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Battle of Normandy Career Mode unplayable


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Posted

I really wanna enjoy the career, but performance wise it is even worse than Bodenplatte. When setting everything on the lowest setting wont help and even with 100+ FPS it turns into a slow motion footage. It is quite unreasonable to me, when you fulfil the recommended system requirements and cant play properly on the lowest settings. I am so furious, that i really wanna call that a scam.

i7 4790k OC~4,4Ghz
GTX 1060 6GB OC

16 GB RAM

Posted (edited)

You can post picture of your in game settings, also what are your career settings? you should not be having problems with that PC on low, also after mission with slowdowns go in your main game data/Missions folder, and zip 9 files with _gen name and post it for them, this is files of your last mission you played in SP no mather if its QM or Career mission. Then they can check mission and see if its problem with its build or not.

Edited by CountZero
Posted (edited)

image.thumb.png.c45bfebbd2d204b445c208f6cf6381e9.png

image.thumb.png.d400dbf9e59d0284e7ef9f2cfbcd0289.png

TS.zip

Did 2 short clips of a mission in the Normandy Campaign. Target was to ground attack a  beachhead. First clip is at the start of the mission and because, as we all know there is no freaking way to display the actual ingame speed you must watch the clock. The second clip was at the AO and there, the clock was considerably slower.

Actually, after some test it makes no difference if i play on high or low graphic settings. It slows down all the time if there is a little bit more stuf on the map. Same as in bodenplatte. Makes me thinking devs count on people not recognising that kind of thing without a speed counter
 

 

Edited by FTC_Zero
  • Upvote 1
354thFG_Drewm3i-VR
Posted

Your cpu is 10 years old. The recommended specs are way out of date and are in no way relevant. If you want a good experience without time dilation, get a ryzen 5000 or Intel 12th gen. Yes, the game engine has some issues with ai units.

Posted
16 hours ago, FTC_Zero said:

i7 4790k OC~4,4Ghz
GTX 1060 6GB OC

16 GB RAM

 

I had the same experience until I replaced my i7-2600K@4000 with an i9-9900K@5000 two years ago. Your CPU can´t cope.

Posted
55 minutes ago, drewm3i-VR said:

Your cpu is 10 years old. The recommended specs are way out of date and are in no way relevant. If you want a good experience without time dilation, get a ryzen 5000 or Intel 12th gen. Yes, the game engine has some issues with ai units.

Digital Nature game engine is state of the art. My shitty pentium 4 CPU can't handle it. I m tired to hear that

1 minute ago, sevenless said:

 

I had the same experience until I replaced my i7-2600K@4000 with an i9-9900K@5000 two years ago. Your CPU can´t cope.

Investing in a i9 to play the basic experience is a joke. Srsly

Posted
1 minute ago, FTC_Zero said:

Investing in a i9 to play the basic experience is a joke. Srsly

 

It is your decision. Feel free to do whatever you want. Play the game on a Pentium IV if you have fun with it.

Posted
7 minutes ago, sevenless said:

 

It is your decision. Feel free to do whatever you want. Play the game on a Pentium IV if you have fun with it.

"Just buy 1000€ CPU, just to rust run a basic mission. What's your problem bro" That is what I understand and we are not even close talking about high fidelity graphic stuff.

Posted
22 minutes ago, FTC_Zero said:

What's your problem bro"

 

I don´t have any. You seem to have some though...

Posted (edited)
6 minutes ago, sevenless said:

 

I don´t have any. You seem to have some though...

Of course I have. I am not here just to be thankful

Edited by FTC_Zero
Posted

I get Zero's point

1 hour ago, drewm3i-VR said:

Yes, the game engine has some issues with ai units.

5600X and 3080 doesnt resolve the basic issue. There was a suggestion that the balloons are quite a hit. 

