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Game version 4.705 discussion: Mosquito and some improvements


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Posted
4 hours ago, Mike2945 said:

El juego no se carga después de descargar la actualización. Intenté reiniciar, verifiqué la integridad del archivo (aparentemente faltan más de 5,000 archivos), abrí el juego desde el archivo IL2.exe en lugar del acceso directo, fui a STEAM y presioné la barra PLAY, todo sin éxito.

¿Alguna idea, por favor?

It's the same for me. I have uninstalled and installed the simulator and everything is still the same. It won't start from Steam.
We need someone to tell us what's going on and how to fix it- The file check is done and it doesn't find any errors.
This is hopeless.
I would appreciate any help.
Thank you.

352ndOscar
Posted
6 hours ago, Han said:

 

Everyone who have this problem:

 

Use at least 2nd graphics quality preset, not LOW one.

 

Isn't it ok for full realistic mission difficulty settings?

Or you have this at Normal?

 

exp.jpgnrm.jpg


I’m sorry Han.  A tank is not an airplane.  A tank crew is trained to know every other members position.  The “Instrument Panel” (HUD) must be available in “Normal”, “Expert” and “Custom”.  Now it’s already taken care of in “Normal” mode.  And in “Custom” mode it can be changed by the host to Enable.  But, to not have the HUD data available in “Expert” mode - that’s not right.  There is no instrument panel in a tank like there is in an airplane - I can’t see all I need to see, either as the Tank Commander, or, in any other position.  This has to be fixed.  The “Instrument Panel” (HUD) has to be there for tanks in ALL modes.

  • Upvote 2
Knochenlutscher
Posted

Game won't start here too, did File integrety check, restarted computer after Update. No go.

When clicking in Steam a Black Screen pops up and disappears.

Posted (edited)

Everyone in our squadron is getting a bug now IN MULTIPLAYER DEDICATED SERVER GAMES where AA guns do not appear to spawn in when set to activate by a checkzone, they do fire invisibly at targets though.  If you attempt to strafe the position where the guns should be (surrounded by sandbags) though nothing is hit.  

This is happening on multiple maps and was tested with multiple types of US and German AAA guns.

Edited by WWCephas
69th_Mobile_BBQ
Posted
1 hour ago, BlitzPig_EL said:

 

spacer.png 

 

Bombed some enemy freighters, sunk a DD with rockets, but the 57mm had no visible effect on freighters though. 

 

I don't know if it really would.  Being pure AP, it basically punches a roughly 57mm hole in what it hits.  For anti-submarine, punching a hole into the hull and potentially having the slug bounce around a bit inside the tin can was probably quite effective (at least at preventing the boat from diving until patched.)   For a ship, you could try hitting at the waterline, but with steel plate that thick it might not do much.  It might be good against gunboats but, an instant "payday!" type effect might be rare. More likely they would sink slowly if repairs failed.  With no incendiary element, hitting the magazine might not do much. 

Posted

Meanwhile: Those crazy Igo & Ugo bumbling Brothers always showing off ...always up for a dare!

2022_6_1__1_6_29.jpg

  • Haha 9
Posted

Very cool.

 

Any chance of getting a playable navigator's position? I play a lot of co-op, and I think it would be a fun plane to take up with a friend. Even if there's no buttons for them to press, just having a second set of eyes for spotting and general situational awareness would make it a different experience than anything else in the sim, and it doesn't seem like any additional modeling would be required.

  • Upvote 15
=621=Samikatz
Posted
21 minutes ago, Charon said:

Very cool.

 

Any chance of getting a playable navigator's position? I play a lot of co-op, and I think it would be a fun plane to take up with a friend. Even if there's no buttons for them to press, just having a second set of eyes for spotting and general situational awareness would make it a different experience than anything else in the sim, and it doesn't seem like any additional modeling would be required.

 

This this this, a friend of mine was sorely disappointed we couldn't do the solo night intruder experience together, one player with maps and a stopwatch, the other flying

 

I think even just a basic job with an invisible unfireable turret would turn this plane from an already fantastic one to a totally unique one

  • Upvote 7
Posted
8 hours ago, Han said:

1. Do you have these files in your \IL-2 Sturmovik Great Battles\data\graphics\textures folder:

111.jpg

Yes, all 7.

 

8 hours ago, Han said:

2. Which PC configuration you have?

Steam, Windows 10. This occurs both with and without VR.

Posted
2 hours ago, 352ndOscar said:

I’m sorry Han.  A tank is not an airplane.  A tank crew is trained to know every other members position.  The “Instrument Panel” (HUD) must be available in “Normal”, “Expert” and “Custom”.  Now it’s already taken care of in “Normal” mode.  And in “Custom” mode it can be changed by the host to Enable.  But, to not have the HUD data available in “Expert” mode - that’s not right.  There is no instrument panel in a tank like there is in an airplane - I can’t see all I need to see, either as the Tank Commander, or, in any other position.  This has to be fixed.  The “Instrument Panel” (HUD) has to be there for tanks in ALL modes.

