jollyjack Posted June 18, 2022 Posted June 18, 2022 (edited) Found this file on my PC, i don't remember where i got it. You'll obviously need TC, and there's no player set yet; Any of you mission maker got an idea what it's supposed to do? It seems an interesting attempt but does not work .... f.i. there are no tanks programmed or set to spawn ... TanksOnTrains tester.zip Edited June 18, 2022 by jollyjack
DD_Friar Posted June 18, 2022 Posted June 18, 2022 (edited) Hi @jollyjack it was me. Not sure what version you have but the logic I put together was as follows; Train with empty wagons starts at a factory. Nearby is a player spawn point (to resemble tanks coming off the production line or from a re-supply point). the player drives his tank up the ramp (bridge object) to the top and stops by the wagon. Wagons can be loaded in any order. When the tank gets to the top a new object in placed of a covered wagon to represent the tank being loaded. The player must then bail (to remove HIS tank). When the train is full it will set off to a designated place. When it gets there it stops and enables a new spawn point (with the same number of tanks (for example 5 can be loaded so 5 can spawn in at the new location.) At this point the train with 5 full wagons is replaced with a train made up of 5 empty wagons. It then returns to the factory / supply point. I got so far with it but had problems on the second run of tanks, the routine would not loop as I intended it to. My idea was to have a re-supply scenario that then made the trains tactical targets etc. If you need anything else let me know. This was my original thread; Cheers Friar Edited June 18, 2022 by DD_Friar 1
GenMarkof007 Posted June 18, 2022 Posted June 18, 2022 S! DD_friar, Great stuff... I was actually thinking for very big map to have a way to move tanks from one point to another using the train. If the train get intercepted (by tanks or planes), well you would lose the tanks, if not and it makes it to the next way point. You would be able to take your tank at the tank spawn and move to the combat area. Same thing for bridge repair tanks, one of the tank would be label 'Tank Repair' and if you get to any blown up bridge with this tank, this specific tank will be able to repair the bridge inside X time. I'm starting to work with the IL2 editor... I will look at your work! Cheers, GenMarkof 1
jollyjack Posted June 19, 2022 Author Posted June 19, 2022 (edited) 8 hours ago, DD_Friar said: Hi @jollyjack it was me. Not sure what version you have but the logic I put together was as follows; Train with empty wagons starts at a factory. Nearby is a player spawn point (to resemble tanks coming off the production line or from a re-supply point). the player drives his tank up the ramp (bridge object) to the top and stops by the wagon. Wagons can be loaded in any order. When the tank gets to the top a new object in placed of a covered wagon to represent the tank being loaded. The player must then bail (to remove HIS tank). When the train is full it will set off to a designated place. When it gets there it stops and enables a new spawn point (with the same number of tanks (for example 5 can be loaded so 5 can spawn in at the new location.) At this point the train with 5 full wagons is replaced with a train made up of 5 empty wagons. It then returns to the factory / supply point. I got so far with it but had problems on the second run of tanks, the routine would not loop as I intended it to. My idea was to have a re-supply scenario that then made the trains tactical targets etc. If you need anything else let me know. This was my original thread; Cheers Friar It says v3 on my PC, but i don't understand what to do with the player spawn point, as there's no player set. But i have no experience with multiplayer, only SP .... I experimented a little with a player flaktruck, but it won't drive up the 3 or so ramps up the platform. Still it would be nice if you van load vehicles onto a train and make it a moving target. I love alternative type missions. Made one (with a lot of help also from our bro BeeBop testing it) where it would be nice as add on, but there's something weird i cannot find,: the SpeedBar is missing. DED rapidus looked at it and acknowledged, but no solution yet. Icky mentioned he had it once and was due a MCU setup somewhere. Edited June 19, 2022 by jollyjack
[DBS]Tx_Tip Posted June 19, 2022 Posted June 19, 2022 13 hours ago, DD_Friar said: Hi @jollyjack it was me. Not sure what version you have but the logic I put together was as follows; .... I got so far with it but had problems on the second run of tanks, the routine would not loop as I intended it to. My idea was to have a re-supply scenario that then made the trains tactical targets etc. Which Tx_Tip corrected with the necessary logic added to allow the routine to work as seen in the original thread. V.3 is the corrected version with a short explanation of what was done. 13 hours ago, DD_Friar said: If you need anything else let me know. This was my original thread; Cheers Friar 5 hours ago, jollyjack said: It says v3 on my PC, but i don't understand what to do with the player spawn point, as there's no player set. But i have no experience with multiplayer, only SP .... Ahh Sunday morning funnies courtesy of that mission editor forum jester, jollyjack. There. Fixed it for ya. 2
DD_Friar Posted June 19, 2022 Posted June 19, 2022 The speed was removed from the commanders HUD in a recent update. You now see it in the drivers position only. Is that your problem? @GenMarkof007 To have a specific type or named vehicle repair the bridge you will need to use the Complex Trigger MCU. These can be heavy on system resources if you use a lot. I have already built something similar, but any vehicle can trigger the repair. If you need some assistance pop a question in the Mission Building thread or send me a PM and will help as much as I can. 1
GenMarkof007 Posted June 19, 2022 Posted June 19, 2022 S! DD_Friar, We did use a Sherman repair truck in a PVP event (Combined Arms), and the map was using planes, tanks and most of the time, the server was pretty smooth. But I do understand what your saying about triggering something like that for the system. Cheers
jollyjack Posted June 19, 2022 Author Posted June 19, 2022 (edited) 2 hours ago, DD_Friar said: The speed was removed from the commanders HUD in a recent update. You now see it in the drivers position only. Is that your problem? Nope, nothing to do with TC. Just the whole bar generally missing (plane player) in that particular mission above .. pressing H and or I still NADA. Edited June 19, 2022 by jollyjack
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