DN308 Posted November 21, 2022 Posted November 21, 2022 Hi, here’s my problem: on Normandy map I want to use an airfield from which another squadron is taking off before me and another waiting for me to take off and take off just after. So the first one at « mission begin » is on the runway while my squadron is taxiing. When the first one is in the air, I’m authorized to take off myself while the next squadron is taxiing. BUT, the next one should come from the other side of the runway, so it would be in front of me when I arrive on the runway. So, I can design a taxi path for my squadron from the parking to the runway, but how to have another path coming from another part of the airfield for another flight? Should I link the squadron to a specific path or what?
JG4_Deciman Posted November 22, 2022 Posted November 22, 2022 Maybe creating a second airfield for that squadron will do the trick... Deci 1
DN308 Posted November 22, 2022 Author Posted November 22, 2022 Maybe, but how to link the second fakefield to the second squadron?
Sketch Posted November 22, 2022 Posted November 22, 2022 Use a Complex Trigger First flight is notaxi take off Second flight is you and your crew with a unique named plane -> complex trigger looks for unique name -> activates the taxing event of the Third Flight and deactivates the complex trigger Third flight begins taxing as normal 1 1
DN308 Posted November 22, 2022 Author Posted November 22, 2022 Ok, but doing so, the third will taxi on its own path (different from mine)?
Sketch Posted November 22, 2022 Posted November 22, 2022 Yes, they're their own flight, with their own flight lead, waypoints, commands, etc. Flight one - they're their own entity too. Flight two - that's you and your friends or ai Flight three - their own entity. Each flight will have their own waypoints, commands, etc (except for maybe flight two - if you make the player the flight lead) 1
DN308 Posted November 22, 2022 Author Posted November 22, 2022 (edited) Thanks! But... In flight, this makes sense. But on the ground? Edited November 22, 2022 by DN308
Gambit21 Posted November 22, 2022 Posted November 22, 2022 @Sketch, are you using multiple airfield objects/waypoint charts for this? The takeoff logic you describe is what I often use (for all of Hell Hawks etc) only I just use a check zone, target linked to the aircraft that I want it activate it. This way I can get the entire fighter group in the air at once and formed up. Right now I'm looking at a C-47 D-Day mission, and I'm going to try and get multiple...multiple flights to taxi/take off from different parts of the field. If I set a different flight/entity to taxi, and I place a taxi waypoint in front of the leader, that flight will use the taxi logic properly when triggered IME. Or, am I missing something? Specifically ... Quote "Each flight will have their own waypoints" Always looking for more tricks.
DN308 Posted November 22, 2022 Author Posted November 22, 2022 My English is too bad. Thanks @Gambit21, that's exactly what I wanted to do. I had a look on my mission and I can't figure out how to make multiple flights coming from different parts of the airfield, taxi to the runway and take off. The taxi path available don't allow to come from different areas
Sketch Posted November 23, 2022 Posted November 23, 2022 (edited) Here's the sekrits... Each flight's take off command needs to be as close to the airfield_fakefield MCU as possible. The take off command is looking for the nearest airfield_fakefield taxi chart to force the plane it's object linked to, to taxi using the 'found chart'. In this case, the first plane will use this airfield_fakefield taxi chart. Once the first plane is in the air, the second plane will use the other airfield_fakefield's taxi chart to take off in a different direction. This is because the take off command found a different airfield_fakefield that's nearest it. As always, feel free to reverse engineer the mission file here: TestingTaxiTypes.zip I only used one plane for each flight, but of course, if you add children planes to the leader, they will follow the leader's taxi path. Any questions, let me know. Edited November 23, 2022 by Sketch 1 2
Gambit21 Posted November 23, 2022 Posted November 23, 2022 (edited) @Sketch I'll take a look - thanks Sketch!! Edit: Holy crap Sketch...how did I miss this all this time? Never knew that proximity of the takeoff/airfield MCU made any difference...further I've always thought the airfield MCU had to be placed on the runway for best results. I truly learned something and will put this to good use...thank you!! Edited November 23, 2022 by Gambit21 1
DN308 Posted November 23, 2022 Author Posted November 23, 2022 @Sketch, it's a shame I didn't be able to think about that. It seems so simple I feel like an idiot... Thank you so much! 1
Sketch Posted November 23, 2022 Posted November 23, 2022 Thanks guys and you're very welcome! Best of luck in your mission building.
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