I think it's a plus towards the simulation aspect... but there should be an order in the order menu that allows you to be informed of that (as in reality I imagine: loaded, how much is left he ammunition? driver, what is our orientation? .... etc ...). on the other hand for tanks like the T 34, which have no compass (if I'm not mistaken...), it may be complicated...

354thFG_Leifr
Posted
2 hours ago, Charon said:

Very cool.

 

Any chance of getting a playable navigator's position? I play a lot of co-op, and I think it would be a fun plane to take up with a friend. Even if there's no buttons for them to press, just having a second set of eyes for spotting and general situational awareness would make it a different experience than anything else in the sim, and it doesn't seem like any additional modeling would be required.

 

I am yet to load up with the Mosquito, but can we not have a second player in the navigator's position? That is very disappointing.

  • Like 1
  • Sad 1
  • Upvote 1
LLv34_Temuri
Posted

As I understand, the HUD compass on tanks is tied to the "Simple gauges" setting, but it's not tied to that setting on planes.

 

Please, either bring back the HUD compass for tanks or introduce a setting where it can be enabled/disabled for tanks without adding the simple gauges to planes.

  • Upvote 5
Posted

Mosquito .. i am impressed!

Posted
19 minutes ago, Leifr said:

 

I am yet to load up with the Mosquito, but can we not have a second player in the navigator's position? That is very disappointing.

 

Was there any official statement on the matter?

@Jason_Williams, give us a tiny speck of hope!

Posted (edited)

One thing I've noticed with the mosquito is the engines are very easily damaged through exceeding the combat mode on the engine. (which is supposedly a 1hr rating) 

 

Unlike the other merlin powered planes, if you run full power, it quickly uses up the combat mode (even though you're not in combat mode, you're in emergency mode) , and you'll get the "combat mode exceeded" message on the hud when you reduce to combat power. 

 

This will never recover either. (unlike every other plane in the game) 

 

I'll write this up as a bug report. 

Edited by Barnacles
  • Thanks 1
  • Upvote 2
Posted

I have VR issues with this version, the plane cockpits seems convexed and warped and not the normal VR view I see which has been really good up to now, anyone else seen this, im using a G2, I checked with DCS to make sure it wasnt my headset and its all good in the cockpits in there.

Posted

A beatiful bird and fast. I am always looking to some details, and noticed that if you have the additional 58 mm cannon, then the cannon pretty large cartridge is ejected from a special opening under the fuselage. But in that case the 4 standard machine guns have no more visible ejected spent cartridges. But if we fly without the large 58mm cannon then the spent cartridges of the 4 machine guns are ejected and visually can be seen. My question here is about the real thing, whenthe 58mm cannon was mounted was also a retainer box installed for the other guns cartridges. The ejection circuit was probably different but I am no expert here.

 

I also did not find how to open the cockpit windows. The normal command RAlt C does open or close the cockpit door. But what about the windows?

There is the LWin C command that should do that but it does not seem to work.

Yankee_One
Posted (edited)

Hi devs,

 

after downloading the update:

 

- Game crashes immediately on startup.  Screen goes to black per normal, but before the title splash appears it dumps me back on my desktop.  No error messages.

- No game mode; can't even start the game!!

 

Before the update, i had no problems to play.

 

I have WIN 10

4K Monitor

 

S!

 

Edited by Yankee_One
Posted (edited)
20 minutes ago, IckyATLAS said:

I also did not find how to open the cockpit windows. The normal command RAlt C does open or close the cockpit door. But what about the windows?

There is the LWin C command that should do that but it does not seem to work.

 

The cockpit window can't be opened as it's not modeled. @Han stated that it was prohibited to open it in-flight... I did not find anything about this in the pilot's notes, are we sure that's correct?

Edited by Picchio
Yankee_One
Posted (edited)
11 hours ago, Han said:

 

 

Everyone who have this problem, please respond:

 

1. Do you have these files in your \IL-2 Sturmovik Great Battles\data\graphics\textures folder:

111.jpg

 

2. Which PC configuration you have?

1.

Yes

 

2.

Windows 10

Amd Ryzen 7 1800X

NVIDIA Gtx 980ti 

32 gb ram 

4K Monitor

 

Edited by Yankee_One
Yogiflight
Posted
11 hours ago, Han said:

Isn't it ok for full realistic mission difficulty settings?

Yes, it is realistic for the tanks in WW II, but then you should also have no white circle, when in gunner position, showing you, where the enemy is.

