JG4_Moltke1871 Posted October 9, 2023 Posted October 9, 2023 Hi @TG-55Panthercules, I made the experience your mod works well as long I don’t touch the equipment and payload before the sortie. In the moment I change anything the game will load the standard skin. Any chance to improve that?
TG-55Panthercules Posted October 9, 2023 Author Posted October 9, 2023 (edited) 7 hours ago, JG4_Moltke1871 said: Hi @TG-55Panthercules, I made the experience your mod works well as long I don’t touch the equipment and payload before the sortie. In the moment I change anything the game will load the standard skin. Any chance to improve that? That may be a question for Luke - I don't know of anything about the files I am modding that should have that effect, so I'm not sure what if anything I could change about my mod that might change that behavior. Does this only affect your own plane's skin, or also that of the rest of your flight? [EDIT] I just tested this on a couple of careers and could not replicate this behavior - everything worked fine for me (proper skins on my plane and the rest of my flight, even after making various changes to my plane's loadouts). Is there a specific career/unit/time period that you are seeing this issue in? Edited October 9, 2023 by TG-55Panthercules 1
JG4_Moltke1871 Posted October 9, 2023 Posted October 9, 2023 6 hours ago, TG-55Panthercules said: That may be a question for Luke - I don't know of anything about the files I am modding that should have that effect, so I'm not sure what if anything I could change about my mod that might change that behavior. Does this only affect your own plane's skin, or also that of the rest of your flight? [EDIT] I just tested this on a couple of careers and could not replicate this behavior - everything worked fine for me (proper skins on my plane and the rest of my flight, even after making various changes to my plane's loadouts). Is there a specific career/unit/time period that you are seeing this issue in? I will check this again, anything is possible, maybe a cross reaction with another mod? So far I only can speculate, I will tell you as I find time to try out. BTW, most time I fly 96th squad with Breguet, For usual I always adjust my (and squads) payload so I never had the devils skin automatically. Last time I started a career to fly N28‘s, more accidentally I didn’t change anything in the payload and so I was surprised me and my squad had the very (!) nice eagle skin. However I will tell you the results of my testings.
TG-55Panthercules Posted October 9, 2023 Author Posted October 9, 2023 Just started a new career with USAS 96th Squadron in Breguets, and everything worked fine - got the proper devil-marked skins on all aircraft even after making various changes to the loadouts. Unless you are somehow selecting/changing the assigned skins manually, you shouldn't be seeing the problem you reported, so I'm not sure what to say at this point. Let me know what your testing shows. 1
JG4_Moltke1871 Posted October 14, 2023 Posted October 14, 2023 I try to come closer but still don’t get the point ? Also when I remove every other mod the problem is still there. So it seems no crossreaction with another mod, but one thing is very noticeable: In the moment I go to the settings menu’s the game switch automatically to the standard skin except I use a original skin from the game. I noticed this behaviour a long time ago so I thought it’s normal. Do you have an Idea what’s the reason for that. Show individual color schemes seems not effect that. I'm a little at a loss??♂️
TG-55Panthercules Posted October 19, 2023 Author Posted October 19, 2023 Not sure what to say at this point, as I have not been able to replicate this problem. Maybe if you could specify in some detail exactly what step-by-step actions you are taking when you "go to the settings menu’s the game switch automatically to the standard skin except I use a original skin from the game" I can try to use that info to replicate the problem. Also, exactly what do you mean when you say "Show individual color schemes seems not effect that" - exactly what setting or action in the game's menu/settings are you referring to there?
JG4_Moltke1871 Posted October 19, 2023 Posted October 19, 2023 To be clear the most important is to say it’s not a problem of your mod!!!! When I schedule the flight as leader in career mode and I set player made skins instead of original skins the game keep my chosen skins only if I not open the window of the plane settings a second time. If I do it switch back automatically to the standard skin. I thought it was normal but it seems not ? It’s a riddle for me why my game shows this behaviour. ??♂️ I can imagine more worse problems so I can deal with it … ?
