysticpuma said: It appears the launch video for V6 has been taken down? https://youtu.be/HIhnQ-gscTk Wise move.
BOO Posted October 10, 2023 Posted October 10, 2023 On 10/9/2023 at 8:51 AM, Mysticpuma said: Blade, I assume it's like this: So the base would screw to the desk, and you can place a flat piece of card/board between the phone grips and place the TIR on that? Very cheap solution too. https://tinyurl.com/ysff2arz @BladeMeisterThats pretty much it. Except mine clamps onto my wheelstand. I have another to hold the keyboard. I use a delan clip with the TIR (same princple as the TIR pro but built to last) - As it sits on the Left of my headphones I can clamp the gooseneck to the wheel stand and cant the lot off to the left ensuring the LEDs never go out of range. I've found the best location is about 3ft from my head at about 7 o'clock (so just in front and above of my throttle. The whole lot is very resistant to movement in the wheelstand with the added advatage that small adjustments are easy to make whilst seated and without the damn camera falling down the back of the TV (I have to set everything up each time i play a sim as my wife, oddly, thinks a living room shouldnt have an ugly metal frame and a fishing seat permanently in the middle of it) If you were struggling to find a decent something to clamp it to you could use a old amp mic iron stand like this 1 1
No.54_Reddog Posted October 10, 2023 Posted October 10, 2023 Boo, i also have a Delan clip and find it far easier to get outside the TIR limits than its TIR Pro predecessor, especially in the vertical. Wonder if this might help me too. How much higher than your head is it mounted? (My issues could also be down to profile of course ? )
BOO Posted October 10, 2023 Posted October 10, 2023 5 minutes ago, No.54_Reddog said: Boo, i also have a Delan clip and find it far easier to get outside the TIR limits than its TIR Pro predecessor, especially in the vertical. Wonder if this might help me too. How much higher than your head is it mounted? (My issues could also be down to profile of course ? ) Its not - its about level with my neck and about a foot off to the left. My screen is directly ahead of me. Id send a picture but Ill be damned if Im setting up the whole kit'n'kaboodle for that. I have the delanclip mounted about 5-10 degrees down when worn on me head. Profile wise I dont have huge spiking curves but I tend to increase the baseline a little. 1
Team Fusion Buzzsaw Posted October 11, 2023 Team Fusion Posted October 11, 2023 On 10/10/2023 at 12:23 AM, Mysticpuma said: It appears the launch video for V6 has been taken down? https://youtu.be/HIhnQ-gscTk We are re-editing. 5 6
Blitzen Posted October 16, 2023 Posted October 16, 2023 On 10/11/2023 at 3:01 PM, Buzzsaw said: We are re-editing. Fixed yet?
FTC_Oakwoodson Posted October 16, 2023 Posted October 16, 2023 With the addition of B17s, will a 'Combat Box' formation become available as an option in the editor? Would it be feasible to make the aircraft behave coherently within it? 1
Mtnbiker1998 Posted October 16, 2023 Posted October 16, 2023 New Steam release trailer is quite the improvement, glad to see you guy's listening to the community and putting in the effort. New Typhoon skins and new sky/clouds should help sell the game a lot better. Looking good!! 50% off sale is also a great touch, although I'm still not buying Tobruk until the VR release is finalized. I know I'm not the only one with that mindset so I think it'd be really great if you guys would consider opening up the beta to people who just own Blitz. Heck, more Blitz owners might even be convinced to buy Tobruk to further help testing! Maybe something for the devs to consider. 2 1
SCG_Schneemann Posted October 16, 2023 Posted October 16, 2023 (edited) On 10/5/2023 at 4:08 PM, =FEW=Hauggy said: If I may ask, will there be any updates / upgrades for the desert map? The ground textures don't always look incredible if I may. Also please do a little Desert event please so we can gather the community for an evening of enjoying this amazing DLC while waiting for VR and all the stuff that's announced for Dieppe. I'll be there for Adlertag on Saturday, I hope a bunch will show up. ? SHOOT! I totally missed this. Yes. I have done new textures a long time ago and forgot all about them. Both Channel and Tobruk have been revisited to improve the textures. Dieppe teaser... Current game: New texture (still in progress). Tobruk: Bardia: current New Tobruk current: new Sidi Barrani current Sidi Barrani current new Edited October 16, 2023 by SCG_Schneemann 9 1 1
PO_Baldrick Posted October 16, 2023 Posted October 16, 2023 1 hour ago, Mtnbiker1998 said: 50% off sale is also a great touch, although I'm still not buying Tobruk until the VR release is finalized. I know I'm not the only one with that mindset so I think it'd be really great if you guys would consider opening up the beta to people who just own Blitz. Heck, more Blitz owners might even be convinced to buy Tobruk to further help testing! Maybe something for the devs to consider. I am not sure how many beta testers you need to give you the same feedback over and over. If there is a VR development expert out there who could offer a solution perhaps they could contact the developers direct, hoping to find one by opening up the beta seems a bit optimistic. I don’t really see the value, the risk is you just get an influx of people who just want to play the game in VR, rather than testers who are prepared to deal with known issues.
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