JGr2/J5_Baeumer Posted August 22, 2022 Posted August 22, 2022 (edited) Black September VII - The Hundred Days Offensive Dates: August 27th, 2022 Test Mission September 10, 2022 Week 1 - Central win September 17, 2022 Week 2 September 24, 2022 Week 3 Start Time: 1800 GMT (0630 in game time) Flugpark Discord Server for side assignment and planning/flight assignments: https://discord.com/invite/sStewGJXPQ Event discussion on Discord: https://discord.gg/CsDFDJBT Mission Duration: 2 hours Weather: See in game mission description before mission start. 15-minute load in with cold engines; follow on screen instructions/note last minute details and read the in game mission instructions while warming engines; players may not take off until flares/siren at fields. Mission Planning – sides assign players to roles (escort, two-seater, hvy bomber). Read in mission instructions during 15 minute pre-flight/engine warm up and pay attention to in game signals/messages/signs etc. Do not take off until on screen message with flares/siren at fields. Mission Objective: 1 ground strong point area of contention that changes each week of the campaign Entente: Support ground forces in capturing their daily objective. Central: Defend ground objectives from Entente ground forces and if necessary, support counterattacks to retake them. Defend against incoming enemy fighter/bombers mid-altitude. Defend from high altitude bombers. Most points wins mission and campaign. Tie is possible. End of game scoring screens should be recorded by each side and individual parser results will be available minutes after end of each mission ending. Mission Play Notes: In order to secure an objective ground units must hold them until the flag changes to their coalition color. Each objective is worth one point to the team which holds it at the end of the mission. GREEN FLAG marks Entente controlled objective. BLUE FLAG marks Central controlled objective. Balloons are secondary objectives, the destruction/defense of which offer varying benefits to both sides defensive and offensive capabilities throughout the mission. Anti-Aircraft (AAA) emplacements do NOT respawn. Aerodromes on both sides may be attacked and through extensive damage to structures shut down for an hour. Note: These are often large and very well defended targets. Repair/rearming/refueling services are available at aerodromes but can be knocked out permanently by destroying the maintenance truck. Planes will be returned if landed safely at the home aerodrome, otherwise planes refresh into the available inventory after 1 hour. Death Penalty is 15 minutes Reflight Timer is 5 minutes from last cockpit entry Finish Flight Timer is 1 minute Plane Pipeline 65 airframes each side – escort/bomber/hvy (approximately 35/25/5) 60 minute respawn Entente Planes SE5s Camels Dolphins Bristols DH4 HP All Entente planes will have bombs Central Planes Fokker DrI, DVII, DVIIf, DVIII Albatross DV Pfalz DIII, DXII CLII DFW Gotha Mods may be locked on any planes. Edited September 10, 2022 by J5_Baeumer results updated 3
J2_Seya Posted August 22, 2022 Posted August 22, 2022 Nice to see. I can only make the September 10th.
RNAS10_Mitchell Posted August 23, 2022 Posted August 23, 2022 (edited) 2 hours ago, J5_Baeumer said: Mods may be locked on any planes. Question about the mods. Does this mean mods may also be unlocked for some planes? Edited August 23, 2022 by RNAS10_Mitchell
JGr2/J34b_Matthias Posted August 23, 2022 Posted August 23, 2022 (edited) 3 hours ago, RNAS10_Mitchell said: Question about the mods. Does this mean mods may also be unlocked for some planes? Correct. We can for instance prevent people from choosing the HP mod for the 1650lb bomb rack that doesn't actually work and will cause them to crash and still allow all the other mods for that plane. Or another; everyone should be able to run their custom preferred optics and instrumentation in their cockpits. Edited August 23, 2022 by J5_Matthias-Sch27b
RNAS10_Mitchell Posted August 23, 2022 Posted August 23, 2022 10 hours ago, J5_Matthias-Sch27b said: Correct. We can for instance prevent people from choosing the HP mod for the 1650lb bomb rack that doesn't actually work and will cause them to crash and still allow all the other mods for that plane. Or another; everyone should be able to run their custom preferred optics and instrumentation in their cockpits. Thanks for the clarification.
