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Official Free Historical Campaign "Wild Mustangs" - P51D


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justin_z3r0
Posted
42 minutes ago, Spidey002 said:

Here it is. Mission 8, I think? The one where you go after the tanks in that little town (but I've seen this in other missions too.)

Map says 2825 ft. The briefing (and yellow objective markers) send you to 10,000 ft.

image.thumb.jpeg.f6384fdf59a1365e1f1514db7e97141f.jpeg

P.S. Anyone else buzz the spires in the Cologne Cathedral...?

Just me? Ok. ?

I did check em out too.

@Jaegermeister

notes on Mission 11:

 

Potential Spoilers..

Spoiler

 

 

 

 

some of the added features seem to have a snowy surrounding just north west of the landing airfield.

image.thumb.png.829a46bf6064ae5c72599982327a2d0c.png

image.thumb.png.544144760f015a829d55211d8d666064.png

 

 

Maybe this was intentional but I found a lone MG34 firing on our planes while in the landing circuit. I took care of him. Was there a history of holdouts/behind the new front line this late in the war? Nice Touch.

Spoiler

 

 

 

 

 

image.thumb.png.70c1bf68d5e484a8980b52f83b8fb730.png

 

 

 

 

 

 

  • Thanks 1
Posted

Hello.

I have stored it in the Campaign folder, but the ground is black.

What could be the cause?

image.thumb.png.4ea4fc7bebeafc23a8d208daf988d650.png

Screenshot_VirtualDesktop.Android_2023.02.26-19.15.54.082_713.jpeg

Jaegermeister
Posted

It is not locating the ground texture files because you changed the Campaign file name.

 

If you delete #156_  you added to the file name, it should work correctly.

Posted

Thank you very much.

The ground is now displayed correctly.

I will enjoy this campaign.

  • Upvote 1
Azuradasbadazura
Posted

Thank you for you fantastic campaign. But I have a question to ask.  When pilot head is assigned to center forward, only in this campaign it goes to the backward.

Does this go only for me?

  • 1CGS
Posted
44 minutes ago, Azuradasbadazura said:

Thank you for you fantastic campaign. But I have a question to ask.  When pilot head is assigned to center forward, only in this campaign it goes to the backward.

Does this go only for me?

 

Pilot head settings don't have anything to do with whatever campaign or mission you are flying.

  • 1CGS
Posted

Just flew mission 4 last night. Great job! One thing, though - some of the B-26s have the wrong color tactical codes applied (black on olive drab paint instead of white), and they are all sporting the invasion stripes that were phased out at the beginning of 1945. There's a nice generic aluminum with camo skin, for instance, that is appropriate for spring 1945 (some of the B-26 squadrons were wary of the Luftwaffe attacking their planes on the ground, especially after Bodenplatte, so they started reapplying camo paint in response).

Jaegermeister
Posted
37 minutes ago, LukeFF said:

Just flew mission 4 last night. Great job! One thing, though - some of the B-26s have the wrong color tactical codes applied (black on olive drab paint instead of white), and they are all sporting the invasion stripes that were phased out at the beginning of 1945. There's a nice generic aluminum with camo skin, for instance, that is appropriate for spring 1945 (some of the B-26 squadrons were wary of the Luftwaffe attacking their planes on the ground, especially after Bodenplatte, so they started reapplying camo paint in response).

 

Thanks Luke. I'll take a look at that. There are so many AI skins in that campaign I invariably missed getting a few of them right.

 

I'll see if I can get the updates that have been suggested in this thread done soon.

  • Like 2
Jaegermeister
Posted (edited)

@LukeFF, I already updated the files. I changed the skin to the blank_08 skin which is bare metal with an OD camo top surface and black ID letters. Apparently I gave all the skins white letters in the 2nd escort mission you have coming up, so I didn't get that right either, LOL

 

 

Edited by Jaegermeister
  • Like 1
creamersdream
Posted

Is this campaign effected by the new update? 

Jaegermeister
Posted
20 hours ago, creamersdream said:

Is this campaign effected by the new update? 

 

It appears to run just fine in the current release version. No updates or changes required. 

Posted

Finished this off last night, really enjoyed it, thank you very much really appreciated.:cool::drinks:

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

Jaegermeister
Posted
14 hours ago, Missionbug said:

Finished this off last night, really enjoyed it, thank you very much really appreciated.:cool::drinks:

 

I'm glad you found it amusing. You're welcome Pete.

  • 4 weeks later...
Posted

So Wild Mustangs is now an official campaign? Any changes?

