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Sea State


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Posted

While I’m loving the new Normandy map, the sea is pretty much like a millpond with all the hazard that brings for judging height. I seem to remember reading somewhere that different sea states are actually possible - maybe @Hamaha15? My questions are:

 

a. Is it in fact possible to have different sea states?

b. If it is, how do you set it?

 

It would be nice to have some whitecaps on a body of water renowned for them.

  • Like 1
Posted

Good morning,

 

a picture to illustrate the above said:

 

SeaState_Menu.GIF.381ec10717958f717640b1bdefa060ff.GIF

 

However, I have not played with different sea states yet. I don't know to which extent these settings change the appearance of the water surface.

 

I tried to simulate floodings, e.g. on the Scheldt islands but I found no credible way to do so.

 

 

 

Posted
2 hours ago, Juri_JS said:

a. yes

b. only in the mission editor

What about if you set the sea conditions in the QMB like the other weather conditions? Would it be a good idea?

  • Like 1
Posted

Thanks chaps!
 

@=gRiJ=Roman- I would certainly support that suggestion if it’s possible.

Posted
2 hours ago, =gRiJ=Roman- said:

What about if you set the sea conditions in the QMB like the other weather conditions? Would it be a good idea?

 

 

I think it should be tied to the wind setting. It would be weird to have a very windy day and a calm sea.

  • Like 2
  • Upvote 1
Posted
1 hour ago, Jade_Monkey said:

It would be weird to have a very windy day and a calm sea.

 

Like it is now? :P

Posted

Wind strength and direction is independent from Sea State and wave direction.

In the Editor you can modify wind speed and direction but only the sea state.

This creates the situation where you can have howling winds say going full east, and a totally calm sea. As the waves go always in a given fixed direction, then you can have again strong winds in a completely opposite direction of the waves. Now this is not completely absurd when wind direction does change or if wind has gone down quickly and you still have a wavy sea remnant of a storm, but it would have been nice to have sea and wind on similar directions.

A positive upgrade here compared to previous maps is that you can have harbors were water is calm even if the sea state is very bad. The only negative thing here is that the color of the rivers, lakes and harbors have an extremely strong muddy color.

For harbors that is not realistic and it should be toned down a bit. When a river does enter the sea it is realistic to have a patch that has a more muddy color, but again I feel the color is too strong and the contrast between sea color and the harbor or the river mouth flowing in the sea should should have patch of sea with less strong color..

I suppose here that the map modelling tool maybe does not allow for an easy solution to these issues. Having an intermediary color between sea and river color in a region of the sea outside the river mouth  may not be possible to do. If yes then it should be part of the future map improvements.

  • Upvote 1
Posted

It's off topic but related - it would also be good to have prevailing winds and smoke linked. Currently smoke direction can be set to differ to the wind and spawned smoke effects via staticexplosions.txt always goes north regardless of wind presumably because the smoke direction defaults to 0 deg. These sorts of things should really default to the defined wind direction and be overridable if the mission designer wants them different for some reason.

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  • Upvote 5

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