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About TG-55Panthercules

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  1. Mossie, Me-410, Ar-234 and a map with the potential for being adapted for FC down the road - done and done!
  2. Hey Dude! You might want to check out this thread about how to get a map to show up inside the game in VR so it looks like it's down in your cockpit/on your knee-board: Haven't been able to fly (for various RL reasons) so haven't tested it lately to see if it still works with FC, but it was extremely cool for BoX.
  3. If you properly activated the mod package in JSGME and it doesn't appear in game, the two most likely culprits would probably be: 1. You don't have "mods on" ticked in your settings - updates often reset things like that to default, so it may may turned your setting to "mods off"; or 2. You haven't got the mod package installed in the proper directory and/or there's some problem with the folder structure of the mod package you are using. The easiest thing to do would be for you to post a screenshot or type out your folder structure from your IL2-GB main folder down to where your modded skins are located. Then folks can tell you whether you have them in the right place or not.
  4. Just saw this in the news - a B-17 has crashed while trying to land at a Connecticut airport - rescue operations are underway: https://www.yahoo.com/gma/world-war-ii-plane-crashes-connecticut-airport-143000576--abc-news-topstories.html Hope at least some of the occupants survived, though it doesn't look promising from the pictures. Thoughts and prayers for those folks and their families.
  5. NICE! I got the e-mail announcing that they were back from the printers and would be shipping soon, but I haven't gotten mine yet. Probably won't start it right away (still trying to finish up volumes 1-3) but it will be nice to have it in hand anyway.
  6. Had the same problem a few weeks ago (I think when the new campaign went up for sale) - tried and failed twice, once with my usual credit card and once with PayPal. Tried again a couple of days later and everything worked fine - never did figure out why it had the problem in the first place.
  7. Make sure that the last entry is the only one checked - sometimes when you click on it all the ones above it also get selected/checked, in which case you get an all red tint to things (see screenshot below):
  8. Have you checked your settings/options screen(s), to make sure that the re-installation of the game didn't somehow reset the FFB option to "off"? Might be worth a try.
  9. If it's the same problem, I wonder if the nav light mod also fixes this A-20 issue (or could be made to do so) - anybody know? (I'm not in a position to test it myself for a while)
  10. Type of Improvement: Display of thumbnails/preview pictures for custom skins Explanation of proposal: The selection screen for "official" skins displays a small thumbnail/preview picture to aid the player in the selection of a skin to use, and it is possible for modders to edit/replace these preview pictures (e.g., as I did when creating a mod with historically-marked German skin variants for some of the official skins). However, currently there is no such preview picture displayed for "custom" skins, and when I tried to do the same thing for custom skins that I did for the modified official ones I was not able to cause the game to display the custom thumbnails. I propose/request/suggest that the same or a similar mechanism as already exists for official skins be added to enable the game to display preview pictures for custom skins (or if such mechanism already exists perhaps you could provide some hint/instructions on how modders might trigger it to happen). Benefits: There are some wonderful skins being created by the community for IL-2 GB/FC (so many that it is increasingly difficult for players to organize them and find the ones they want), and this would make it much easier and more enjoyable for players to be able to find and select the custom skins that they want to use.
  11. Can't say for sure, but it doesn't seem so. Out of curiosity, I tried replicating for my personal skins what I had done for the official skin replacements, but it had no effect. Not sure why they wouldn't have used the same preview picture capability for custom skins that they did for the official ones, but if they did I haven't figured out how to trigger it.
  12. Not sure if this "trick" still works in FC, but in RoF it was possible to remove the support strut by a little judicious tweaking of the alpha channel, if you want one that looks a little more like a D.V. (You could also edit/remove the text reference to D.Va on the strut that way, if you want to do so.)
  13. Why isn't there a thumbnail? When I did my mod for the "historically correct" German planes they included thumbnails and showed up on the list in the game, IIRC. Does that not work with custom skins generally? I didn't bother to do thumbnails for my personal skins "mod" packages, but I did those before doing the historical markings one and probably didn't realize at the time that there could be thumbnails - now I'll have to go back and see if I can update my personal skin mods with thumbnails. This has started me wondering whether anybody might be able to adapt Laser's very cool RoF Skin Manager tool into something that would work for IL-2 GB. That would certainly help make it easy to sort through all the custom skins and create packages of the ones you like to use.
  14. After a brief period at the beginning, we eventually settled on a standardized way of referring to skins inside the relevant text files that game used - you can read about the details in these threads: Historical: https://riseofflight.com/forum/topic/8451-clarified-naming-guidelines-historical-skins-updated/?hl=%2Bclarified#entry554310 Fictional: https://riseofflight.com/forum/topic/8450-clarified-naming-guidelines-fun-skins-updated/?hl=%2Bclarified#entry228943 However, as noted in those threads these standardized constructs only applied to the text strings inside the .txt files that had to be submitted as part of the approval process for RoF skins - they did not really create a standardized way of naming the actual skin files themselves. There were a few specific requirements for RoF skin file names (e.g., they had to start with the proper plane type abbreviation, could only include certain special characters, were supposed to be only 17 characters long plus the .dds extention, and had to be unique - no two skins could have the same file name), but there was no actual requirement to follow a specific format for naming the skins. We did try to adopt a pretty specific format for all the special skins we created specifically for PWCG to help people identify them for what they were, but those were not submitted for approval for use in mods off mode in the game (and there were only 3 or 4 of us creating those PWCG skins, for the most part, so it was easier to coordinate the efforts). There are probably some useful nuggets in those naming convention threads (and/or the PWCG naming conventions we used) that might be adapted for use with FC skins, but it will be up to the community to settle on something useful that skin makers could adopt to try to bring some order to the chaos.
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