 

And, BTW, when I don't activate the Autopilot in driver position, there should also be no gunner AI taking over control of the turret and gun, turning the turret to a target, he could IRL not even know, it is there, as it is outside of his limited FOV, and shoot on his own, even at distances, that don't make any sense, like with the Panzer 3, shooting at a T-34 front at a distance of 1300m. When I don't activate the Autopilot, I want to do this all on my own. As it is now, you are only passenger in your tank.

9 hours ago, 616Sqn_Tyggz said:

It's unreasonable to be sat in the gunner or commander position and not have basic info relayed to you such as speed, compass heading and turret angle.

IRL they didn't have these informations. The commander can see the turret angle himself. The only downside is, the gunner can't, as you have to leave gun control, when untoggling gunsight view, to be able to look to the angel indicator, which makes the turret turn back to 12 o°clock position.

 

  • Upvote 2
Posted

I fixed my VR issue it was  a WMR setting

  • Upvote 1
Posted
13 minutes ago, Yogiflight said:

And, BTW, when I don't activate the Autopilot in driver position, there should also be no gunner AI taking over control of the turret and gun, turning the turret to a target, he could IRL not even know, it is there, as it is outside of his limited FOV, and shoot on his own, even at distances, that don't make any sense, like with the Panzer 3, shooting at a T-34 front at a distance of 1300m. When I don't activate the Autopilot, I want to do this all on my own. As it is now, you are only passenger in your tank.

it is the power of propaganda, which exacerbates the capacities of the crew and pushes them to give the best of themselves for the fatherland... well, I suppose...

  • Upvote 1
Posted (edited)
1 hour ago, Barnacles said:

One thing I've noticed with the mosquito is the engines are very easily damaged through exceeding the combat mode on the engine. (which is supposedly a 1hr rating) 

 

Unlike the other merlin powered planes, if you run full power, it quickly uses up the combat mode (even though you're not in combat mode, you're in emergency mode) , and you'll get the "combat mode exceeded" message on the hud when you reduce to combat power. 

 

This will never recover either. (unlike every other plane in the game) 

 

I'll write this up as a bug report. 

Dont know if its the reason, but 84% rpm and throttle is 1h combat/climb limit, 9lbs 2850rpm. Tech chat will alow you 89-90% and that will run out timer in 20min insted 1h as its more then 12lbs 2900rpm. So there is big gap where techchat is teling you your in combat but your realy in emergancy. Also recovering on british engines is 3xtime used, so you would have to wait long time to get combat recovered.

 

EDIT:

also emergancy time eats combat timer, so then it can happend that you run out combat fast or at same time as you run out emergancy if you were playing by higher tach chat combat limit thinking you have 1h but its mutch less. 

Edited by CountZero
  • 1CGS
Posted
10 hours ago, moustache said:

thank you for your answer, indeed, read quickly and diagonally ... we were quite a question about the server. if it can make the tank game less arcade and more headed towards a simulation, I'm happy

So... Emmm... Everything is ok?

4 hours ago, Blitzen said:

Meanwhile: Those crazy Igo & Ugo bumbling Brothers always showing off ...always up for a dare!

2022_6_1__1_6_29.jpg

 

How to achieve this? How can we reproduce the issue?

5 hours ago, 352ndOscar said:


I’m sorry Han.  A tank is not an airplane.  A tank crew is trained to know every other members position.  The “Instrument Panel” (HUD) must be available in “Normal”, “Expert” and “Custom”.  Now it’s already taken care of in “Normal” mode.  And in “Custom” mode it can be changed by the host to Enable.  But, to not have the HUD data available in “Expert” mode - that’s not right.  There is no instrument panel in a tank like there is in an airplane - I can’t see all I need to see, either as the Tank Commander, or, in any other position.  This has to be fixed.  The “Instrument Panel” (HUD) has to be there for tanks in ALL modes.

 

Soo... to much realizm. Ok, we will revert these chages in today's hotfix.

Carl_infar
Posted
4 minutes ago, Han said:

 

 

How to achieve this? How can we reproduce the issue?

I think ive seen this before and this was related to some mod, but cant remeber which one

  • 1CGS
Posted
42 minutes ago, Yankee_One said:

Hi devs,

 

after downloading the update:

 

- Game crashes immediately on startup.  Screen goes to black per normal, but before the title splash appears it dumps me back on my desktop.  No error messages.

- No game mode; can't even start the game!!

 

Before the update, i had no problems to play.

 

I have WIN 10

4K Monitor

 

S!

 

 

Which grpahics setting you have had before the update?

FTC_Davies
Posted
12 hours ago, Han said:

 

 

Everyone who have this problem, please respond:

 

1. Do you have these files in your \IL-2 Sturmovik Great Battles\data\graphics\textures folder:

111.jpg

 

2. Which PC configuration you have?

1. Yes

2.
Win 10
I7-10700kStartup_Davviz.txt
RTX3060
Z490M Gaming X
32Gig RAM
Attached my startup file here aswell

Carl_infar
Posted
7 minutes ago, Han said:

So... Emmm... Everything is ok?