Posted (edited)
4 hours ago, drewm3i-VR said:

Your cpu is 10 years old. The recommended specs are way out of date and are in no way relevant. If you want a good experience without time dilation, get a ryzen 5000 or Intel 12th gen. Yes, the game engine has some issues with ai units.

Its almost 10 years old game, also min requirements from steam:

34403188_Il-2bos.thumb.jpg.abf54fa669de4f837a39d72e0880c7b8.jpg

 

For Zero i recomend to post your detail info with mission in this topic so devs can check it out , as to me you should be able to play this game on low and low settings in career with no problems when their recom minim is below your PC specs, i think they need to optimise mission :

 

or update min spec needed while they are spending time updating promo stuff

 

Edited by CountZero
  • 1CGS
Posted (edited)
3 hours ago, BOO said:

I get Zero's point

5600X and 3080 doesnt resolve the basic issue. There was a suggestion that the balloons are quite a hit. 

 

Something else I think is going on here with certain people's configurations, because I ran many a beachhead attack mission during beta testing and ran into no performance issues whatsoever, with that very 5600X and 3080.

Edited by LukeFF
Posted
18 minutes ago, LukeFF said:

 

Something else I think is going on here with certain people's configurations, because I ran many a beachhead attack mission during beta testing and ran into no performance issues whatsoever, with that very 5600X and 3080.

I see, let's change minimum requirements to i9 and with 3080 GPU and problem solved. I am looking forward to FC2 career mode already.

AEthelraedUnraed
Posted
4 hours ago, FTC_Zero said:

I see, let's change minimum requirements to i9 and with 3080 GPU and problem solved. I am looking forward to FC2 career mode already.

To be pedantic, the posted system requirements are for BoS and not for BoN. I do very much agree that they should change the minimum requirements though.

 

On the other hand, with a 10 year old system, you shouldn't expect to be able to play a modern game. Much has changed during those years, but all those improvements do cost extra computing power. I hope you don't suggest that everyone should do without certain terrain improvements just because you still want to use a very much outdated PC? (Sadly, having multiple "graphics options" is not always an option for everything.)

 

On the bright side, GPU prices haven't been this low for years. If you upgrade now, you might be able to get a pretty good deal for a very good gaming system.

  • Upvote 2
Posted (edited)
2 hours ago, AEthelraedUnraed said:

To be pedantic, the posted system requirements are for BoS and not for BoN.

What are the requirements of BoN?

 

2 hours ago, AEthelraedUnraed said:

On the other hand, with a 10 year old system, you shouldn't expect to be able to play a modern game

I think it has more to do with newer CPUs adapting to single thread hungry relicts of an engine rather than for "modern" games as you mistake. If someone must tell me to get a 1000€ CPU to just run a mission, that is not quite reasonable. I am sure that here are many active forum users who overspent a lot of money to just running it,.. AND of course have the need to justify their expense. Artistically this game is a marvel. Technically the engine is a nightmare if we talk about large scale battles. No wonder we wont see 4 engine bombers but at the same time we talking about computing intensive balloons. But at least drop tanks will be released next month. Wait, that is was told a year ago.

I have a wonderful time in multiplayer with ultra settings with my outdated system, but don't expect me to believe that game being technical sound and make it more modern than it actually is.

It's always cheaper for the company to make the customer spend more money rather than optimise their own product.

Edited by FTC_Zero
Posted
8 hours ago, LukeFF said:

 

Something else I think is going on here with certain people's configurations, because I ran many a beachhead attack mission during beta testing and ran into no performance issues whatsoever, with that very 5600X and 3080.

Nothing at all amiss my config. Heavy AI induces a perceptable lag. Playable sure, but not buttery smooth.  

  • Upvote 1
354thFG_Drewm3i-VR
Posted
20 hours ago, FTC_Zero said:

"Just buy 1000€ CPU, just to rust run a basic mission. What's your problem bro" That is what I understand and we are not even close talking about high fidelity graphic stuff.

A Ryzen 5600X can be had for just over $100 these days...

