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Game version 4.705 discussion: Mosquito and some improvements


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Posted
10 hours ago, Freycinet said:

Just a short post here to say that I am amazed by, and highly appreciate, the fantastic interaction of the developers with the user base. Unheard of in other games and sims. 

 

:good:

That is for sure!

  • Like 1
  • Upvote 1
Hotaru_Ito
Posted
2 hours ago, Yogiflight said:

This counts for all 'Traffic Interdiction' missions, no matter, which aircraft. Simply a wrong mission design. I wrote a bug report for the Bf 110. You might want to do the same for the Mossie. Another detail, I found is flying large detours through friendly and enemy territory on the way to the target zone, which doesn't make sense as well.

 

As @LukeFF said, these are supposed to be night missions but that hasn't been implemented yet. Once it is, the problem should go away, at least for the Mosquito. Not sure if traffic interdictions for other planes like the 110 will move to nighttime as well. I agree that it's not great the way it is, but the devs already know about it and plan to fix it, so I don't see any point to filing a bug report. All I was suggesting was a different stopgap than the current one. Not that big a deal.

 

What would be cool would be a difficulty option to mostly or completely disable enemy air opposition. That would be pretty dull for a fighter career, but I would like to be able to fly bomber and fighter-bomber missions with AAA as the main threat and enemy fighters making only occasional appearances. But that's a different issue. 

  • Upvote 2
Docholiday
Posted
7 hours ago, Zeev said:

Is the new plane built from paper? I flew quick mission, strafed some convoy, AA hit me once and my plane was cut into two pieces, instant death.

Any other, smaller plane would take the hit and continue flying. 

One of the few advantages, according to the pilots who flew them, of the Beaufighter ? in comparison with the Mossie was  that the Beau was could stay in the air  after more punishment by Flak than the Mossie ...

 

Cheers

Doc

Posted

I found another bug with this new release.

 

A map I had made previously and had been working well suddenly started crashing every time it loaded after the latest update to the patch came out.  After much searching, I finally found the culprit, the V-1 launcher firing point object "v1-launcher.mgm" will cause the game to crash if it is made a linked entity.

 

I know this unit is not fully operational yet, but I wanted to put this out there in case someone else had a crashing issue because they have already in included it in a mission.

=SqSq=SignorMagnifico
Posted

Overall, it’s a great patch! The Mosquito is a lot of fun to fly. IL-2 continues to impress with the fidelity to which aircraft are modeled. The collision model for balloon wires and tethering are great to have, and my friends and I have already tried flying into them with hilarious results. Those wires are a lot more dangerous now.
 

However, engine and fuel tank fires on aircraft are still too easily extinguished with side slip to the point where fires are not considered an actual emergency, especially in multiplayer. The fires are only dangerous to AI because they don’t know how to side slip out of it. It would be nice to have this addressed. 
 

 

  • Upvote 2
Posted (edited)
On 6/3/2022 at 1:50 PM, LF_Mark_Krieger said:

I think that the open windows command doesn't work since a lot of patches ago. It's a pity, but I suppose devs had some problems with it and I hope they will reestablish it someday.

Ones that I know work are the pe-2s, p-38, p-39, 88s, 111s, ju-52 and A-20.  It works with the open canopy binding (while in-flight).   Hs-129 window slides on the arm flare key.  Others, the 110 for example, you will lose your canopy.

Edited by Plurp
=PCM=Newtz
Posted
On 6/1/2022 at 9:11 PM, Callsign_NEW said:

So, i've made a video about it and there's a clear difference between the glare caused by the guns in the D9 compared to the A5, so i think this is a bug. Can it be fixed? 

Here are the videos:

 

What about this bug? 

453=Whittle
Posted
On 6/1/2022 at 6:24 PM, CountZero said:

Dont know if its the reason, but 84% rpm and throttle is 1h combat/climb limit, 9lbs 2850rpm. Tech chat will alow you 89-90% and that will run out timer in 20min insted 1h as its more then 12lbs 2900rpm. So there is big gap where techchat is teling you your in combat but your realy in emergancy. Also recovering on british engines is 3xtime used, so you would have to wait long time to get combat recovered.

