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Update 5.101 Discussion thread


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AEthelraedUnraed
Posted

The Normandy bug was fixed after restarting, however...

 

When attempting to start a 1918 Schlasta 21 career, I got a "Failed to start new career" error. The other Schlasta (27 I think?) nearby did work correctly, as well as one of the American squadrons.

  • Upvote 1
Posted

FC 3... no Pup?

  • Sad 1
TG-55Panthercules
Posted (edited)
2 minutes ago, Trooper117 said:

FC 3... no Pup?

 

Pup comes later:

 

"After the completion of FC-III, there are plans for 2024 to develop an additional set together with Yugra Media that will reproduce the remaining land-based aircraft in Rise of Flight.

It is currently planned to include:

  • British Sopwith Pup fighter.
  • British rear-engine fighter Airco DH.2.
  • British two-seat reconnaissance Sopwith 1 1/2 Strutter.
  • German fighter Albatros D.III.
  • German Fokker E.III monoplane fighter.
  • German two-seat reconnaissance Roland C.IIa."

 

Edited by TG-55Panthercules
Guest deleted@219798
Posted

Okay I started a career with Jasta 24 in the southern section of the Western Front map, supposedly a French sector. I was a bit surprised to find Nieuport N28's flying around in June 1917. The N28 didn't go into service until March 1918. Oh well it's only WW1 anything is good enough.

=WoVi=TigrisJK
Posted

Isn't the XIVe supposed to have an extra fuel tank with 64-gals worth of extra fuel? Quick mission shows it topping off at 505 L like the original.

Customizer171
Posted

FC 3 release before the end of 2023??

Is that correct?

Posted
21 minutes ago, Avimimus said:

This raises some major questions:

 

1. What happened to the Floatplanes/Seaplanes? Will they remain only in Rise of Flight? Or will we eventually see them in an additional expansion?

 

2. Will have FCIV (FC3.5?) just those six aircraft or will the list be expanded to have ten aircraft? There are some great possible additions - particularly there is a need for early war two-seaters (e.g. Caudron G.4, Voisin VIII, Morane-Saulnier L) - however, there are also some very interesting 1917 designs that saw at least four months of service (Airco DH.5 and Moraine-Saulnier AI) as well as a couple of later war designs people would like (Roland D.VIb, Spad XII). So there is definite room for growth if both sets of developers feel it'd be financially viable.

 

3. Will the Airco DH.2 get field modifications this time around (e.g. alternative fuel tank, second Lewis gun, flexible Lewis gun, Le Prieur rockets, Maxim gun or ...37mm cannon)? In Rise of Flight it had no field modifications available (not even Le Prieur rockets or the early fuel tank)!

 

Anyway - It is great to hear about the constant map improvements. I am looking forward to pre-ordering.

 

P.S. Also, the Roland C.II could have both a Lewis gun and a flower pot field mod ? For the record!

 

Also - Will the AQMG ever be implemented for Flying Circus (as was mentioned by Jason long ago?) It'd be nice to have missions which start about 10-15 minutes from the target area (which has to be quite close for WWI aircraft due to the low speed)! It'd be great.

  • Upvote 1
TG-55Panthercules
Posted
1 minute ago, Customizer171 said:

FC 3 release before the end of 2023??

Is that correct?

 

Per the announcement:

 

"Release of the Flying Circus Vol. III is scheduled for the end of 2023."

  • Like 2
MAJ_Piranha_
Posted

@Wardog5711 Just curious if there was any mention of one of the major bugs in multiplayer where if a plane spawns in or lands and rearms when it had bombs, the re-armed bombs create no weight and the plane flies as if it has no bombs even though aircraft originally took off with bombs.

For instance, this is abused a lot in multiplayer where a player spawns with a full complement of bombs within the repair arc of a repair vehicle at an airfield and immediately drops them while sitting there on start-up... then immediately gets repaired / re-armed by repair vehicle and the bombs that are back on the aircraft create absolutely no weight / drag or anything on the aircraft.  The aircraft flies as if it has no bombs on the wings.

I thought this was on the devs radar since it is a pretty significant issue.  If it is, and hasn't been gotten to yet, my apologies as I haven't been keeping up with everything.  Thank you guys for all you do.  I've purchased every single one of your packs and collector aircraft (even at full price to show appreciation to the team).  Thanks and any update on this would be appreciated.

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  • Upvote 1
Enceladus828
Posted

“After the completion of FC-III, there are plans for 2024 to develop an additional set together with Yugra Media that will reproduce the remaining land-based aircraft in Rise of Flight.

It is currently planned to include:

British Sopwith Pup fighter.