TG-55Panthercules Posted October 20, 2023 Author Posted October 20, 2023 (edited) Well, if you're using my mod you shouldn't be needing to manually set any skins - the game should automatically do that. I didn't test the skin assignment behavior (just changed other loadout aspects), so I'll try to run some more tests with that in mind. Not sure why changing the player's skin would have any effect on the skins assigned to the rest of the flight, so the test should be interesting in that regard anyway. [EDIT] Well, I'm baffled as to why you're seeing what you're seeing. I went in and changed my skin to something else and then exited the settings screen and started the mission, and it changed my skin in game to what I selected but left the rest of my flight using the correct squadron-marked skins. Then I tried again, this time going back into settings after I had changed my skin to something else, and the result was the same - in the mission my plane was using the different skin I had selected and the rest of my flight was using the correctly-marked squadron skins. I'm out of ideas on this one, but at least it's good that whatever might be going on doesn't seem to be related to my mod. Edited October 20, 2023 by TG-55Panthercules
JG4_Moltke1871 Posted October 20, 2023 Posted October 20, 2023 27 minutes ago, TG-55Panthercules said: Well, if you're using my mod you shouldn't be needing to manually set any skins - the game should automatically do that. I didn't test the skin assignment behavior (just changed other loadout aspects), so I'll try to run some more tests with that in mind. Not sure why changing the player's skin would have any effect on the skins assigned to the rest of the flight, so the test should be interesting in that regard anyway. [EDIT] Well, I'm baffled as to why you're seeing what you're seeing. I went in and changed my skin to something else and then exited the settings screen and started the mission, and it changed my skin in game to what I selected but left the rest of my flight using the correct squadron-marked skins. Then I tried again, this time going back into settings after I had changed my skin to something else, and the result was the same - in the mission my plane was using the different skin I had selected and the rest of my flight was using the correctly-marked squadron skins. I'm out of ideas on this one, but at least it's good that whatever might be going on doesn't seem to be related to my mod. The problem is BEFORE mission start in the setting menu. Imagine I (or your mod) chose a player made skin and I switch back to the plane setting window for example to change anything like bomb load, bomb timer or fuel load, in THAT MOMENT the game switch back to the standard skin. Or more simple, in that moment I open the setting window of a plane it have automatically chosen the standard skin instead of any custom. So I am forced to make the effort select again the chosen skin from before. As long I don’t forgot that or simply I don’t open the settings menu of a plane the game will load the correct skin, also with your mod. I think it’s more complicated to explain that than my problem really is? I am sorry if I confuse you and I may have tricked you into taking an unnecessary test? Your mod works fine!!! I simply have to find out what’s wrong with my game, maybe a careless installation I have done before ??♂️
TG-55Panthercules Posted October 23, 2023 Author Posted October 23, 2023 Yeah - sounds like it must be something screwed up with your game. I can't find any combination of actions that duplicates your issue about the game switching back to standard/default skins by itself. First, I get to this screen: Hitting "Start Mission" leads me to this screen: Hitting Breguet 14.B2 setup on this screen leads me to this screen, on which it shows the game is going to be using the appropriately-numbered custom skin from my mod: No matter how many times I come back to this screen after changing other aspects of the loadout (instruments, bombload, streamers, guns, etc.), it always still shows the proper custom skin selected to be used - it never reverts back to an official/default/standard skin on its own. And when I do start the mission and get into the game, it's always using the proper skins: Other than trying to do some sort of file verification (if on Steam) or D/L'ing the game again from scratch into a new installation, I'm out of ideas as to how to fix your problem. 1
JG4_Moltke1871 Posted October 23, 2023 Posted October 23, 2023 9 hours ago, TG-55Panthercules said: Yeah - sounds like it must be something screwed up with your game. I can't find any combination of actions that duplicates your issue about the game switching back to standard/default skins by itself. First, I get to this screen: Hitting "Start Mission" leads me to this screen: Hitting Breguet 14.B2 setup on this screen leads me to this screen, on which it shows the game is going to be using the appropriately-numbered custom skin from my mod: No matter how many times I come back to this screen after changing other aspects of the loadout (instruments, bombload, streamers, guns, etc.), it always still shows the proper custom skin selected to be used - it never reverts back to an official/default/standard skin on its own. And when I do start the mission and get into the game, it's always using the proper skins: Other than trying to do some sort of file verification (if on Steam) or D/L'ing the game again from scratch into a new installation, I'm out of ideas as to how to fix your problem. I really appreciate your effort to help me. The reason for my issue must be something little hide anywhere in the data jungle ?
