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Wish list of fixes


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JV44HeinzBar
Posted (edited)

S!,

I thought I'd start a post where the community could request their #1 fix from the Devs. Please keep the request civil and limit your post to a SINGLE fix. Please do not expand on previous posts found here. The idea is to develop a list for the Devs to check out. If you agree with a previous post, please use the "upvote" option/emoji. Hopefully, with enough of us using the upvote option, the Devs can see what the community wants in terms of priority fixes.

 

AI has X-ray vision: For me, at this moment, I would like to see a fix where AI tanks & AT guns that are hidden behind objects be prevented from firing on vehicles which they shouldn't be able to see. Countless times I've encountered AI guns/tanks firing through dugouts, buildings, etc. to hit my vehicle. This is similar to AI planes being able to track and shoot planes through clouds w/o actually being able to see the target.

 

If this is something that has been posted previously, I apologize for not finding it.

 

HB

Edited by JV44HeinzBar
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  • Upvote 4
Posted

hello @JV44HeinzBar,Personally, I'm not against the idea of this topic, but don't we repeat it in the "bug" and "suggestion/complaints" topic?

Posted (edited)

Its not a bug but a feature, but for me its important and im not playing the game because of that and thats catastrophical ammo explosions in German tanks (except Panzer III and IV) when the enemy shell enters tanks interior. Its ridiculous and there are many accounts from the war that Panther, Tiger etc burned but not exploded when they were hit.

TC also doesnt simulate when the ammo is spend and there is nothing to explode.

 

 

Edited by Voidhunger
  • Upvote 3
Posted (edited)

My suggestion then would be for the Administrators of the forum to include a specific suggestions and bug/fix section for each sub category of the forum, ie, Tank Crew, Flying Circus, etc, instead of burying it over in the Great Battles section.  Gosh knows, there's plenty to discuss without having to lump them all into one category.

 

Just off the cuff I'd like to see infantry include German soldiers in particular since as a mission builder and with the Normandy map soon to be released it's clear the Allies are going on the offensive to a large degree now and we need German Infantry for the defensive posture the Germans will now be taking after we hit the beaches.  For SCG I can see our guys getting ready to climb in Churchills and Shermans very soon to have a go at it and I'm very excited about creating some missions in the Normandy area with whatever is available.

Edited by SCG_Neun
  • Upvote 6
Posted

there are some posts that disappear?

JV44HeinzBar
Posted (edited)
2 hours ago, moustache said:

hello @JV44HeinzBar,Personally, I'm not against the idea of this topic, but don't we repeat it in the "bug" and "suggestion/complaints" topic?

S!,

I agree with what you're saying, but it seems to me that section has become so cluttered with debates. It was my hope that we could just parse these bug/suggestions down to 2 or three sentences that make it easier for the Devs to read within the TC forum. I'm going to edit my post using italics so it might be easier for the Devs to see my bug/suggestion. Perhaps, this could be an example template for bugs/suggestions? Bold the subject and use italics to describe your "wish fix".

 

Example:

AI has X-ray vision: For me, at this moment, I would like to see a fix where AI tanks & AT guns that are hidden behind objects be prevented from firing on vehicles which they shouldn't be able to see. Countless times I've encountered AI guns/tanks firing through dugouts, buildings, etc. to hit my vehicle. This is similar to AI planes being able to track and shoot planes through clouds w/o actually being able to see the target.

 

HB

Edited by JV44HeinzBar
  • Upvote 1
Posted
1 hour ago, JV44HeinzBar said:

S!,

I agree with what you're saying, but it seems to me that section has become so cluttered with debates. It was my hope that we could just parse these bug/suggestions down to 2 or three sentences that make it easier for the Devs to read within the TC forum. I'm going to edit my post using italics so it might be easier for the Devs to see my bug/suggestion. Perhaps, this could be an example template for bugs/suggestions? Bold the subject and use italics to describe your "wish fix".

it can actually give something clearer, as you said and said @SCG_Neun...

but just a question of precision before maybe participating: are we sticking only to bug fixes, or are we can also express their wishes for "improvement of the game", such as deepening of the order system, or improvement of ergonomics, all that all that?

JV44HeinzBar
Posted
1 hour ago, moustache said:

it can actually give something clearer, as you said and said @SCG_Neun...

but just a question of precision before maybe participating: are we sticking only to bug fixes, or are we can also express their wishes for "improvement of the game", such as deepening of the order system, or improvement of ergonomics, all that all that?

