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One on one AI not very impressive.


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Posted

It's Christmas time. So I don't have a lot of simming time. So I'd thought I'd do a a few short 1 v 1 dogfights o  the new map.

 

I flew the Camel and fought against different German planes.

I'm very much not a good kite flier. I can only do the most basic stuff, I acrobatics,  no tricks to exploit the advantages of the camel.

 

Yet in the 6 or so short rounds the ace AI never got close. Either I shot them down with a couple of minutes(I think 4 was the longest)

Or I spun out and crashed(again not  good pilot) 

 

I feel like an ace AI should put up more in a fight. I think I dispatched the Dr. 1 in like two and a half minutes. I got in close behind it and shot the poor pilot.

They just don't feel that interested in trying to shoot you down. They seem to be on a Sunday sightseeing trip and I'm just annoying them a bit until they suddenly get a .303 in the back of the head.

1PL-Husar-1Esk
Posted

FC AI , how to say... It's  brainless. Not good in offensive and defensive, 8 AI ACE vs player hardly can make you sweat. They occasionally can snipe you that's all. Zero ACM ,no trace of  BFM  boring as hell.

  • Upvote 2
RNAS10_Mitchell
Posted

It always "seems" to me the biggest difference in the various AI settings (veteran, ace, etc..) is the gun accuracy.   Ace to me "seems" deadly accurate, but other aspects seem about the same.   

JGr2/J5_Klugermann
Posted (edited)

If  1v1 is too boring try this

 

 

@J99_Sizzlorr   Xmas gift for Flugpark ?????

Edited by J5_Klugermann
  • Haha 7
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JGr2/J5_Klugermann
Posted (edited)
7 minutes ago, J99_Sizzlorr said:

@J5_KlugermannAre you saying you gonna sponsor a server that can support this?

 

Well,  I don't need 80 of them.....how about just the Stuka for starters ???

 

Donnie Brasco | Johnny Depp Infiltrates the Mafia

 

A wise guy never pays for a server.....always on the arm.

Edited by J5_Klugermann
Posted (edited)

The AI in FC, at least when it comes to it attacking other aircraft, either player or AI, is pretty bad usually.  At one time you really had to be 'on you toes' when AI fighters were approaching or you'd be shot up badly.  Now, regardless of the AI skill, you can hold your course and they'll fly off out of your way without firing a shot.  I'd gladly have it revert back to as it once was. 

Edited by AcidBath
  • Like 1
Posted
3 hours ago, AcidBath said:

The AI in FC, at least when it comes to it attacking other aircraft, either player or AI, is pretty bad usually.  At one time you really had to be 'on you toes' when AI fighters were approaching or you'd be shot up badly.  Now, regardless of the AI skill, you can hold your course and they'll fly off out of your way without firing a shot.  I'd gladly have it revert back to as it once was. 

With the big Normandy release they updated the AI it became more deadly (they got the DCS super quick snap shot instant kill thing) 

But it seems to only effect ww2 AI 

Guest deleted@219798
Posted (edited)

The enemy AI fighters mostly only open fire head on otherwise all they seem to do is evade. It just seems to have become more pathetic and unrealistic over time. Mostly I fly central fighters in PWCG missions. It used to be that Camels at least would give my Dr1 a fairly good turn fight. Last mission I was able to hunt down 8 Camels and knock them down one after another. All they did was keep circling around and when I got close maybe go into a dive then climb. Hardly any tight turning from any of them. AI and need a real overhaul because at the moment it's not much more than target practice.

Edited by kestrel444x500
Posted (edited)

It is slightly funny now to hear people complain that the AI do not turn, as a year ago the standard opinion was that was all they did - same boring endless turns, no variety, nothing different.

 

AI seems to be a constant 'work in progress' with updates and changes needing to be fine-tuned and adjusted to get them right. and more often than not leading to complaints that they unbalance everything (gunners is the prime example: constant complaints about unrealistic 'sniper' kills - changed to be much less effective - constant complaints about blind gunners)

 

Lesson here - be careful what you wish for. (They do seem to listen at least.)  

Edited by kendo
  • Like 1
Posted
19 hours ago, RNAS10_Mitchell said:

It always "seems" to me the biggest difference in the various AI settings (veteran, ace, etc..) is the gun accuracy.   Ace to me "seems" deadly accurate, but other aspects seem about the same.   


That is it. The a.i. settings effect gun accuracy and nothing else.

  • Upvote 1
Posted (edited)
On 12/24/2022 at 10:21 AM, kendo said:

It is slightly funny now to hear people complain that the AI do not turn, as a year ago the standard opinion was that was all they did - same boring endless turns, no variety, nothing different.

 

AI seems to be a constant 'work in progress' with updates and changes needing to be fine-tuned and adjusted to get them right. and more often than not leading to complaints that they unbalance everything (gunners is the prime example: constant complaints about unrealistic 'sniper' kills - changed to be much less effective - constant complaints about blind gunners)

 

Lesson here - be careful what you wish for. (They do seem to listen at least.)  

I never said the AI never turns. 90% of the time they turn be they Dr 1s or Fw190.

My problem is the destinct lack of killer instinct in the FC planes. They seem to have the AI of a target drone.

They fly around saying try and hit me. While they kinda try and avoid getting shot.

 

They never seem to try and "Get you" they have some avoidance AI but next to no attack AI.

Edited by Gunfreak
  • Upvote 1
Posted
7 hours ago, Gunfreak said:

My problem is the destinct lack of killer instinct in the FC planes. They seem to have the AI of a target drone.