British rear-engine fighter Airco DH.2.

British two-seat reconnaissance Sopwith 1 1/2 Strutter.

German fighter Albatros D.III.

German Fokker E.III monoplane fighter.

German two-seat reconnaissance Roland C.IIa.”

 

Any news on adding the Channel map and the Tarnopol map to FC along with the the Felixstowe, Brandenburg, Hanriot HD.2, and the Sikorskys? Doing the latter would be the easiest

Posted
47 minutes ago, BladeMeister said:

Always, Always, Always restart your rigg after updating and before you run the new version. Did I mention to always restart your rig after updating?

 

S!Blade<><

I thought everyone knew that was the SOP from long ago.

RNAS10_Mitchell
Posted

FC3 by end of 2023!    More ROF planes after that.  Will pre-order as soon as it's offered.  Thanks team for the WW1 content! ?

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  • 1CGS
Posted
44 minutes ago, kestrel444x500 said:

Okay I started a career with Jasta 24 in the southern section of the Western Front map, supposedly a French sector. I was a bit surprised to find Nieuport N28's flying around in June 1917. The N28 didn't go into service until March 1918. Oh well it's only WW1 anything is good enough.

 

Stand-in until the earlier Nieuports are modeled.

 

42 minutes ago, =WoVi=TigrisJK said:

Isn't the XIVe supposed to have an extra fuel tank with 64-gals worth of extra fuel? Quick mission shows it topping off at 505 L like the original.

 

It was only fitted on special occasions when fitted as a photo-recon plane.

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Guest deleted@219798
Posted
22 minutes ago, LukeFF said:

 

Stand-in until the earlier Nieuports are modeled.

 

 

It was only fitted on special occasions when fitted as a photo-recon plane.

Yeah well there seem to be a lot of stand ins. As the career mode is now I don't think I'll bother. I'll wait until FC3 is released whenever that will be.

Posted

Sound like some great news for those that are WWI fans, congrats.

  • Upvote 1
Posted
3 hours ago, CSW_Tommy544 said:

Can anyone elaborate on point 39 in the change log? How exactly were the timers changed?

 

 

I would also like a little clarification on this.

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  • 1CGS
Posted
37 minutes ago, kestrel444x500 said:

Yeah well there seem to be a lot of stand ins. As the career mode is now I don't think I'll bother. I'll wait until FC3 is released whenever that will be.

 

Start in 1918, then. ?

  • Upvote 5
Posted
32 minutes ago, FTC_Tazz said:

I would also like a little clarification on this.

from what i see in test, on 109f4, when 1min emergancy timer was fully used up, no longer i needed 13min to fully recover it flying combat, now it took around 6min 

also i check P-47, and when i used up 5min , it recovered fully in arond 10min, so it looks same as before, but i see it didnt eat up 5 min out of combat 15min like it would before this update, so that got changed on it.

i didnt try other airplanes.

 

=MERCS=JenkemJunkie
Posted (edited)

I've been playing with the new recharge timers, looks like they've all been reduced which is a nice surprise. I don't get what's proportional about them though, as they're still all over the place. For example the 109s recharge both their 1 and 10 min WEP in ~5 min (was ~10), the Typhoon recharges it's 5 min WEP in ~10 minutes (was ~15), and the 190's recharge their 3 or 10 min WEP in ~10 minutes (was ~15). 

Edited by =MERCS=JenkemJunkie
Jaegermeister
Posted (edited)
On 3/29/2023 at 6:28 PM, JG4_Moltke1871 said:

Is there an earlier meaning of Left Win+1? Can’t find anywhere in the manuals, just want the radio command set for recon on my equipment…. I deleted a lot of the original keybinds ?


im not sure if this is what you are asking, but LWin +1 is the key bind to activate the photo recon, radio recon logbook and artillery spotting functions in those types of missions. It should say it in the briefing and mission subtitles

 

Edited by Jaegermeister
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Posted

All the Flying Circus news is outstanding. I was initially just pleased to know that I could jump into the completed FC2 tonight... then a second jolt of excitement when I read about FC3, then a third when I saw the timeline and a fourth when I saw the 2024 plans. Life is good!

Posted (edited)

Just curious as a tanker, with the 4 or 5 most commonly request bug fixes clearly communicated on the forums, why the Devs chose these few?  Because these TC updates which were made today would never have been noticed anyway.  For example, every TC player knows the biggest fix on the Churchill is not the armor or the treads, it's the insanely loud noise the engine makes.  It may sound crazy to some, but taking the suggestions of the people who actually play the game TC, could help you deploy updates that are actually valuable.