 

S!,

I'm thinking bugs/fixes take priority for now. Maybe at a future date, we start a new "Wish List of Improvements"?

 

HB

  • Thanks 1
  • Upvote 1
Posted (edited)

It would be much more useful to highlight 2-5 main problems + a survey to highlight the most important of them.

This thread would make sense..

For example for fixing (you can choose only one item):

1) Invisible trees (they damage tanks)

2) Rentgen vision of AI

3) Too short range of visible grass circle

4) Weird HE damage to main gun

5) Too often immidiate explosions with too rare long burning

6) Strange DM vision effects of barbed wire (it burns)

7) Black uniform of Ferdinand's crew (instead of grey one)

and so on

And for most wanted features for example (you also can choose only one item):

1) RU anf GER infantry, infantry with AT weapons in general

2) Mine fields

3) More advanced repair management

4) Smoke shells

5) Ability to towing friendly immobilized tank

6) Ability to reduce ammo exactly as player wants (to reduce probability of immidiate explosion)

7) Various loading speed, depending of crew status and where from "loader" pick the ammo (first shell loading fast, last shells - slow)

9) Winter skins for Russian destroyable detail objects + Western type houses as detail objects

 

Edited by Lofte
  • Like 1
  • Confused 1
  • Upvote 4
Posted

I like the idea of each one of submitting their ONE main wish for a fix.  Mine is...........Darker Panzer Skin's in the Official Game Skink File Folder.   More Green, less yellow.  Maybe even a little brown.

 

Thx HB

  • Upvote 2
JG27*PapaFly
Posted

Here's the issue i'd like to see fixed first: the ability of humans to push -8 g. Nobody did that in reality, let alone keep fighting after that. In-game, there are several planes in which you can push minus 8 g, immediately followed by a pull to +10 g.

  • Upvote 1
Posted
17 minutes ago, JG27_PapaFly said:

Here's the issue i'd like to see fixed first: the ability of humans to push -8 g. Nobody did that in reality, let alone keep fighting after that. In-game, there are several planes in which you can push minus 8 g, immediately followed by a pull to +10 g.

Mmmh, i think that @JV44HeinzBar would do a topic just for TC, no?

  • Upvote 2
Posted
17 hours ago, Lofte said:

7) Various loading speed, depending of crew status and where from "loader" pick the ammo (first shell loading fast, last shells - slow)

+1

JV44HeinzBar
Posted (edited)

S!,

Ok gents, I posted a couple of polls which can be found here:

 

Please continue to add your requested fixes here as I'm sure I didn't include all the options that the community finds important...my apologies.

 

You'll noticed that I created the polls separately, my mistake. I could have included both Fixes & Improvements in the same thread, but I wasn't paying attention to that option of a 2nd question.

 

HB

Edited by JV44HeinzBar
  • Thanks 1
Posted
On 8/15/2022 at 11:51 AM, JV44HeinzBar said:

S!,

I thought I'd start a post where the community could request their #1 fix from the Devs. Please keep the request civil and limit your post to a SINGLE fix. Please do not expand on previous posts found here. The idea is to develop a list for the Devs to check out. If you agree with a previous post, please use the "upvote" option/emoji. Hopefully, with enough of us using the upvote option, the Devs can see what the community wants in terms of priority fixes.

 

AI has X-ray vision: For me, at this moment, I would like to see a fix where AI tanks & AT guns that are hidden behind objects be prevented from firing on vehicles which they shouldn't be able to see. Countless times I've encountered AI guns/tanks firing through dugouts, buildings, etc. to hit my vehicle. This is similar to AI planes being able to track and shoot planes through clouds w/o actually being able to see the target.

 

If this is something that has been posted previously, I apologize for not finding it.

 

HB

I think this is an excellent idea, and kudos to the OP.

 

On 8/15/2022 at 5:40 PM, Lofte said:

It would be much more useful to highlight 2-5 main problems + a survey to highlight the most important of them.

This thread would make sense..