HotPursuit Posted October 29, 2023 Posted October 29, 2023 Moltke afaik if you change your loadout on the first screen (Planning Room) via the spanner beside your plane the game will always automatically revert to the default skin and you will have to select the skin you want manually. If you want to keep your Mod assigned skin hit Start Mission on the first screen and then change your loadout via the 'setup' button on the bottom right of the second (Briefing) screen. This should keep your correct skin.
JG4_Moltke1871 Posted October 29, 2023 Posted October 29, 2023 37 minutes ago, HotPursuit said: Moltke afaik if you change your loadout on the first screen (Planning Room) via the spanner beside your plane the game will always automatically revert to the default skin and you will have to select the skin you want manually. If you want to keep your Mod assigned skin hit Start Mission on the first screen and then change your loadout via the 'setup' button on the bottom right of the second (Briefing) screen. This should keep your correct skin. That is correctly. But it counts only for my plane but for usual I change the bombload for the whole squad up to the task. After start the mission I can’t touch em anymore in the first screen ? Even a reinstall of the sim not repairs this strange behaviour.? So far I gave up try to repair this. In fact it’s just a annoyance not more, finally I can deal with it. Thanks @HotPursuit for your help ?
TG-55Panthercules Posted October 29, 2023 Author Posted October 29, 2023 7 hours ago, JG4_Moltke1871 said: That is correctly. But it counts only for my plane but for usual I change the bombload for the whole squad up to the task. After start the mission I can’t touch em anymore in the first screen ? Even a reinstall of the sim not repairs this strange behaviour.? So far I gave up try to repair this. In fact it’s just a annoyance not more, finally I can deal with it. Thanks @HotPursuit for your help ? I never actually noticed that you can change the setup/loadouts from the Planning Room screen. After reading the above exchange, I just tried doing that and, indeed, it changes your skin to the default skin when you click on that wrench next to your plane's entry on the Planning Room screen. However, I also learned that it will let you change it back if you later go into the setup screen from the start mission screen, but at that point you need to know which custom skin to select to get back to the properly-marked squadron skin. It does let you preview each custom skin on that screen before you have to select/accept the changes, but of course you still need to know what the proper skin looks like for that to work. However, I still don't understand part of what seems to be going on in your posts. Specifically, whether I change loadouts on the Planning Room screen or the later start mission setup screen, it only applies the new loadout/skin to my own plane, not to the other planes in my flight - they all still use the properly-marked squadron skins and standard loadout for the mission. How are you managing to change the loadout for the rest of your flight? 1
JG4_Moltke1871 Posted October 29, 2023 Posted October 29, 2023 3 hours ago, TG-55Panthercules said: How are you managing to change the loadout for the rest of your flight? Halleluja, my problem is visual for others ?? Every plane have that wrench beside if you start your career as squad lead. I start most times my careers as squad lead, touch the loadouts I do for usual in bomber careers because I have my own Ideas how much bombs and wich one I deploy best in a Target ? Also I can change the course, formation and altitude in the headquarters screen.
TG-55Panthercules Posted October 29, 2023 Author Posted October 29, 2023 36 minutes ago, JG4_Moltke1871 said: Halleluja, my problem is visual for others ?? Every plane have that wrench beside if you start your career as squad lead. I start most times my careers as squad lead, touch the loadouts I do for usual in bomber careers because I have my own Ideas how much bombs and wich one I deploy best in a Target ? Also I can change the course, formation and altitude in the headquarters screen. Ahh - learn something every day For my tests I'm always starting new careers, and never as squadron leader, so I've only been seeing wrenches next to my own planes. Maybe I'll have to start my test careers as leader going forward.