Posted (edited)
2 hours ago, drewm3i-VR said:

A Ryzen 5600X can be had for just over $100 these days...

Hmm, that sounds much better. @LukeFFSeem to have no issue with a 5600x and 3080, but @BOOdoes see it otherwise.

It would be interesting to know, what actually the requirement are. I suppose no one care. Instead lets do overloaded missions and forget that there should be a front activity slider, which has no affect. 
 

19 hours ago, LukeFF said:
22 hours ago, BOO said:

I get Zero's point

5600X and 3080 doesnt resolve the basic issue. There was a suggestion that the balloons are quite a hit. 

 

Something else I think is going on here with certain people's configurations, because I ran many a beachhead attack mission during beta testing and ran into no performance issues whatsoever, with that very 5600X and 3080.

 

10 hours ago, BOO said:

Nothing at all amiss my config. Heavy AI induces a perceptable lag. Playable sure, but not buttery smooth.  

As long there is no display for actual ingame speed, perception is subjective and not objective. FPS counter might correlate in some way, but it is not a real indicator for slow downs. I wonder if game testers also check the clock ticking. But i suppose not

Edited by FTC_Zero
Posted
27 minutes ago, FTC_Zero said:

Hmm, that sounds much better. @LukeFFSeem to have no issue with a 5600x and 3080, but @BOOdoes see it otherwise.

It would be interesting to know, what actually the requirement are. I suppose no one care. Instead lets do overloaded missions and forget that there should be a front activity slider, which has no affect. 
 

 

As long there is no display for actual ingame speed, perception is subjective and not objective. FPS counter might correlate in some way, but it is not a real indicator for slow downs. I wonder if game testers also check the clock ticking. But i suppose not

A 5600X can be had for under $200 but dont forget the Motherboard, the memory, the cooler and probably the PSU if you went for a 3080. Additionally £700 for a 3080 is still hardly a bargain. Upgrading isnt cheap when you start from scratch. 

 

What I see is a small but perceptable frame "lag" (its not a stutter) over the beach head. Its playable but its there. As I like even pacing, it bugs me. What I also see is the frame rate plummet by some 100fps when playing with the vsync limiter off and a drop in GPU comitted use in GPU monitoring. Given the GPU appears more than capable of rendeing frames when its asked (hence the lag not the stutter) and that the effect happens at distance when I guess the AI is realised, I put down it to the CPU not being able to feed the GPU which, in turn I put down to something not quite right, optimised or unavoidable in the manner AI uses the CPU cycles. Not necessarily that the CPU core itself isnt fast enough. I dont buy the "wrong config" line. That's down to one persons greater tolerance of something and opinion over anothers. 

 

I dont think that there is much difference in terms of the core working of the game from Stalingrad to Normandy. What there appears to be is an increased demand in what is rendered and how its done. Bigger cities with more custom buildings in Rhineland and now more AI required to recreated those iconic beachhead scenes in BON. GB has never got on on well with heavy AI and does not appear to have a way of phasing in detail in large western front towns and cities but rather loads large "chunks" at once causing a brief "jerk". In regards to the latter Im mindful of the claims made during BOPB about finding more expedient ways of creating large connurbations and suspect that this method has had a negative effect on the flow of the game when they are a feature. 

 

Over the years I think 777 have done a great job at giving us more without necessarily "DCS-ing" the performance. They've been very intelligent and careful in this regard and have been able produced appealing content in what appears to be a restricitive and down to the knuckle environment. I had many years of high setting use out of my 6500K/1080 and could probably still now. What certain situations in BON expose is something that i suspect has always been a factor and something thats been created in the two latest maps out of necessity. 

 

Ultimately I dont think it comes down to 777 shirking its duties and passing the buck onto its customers without a care. Id imagine a rewrite of the engine to make it more efficient at using current gen tech is simply beyond what can be afforded right now. As such Im happy to enjoy what I can with whats there and avoid what I cant. I do however agree that the inclusion of alternative lighter missions seems a reasonable compromise. 