Ste1nh0ff Posted August 23, 2022 Posted August 23, 2022 (edited) S! Ready to fly central. Ste1n Edited August 23, 2022 by Ste1nh0ff
J37_Spyboy Posted August 25, 2022 Posted August 25, 2022 S! I am away from 17 - 30 Sept. I will, however, attend the test and week 1 missions.
GenMarkof007 Posted August 25, 2022 Posted August 25, 2022 S! J5_Baeumer, How do we register for the event? Only by doing the poll? And thanks for this great WW1 flight event! Cheers, GenMarkof007
J99_Himmelhund Posted August 28, 2022 Posted August 28, 2022 Sorry test mission and wait 15 minutes on start and wait 15 minutes again on death. I didn't have time to get to know the map, to understand how everything is supposed to work. I had filL on board as a gunner. After we were shot down, he couldn't start either. Anyway, I quickly lost interest...
GenMarkof007 Posted September 6, 2022 Posted September 6, 2022 S! @J5_Baeumer, J5_Muller was saying that the Black September teams should be posted soon with the Discord address for the 2 teams (Axis & Allied)? Are we able to see those information before next weekend event - week1 Sept 10! A big thanks for this event! GenMarkof
JGr2/J5_Baeumer Posted September 6, 2022 Author Posted September 6, 2022 (edited) @GenMarkof007 @GenMarkof007 See the reply on the Flugpark Discord. Your name color there denotes the side you are as/signed up on. If a player is not assigned a side on the Flugpark Discord but signed up on the 1C forum it is likely because you either don't have a same name account here as on Flugpark discord or no account there at all. Here is a invite link: https://discord.com/invite/sStewGJXPQ Edited September 6, 2022 by J5_Baeumer 1
J2_Trupobaw Posted September 6, 2022 Posted September 6, 2022 (edited) So, is the airquake area (a.k.a ground strong point) the single place where all objectives are? From description this really looks like two hours brawl on the deck, with 15 minutes breaks between suicidal sorties. Edited September 6, 2022 by J2_Trupobaw
JGr2/J5_Hotlead Posted September 6, 2022 Posted September 6, 2022 4 hours ago, J2_Trupobaw said: So, is the airquake area (a.k.a ground strong point) the single place where all objectives are? From description this really looks like two hours brawl on the deck, with 15 minutes breaks between suicidal sorties. The ground strong point is the main objective. But there are other objectives scattered across the map that can help you win this main objective. I'll be posting a pre-brief in Blue Team Discord in the next few days. Stay tuned! ?
JG1_Vonrd Posted September 7, 2022 Posted September 7, 2022 On 8/22/2022 at 3:38 PM, J5_Baeumer said: 15-minute load in with cold engines I'm fine with this but I just want to point out that it is not historically correct. Maybe for gameplay it's useful. Rotary engines, since they're a total loss oil system, are basically at operating temp as soon as they're fired up (maybe a minute or two to allow all of the metal parts to equalize in temp) but the oil is in the tank and always at ambient temp ... it never "warms up". Liquid cooled engines do need warm up for both the coolant and the oil but the ground crew would have done this prior to the pilots arrival at their planes. Only in dire situations such as a surprise airfield attack would the engines not be warmed. In that case, everyone would be in slit trenches hoping that the AAA would take care of the situation. Pilots would be unlikely to be sitting in their aircraft anxiously monitoring their engine temps. Just sayin... 3
=IRFC=Gascan Posted September 7, 2022 Posted September 7, 2022 A 15 minute time prior to takeoff also allows time for players to join the server, sort out any last minute issues, taxi downwind if desired, and be fully ready for takeoff when the whole shebang starts. Nothing worse than realizing the server started a couple minutes early in the middle of your team briefing, then rushing to get into game and take off for the first time-critical objectives, and then realizing you forgot to adjust your fuel, select your gunsight, and you have the wrong streamer color for your flight. There's still plenty of room to get tactical with a single objective on the ground. I don't intend to give away any team secrets, though. If it feels like suicidal charges are your only option, then either your team messed up or the other team is doing something right. It's gonna be pretty tense the whole time, though. 1