  • Upvote 2
Mtnbiker1998
Posted

Curious aswell. As an official campaign do we still get the custom surface texture edits? iirc that was one of the benefits of not being an official campaign?

  • Upvote 1
LF_Mark_Krieger
Posted

I enjoyed this campaign a lot last week, just before it has become an official campaign. Thank you very much @Jaegermeister!

  • LukeFF changed the title to Official Free Historical Campaign "Wild Mustangs" - P51D
  • 3 weeks later...
Posted

Just finished today! What a blast!

 

I love that you had an end card and an official "Campaign Completed" text.

 

I noticed a few small issues in the final mission (this is the downloaded version):

There was snow on the ground around these buildings on take-off: 

image.thumb.jpeg.c8de5a8b8d2db69c23d1e426821d16ea.jpeg

 

Also, these A20s at the airfield had Soviet markings: (I don't know if you can tell from this low res screenshot in VR, but there's a red star on the fuselage).

image.thumb.jpeg.f27c67611eede2ca5c8ccb9d3530a2ae.jpeg

  • Thanks 1
Jaegermeister
Posted
On 5/13/2023 at 10:42 PM, Spidey002 said:

Just finished today! What a blast!

 

I love that you had an end card and an official "Campaign Completed" text.

 

I noticed a few small issues in the final mission (this is the downloaded version):

There was snow on the ground around these buildings on take-off: 

image.thumb.jpeg.c8de5a8b8d2db69c23d1e426821d16ea.jpeg

 

Also, these A20s at the airfield had Soviet markings: (I don't know if you can tell from this low res screenshot in VR, but there's a red star on the fuselage).

image.thumb.jpeg.f27c67611eede2ca5c8ccb9d3530a2ae.jpeg

 

I'll correct those issues when I get back to my home computer in a couple of weeks. The "snow" is a missing ground texture where the base mipmap texture shows through. 

  • Thanks 1
Posted

Please tell me which version is more polished? "Official" or "unofficial"? I want to choose the right one before starting. :) I noticed, for example, that in the official version, the lead aircraft does not have a nominal skin, but a default one, but with the correct on-board code applied. Maybe then the unofficial one is better?

Sandmarken
Posted

Great campaign! I did the unofficial, and really enjoyed the custom farms and towns and skins for the planes. Ran in to not a single bug! Thx! 

  • Thanks 1
Jaegermeister
Posted
7 hours ago, FoxbatRU said:

Please tell me which version is more polished? "Official" or "unofficial"? I want to choose the right one before starting. :) I noticed, for example, that in the official version, the lead aircraft does not have a nominal skin, but a default one, but with the correct on-board code applied. Maybe then the unofficial one is better?

 

The official version has had all the ground texture edits removed and the P51 skins are now official in-game skin files. The AI flights all have default or generic skins with the Tactical code system implemented to reduce the number of custom skins. Also if you do not have the Lightning Strikes skin files installed, some of the P-38 AI flights will have the default skins without tactical ID codes. It's funny you mention the lead AC in the first mission, because as opposed to a custom skin, that is now the generic 370th Mustang skin with tactical code letters and I can only tell the difference from the tail number missing on the generic skin.

 

The Unofficial version has more eye candy if you don't mind doing 3 different file downloads and installations.

Wild Mustangs Campaign

Wild Mustangs skin files

Lightning Strikes skin files - look in the official release thread for the link in the first post

 

I would prefer the Unofficial version, but the missions are exactly the same in terms of activity. That's why it is still available for those who want to go to the effort of installing it. Either way, I hope you enjoy it!

:good:

  • Like 1
  • Thanks 2
Posted

Thank you for the detailed answer. I will play an "unofficial" one. :) Moreover, the translation into Russian was easily copied from the official version. And it seems to be without errors. I will check. :)

  • 1CGS
Posted

I had an odd experience near the end of mission 11:

 

Spoiler

As I was coming in to land at Gutersloh, something on the ground was taking potshots at me, damaging my plane, but there were no enemy ground units around. Misplaced enemy ground unit?

 

Sandmarken
Posted
3 hours ago, LukeFF said:

I had an odd experience near the end of mission 11:

 

  Hide contents

As I was coming in to land at Gutersloh, something on the ground was taking potshots at me, damaging my plane, but there were no enemy ground units around. Misplaced enemy ground unit?

 

This happend to me as wel! I thougt it was some german partisans or something ?

Jaegermeister
Posted
On 5/24/2023 at 2:57 AM, LukeFF said:

I had an odd experience near the end of mission 11:

 

  Hide contents

As I was coming in to land at Gutersloh, something on the ground was taking potshots at me, damaging my plane, but there were no enemy ground units around. Misplaced enemy ground unit?