 

EDIT:

also emergancy time eats combat timer, so then it can happend that you run out combat fast or at same time as you run out emergancy if you were playing by higher tach chat combat limit thinking you have 1h but its mutch less. 

 

I confirm the first part of CountZero's post, and haven't tested the second.

 

At 2850 RPM (85%), according to the notification icons, the boundary between combat and emergency power is at 14lbs boost (91%). At the top of combat power band, engines die around 23 minutes. I suspect the combat/emergency notification are displayed at the wrong engine settings. It seems odd that the notification originates from a different source than that which tracks engine timers and associated damage.

 

Without testing for it, I have never noticed any other planes' engines die prior to their specified time limits, but this one was so obvious that I tested it.

  • Like 1
derrick263
Posted

Thanks for the quick fix! The skip button issue was a nuisance and I'm happy to see it fixed.

Posted (edited)
2 hours ago, 453=Whittle said:

 

I confirm the first part of CountZero's post, and haven't tested the second.

 

At 2850 RPM (85%), according to the notification icons, the boundary between combat and emergency power is at 14lbs boost (91%). At the top of combat power band, engines die around 23 minutes. I suspect the combat/emergency notification are displayed at the wrong engine settings. It seems odd that the notification originates from a different source than that which tracks engine timers and associated damage.

 

Without testing for it, I have never noticed any other planes' engines die prior to their specified time limits, but this one was so obvious that I tested it.

 

Its same on all airplanes, techcat will not turn to emergancy mode warning at engine settings that specs say, i tested it on all airplanes when i was doing charts for max speeds of airplanes. You can also see it easy on 190s combat, if you have techchat and instrument panel on to tell you when timer expire, it will be around 17-18min insted 30 if you use max combat techcat tells you you can use.

 

When i asked dev about it he said its all ok, it should work like that. To me its strange, if techchat is something made for game to assist player, why is it decving player by making it seam like your in combat but your not. 

 

For this airplane, If max combat is said in real manuals to be 2850rpm and 9lbs, to me its logical that techchat icon warning player about mode he is using will turn from combat to emergancy exactly after you go abow either 2850rpm or 9lbs, and not like for example here abow ~2900rpm or ~14lbs. This is especialy important in game that uses strick timers that kill your engine if you used engine mode longer then said.

Edited by CountZero
  • Upvote 3
ScotsmanFlyingscotsman
Posted

I hope someone can do a take off tutorial, I'm spinning like a top, whether I have the tailwheel locked or not, have the same problem with the HS-129. Because of this I can't get the first mission with Panzkerknacker to run, as it requires me to stop spinning and taxi out...you can't win em all lol

AEthelraedUnraed
Posted
4 minutes ago, ScotsmanFlyingscotsman said:

I hope someone can do a take off tutorial, I'm spinning like a top, whether I have the tailwheel locked or not, have the same problem with the HS-129. Because of this I can't get the first mission with Panzkerknacker to run, as it requires me to stop spinning and taxi out...you can't win em all lol

This isn't really the proper place to ask; your issue has nothing to do with the update ;)

You might find some answers here:

Posted

Hi all,

I started downloading the game update but actual download speed is around 1MB per second only.

With over 14 GB update it will need hours before dowloanding at this rate.

I have a Gb network connection and wanted to know if anybody else experienced this issue.

 

 

Posted

Any antivirus active? PS my fresh download took approx 4 hours. Never seen it much faster over the last 2 years.

Posted

Thanks for the prompt reply jollyjack.

No antivirus active, I will try with port forwarding to see if it improves.

At this point think it is a common issue.

 

Posted

Did it and no issues with download/upload speeds (620 Mbps/ 198 Mbps)

Maybe it is a matter of congestion/limits from server side

Anyway I will keep dowload running till it ends

Thanks anyway!

Posted

Been away for a while and just booted up the new release with the lovely Mossie. Great work, beautiful to behold, good fun to fly. Fairly straight-forward to fly, fast and packs a punch.

 

Cheers!

  • 1CGS
Regingrave-
Posted
04.06.2022 в 17:55, WWCephas сказал:

I found another bug with this new release.