  • Like 1
  • Upvote 1
Posted

The new ships have an insane amount of AAA on them. Combat Box are currently having to be very frugal with adding them to the new MP maps because of the impact they have on performance.

 

I'd wager if too many of these are in the Dday missions in campaign might be part of the issue.

  • Upvote 4
-=PHX=-SuperEtendard
Posted

Modern budget CPUs pack really good performance for their price, don't need to spend a lot of money in top of the line. Something like an i5 12400 with a cheaper motherboard will bring a huge performance increase and will have no trouble with IL-2

  • Like 1
  • 2 weeks later...
easterling77
Posted

I recently switched to a Ryzen 5090 and a 3080 ti and now I'm experiencing fps drops to roughly 35 fps on Normandy careere ground attack missions.

 Now statring to search the reason for this....

Posted
9 hours ago, easterling77 said:

I recently switched to a Ryzen 5090 and a 3080 ti and now I'm experiencing fps drops to roughly 35 fps on Normandy careere ground attack missions.

 Now statring to search the reason for this....

Does it slow down as well?

easterling77
Posted (edited)

Yup, so far I'm guessing (not an IT expert) it's the amount of AI assets which the careere generates into the mission when frontline activity is set to highest rate.

In particular instance a had a raid on Le Havre Railyard with Typhoons and the area was full of smoke, ground assets and enemy fighters.

 

I made some tests in QMB (on Normandy) free flights with graphic settings to ultra and experienced no downgrades.

 

Then I started a careere on Kuban with again frontline activity on highest rate and experienced no fps drop or other downgrades.

 

So it seems to me the workload on a highly populated Normandy map is too demanding - despite I thought my AMD Ryzen9 5950X should handle this.

Edited by easterling77
  • Upvote 1
Posted

I still think it’s a little more than just AI workload. As I know nothing about the mission editor I’m not in a position to test but I suspect that the balloons, especially those being towed on moving objects like the landing craft are having a big impact in terms of hogging the cpu cycles. 

Posted
2 hours ago, BOO said:

I still think it’s a little more than just AI workload. As I know nothing about the mission editor I’m not in a position to test but I suspect that the balloons, especially those being towed on moving objects like the landing craft are having a big impact in terms of hogging the cpu cycles. 

Those infamous ballons again. I hope devs look into them.

Posted (edited)
On 9/22/2022 at 12:05 PM, drewm3i-VR said:

Your cpu is 10 years old. The recommended specs are way out of date and are in no way relevant. If you want a good experience without time dilation, get a ryzen 5000 or Intel 12th gen. Yes, the game engine has some issues with ai units.


I have a contemporary rtx3080 with ryzen 5600X and 32GB RAM. Stutter festival in Beachhead Missions. In fpsVR I can see that the CPU has Problems (latency goes red like hell) when I approach the combat area. ? In other Missions no Problems at all. It seems Ground Troops consume a lot resources per now. It feld like DCS in that Moment. ?


The Ballons eat performance? tell me more... ?

Edited by Ulukai
354thFG_Drewm3i-VR
Posted (edited)
34 minutes ago, Ulukai said:


I have a contemporary rtx3080 with ryzen 5600X and 32GB RAM. Stutter festival in Beachhead Missions. In fpsVR I can see that the CPU has Problems (latency goes red like hell) when I approach the combat area. ? In other Missions no Problems at all. It seems Ground Troops consume a lot resources per now. It feld like DCS in that Moment. ?


The Ballons eat performance? tell me more... ?

Yes, this is a game engine problem along with an only okay cpu for vr (I have the same one). The ryzen 7000 series and upcoming 3d cache versions should help, but il2 needs to be fixed/optimized also.

Edited by drewm3i-VR
Posted (edited)

Regarding AI issues the Devs stated in their latest interview, that AI for vehicles (I suppose in general terms all that is not airplanes) is completely optimized and they are satisfied with it. To do more would be to eliminate all the realistic ballistic calculations and simplify the AI related to them, which they will not do.