For example for fixing (you can choose only one item):

1) Invisible trees (they damage tanks)

2) Rentgen vision of AI

3) Too short range of visible grass circle

4) Weird HE damage to main gun

5) Too often immidiate explosions with too rare long burning

6) Strange DM vision effects of barbed wire (it burns)

7) Black uniform of Ferdinand's crew (instead of grey one)

and so on

And for most wanted features for example (you also can choose only one item):

1) RU anf GER infantry, infantry with AT weapons in general

2) Mine fields

3) More advanced repair management

4) Smoke shells

5) Ability to towing friendly immobilized tank

6) Ability to reduce ammo exactly as player wants (to reduce probability of immidiate explosion)

7) Various loading speed, depending of crew status and where from "loader" pick the ammo (first shell loading fast, last shells - slow)

9) Winter skins for Russian destroyable detail objects + Western type houses as detail objects

 

I think this is probably the best way to do it. Anyone could submit a poll with their own version of what they consider relevant. The collected data could always be further refined from time to time by placing the top picks from a number of polls into a single poll to see what wins out. This could then be repeated any number of times, and as the game progresses, or gets worse.?

 

I would have given all of the suggestions an up vote, but I ran out of reactions for the day?

Posted (edited)

hello @JV44HeinzBar, some new of the developpers about your polls?

Edited by moustache
JV44HeinzBar
Posted (edited)

S! Moustache,

I haven't heard anything from the Devs concerning the polls. Hopefully, they are watching the polls and take the opportunity to fix/enhance TC in the near future.

 

HB

Edited by JV44HeinzBar
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  • 1 month later...
Posted

hey @JV44HeinzBar, after the developers' QA (a bit sparse on TC), have you had any news about your polls? any interest? a message?

Posted

S! Moustache,

I've heard zero from the Devs concerning the polls. I'm pretty buys right now, so I wasn't able to attend this QA. Perhaps, we should try to get some of the folks on here to ask the Devs during the next Q&A about the polls? Do you know anyone that has attended these meetings?

 

HB

Posted
15 minutes ago, JV44HeinzBar said:

Do you know anyone that has attended these meetings?

no sorry, idon't if why can ask question...

Posted
8 hours ago, moustache said:

no sorry, idon't if why can ask question...

S!,

I was hoping someone would represent this forum to ask the Devs some hard questions, e.g. "Do you plan on fixing of the items as represented in 2 tank crew polls?"

 

HB

Posted
4 hours ago, JV44HeinzBar said:

S!,

I was hoping someone would represent this forum to ask the Devs some hard questions, e.g. "Do you plan on fixing of the items as represented in 2 tank crew polls?"

 

HB

Oula, not a simple mission that you ask there... personally, no... you don't feel like doing it, do you? maybe someone on the forum feels to hold this position?

 

the problem, I think, is that not many people seem to have confidence in the future of TC here yet. we need someone who is still confident and who has a good relationship with the team, because from what I see, things often go sour here with the "TC community"...

 

anyone hot?

Posted
On 9/29/2022 at 5:45 PM, moustache said:

anyone hot?

 

Fabio, of course. 

  • Haha 1
Posted

Fixes for me are...

1} Turret bug (turns on its own, making it harder to drive)...[maybe a key could be mapped to stop AI control until needed again].

 

2} AAA Player Trucks don't work as a team, Commander has no real control... (in a platoon of 4 if you tell them to "Attack Air Targets", they do nothing).

 

3} Formation Command, If you tell Tanks to go "off road line" they will, however Commanding them back "on road column" they just form a column but do not stick to road, so end up cutting corners or driving into housing.

 

4} Formation width "Dense/Safe/Loose"... If you order, or MCU command [AI only] the Tanks to go from "on road column" to "Loose Off-Road Line" they don't, they mostly default to "Dense", some Tanks will go to "Safe" width.

 

5} Ordering Tanks to Turn to any of the Degrees 10/45/90 or whatever, they overturn too 50/100/190, same with "Turn South-West" or whatever direction, they don't point in the correct direction.

 

6} Tanks overturning very easily, usually hitting houses, this bug has got worse recently.

 

7} Road Bug, I don't think this can be fixed but a road column will drive to first Waypoint, then shortly afterwards, the first Vehicle will turn back to the first Waypoint snaking in and out of the oncoming column as the others also follow the leader, Kaos occurs, looks a bit like a Barn dance, big traffic jam, especially when you have 15 Tanks in the column. [ I've tried increasing the Waypoint Priority to "High", most time no improvement]

 

8} Although not a bug [I think]... it would be nice to be able to control speeds of the vehicles as most seem to run at maximum speeds most have different speeds.