 

A map I had made previously and had been working well suddenly started crashing every time it loaded after the latest update to the patch came out.  After much searching, I finally found the culprit, the V-1 launcher firing point object "v1-launcher.mgm" will cause the game to crash if it is made a linked entity.

 

I know this unit is not fully operational yet, but I wanted to put this out there in case someone else had a crashing issue because they have already in included it in a mission.

What objects exact objects and MCU's do you use there?

It would be great if you'll send me the mission on Lapino only with the objects that causing the crash.

Posted
On 5/31/2022 at 9:00 PM, Kerhuon said:

How to get back to the previous game version ,removing this mossie update  ???

 

I think a roll back is not possible. If you have a backup of your previous installation you can run it from the IL2.exe in the bin folder, don't use the Launcher.exe.

Posted
On 6/3/2022 at 9:10 PM, Regingrave said:

You mean the command to open hatches on tanks? Seems working for me. What particular tanks?

Not on tanks, but on certain airplanes you were able to open a side window in the canopy. Can’t remember which planes, but I believe at least some 109 versions. The Mosquito has a side window too but it doesn’t open when the command is used.

Yogiflight
Posted
2 hours ago, Jeroen83 said:

Can’t remember which planes, but I believe at least some 109 versions.

No, only in aircrafts like the Ju 88 and He 111, which don't have a canopy to open. In the Ju 88 and He 111 you open the side window with the key for open/close canopy.

453=Whittle
Posted
On 6/5/2022 at 3:23 PM, CountZero said:

 

Its same on all airplanes, techcat will not turn to emergancy mode warning at engine settings that specs say, i tested it on all airplanes when i was doing charts for max speeds of airplanes. You can also see it easy on 190s combat, if you have techchat and instrument panel on to tell you when timer expire, it will be around 17-18min insted 30 if you use max combat techcat tells you you can use.

 

When i asked dev about it he said its all ok, it should work like that. To me its strange, if techchat is something made for game to assist player, why is it decving player by making it seam like your in combat but your not. 

 

For this airplane, If max combat is said in real manuals to be 2850rpm and 9lbs, to me its logical that techchat icon warning player about mode he is using will turn from combat to emergancy exactly after you go abow either 2850rpm or 9lbs, and not like for example here abow ~2900rpm or ~14lbs. This is especialy important in game that uses strick timers that kill your engine if you used engine mode longer then said.

 

Thanks, that's news to me. I knew there was a sliding scale between the specified limit thresholds, but not that the indicators can't be trusted.

 

There's a contradiction: Most (if not all?) planes can run higher power settings than the specified continuous limits, and still have the continuous mode indicator displayed, just the same as in combat mode. However I have never killed an engine when running at the top of the continuous mode indicator. This is different logic when running at the top of the combat mode indicator.

 

Another contradiction is that you can't kill a Spitfire mk9 or Tempest's engine after 23 minutes at the top of their 1-hour combat mode indicators. The MW equipped 109s certainly do not lose 60+% of their combat time at the top of their combat indicators either. So is there any consistent logic governing the choice of the displayed indicators across different engines?

 

It's pretty clear that the indicator should display the power band that you are operating underneath, rather than indicating another arbitrary, unlisted time limit on yet another arbitrary, unlisted power setting.

  • Upvote 4
Posted (edited)
8 hours ago, 453=Whittle said:

 

Thanks, that's news to me. I knew there was a sliding scale between the specified limit thresholds, but not that the indicators can't be trusted.

 

There's a contradiction: Most (if not all?) planes can run higher power settings than the specified continuous limits, and still have the continuous mode indicator displayed, just the same as in combat mode. However I have never killed an engine when running at the top of the continuous mode indicator. This is different logic when running at the top of the combat mode indicator.

 

Another contradiction is that you can't kill a Spitfire mk9 or Tempest's engine after 23 minutes at the top of their 1-hour combat mode indicators. The MW equipped 109s certainly do not lose 60+% of their combat time at the top of their combat indicators either. So is there any consistent logic governing the choice of the displayed indicators across different engines?