They recognize that what is really taxing the system is the AI related to planes, because the number of parameters to manage per plane is just huge. They recognize that they need to optimize that part because it will be the most effective way to improve the performance of the sim (I translate by reducing time dilation effects).

I assume that we may see improvement on that front as the new title will be developed.

 

I just did a test with the AQMB a Beachhead mission with the parameter about enemy activity set to "Overwhelming". I was flying with a patrol of four P47 over the landing beach and got a large bunch of fighters mainly FW 190, so there were a lot of planes fighting around, and ships firing etc. I checked the watch on the P47 all along (towards a physical digital chronometer) my plane was in Autopilot mode and so the AI was fighting. The P47 watch never missed a second and I check at every 15 seconds it was perfectly synchronized until finally I was killed. I play all graphics parameters maxed out and in full 4K. So here there was no visible Time dilation. This is a mission designed by the devs so maybe optimized after all, and it was only one picked at random so maybe this one was ok. It could be also that in our custom missions it is less optimized.

Edited by IckyATLAS
Posted

I wonder if simulation related calculations are expanded on the GPU like in other sims or that it is only relying on the CPU for that.

Posted

"Only okay cpu for vr" ?  Sorry that sounds a bit ..?... in expectations.  Now I feel bad and stupid ?. I choose this 5600x CPU by "Performance, Mhz and energy efficiency".
My point where until now, that more cores (today) don't really benefit a lot more in Performance, but gain the Temperatur and consumption level, in this Hardware Generation.


This CPU GPU combination don't show me any issues in other games I have on my Computer. VR or Monitor except from DCS. ?? I also don't see the IL-2Box engine as problematic, because I saw the performance developement the last years. They make a fine Job. Same for Racing Games, it comes the point 40+ Cars when the PC says to me: "please nooo! ?"


What you think will help on this magical "3d cache"? Any experience with the current ryzen 3d cache version? What exactly push there for IL-2 or Sims in general? Is it Engine dependent like for example ReBAR ?

But yes, something restricts Flight Simulators and Racing Simulators Performance in VR. And may we just have to accept that we need maybe 2 Generations more for real butter smooth gameplay in Flightsims. Because our PCs are just to slow for this (VR) 4k-8K Resolution.


Time for Science Facts: Anyone has a comparable Machine with a faster and/or more cores cpu and same GPU and RAM and same VR Headset? It would be interessting to compare in numbers. A kind of Benchmark for the Community. IL2 Normandy Beachhead Mission with Auto Pilot leveling until a specific point and comparing the recorded frames.

Geforce rtx3080 10G
Ryzen XXXX CPU
32 GB RAM (3200 Mhz)
M.2 SSD
HP Reverb G2

regards

Posted
5 minutes ago, Ulukai said:

What you think will help on this magical "3d cache"? Any experience with the current ryzen 3d cache version? What exactly push there for IL-2 or Sims in general? Is it Engine dependent like for example ReBAR

I am quite interested in a Ryzen 5800x 3d. Anyone has experience with that one and IL2? 

Posted (edited)


Here a small comparison: 
Screenshot 1:  Monitor 1080p 
Screenshot 2: VR Glasses HP Reverb G2 Resolution 2448x2400 and Motion Reprojection
Screenshot 3: fpsVR inside glasses

Test Condition: Beachhead Mission with moderate count of Enemy. 
On Monitor I see stable fps but sometimes feel micro stutters. On Monitor not a big deal or Problem. But with VR Glasses it's a Problem! 

The Game operate typically for dx11 using 2 until 3 of my 6 CPU Cores, in VR it also jumps between the cores ? ? never saw that behavior. But maybe I try to switch of Motion reprojection to see what happens.