They fly around saying try and hit me. While I kinda try and avoid getting shot.

 

They never seem to try and "Get you" they have some avoidance AI but next to no attack AI.


Agree completely.

Posted

I've passed some of these comments off to Regingrave. He is working on some checklists for testing the AI.

Can you get us some tracks?  He needs details and cases to look at.

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Posted
12 minutes ago, Wardog5711 said:

I've passed some of these comments off to Regingrave. He is working on some checklists for testing the AI.

Can you get us some tracks?  He needs details and cases to look at.

I do have some saved tracks yes.

Can i upload them here?

Posted

Put them in google drive if you can and provide the link. That is the easiest way for the QA team to check them.

Posted
On 12/25/2022 at 8:03 PM, Gunfreak said:

My problem is the destinct lack of killer instinct in the FC planes. They seem to have the AI of a target drone.

They fly around saying try and hit me. While they kinda try and avoid getting shot.

 

They never seem to try and "Get you" they have some avoidance AI but next to no attack AI.

 

To illustrate the problem;

 

   

 

  • Upvote 1
NO.20_Krispy_Duck
Posted

Give multiplayer a try if you're bored with the AI. It's a lot harder to the point it's almost a totally different game. There's a learning curve, but it's worth it once you get used to it. Playing against other people will make you a better pilot because there are some mistakes you can get away with against AI that you won't against a halfway competent person.

Posted
2 hours ago, NO.20_Krispy_Duck said:

Give multiplayer a try


I’ve been flying online multiplayer for twenty years.

Whilst I agree with the sentiments, it’s not really an answer for the 95% of people who don’t want to do that.

  • Upvote 4
Posted
4 hours ago, NO.20_Krispy_Duck said:

Give multiplayer a try if you're bored with the AI. It's a lot harder to the point it's almost a totally different game. There's a learning curve, but it's worth it once you get used to it. Playing against other people will make you a better pilot because there are some mistakes you can get away with against AI that you won't against a halfway competent person.

 

Multiplayer isn't a real option for me. My schedule is so that when I have time to play, most people are at work. And when they are home to play. I'm busy. 

 

And Playing flight sims online with almost empty servers is no fun.

  • Upvote 1
Posted
11 hours ago, Gunfreak said:

 

Multiplayer isn't a real option for me. My schedule is so that when I have time to play, most people are at work. And when they are home to play. I'm busy. 

 

And Playing flight sims online with almost empty servers is no fun.

There are AIs on some multiplayer servers as well, so technically they are not totally emtpy...

BBAS_Tiki_Joe
Posted

Like someone said earlier, the FC AI is okay with head on passes but are absolutely brain dead when it comes to rear attacks. The AI cannot stay locked on what-so-ever. Even the slightest turn will shake them off of your six. I'd post tracks but I don't want to go through the trouble because all it takes is starting a quick mission and putting your plane on Auto level. If the AI does not get you on a head on pass, your golden. Here is a 6 min video of me flying in a straight line at 75% throttle against an "Ace" AI. Who unloads his entire allotted ammo at me and can't hit the broad side of a barn. He also fly's wildly for some reason. In a same type of test, Flying against the AI that I don't have a video of, if you even slightly turn maybe 20 degrees to the left or right with an enemy trailing, they pretty much just turn and fly away, overshoot etc. They are incapable of maintaining a position at your six no matter how lackluster your evasion move is. Video of FC ACE AI:

 

No.23_Starling
Posted

If 1C still have the assets it might be worth taking a look at the code from Rise of Flight. Although far from perfect, the AI would turn fight more aggressively, would prop hang pretty effectively in the Fokkers, and could attack from all angles. A group of AI in RoF was dangerous whereas here I pretty much ignore them after the head-on.

 

It might also be worth sharing some tracks of Wings Over Flanders Fields to show how the AI will bounce you from behind (often resulting in your death), will split S when losing a turn fight, and will climb away or fake a spin if losing. It’s very immersive to have a group of Albatrosses attack your DH2s from above then climb back east when they lose the advantage.

 

If you switch on the icons they will also tell you the ‘state’ of an AI such as “patrolling lines”, “performing recon”, “RTB”, “attacking target” etc. It’s interesting to see how those states change depending on combat conditions, and helps the virtual world to feel more alive and dynamic.

  • Like 2
No.23_Starling
Posted

Also here around 10’ showing AI spinning down after getting attacked then recovering low and scissoring

 

  • Upvote 1
Posted

Well thanks... that's my video of the Se5a... for my money, if you want believable AI in the WWI scene, there is none better than WoFF BH&H II...

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  • Upvote 2
  • 4 weeks later...
NO.20_Krispy_Duck
Posted

Agree - if you're a single-player kind of person, WOFF is hard to beat.

  • Upvote 2
Posted

Indeed. In a world inhabited with so few WW1 flight sims (a tragedy in itself), WOFF is exceptional. I don't know how the two developers, yes just two, do it. They deserve high praise.

  • Upvote 1
Posted

My experience with the AI so far recently seems to be a LOT of parabolic arcs trying to force overshoots, and very little else.

Posted
On 12/26/2022 at 1:01 PM, Wardog5711 said:

I've passed some of these comments off to Regingrave. He is working on some checklists for testing the AI.

Can you get us some tracks?  He needs details and cases to look at.

 

I can conceive of only one reason tracks could be more instructive than testing the game oneself, and it does not inspire confidence.

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