Edited by ShampooActual
  • Upvote 2
Posted
27 minutes ago, =MERCS=JenkemJunkie said:

I've been playing with the new recharge timers, looks like they've all been reduced which is a nice surprise. I don't get what's proportional about them though, as they're still all over the place. For example the 109s recharge both their 1 and 10 min WEP in ~5 min (was ~10), the Typhoon recharges it's 5 min WEP in ~10 minutes (was ~15), and the 190's recharge their 3 or 10 min WEP in ~10 minutes (was ~15). 

P-47 is not reduced was 10 before and i see its still 10 now, la5 also same as it was before.

 

I check Spit 9 and its down to 10 from 15, same on p51s emergancy down to 10 from 15, and using emergancy will eat 5min from combat, so when you useit you will have 10min of combat, but i see on p-47 this is changed, as using 5min emergancy you have 15min combat, so it didnt eat 5min from it like it does to 51s...

 

its all over the place in how timers work

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JG4_Moltke1871
Posted
10 minutes ago, Jaegermeister said:


im not sure if this is what you are asking, but LWin +1 is the key bind to activate the photo recon, radio recon logbook and artillery spotting functions in those types of missions. It should say it in the briefing and mission subtitles

I think it’s the answer. I hoped it’s a keybind already existing for other functions but it seems it isn’t. So no Chance to put it on any button on throttle, button box etc…

I make my first steps into the recon tasks ?

Is it useful to play without minimap?? I have to check it out…. 
 

69th_Mobile_BBQ
Posted

QMB 1v1 AI planes move like they are using rudder but, the animation seems to be not working.   The AI yaws left and right but, the rudder animation stays centered.

Posted

The trailer looks great! And the improved map too! Great job devs! I'll download it when things settle down a bit. The jewel in the crown of the GB series just gets better.

 

Thank you.

 

 

  • Like 2
=MERCS=JenkemJunkie
Posted (edited)
23 minutes ago, CountZero said:

P-47 is not reduced was 10 before and i see its still 10 now, la5 also same as it was before.

 

I check Spit 9 and its down to 10 from 15, same on p51s emergancy down to 10 from 15, and using emergancy will eat 5min from combat, so when you useit you will have 10min of combat, but i see on p-47 this is changed, as using 5min emergancy you have 15min combat, so it didnt eat 5min from it like it does to 51s...

 

its all over the place in how timers work

I think I see a pattern then. I tested the 110, 129 and 88c6. They all have 1 min WEP timers like the 109, and a ~5 min recharge. So it looks so far like every WEP timer got standardized to a ~10 minute recharge, except the planes with a 1 min WEP timer, they get a ~5 min recharge (also the MW-50 109s). If anyone finds a plane that breaks that pattern, then post it. I haven't played with combat timers.

Edited by =MERCS=JenkemJunkie
=IRFC=Gascan
Posted

I'm excited for the photo recon, air recon, and arty spotting missions. Does anyone know if these are available in MP, or just in SP? Also, what is the difference between photo recon and air recon?

 

Very excited to see the announcement of FC3 and hints at FC4! The next two years will really flesh out the game. It's been a long time since we've been able to run a proper Bloody April. Imagine being able to run MP campaigns for Bloody April (early 1917), Operation Michael/Spring Offensive (early 1918), and Black September (late 1918)! I'd really love to see the BE2 as a collector plane, since it was one of the primary victims for the early Fokkers.

Posted
12 minutes ago, =MERCS=JenkemJunkie said:

I think I see a pattern then. I tested the 110, 129 and 88c6. They all have 1 min WEP timers like the 109, and a ~5 min recharge. So it looks so far like every WEP timer got standardized to a ~10 minute recharge, except the planes with a 1 min WEP timer, they get a ~5 min recharge (also the MW-50 109s). If anyone finds a plane that breaks that pattern, then post it. I haven't played with combat timers.

mw50 109 had 10min before, now its 5min, 1min 109s emergancy recharged before was 13min now its around 6,5 min, so to me it looks like 109s timers got recharg time reduced by half.

british engines had recharg time of 15min , now its 10min, so reduced by 1/3

and american engine airplanes i tested, p-47 and p-38 have no reduction in recharg time from before, was 10min its still 10min.

dont see standardization , standard would be 1min gets recharged in 1min on all airplanes, as recharging is not historical thing, so it should be equal on all airplanes as its not real concept but invented for game, so airplanes should not have unfair advantage because of it, like they had before.

  • Upvote 1
Posted (edited)

Good update, thanks to the team. 

 

@LukeFF

@Han

 

Any change on DVD damage visualization?