Conclusion/Thoughts:
When I see that, I'm not sure if a more expensive CPU with more Cores really brings more Performance. Maybe I could tweak the Clockspeed higher or maybe the "3D Cache" brings a bit gain. 

I hope I can help you a bit, with choosing a new CPU. ? 

regards

 

NOTE for VR Users:  I use SteamVR for this Test. Maybe it looks different in OpenXR

 

Il2 Monitor CPU Usage  Beach head.JPG

Il2 VR CPU Usage  Beach head.JPG

Il2 VR CPU Usage VRFPS.JPG

Edited by Ulukai
354thFG_Drewm3i-VR
Posted
10 hours ago, Ulukai said:

"Only okay cpu for vr" ?  Sorry that sounds a bit ..?... in expectations.  Now I feel bad and stupid ?. I choose this 5600x CPU by "Performance, Mhz and energy efficiency".
My point where until now, that more cores (today) don't really benefit a lot more in Performance, but gain the Temperatur and consumption level, in this Hardware Generation.


This CPU GPU combination don't show me any issues in other games I have on my Computer. VR or Monitor except from DCS. ?? I also don't see the IL-2Box engine as problematic, because I saw the performance developement the last years. They make a fine Job. Same for Racing Games, it comes the point 40+ Cars when the PC says to me: "please nooo! ?"


What you think will help on this magical "3d cache"? Any experience with the current ryzen 3d cache version? What exactly push there for IL-2 or Sims in general? Is it Engine dependent like for example ReBAR ?

But yes, something restricts Flight Simulators and Racing Simulators Performance in VR. And may we just have to accept that we need maybe 2 Generations more for real butter smooth gameplay in Flightsims. Because our PCs are just to slow for this (VR) 4k-8K Resolution.


Time for Science Facts: Anyone has a comparable Machine with a faster and/or more cores cpu and same GPU and RAM and same VR Headset? It would be interessting to compare in numbers. A kind of Benchmark for the Community. IL2 Normandy Beachhead Mission with Auto Pilot leveling until a specific point and comparing the recorded frames.

Geforce rtx3080 10G
Ryzen XXXX CPU
32 GB RAM (3200 Mhz)
M.2 SSD
HP Reverb G2

regards

Again, don't shoot the messenger. I have the same cpu fwiw, but reality is ryzen 7000 with 3dcache will be much better for il2 in vr. That being said, the game engine has issues with AI and has for a long time.

Posted
On 10/11/2022 at 6:30 PM, Ulukai said:


Here a small comparison: 
Screenshot 1:  Monitor 1080p 
Screenshot 2: VR Glasses HP Reverb G2 Resolution 2448x2400 and Motion Reprojection
Screenshot 3: fpsVR inside glasses

Test Condition: Beachhead Mission with moderate count of Enemy. 
On Monitor I see stable fps but sometimes feel micro stutters. On Monitor not a big deal or Problem. But with VR Glasses it's a Problem! 

The Game operate typically for dx11 using 2 until 3 of my 6 CPU Cores, in VR it also jumps between the cores ? ? never saw that behavior. But maybe I try to switch of Motion reprojection to see what happens.

Conclusion/Thoughts:
When I see that, I'm not sure if a more expensive CPU with more Cores really brings more Performance. Maybe I could tweak the Clockspeed higher or maybe the "3D Cache" brings a bit gain. 

I hope I can help you a bit, with choosing a new CPU. ? 

regards

 

NOTE for VR Users:  I use SteamVR for this Test. Maybe it looks different in OpenXR

 

Il2 Monitor CPU Usage  Beach head.JPG

Il2 VR CPU Usage  Beach head.JPG

Il2 VR CPU Usage VRFPS.JPG

My i7 with 4 cores is overclocked at 4.7Ghz on all 4 cores. More recent CPUs have usually more cores but run on lower frequencies. I play arma3, steel beasts, graviteam tactics and il2 most of the time and they have all quite old engines. Jumping from a 4th gen intel to a 12th gen or zen 3 would be quite a jump, but i still wonder how much i would benefit, compared to a gpu upgrade.