JG4_Moltke1871 Posted October 29, 2023 Posted October 29, 2023 However the „custom skin switch“ seems a normal behaviour of the game (Only customs switch, the standard skins stay, no matter you change loadouts.
Rudini Posted October 30, 2023 Posted October 30, 2023 @TG-55Panthercules since update - skins not working. Hi Panthercules, it seems that since the last update the custom squadron skins do no longer appear in the career. thanks, and best regards
JG4_Moltke1871 Posted November 2, 2023 Posted November 2, 2023 @TG-55Panthercules As long I not touch the settings your mod seems work fine ? is there anywhere a list where I can see wich blank skin number of wich plane is for wich squad? That would help a lot if I have to set the skins manually. By the way: thanks a lot for this great effort. Your skins increase the games immersion drastically ??
TG-55Panthercules Posted November 2, 2023 Author Posted November 2, 2023 5 hours ago, JG4_Moltke1871 said: @TG-55Panthercules As long I not touch the settings your mod seems work fine ? is there anywhere a list where I can see wich blank skin number of wich plane is for wich squad? That would help a lot if I have to set the skins manually. By the way: thanks a lot for this great effort. Your skins increase the games immersion drastically ?? I'm keeping a list of which skins go with which squadrons and time frames in an Excel spreadsheet, which I plan to make available once I finish the next stage of the mod package (wrapping up the rest of the AI German units). 1
TG-55Panthercules Posted November 2, 2023 Author Posted November 2, 2023 On 10/30/2023 at 6:29 AM, Rudini said: @TG-55Panthercules since update - skins not working. Hi Panthercules, it seems that since the last update the custom squadron skins do no longer appear in the career. thanks, and best regards The update to version 5.107 didn't change any of the files in my mod, and it's still working just fine on 5.107 on my rig, so I suspect it must be something on your end. Are you sure you have mods on ticked? (updates sometimes reset things like that). Also, what squadron/time frame are you flying when you see this? Some units did not have any squadron markings at various times during the war (e.g., some German units in early 1917, many British 2-seater units after March 22, 1918). If you're seeing those units in default skins, that may be why. Try (for example) flying a career with the USAS 96th Aero Squadron in 1918 and see if you're using the properly marked unit skins.
Rudini Posted November 2, 2023 Posted November 2, 2023 39 minutes ago, TG-55Panthercules said: The update to version 5.107 didn't change any of the files in my mod, and it's still working just fine on 5.107 on my rig, so I suspect it must be something on your end. Are you sure you have mods on ticked? (updates sometimes reset things like that). Also, what squadron/time frame are you flying when you see this? Some units did not have any squadron markings at various times during the war (e.g., some German units in early 1917, many British 2-seater units after March 22, 1918). If you're seeing those units in default skins, that may be why. Try (for example) flying a career with the USAS 96th Aero Squadron in 1918 and see if you're using the properly marked unit skins. Roger, roger. I will try this. By the way - thanks a lot for your amazing mod. It should be officially included by il2. Jasta 15 and 40 formations look amazing. 1
Rudini Posted November 5, 2023 Posted November 5, 2023 @TG-55Panthercules okay, a little feedback before it stopped working, i had: il2 installed JSGME installed then i uninstalled and reinstalled il2 for some reasons JSGME remained untouched the result was: no squadron had any skins working (but editing 27squadrons-codes.cfg file worked well) now i tried to delete the JSGME files and import them again 2-3 times with no result detelted the old folders: /MODS/!BACKUP and /MODS/!INSTLOGS the result is: some squadron files work (US 103rd, Jasta 7, Jasta 2) and some dont (Jasta 15) but i dont complain, im glad at least these work.
TG-55Panthercules Posted November 5, 2023 Author Posted November 5, 2023 Do you have both editions/versions of my mod installed, and in the proper order (oldest version first)?
KG3_Trozz Posted November 27, 2023 Posted November 27, 2023 Thank you Panther! I just tried flying in my current Jasta 4 campaign in FC with this mod enabled, holy cow, what a difference! Much more immersive with the more correct paint jobs. I love what you did with changing the Tac numbers to letters, very cool!