They aren't working for me (no parallax decals), I test a several aircraft (the WWI and WWII ones, with LMG, HMG and Cannons), maybe it's a bug?

 

EDIT: Reported in section "Technical Issues and Bug Reports".

 

 

Edited by silvergun
EDIT: Reported in section "Technical Issues and Bug Reports".
Posted
3 hours ago, kestrel444x500 said:

Okay I started a career with Jasta 24 in the southern section of the Western Front map, supposedly a French sector. I was a bit surprised to find Nieuport N28's flying around in June 1917. The N28 didn't go into service until March 1918. Oh well it's only WW1 anything is good enough.

Yeah, I was flying a Sopwith Triplane in 1917 and got into a dogfight with Fokker DVIIs, LOL.  Couldn't find any Albatross DIIIs to fall to my guns, so the Fokkers had to do:-)

  • 1CGS
Posted
56 minutes ago, =IRFC=Gascan said:

Also, what is the difference between photo recon and air recon?

 

Photo recon - you're flying over an assigned zone and taking pictures. 

 

Air recon - you fly over an assigned area and ID what targets are in the area. 

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=MERCS=JenkemJunkie
Posted
1 hour ago, CountZero said:

mw50 109 had 10min before, now its 5min, 1min 109s emergancy recharged before was 13min now its around 6,5 min, so to me it looks like 109s timers got recharg time reduced by half.

british engines had recharg time of 15min , now its 10min, so reduced by 1/3

and american engine airplanes i tested, p-47 and p-38 have no reduction in recharg time from before, was 10min its still 10min.

dont see standardization , standard would be 1min gets recharged in 1min on all airplanes, as recharging is not historical thing, so it should be equal on all airplanes as its not real concept but invented for game, so airplanes should not have unfair advantage because of it, like they had before.

I didn't mean standardized as in having a ratio like a 1:1 or 2:1 or w/e ratio, just standardized in that so far they all seem to have a flat ~10 min recharge timer now, except for the planes with a 1 min WEP timer. They get a flat ~5 min recharge.

JG4_Moltke1871
Posted

Disillusionment...

Guys, what you create there?

Just startet a Career, 96th Aero Sqdr in Epiez.

First mission, take off from runway, the game form up the squad of Breguets in front of the airfield buildings. The whole squad (except me) crash into it, one woundet survivor, four dead. Heavy losses by TAKE OFF.... I expect another experience when I buy a flightsim ? I hope its not scheduled as a airstart only sim...

However, maybe you rework the spawn mechanic on the ground ?

  • Upvote 2
  • 1CGS
Posted
35 minutes ago, JG4_Moltke1871 said:

Disillusionment...

Guys, what you create there?

Just startet a Career, 96th Aero Sqdr in Epiez.

First mission, take off from runway, the game form up the squad of Breguets in front of the airfield buildings. The whole squad (except me) crash into it, one woundet survivor, four dead. Heavy losses by TAKE OFF.... I expect another experience when I buy a flightsim ? I hope its not scheduled as a airstart only sim...

However, maybe you rework the spawn mechanic on the ground ?

 

I'll look into it.

  • Thanks 1
JG4_Moltke1871
Posted (edited)

Excellent!! ??

Just finish my first successful Artillery Fire Adjustment Mission  ?

Need a bit to see how it works.... But the mini map not necessary.

It would be nice if its possible find the LeftWin+1 command to open the coordinate System in the settings to create an own button... If not, no matter ...

@Devs: I ❤️You!!

 

 

Edit: Is there any way to enlarge the coordinate system and the recon "to do list" open with LWin+1?

Edited by JG4_Moltke1871
  • Upvote 1
migmadmarine
Posted
6 hours ago, kestrel444x500 said:

Okay I started a career with Jasta 24 in the southern section of the Western Front map, supposedly a French sector. I was a bit surprised to find Nieuport N28's flying around in June 1917. The N28 didn't go into service until March 1918. Oh well it's only WW1 anything is good enough.

The Nieuport 28 is present currently as a standin till the Nieuport 17 is in game. Similarly there are too many Sopwith Triplanes currently 

Posted

Yes, huge thanks to the developers for this update and all the great news on future Flying Circus additions.  Wonder what VR in the front seat of the Fe2b is going to look like?  (Amazing I bet.)

  • Like 1
Posted
6 hours ago, =WoVi=TigrisJK said:

Isn't the XIVe supposed to have an extra fuel tank with 64-gals worth of extra fuel? Quick mission shows it topping off at 505 L like the original.

In real life, this extra tank was typically sealed off and unused because when filled it created longitudinal stability issues. Looks like in-game the tank is also presumed to be sealed off.

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