JG1_Vonrd Posted September 8, 2022 Posted September 8, 2022 22 hours ago, gascan said: A 15 minute time prior to takeoff also allows time for players to join the server, sort out any last minute issues, taxi downwind if desired, and be fully ready for takeoff when the whole shebang starts. Nothing worse than realizing the server started a couple minutes early in the middle of your team briefing, then rushing to get into game and take off for the first time-critical objectives, and then realizing you forgot to adjust your fuel, select your gunsight, and you have the wrong streamer color for your flight. There's still plenty of room to get tactical with a single objective on the ground. I don't intend to give away any team secrets, though. If it feels like suicidal charges are your only option, then either your team messed up or the other team is doing something right. It's gonna be pretty tense the whole time, though. Of course, you're right. That's why I said "Just sayin" 1
JGr2/J5_Baeumer Posted September 10, 2022 Author Posted September 10, 2022 After repulsing waves of Entente ground forces and some epic aerial dogfights, Central managed to maintain operational control at their second line of defenses, resulting a win for Central forces for the week. Tune in to your commanders via the Flugpark Discord channels for updates for the next weeks mission. Results for this weeks mission is available here under the Black September tour: http://stats.jasta5.org:8002/en/mission/1531/?sort_by=-gk_total 1 1
Alfred_Tupper Posted September 15, 2022 Posted September 15, 2022 Entente pilots welcomed, we were underroster on the first day of the mission. (The only reason we didn't win, honest ? ) Recruiting poster courtesy of =IRFC= bbob: 1 1
J99_Sizzlorr Posted September 15, 2022 Posted September 15, 2022 (edited) The propaganda war is on!!! Edited September 15, 2022 by J99_Sizzlorr 4
JGr2/J5_Baeumer Posted September 24, 2022 Author Posted September 24, 2022 (edited) Week 1 After repulsing waves of Entente ground forces and some epic aerial dogfights, Central managed to maintain operational control at their second line of defenses, resulting a win for Central forces for the week. Tune in to your commanders via the Flugpark Discord channels for updates for the next weeks mission. Week 2 Entente threw everything they had at Gonnelieu which was alone and fighting a defensive cover action as the German forces withdrew to their new defensive positions. Central fed Entente slowly but regularly enough that Entente appetite was not fully satisfied and remained focused on Gonnelieu throughout the mission. Later near the end of battle, Entente gained the upper hand away from Gonnelieu where their ground offensive was making progress towards the objective needed for victory, but fell just short of time, raising their flag briefly but 5 minutes late during the post hostilities mission scoring period. Central 1 point for mission, 2 points for campaign. Entente 0 points for campaign Week 3 Both sides agreed to fly the test mission which had 2 points available. Fierce fighting ensued mainly around Perone, which Central and Entente hotly contested. Entente ground forces achieved a ground victory assisted by successful Entente air attacks on ground defenses in the Bethune area. Central chose to defend the south and turned away waves of ground and air attacks on its ground defenses near Perone successfully. Central 1 point for mission, 3 points for campaign Entente 1 point for mission, 1 point for campaign Respect to Entente for their organization and skill throughout the hard-fought campaign. The margin of victory throughout was slight. Congratulations to Central for their campaign victory 3:1. Thank you to all pilots participating in this community event and to the Commanders for their sportsmanship and cooperation in administering the event. Results for each weeks mission is available here under the Black September tour: http://stats.jasta5.org:8002/en/missions/?tour=22 Edited September 24, 2022 by J5_Baeumer 2
Have_Gun_Will_Travel Posted October 13, 2022 Posted October 13, 2022 On 9/16/2022 at 3:25 AM, [ER]_Spaeher said: Love the poster! 1
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