 

It's pretty clear that the indicator should display the power band that you are operating underneath, rather than indicating another arbitrary, unlisted time limit on yet another arbitrary, unlisted power setting.

Yes to me its strange that this is working how it works, extra combat engine mode zone is probably big enough on Mosquito so even players who dont pay that mutch atention to it can easy notice it.

 

My solution was to not belive icon/message combat, and just use % of RPM or Throttle to be safe on all airplanes, but then you need to test at what % you get that max combat spec say. 

 

If i wonted to play by gauges in cockpit or have uncertenties i would then not even use techchat, so i can not understand why it have to be like this where its not accurate to same level its accurate in everything els techchat say.

Edited by CountZero
Posted

I am enjoying the Mosquito, but the second crew member will not do his job as he is not able to communicate with me :(

 

He needs to tell me when he sees bandits at the very least and their is surely scope for lots of other communication between us too. 

 

Are the developers intending to give us some communication with the second crew member in a future patch update?

 

Happy landings,

 

Talisman

  • Upvote 6
Posted
32 minutes ago, ACG_Talisman said:

I am enjoying the Mosquito, but the second crew member will not do his job as he is not able to communicate with me :(

 

He needs to tell me when he sees bandits at the very least and their is surely scope for lots of other communication between us too. 

 

Are the developers intending to give us some communication with the second crew member in a future patch update?

 

Happy landings,

 

Talisman

 

52AC1AB5-5F0F-43A7-8229-C80090125567.jpeg

  • Haha 7
Posted

The mosquito is great but the skins seemed bugged in the editor (only the default one works) and the viewer where there are weird skins.

However Tactical codes do work.

Here some images:

 

First Editor

1180692563_EditorMosquitoSkins.thumb.jpg.fc6537092c7fb38bf93af6533f41df0c.jpg

Mosquito-Weird-Skin.thumb.jpg.6ca769967f1792971e64891579f617be.jpg

 

Viewer

1958444966_ViewerMosquitoSkin.thumb.jpg.f12e9057033100cd6c74ad3156a96953.jpg

 

AEthelraedUnraed
Posted
2 hours ago, IckyATLAS said:

The mosquito is great but the skins seemed bugged in the editor (only the default one works) and the viewer where there are weird skins.

However Tactical codes do work.

Here some images:

 

First Editor

1180692563_EditorMosquitoSkins.thumb.jpg.fc6537092c7fb38bf93af6533f41df0c.jpg

Mosquito-Weird-Skin.thumb.jpg.6ca769967f1792971e64891579f617be.jpg

 

Viewer

1958444966_ViewerMosquitoSkin.thumb.jpg.f12e9057033100cd6c74ad3156a96953.jpg

 

This is a known issue and multiple planes have it. Apparently the #1 skins are the skins for the turrets etc. Fix is to choose the right one; I think the one with the least amount of "#1" attached, but it can take a couple of attempts.

Posted

This is for the developers.  This is my second post and request.  Please put the 'enable/disable' check box for the force feedback joysticks (MSFF2 in my case) back into the 'mission', 'settings', 'input'.  Before this update one could fix the joystick feedback from the mission, now we have to leave the mission and go to the main menu for a fix.  It takes too much time when you are flying a mission with the Air Combat Group.  I had to drop out of our mission on Sunday because of this.  Why make this harder?   Thank you for any help developers, or at least an acknowledgement and a reason for this change.

  • Like 2
Posted

Since the latest 4.705 patch I'm still unable to start the sim and get the following error...

 

Quote

---------------------------
Il-2.exe - System Error
---------------------------
The program can't start because D3DCOMPILER_47.dll is missing from your computer. Try reinstalling the program to fix this problem.
---------------------------
OK   
---------------------------

 

Here is what I tried...

 

- Verified files in Steam

- Reinstalled game

- Tried updating MS Visual C++ 2015-2022 Redistributable (x64) and (x86) to latest version 14.32.31326.0

 

Runnig Windows 7 and Steam, previous version 4.704 worked fine!?

AEthelraedUnraed
Posted (edited)
12 hours ago, KeyCat said:

Runnig Windows 7

That's your problem right there. Win7 is long past End-Of-Life.