 

9} Tanks without machine guns, I keep getting "Reloading Machine Gun" messages.

 

10} Also would be nice to have a Commander with his head out of hatch on the SU122, difficult Tank to use enroute.

 

11} AAA Player Truck, [as player] I had Commander seriously wounded when AI drove over a bridge [visual impairment occurred]  needed health repair. They drive too fast.

 

I know there's more so will post back as I remember... still enjoying it though...?

Posted (edited)
8 часов назад, Monty_Thrud сказал:

10} Also would be nice to have a Commander with his head out of hatch on the SU122, difficult Tank to use enroute.

Yes, 1000 times yes!
Developers, fix this BUG and give the players a normally made self-propelled gun!

Edited by [SN]_Reaper_
Posted
19 hours ago, Monty_Thrud said:

10} Also would be nice to have a Commander with his head out of hatch on the SU122, difficult Tank to use enroute.

 

11 hours ago, [SN]_Reaper_ said:

fix this BUG


not sure if this is really considered a bug, there is no specific commander hatch on the SU 122...
but a system like KV 1s where the commander moves in the vehicle to reach a hatch would be cool...

  • Upvote 2
  • 2 weeks later...
Posted

@moustache the situation with the SU-122 worries me also because if (or when) the SU-85 will appear in the project, it can also lock the commander inside the hull. And thus the capabilities of the SU-85 would be limited. I think in real battles tankers have always tried to look around the battlefield with their own eyes, not relying on observation devices. Even if it involved the risk of getting a stray bullet or shrapnel.

 

In this thread https://forum.il2sturmovik.ru/topic/15162-су-122-обзорность-рабочее-место-командира/ on the Russian forum I gave many examples of the SU-122.

If you are interested you can read through google translator.

But since the Russian community was generally indifferent to my initiative, I asked to close the thread.

 

Although I still believe that it is necessary to correct this situation. Perhaps I will have to appeal through private messages to someone from the developers, maybe then the case will move from the dead point. :scratch_one-s_head:

Posted

ah yes, but I agree with that, it's the same, I use the SU 152mm, but never the 122mm for this reason... the video of your link is quite telling for that...

Posted

Well gents, I think we can pretty much tell by the "great big huge and amazing" update today, that there isn't a whole lot of thought going into our part of this game.

 

Oh well.....

  • Upvote 1
Posted (edited)
18 hours ago, ShampooActual said:

Well gents, I think we can pretty much tell by the "great big huge and amazing" update today, that there isn't a whole lot of thought going into our part of this game.

 

Oh well.....

 

there are new issues and bugs added for tanks since this update..

 

* there is obviously a problem with the driver window, you will understand by opening and closing it

*the reloading noise of the Churchill shells is identical to that of the Tiger.. its strange... And besides, is the reloading noise of the Tiger faithful to reality?

*they removed the M8 Greyhound, so my campaigns are temporarily unusable. "momentarily until when? this... I do not know ? the momentary can take months here"

*and of course the turret bug is still there.  

 

Churchill 600m.zip Churchill test player.zip

Edited by TIGRE88
  • Confused 1
Posted

Hi TIGRE88,

Can you clarify the issue with the drivers visor:

" there is obviously a problem with the driver window, you will understand by opening and closing it"

 

Posted

Are you using the 'N' key to open/close the visor shutter? 

  • Thanks 1
Posted (edited)

I imagine he is talking about the fact that when you open the driver hatch, it also closes the shutter, or not.

Edited by ickylevel
Posted

Hi there! There ia an issue with commander panoramic sight at SU-152 in last update. Wont switch and nestle to...

  • 3 weeks later...
Posted (edited)
01.10.2022 в 09:46, moustache сказал:

not sure if this is really considered a bug, there is no specific commander hatch on the SU 122...
but a system like KV 1s where the commander moves in the vehicle to reach a hatch would be cool...

I hope that things will move from the dead point and the developers will fix the situation with the commander.

https://forum.il2sturmovik.ru/topic/143-сбор-предложений-по-игре-ил-2-великие-сражения/?do=findComment&comment=884771

 

ps. All who want to support my proposal, click on the link and like it, please ?

Edited by [SN]_Reaper_

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