Charon Posted April 15, 2023 Posted April 15, 2023 (edited) I experience occasional (1-2 times per 10 minutes) glitches in which my head will jump momentarily: At low playback speed, we can see that my head leaves the cockpit for a single frame before jumping back in. My impression is that the reset is slower in game than in the track recording, but I'm not certain. This is with a Vive Pro 2, and occurs both with VR head restrictions on and off. Does anyone else experience this? Is there any way I can go about troubleshooting this, or narrowing it down to a BoX problem vs a SteamVR problem vs a Vive problem vs an installation problem? Fixed(?): This seems to have gone away ever since I started keeping the lights on in the room. Edited June 3, 2023 by I./JG3_Charon
Guest Posted April 15, 2023 Posted April 15, 2023 (edited) I've found I get a bit of that at night with poorer light for the tracking cameras (G2 before, now Pico4). That might be what you're experiencing with the base-stations? Edited April 15, 2023 by Hetzer-JG51
dburne Posted April 15, 2023 Posted April 15, 2023 Base stations are typically pretty solid even in dim light. Might be worth re-running setup again to see if that helps.
Charon Posted June 3, 2023 Author Posted June 3, 2023 Thanks, I didn't realize they needed ambient light. This seems to have gone away ever since I started keeping the lights on in the room.
chiliwili69 Posted June 4, 2023 Posted June 4, 2023 9 hours ago, I./JG3_Charon said: Thanks, I didn't realize they needed ambient light The VivePro2 uses the basestations, so you don´t need any ambient light. You should be able to play in complete darkness. The light (either daylight, room light or IR lights) is needed for devices with inside-out tracking with cameras, like Pico4, Reverb G1&G2, Quest 2... You problem might be related to some reflecting surfaces in your room. Try to cover any mirror, window or shinny surface that may reflect the beams emited by the basestations.
Charon Posted June 4, 2023 Author Posted June 4, 2023 @chiliwili69 that's what I thought, but hiding everything reflective (and even wrapping the doorknob with painters tape) didn't seem to make any difference. Playing with the lights on has.
dburne Posted June 4, 2023 Posted June 4, 2023 59 minutes ago, I./JG3_Charon said: @chiliwili69 that's what I thought, but hiding everything reflective (and even wrapping the doorknob with painters tape) didn't seem to make any difference. Playing with the lights on has. What base stations are you using, V1 or V2?
Guest Posted June 5, 2023 Posted June 5, 2023 6 hours ago, I./JG3_Charon said: @chiliwili69 that's what I thought, but hiding everything reflective (and even wrapping the doorknob with painters tape) didn't seem to make any difference. Playing with the lights on has. Maybe having the lights on reduces point-contrast and stops whatever it was that was being more easily picked up from causing the problem.
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