 

Still running Win7 at this time is a danger to your own digital data, as well as others' (if a PC is hacked, it's often used to hack other PCs). Here is a list of all vunerabilities in Win7. Thats 43 pages of known ways to hack into your system! And yes, these are actively used. We had an incident at my workplace recently, where unbeknownst to us (the IT department), some scientist used a Wifi adapter to connect a Win7 PC to the net. Within hours, Russian hackers had hacked into the system, stolen data and passwords, put a number of viruses on it, and were using it to DDOS Ukrainian sites. Months of research and tens (hundreds?) of thousands of Euros down the drain. Yes, they did have a virus scanner and firewall.

 

I can think of a couple of reasons why people would still use Win7 at this point:

- Money. Bad argument: upgrading to Win10 is free.

- "It works so why change it?" Bad argument: we're talking about your digital safety here. Personal data, important documents, bank data, everything can be stolen or cryptolocked. Also, as other software gets updated, it will stop working, as is likely the case with IL2 here.

- "My hardware can already barely run Win7". Bad argument: Win10 uses a similar amount of resources as Win7 does.

- "I don't know how". Bad argument. It's as easy as clicking "Download now" on this Microsoft site. Besides, we're still talking about your digital safety here; once you do get hacked it's a helluva lot harder to solve that, than it is to upgrade Windows. Otherwise, I'm sure you know at least a single person who does have the knowledge to help you.

- "I hate Micro$oft". Bad argument, you're already using Microsoft, only a long-outdated version. Better use a user-friendly version of Linux than to keep using a dangerous version of Windows.

- "I like the looks of Win7". Bad argument: there are skin packs available that will make Win10 look just like Win7.

- "I have software that is incompatible with Win10". Bad argument. Almost all Win7 software either works out-of-the-box on Win10, works in Compatibility mode or has a good Win10 alternative. Yes, an alternative might cost some money, but how much is it worth to you to prevent all your data from being cryptolocked, including said software? Also, if you really insist on using that specific software, it's always possible to run a Win7 VM inside Win10.

 

Please, do yourself a favour and upgrade to Win10. If not for yourself, then for the safety of the Internet as a whole. I'm sure it'll fix IL2 as well.

Edited by AEthelraedUnraed
  • Like 2
Posted
2 hours ago, AEthelraedUnraed said:

I can think of a couple of reasons why people would still use Win7 at this point:

- in Windows 10 and 11, there are several programs, only working online, which did work offline in Windows 7, with the data being only on your PC

- in Windows 10 and 11 it is not possible anymore to get an info, that there is a new system update available and you can decide when to download and install it

- several things are much more user friendly in Windows 7 than they are in Windows 10, not to speak about 11

 

My new PC has Windows 11 and I wish I had selected Windows 10, but to be honest, the by far best Windows for me, was Windows 7

And are you sure upgrading to Windows 10 is still free. As far as I know this ended a long time ago. I upgraded my notebook from 7 to 10 the last day, Microsoft offered it (officially?) for free.

AEthelraedUnraed
Posted (edited)
29 minutes ago, Yogiflight said:

- in Windows 10 and 11, there are several programs, only working online, which did work offline in Windows 7, with the data being only on your PC

If you're talking about Windows itself; it's perfectly possible to run Windows completely offline. If you're talking about programs, see the last point I posted:

- "I have software that is incompatible with Win10". Bad argument. Almost all Win7 software either works out-of-the-box on Win10, works in Compatibility mode or has a good Win10 alternative. Yes, an alternative might cost some money, but how much is it worth to you to prevent all your data from being cryptolocked, including said software? Also, if you really insist on using that specific software, it's always possible to run a Win7 VM inside Win10.

 

If the default Windows software isn't quite to your liking anymore, I'm positive that with a 5min Google search, you can find something that does the same thing, with the data only on your PC, for free.

