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Posted

Hi,

here’s my problem:

on Normandy map I want to use an airfield from which another squadron is taking off before me and another waiting for me to take off and take off just after.

So the first one at « mission begin » is on the runway while my squadron is taxiing.

When the first one is in the air, I’m authorized to take off myself while the next squadron is taxiing.

BUT, the next one should come from the other side of the runway, so it would be in front of me when I arrive on the runway.

 

So, I can design a taxi path for my squadron from the parking to the runway, but how to have another path coming from another part of the airfield for another flight? Should I link the squadron to a specific path or what?

Posted

Maybe creating a second airfield for that squadron will do the trick...

 

Deci

  • Upvote 1
Posted

Maybe, but how to link the second fakefield to the second squadron?

Posted

Use a Complex Trigger

First flight is notaxi take off
Second flight is you and your crew with a unique named plane -> complex trigger looks for unique name -> activates the taxing event of the Third Flight and deactivates the complex trigger
Third flight begins taxing as normal

  • Thanks 1
  • Upvote 1
Posted

Ok, but doing so, the third will taxi on its own path (different from mine)?

Posted

Yes, they're their own flight, with their own flight lead, waypoints, commands, etc.

 

Flight one - they're their own entity too. 

Flight two - that's you and your friends or ai

Flight three - their own entity.

 

Each flight will have their own waypoints, commands, etc (except for maybe flight two - if you make the player the flight lead)

  • Upvote 1
Posted (edited)

Thanks!

But... In flight, this makes sense. But on the ground?

Edited by DN308
Posted

@Sketch, are you using multiple airfield objects/waypoint charts for this?

The takeoff logic you describe is what I often use (for all of Hell Hawks etc) only I just use a check zone, target linked to the aircraft that I want it activate it.

This way I can get the entire fighter group in the air at once and formed up.

 

Right now I'm looking at a C-47 D-Day mission, and I'm going to try and get multiple...multiple flights to taxi/take off from different parts of the field.

If I set a different flight/entity to taxi, and I place a taxi waypoint in front of the leader, that flight will use the taxi logic properly when triggered IME.

 

Or, am I missing something? Specifically ...

 

Quote

"Each flight will have their own waypoints"

 

 

Always looking for more tricks. :)

 

 

 

 

 

 

 

 

Posted

My English is too bad.

Thanks @Gambit21, that's exactly what I wanted to do.

I had a look on my mission and I can't figure out how to make multiple flights coming from different parts of the airfield, taxi to the runway and take off.

The taxi path available don't allow to come from different areas

Posted (edited)

Here's the sekrits...

 

 

 

 

Each flight's take off command needs to be as close to the airfield_fakefield MCU as possible. The take off command is looking for the nearest airfield_fakefield taxi chart to force the plane it's object linked to, to taxi using the 'found chart'.

image.thumb.png.e73ee321b8c3ab1e66085768e1752b52.png

 

 

In this case, the first plane will use this airfield_fakefield taxi chart. 

image.thumb.png.ed3a7535388aca0509e0469c25ecf0f2.png

 

 

Once the first plane is in the air, the second plane will use the other airfield_fakefield's taxi chart to take off in a different direction. This is because the take off command found a different airfield_fakefield that's nearest it. 

image.thumb.png.0863f8e730fc23aa0c2bf4e8ab2767b9.png

 

 

As always, feel free to reverse engineer the mission file here: TestingTaxiTypes.zip I only used one plane for each flight, but of course, if you add children planes to the leader, they will follow the leader's taxi path.

 

 

Any questions, let me know.

 

Edited by Sketch
  • Like 1
  • Thanks 2
Posted (edited)

@Sketch I'll take a look - thanks Sketch!!

 

Edit: Holy crap Sketch...how did I miss this all this time?

Never knew that proximity of the takeoff/airfield MCU made any difference...further I've always thought the airfield MCU had to be placed on the runway for best results.

 

I truly learned something and will put this to good use...thank you!!

 

 

 

 

Edited by Gambit21
  • Like 1
Posted

@Sketch, it's a shame I didn't be able to think about that.

It seems so simple I feel like an idiot...

 

Thank you so much!

  • Upvote 1
Posted

Thanks guys and you're very welcome! Best of luck in your mission building.

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