 

 

 

On 5/24/2023 at 6:09 AM, Sandmarken said:

This happend to me as wel! I thougt it was some german partisans or something ?

 

You were correct, it was German partisans. I'm glad you noticed it. When the unit transferred to Gutersloh, some of the locals took potshots at them in the landing pattern. It is not a mistake and it was meant not to warn you in advance, but hopefully not be lethal either.

 

One of the stories related by the unit was that once when they flew over town shortly after dark, the locals lit lamps in the shape of an arrow pointing at the airfield to aide what they thought was a German night attack.

 

;)

  • Like 2
  • 1CGS
Posted
23 minutes ago, Jaegermeister said:

You were correct, it was German partisans. I'm glad you noticed it. When the unit transferred to Gutersloh, some of the locals took potshots at them in the landing pattern. It is not a mistake and it was meant not to warn you in advance, but hopefully not be lethal either.

 

One of the stories related by the unit was that once when they flew over town shortly after dark, the locals lit lamps in the shape of an arrow pointing at the airfield to aide what they thought was a German night attack.

 

;)

 

Ah, sneaky! ? Well, other than a shattered canopy and multiple bullet holes in my wings, not much damage was done. ?

Jaegermeister
Posted
On 5/25/2023 at 12:39 PM, LukeFF said:

 

Ah, sneaky! ? Well, other than a shattered canopy and multiple bullet holes in my wings, not much damage was done. ?

 

Perfect, haha.

 

:hunter:

Skycat1969
Posted

Mission 10 killed me twice and now I have to go to bed full of rage.

  • Haha 1
Trooper117
Posted
6 hours ago, Skycat1969 said:

Mission 10 killed me twice and now I have to go to bed full of rage.

 

“Straighten Up and Fly Right” 

Posted
9 hours ago, Trooper117 said:

 

“Straighten Up and Fly Right” 

And then Left and down and right. Then change it around and repeat. This is a "DOG FIGHT"!  :rofl:

  • 3 weeks later...
Posted

Question for the last mission:

Spoiler

I completed it and landed, but it did not count as success.  What are the vic conditions? Do I have to shoot down both JU-52?

 

Posted
On 5/21/2023 at 3:58 PM, Jaegermeister said:

 

I'll correct those issues when I get back to my home computer in a couple of weeks. The "snow" is a missing ground texture where the base mipmap texture shows through. 

Before I start this unofficial version of your campaign @Jaegermeister, have you had a chance to fix the remaining issues?

  • 3 weeks later...
Jaegermeister
Posted (edited)
On 6/24/2023 at 8:01 PM, Skipper- said:

Before I start this unofficial version of your campaign @Jaegermeister, have you had a chance to fix the remaining issues?

 

The graphics errors were corrected back in March. That must have been an old download, so yes it has been corrected.

 

On 6/22/2023 at 1:16 PM, Comes said:

Question for the last mission:

  Hide contents

I completed it and landed, but it did not count as success.  What are the vic conditions? Do I have to shoot down both JU-52?

 

 

Spoiler

You have to follow the waypoints to the combat area and then shoot down the 2 transport planes before they leave the combat area.  The fighters are a secondary goal.

 

 

Edited by Jaegermeister
  • Thanks 1
--[---MAILMAN----
Posted

I just started this campaign, the official one that was part of the update, finishing mission 3.

 

1.  I have noticed, as  was mentioned earlier in this thread but not answered, that the speed and altitudes in the briefings and individual way points are not matching.  The flight is actually flying at speeds 40 MPH slower and 1000+ feet lower.   Is there something wrong and if so can it be fixed so flights actually match the briefing and way point information or vice versa?

 

2.  I also noticed that the in both the Official, Wings Over Caen & Wild Mustangs that individual plane modifications are locked.  I never change them, but this is the first time I have seen this.  In the three previous scripted campaigns I have flown: Wind of Fury, Lightning Strikes, Hell Hawks Over the Bulge none of the modifications were locked.  Is this something new?  I could see where someone who has completed the campaign wanting to change things up some the second or third or fourth time playing the campaign.

 

3.  I also have noticed for the first time the flight route is not complete when you start the mission.  There is a route with way points to the target area only.  I used the mapping tool to create a point to fly directly back to the base from the target area.  After reaching the target area both the mission generated flight path and my created flight path both disappeared.  When the attack was complete the return flight path appears.  I have never flown a mission that had the settings for map markers turned on behave like this.  Is this intended or a problem with the mission?

 

Thanks in advance.