 

29 minutes ago, Yogiflight said:

- in Windows 10 and 11 it is not possible anymore to get an info, that there is a new system update available and you can decide when to download and install it

Simply not true.*

 

29 minutes ago, Yogiflight said:

- several things are much more user friendly in Windows 7 than they are in Windows 10, not to speak about 11

That's a matter of opinion. Personally, I think Win10 is way more user-friendly. True, it might take some getting used to. But it's not *that* different (in fact, both OSs are extremely similar), so it shouldn't be too hard to switch. And is a couple of hours of trouble really worth risking all your data for (and possibly money, if using on-line banking)?

 

29 minutes ago, Yogiflight said:

And are you sure upgrading to Windows 10 is still free. As far as I know this ended a long time ago. I upgraded my notebook from 7 to 10 the last day, Microsoft offered it (officially?) for free.

Yep :) You're right the "official" free upgrade time expired ages ago, but Microsoft never ended it. Which means you can still upgrade for free, and completely legally.

 

*Which doesn't mean it isn't a bad idea to disable updates, unless you plan to manually run them at least once a week. If you don't want too many updates and still keep your system safe, you're better off acquiring a Windows 10 LTSC license, which only has security updates rather than Features™.

Edited by AEthelraedUnraed
Posted (edited)
6 hours ago, AEthelraedUnraed said:

...

Please, do yourself a favour and upgrade to Win10. If not for yourself, then for the safety of the Internet as a whole. I'm sure it'll fix IL2 as well.

 

Appreciate your concern but no need to educate me about W7, I'm well aware of it's pro's and con's.

 

IL-2 BoX was - and still is - sold having W7 x64 as minimum requirement so I expect it to continue working on that rig.

As I mentioned before 4.704 worked perfectly fine and I'm sure 4.705 will as well when DLL dependencies are met.

Edited by KeyCat
AEthelraedUnraed
Posted
25 minutes ago, KeyCat said:

Appreciate your concern but no need to educate me about W7, I'm well aware of it's pro's and con's. That particular machine is air gapped so unless they break into the house it would require some real magic for it to be hacked.

That's what they all say :rolleyes:. Good luck air gapping a sieve.

 

27 minutes ago, KeyCat said:

IL-2 BoX was - and still is - sold having W7 x64 as minimum requirement so I expect it to continue working on that rig.

As I mentioned before 4.704 worked perfectly fine and I'm sure 4.705 will as well when DLL dependencies are met.

So what it boils down to, is that you expect the Devs to put time and money in maintaining a piece of software that's long outdated and that according to its own developer you shouldn't even still be using in the first place.

 

I hope you can find a DLL that works on your outdated Windows version, and that you're able to download it without also downloading any of the malware that usually accompanies such downloads. Good luck.

Posted

@AEthelraedUnraedall your points are from the view of someone, who has quite some knowledge about PC stuff. I am sure for someone like you Windows 10 is the better OS, but for users like me, with more basic knowledge, Windows 7 was the better, because easier to understand and handle, OS.

  • Han unpinned this topic
Imperator_TFD
Posted
On 6/7/2022 at 9:03 PM, CountZero said:

Yes to me its strange that this is working how it works, extra combat engine mode zone is probably big enough on Mosquito so even players who dont pay that mutch atention to it can easy notice it.

 

My solution was to not belive icon/message combat, and just use % of RPM or Throttle to be safe on all airplanes, but then you need to test at what % you get that max combat spec say. 

 

If i wonted to play by gauges in cockpit or have uncertenties i would then not even use techchat, so i can not understand why it have to be like this where its not accurate to same level its accurate in everything els techchat say.

 

As long as the gauges in the cockpit are correct!

 

I do wish they'd separate the engine techno chat from the other techno chat stuff like the servicing.  Ultimately I'd love to be able to play with technochat off and just use the gauges but then I'd be missing out on a few other tidbits of info that can't really be relayed via gauges.

  • Upvote 1
Posted
5 hours ago, Imperator_TFD said:

 

As long as the gauges in the cockpit are correct!

 

I do wish they'd separate the engine techno chat from the other techno chat stuff like the servicing.  Ultimately I'd love to be able to play with technochat off and just use the gauges but then I'd be missing out on a few other tidbits of info that can't really be relayed via gauges.

 

For single player, you can remove any tech chat info you dont wont to show up by using mods, i send you info in PM.

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