  • 5 weeks later...
354thFG_Drewm3i-VR
Posted (edited)
On 10/13/2022 at 2:25 PM, FTC_Zero said:

My i7 with 4 cores is overclocked at 4.7Ghz on all 4 cores. More recent CPUs have usually more cores but run on lower frequencies. I play arma3, steel beasts, graviteam tactics and il2 most of the time and they have all quite old engines. Jumping from a 4th gen intel to a 12th gen or zen 3 would be quite a jump, but i still wonder how much i would benefit, compared to a gpu upgrade.

Google IPC...clock speeds almost don't matter at this point in time compared to IPC and cache design. Also, modern cpus are pushing 6 GHZ these days in addition to having massively better IPC, ram controllers, and cache layouts. Frankly, you don't really know what you're talking about re: cpu performance as it pertains to IL-2. You've gotten good advice here...follow it.

Edited by drewm3i-VR
  • Upvote 1
Posted

Might as well drop this here:

 

Latter posts in that thread show potential parts where CPU time is being lost.

Posted (edited)
4 hours ago, drewm3i-VR said:

Google IPC...clock speeds almost don't matter at this point in time compared to IPC and cache design. Also, modern cpus are pushing 6 GHZ these days in addition to having massively better IPC, ram controllers, and cache layouts. Frankly, you don't really know what you're talking about re: cpu performance as it pertains to IL-2. You've gotten good advice here...follow it.

I did no know that newer CPUs are better, thanks. Happy to follow it, you may want to consider to donate me via pay pal. FRANKLY, i already spend enough lately in new pedals, joystick, track IR and FRANKLY pre ordered BoN and FC 2 in good faith, so that i just end up not being able to play the bare minimum as i would do with other expansions of IL2. I do not care if I cant run the latest games on the market. But that is just dissapointing from a game that uses the engine from RoF back in 2009.

4 hours ago, firdimigdi said:

Might as well drop this here:

 

Latter posts in that thread show potential parts where CPU time is being lost.

I wonder if there is a correlation with the GUI element timings and the announced GUI engine update.

"Second, we plan significant changes in the graphical user interface - both its engine and design will be updated. We want to achieve the new level of visual quality by having an interface that will help the player's immersion from the first screen and in all the various game modes. While the new interface design is still being discussed, its engine is already set. The new API allows many graphical possibilities and, which is very important, performance optimizations. All in all, we expect a significant leap forward in this area."

Looks quite bad for the current GUI engine, when they have to rewrite the GUI engine for better performance and even state that.

Edited by FTC_Zero
354thFG_Drewm3i-VR
Posted
7 hours ago, FTC_Zero said:

I did no know that newer CPUs are better, thanks. Happy to follow it, you may want to consider to donate me via pay pal. FRANKLY, i already spend enough lately in new pedals, joystick, track IR and FRANKLY pre ordered BoN and FC 2 in good faith, so that i just end up not being able to play the bare minimum as i would do with other expansions of IL2. I do not care if I cant run the latest games on the market. But that is just dissapointing from a game that uses the engine from RoF back in 2009.

I wonder if there is a correlation with the GUI element timings and the announced GUI engine update.

"Second, we plan significant changes in the graphical user interface - both its engine and design will be updated. We want to achieve the new level of visual quality by having an interface that will help the player's immersion from the first screen and in all the various game modes. While the new interface design is still being discussed, its engine is already set. The new API allows many graphical possibilities and, which is very important, performance optimizations. All in all, we expect a significant leap forward in this area."

Looks quite bad for the current GUI engine, when they have to rewrite the GUI engine for better performance and even state that.

Normandy and it's clouds, dynamic weather, DVD, increased map density, etc. are a 2022 game based on a different engine than RoF. Of course it doesn't work well on a 10 year old cpu! Blaming this on the development team is just silly.

  • Upvote 1

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