Gunfreak Posted November 29, 2023 Posted November 29, 2023 Just tired this for the first time. No 4 squadron AFC. When I start my first mission and go into plane customization. I get various skins to choose from but they are all called blank 001 or 004 or something similar. Is this correct?
KG3_Trozz Posted November 29, 2023 Posted November 29, 2023 You should not need to choose a skin, the mod will change skins for both you and your squad mates. I suggest you test by creating a new career, as the change may not occur right away in an already existing career. make sure you tick MODS ON happy hunting
Gunfreak Posted November 29, 2023 Posted November 29, 2023 2 hours ago, J4_Trozz said: You should not need to choose a skin, the mod will change skins for both you and your squad mates. I suggest you test by creating a new career, as the change may not occur right away in an already existing career. make sure you tick MODS ON happy hunting Does it work with PWCG?
TG-55Panthercules Posted December 3, 2023 Author Posted December 3, 2023 On 11/27/2023 at 1:53 PM, J4_Trozz said: Thank you Panther! I just tried flying in my current Jasta 4 campaign in FC with this mod enabled, holy cow, what a difference! Much more immersive with the more correct paint jobs. I love what you did with changing the Tac numbers to letters, very cool! Glad you like it.
TG-55Panthercules Posted December 3, 2023 Author Posted December 3, 2023 On 11/29/2023 at 12:17 PM, Gunfreak said: Does it work with PWCG? No - it's only for the game's own career mode. Theoretically, someone could potentially modify the config files for PWCG to use the skins in my mod, but I'm not sure how PWCG would deal with the tactical code issue, and I think there are probably already lots of skins specifically made for PWCG (at least there were for RoF's PWCG).
Mtnbiker1998 Posted December 20, 2023 Posted December 20, 2023 Looking forward to seeing this with all the new squadrons in FC3! I'm sure its an absolutely huge amount of work though
TG-55Panthercules Posted December 24, 2023 Author Posted December 24, 2023 (edited) On 12/20/2023 at 12:59 AM, Mtnbiker1998 said: Looking forward to seeing this with all the new squadrons in FC3! I'm sure its an absolutely huge amount of work though Yeah - I suspect there will be some significant work required when FC3 hits final release. I've been rather busy with various health and other issues IRL for the last several weeks, but I am checking every update/patch to see if any changes are needed to this mod (so far so good - it's still up to date with the latest patch). After the Holidays I'll start working my way through the remaining German AI units so hopefully I can hit the ground running whenever they hit us with the next big set of FC3 changes. [edit] LOL - just logged in and realized I missed the release of version 5.201 while I was traveling - so I've got to check that one and see about updating the mod after it finishes downloading - probably won't get done until after Christmas next week, but I'll get to it as soon as I can. Edited December 25, 2023 by TG-55Panthercules 4
WitchyWoman Posted December 30, 2023 Posted December 30, 2023 I guess we are all grounded until TG gets back with his can of krylon, a ribbon typewriter, and some stencils.
FTC_Zero Posted January 25, 2024 Posted January 25, 2024 I activated beta 1 & 2 in the correct folder, checked file structure and mods are activated, but the mod does not work for me.
Napping-Man Posted January 25, 2024 Posted January 25, 2024 The new FC Career update changed the files. This mod won't work until the author updates it.
TG-55Panthercules Posted January 27, 2024 Author Posted January 27, 2024 Sorry - I've been having some health and family issues over the last couple of months and haven't been able to turn attention to this yet, but I expect to be able to get back to it in a couple of weeks or so. 1 2
Ghost666 Posted January 27, 2024 Posted January 27, 2024 1 hour ago, TG-55Panthercules said: Sorry - I've been having some health and family issues over the last couple of months and haven't been able to turn attention to this yet, but I expect to be able to get back to it in a couple of weeks or so. Hopping everything turnout good for you and yours. Don't rush games should take a backseat to family and health.
Rudini Posted February 6, 2024 Posted February 6, 2024 @TG-55Panthercules Do you need help in form of money? Get yourself a new email and paypal, post it here, so we can send each one of us some 10 bucks as a help/thanks for the mod in the past years.
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