  • 1CGS
Posted
1 hour ago, --[---MAILMAN---- said:

I also noticed that the in both the Official, Wings Over Caen & Wild Mustangs that individual plane modifications are locked.  I never change them, but this is the first time I have seen this.  In the three previous scripted campaigns I have flown: Wind of Fury, Lightning Strikes, Hell Hawks Over the Bulge none of the modifications were locked.  Is this something new? 

 

No, it's definitely not new. Many, many official campaigns lock out certain mods. 

Jaegermeister
Posted (edited)
22 hours ago, --[---MAILMAN---- said:

I just started this campaign, the official one that was part of the update, finishing mission 3.

 

1.  I have noticed, as  was mentioned earlier in this thread but not answered, that the speed and altitudes in the briefings and individual way points are not matching.  The flight is actually flying at speeds 40 MPH slower and 1000+ feet lower.   Is there something wrong and if so can it be fixed so flights actually match the briefing and way point information or vice versa?

 

2.  I also noticed that the in both the Official, Wings Over Caen & Wild Mustangs that individual plane modifications are locked.  I never change them, but this is the first time I have seen this.  In the three previous scripted campaigns I have flown: Wind of Fury, Lightning Strikes, Hell Hawks Over the Bulge none of the modifications were locked.  Is this something new?  I could see where someone who has completed the campaign wanting to change things up some the second or third or fourth time playing the campaign.

 

3.  I also have noticed for the first time the flight route is not complete when you start the mission.  There is a route with way points to the target area only.  I used the mapping tool to create a point to fly directly back to the base from the target area.  After reaching the target area both the mission generated flight path and my created flight path both disappeared.  When the attack was complete the return flight path appears.  I have never flown a mission that had the settings for map markers turned on behave like this.  Is this intended or a problem with the mission?

 

Thanks in advance.

 

1. The speed of the flight is controlled by the AI leader and will vary depending on whether they are slowing down waiting for a flight member to form up, climbing, or cruising to the target area at the designated altitude. Also when there are multiple flights involved in a mission, flights are at varying altitudes. I will look at it and see if I can find any specific times when it is an issue. To answer your question, it can be fixed for some of the time, but not all of it. If you can specify specific missions and waypoints that do not match, it would help as I do not have time to go back through every waypoint in the campaign just to look for this detail.

 

2. In this campaign, the weapons loadout is locked because the real squadron had a specific arming protocol. Rockets were not available on that plane at that time, so they are not available. 

 

3. You are correct. The return flight path is not enabled at the start of the mission to simulate the real process at the time. The flight had a scheduled set of waypoints to the target area and once the mission was complete, ground control gave the flight a directional vector to home base. On completion of the mission, the Ingress path is deleted and the return path is activated. I have no idea why or how this deletes your flight path that you created, but since there is one there for you I can't imagine that it is a problem. This is intended.

 

 

Edited by Jaegermeister
--[---MAILMAN----
Posted

Thank you for answering my questions.  At the time I created the flight path I was heading to the target and did not know a return path would be generated.  In mission two I was damaged by flak over the target and had to egress alone back to base while the flight continued to attack the target without me.

 

The flight leader of my flight made no attempt to climb to the altitude specified in the brief or way points nor fly at the specified speeds even with all four aircraft in tight formation regardless of climing or cruising.  Excluding mission one, the training mission, I have only flown mission two and three.

Jaegermeister
Posted
19 hours ago, --[---MAILMAN---- said:

Thank you for answering my questions.  At the time I created the flight path I was heading to the target and did not know a return path would be generated.  In mission two I was damaged by flak over the target and had to egress alone back to base while the flight continued to attack the target without me.

 

The flight leader of my flight made no attempt to climb to the altitude specified in the brief or way points nor fly at the specified speeds even with all four aircraft in tight formation regardless of climing or cruising.  Excluding mission one, the training mission, I have only flown mission two and three.

 

Well, if you had to head back to base on your own, then you might have been lucky enough to get a vector, or not. Sometimes the Germans would intercept radio distress signals and give the Allied pilots directions to lead them the wrong way towards intercepting flights or enemy lines.

 

I will look at the first few missions as soon as I can and see if I can sort out the altitudes. Thanks for the specifics.

--[---MAILMAN----
Posted

Just flew the Cattle Drive, Mission 7.  The brief tells me I am the Flight Leader and we fly close escort at 12,000 ft.  This is exactly the altitude I climbed to and met the B-26's near Venlo.

 

The way points on the flight path in the map, however, say 2625 Feet at 268 MPH approximately 9000 feet below the height to meet the bombers.

 

Aside from the above issue I have a question.   Are the way point speeds on the map IAS or TAS?

 

Thank you.

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