 

I think invoking a hand held compass like we have with the binoculars or a hand gun could be a solution

  • Like 1
  • Confused 1
Posted
23 minutes ago, Han said:

Soo... to much realizm. Ok, we will revert these chages in today's hotfix.

it's a shame... a little more realism is welcome in the tank simulation...

 

14 minutes ago, Carl_infar said:

I think invoking a hand held compass like we have with the binoculars or a hand gun could be a solution

maybe I'm wrong, but it seems to me that compasses are more difficult to use in tanks, right? doesn't the mass of metal and all that go with it affect the compass? But I'm not against it either...

 

with a grid system of the maps in tank more adapted/precise, and the possibility of annotating certain thing on this one, the displacement and the orientation would become a true component of TC... as in reality?

30 minutes ago, Han said:

So... Emmm... Everything is ok?

if we get some arrangement (like asking the loader the number of remaining ammunition or the driver the direction of the front of the tank), no problem...

  • Confused 1
  • Upvote 1
  • 1CGS
Posted
10 minutes ago, moustache said:

it's a shame... a little more realism is welcome in the tank simulation...

 

maybe I'm wrong, but it seems to me that compasses are more difficult to use in tanks, right? doesn't the mass of metal and all that go with it affect the compass? But I'm not against it either...

 

with a grid system of the maps in tank more adapted/precise, and the possibility of annotating certain thing on this one, the displacement and the orientation would become a true component of TC... as in reality?

 

 

 

Let's Vote then!

=PCM=Newtz
Posted

I’m not sure if it’s a bug or a feature, but i did notice yesterday that while firing the guns in the FW-190D-9, the muzzle flash seems to appear on the instrument panels. And i don’t think this is supposed to happen when the other versions of the 190 don’t show the same effects, while having the same gun set. When i get home from work i can record a video of it, but for now i’m just letting the devs know about it ?

Missionbug
Posted

Downloaded and installed the update last night and all appears okay to me following a quick flight in that absolutely gorgeous 'Wooden Wonder'.:cool:

 

Thank you very much to all involved, really appreciated.:drinks:

 

Not sure about the nav, he seems to like getting in close and putting his arm around me, and he is on a charge for all that stuble.:lol:

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

 

 

  • 1CGS
Posted
6 hours ago, WWCephas said:

Everyone in our squadron is getting a bug now IN MULTIPLAYER DEDICATED SERVER GAMES where AA guns do not appear to spawn in when set to activate by a checkzone, they do fire invisibly at targets though.  If you attempt to strafe the position where the guns should be (surrounded by sandbags) though nothing is hit.  

This is happening on multiple maps and was tested with multiple types of US and German AAA guns.

Will be fixed ASAP in hotfix

  • Like 6
Yogiflight
Posted
2 hours ago, moustache said:

it is the power of propaganda, which exacerbates the capacities of the crew and pushes them to give the best of themselves for the fatherland... well, I suppose...

Too much pervitin:biggrin:

  • Upvote 1
Posted
2 hours ago, CountZero said:

Dont know if its the reason, but 84% rpm and throttle is 1h combat/climb limit, 9lbs 2850rpm. Tech chat will alow you 89-90% and that will run out timer in 20min insted 1h as its more then 12lbs 2900rpm. So there is big gap where techchat is teling you your in combat but your realy in emergancy. Also recovering on british engines is 3xtime used, so you would have to wait long time to get combat recovered.

 

EDIT:

also emergancy time eats combat timer, so then it can happend that you run out combat fast or at same time as you run out emergancy if you were playing by higher tach chat combat limit thinking you have 1h but its mutch less. 

It probably is something like that. I was using 9lb 2850 rpm for combat but I couldn't repeat the phenomenon today. So as it stands I'm OK with it. 

SYN_Vander
Posted
3 hours ago, IckyATLAS said:

whenthe 58mm cannon was mounted was also a retainer box installed for the other guns cartridges.

 

We asked the same in beta testing and apparently, this was indeed the case.

ITAF_Artiglio
Posted

After the last update I am having problems with the Track Ir, the view remains blocked I stretch, and then it jerks. This only in IL2BoS, on other sim like DCS Il2Cliff, Il2-1946 works quietly. 

EAF19_Marsh
Posted

Looks lovely. Unfortunately I won't be able to fly it until Sunday ☹️

E69_Alberich
Posted (edited)
after the update, problems in the hud of the tank only shows ammo no turret no compass no speed also I don't see now the pak in the trenches other players yes but I don't see them I hope resolution because I am a user of all IL2 products
Edited by alberich
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