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Mosquito Inbound...


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Posted

@SYN_Vander  Thank you for the tip.  I fly in VR, so it is a bit more of an exercise.  I will open the game on screen and make the adjustment.

Dukethejuke
Posted (edited)
3 hours ago, spreckair said:

What a nice addition.  I just flew it and it is nice.  I just now have to figure out how to get off of the co-pilot's lap!  (How embarrassing)

where in MD do you live? I fly VR and alI I do is move to right a little and hit VR recenter until I line up where I want and than hit F10 to keep in place. No need to do outside of headset.

 

Edited by dukethejuke
The_Angry_Fox
Posted

Thanks, Jason! You guys just made my day!

Skycat1969
Posted
3 hours ago, spreckair said:

@SYN_Vander  Thank you for the tip.  I fly in VR, so it is a bit more of an exercise.  I will open the game on screen and make the adjustment.

Lean back and then over to your right, and then press your "view reset" key. Return to your normal seated position. If you like the adjustment, save it by hitting F10.

Posted

Interesting! So apparently there was no option for an interval bomb release? I'm having a bit of trouble clicking the bomb release button fast enough... I always end up with one of the four bombs still hanging from its pylon after my run!

Enceladus828
Posted
10 hours ago, Cybermat47 said:

A birthday present for me? You shouldn't have! :biggrin:

Happy birthday mate! 

Posted

@dukethejuke  Bowie.  Thank you for the explanation.

  • Thanks 1
Posted

Just flew the Mosquito in VR , a Joy , and the working  windscreenwiper  when going through clouds , love that. ??️

Skycat1969
Posted

Has anyone flown or seen the Mosquito in career mode? In the IL-2 Viewer the blank skins are scrambled, and it seems these four skins are assigned as defaults for various Bodenplatte phases. I'm  curious because I personally haven't encountered a Mosquito in the Bodenplatte career yet.

Posted

Is it me (likely) or is the Mossie really difficult to turn onto the taxiway? No toe brakes and the rudder doesn't seem to do anything at low speeds? Also, the Nose Up/Down trim (which I double checked in the Se5 to be sure) is reversed, and oil radiators don't seem to respond (but that may be a binding that is different than the other planes.. 

Irishratticus72
Posted
Just now, Patricks said:

Is it me (likely) or is the Mossie really difficult to turn onto the taxiway? No toe brakes and the rudder doesn't seem to do anything at low speeds? Also, the Nose Up/Down trim (which I double checked in the Se5 to be sure) is reversed, and oil radiators don't seem to respond (but that may be a binding that is different than the other planes.. 

No, not just you, I assigned a pinkie button to the brake, and using that and rudder, I'm able to wobble down the taxi way, and then keep using it while throttling up, and I found that the sooner you can get her ass off the tarmac, the better. 

=621=Samikatz
Posted
30 minutes ago, Patricks said:

Is it me (likely) or is the Mossie really difficult to turn onto the taxiway? No toe brakes and the rudder doesn't seem to do anything at low speeds? Also, the Nose Up/Down trim (which I double checked in the Se5 to be sure) is reversed, and oil radiators don't seem to respond (but that may be a binding that is different than the other planes.. 

 

The rudder won't do anything at low speeds because it isn't in the prop wash of either engine. Hold the brake lever and push a pedal forward and you do get asymmetrical brake pressure, which you can use to turn!

Posted
26 minutes ago, Patricks said:

Is it me (likely) or is the Mossie really difficult to turn onto the taxiway? No toe brakes and the rudder doesn't seem to do anything at low speeds? Also, the Nose Up/Down trim (which I double checked in the Se5 to be sure) is reversed, and oil radiators don't seem to respond (but that may be a binding that is different than the other planes.. 

 

Mind you, there's no propwash over the rudder, so there cannot be any effect at low speeds. Diff brakes are activated like in other Brit planes - via handle on the grip combined with rudder, so the plane doesn't seem to be more difficault to taxi than its smaller brethren. Radiators are combined coolant&oil units, so I'm not sure which binding category applies to them, but honestly, I'm not sure if you really need to open them. On the ground you can't overheat this plane anyway (similar to other V12s in Il-2GB), while in the air there's enough airflow to keep the engines cool.

  • Upvote 1
Posted (edited)
3 minutes ago, =621=Samikatz said:

 

The rudder won't do anything at low speeds because it isn't in the prop wash of either engine. Hold the brake lever and push a pedal forward and you do get asymmetrical brake pressure, which you can use to turn!

 

Thanks, didn't think to use my "all wheel" brake lever, been out of WWII Brit planes a while, works the treat! The binding for water radiators work, i use 100% at the field and close for flight..

Edited by Patricks
Posted

Anyone else think that the Molins gun might be a little underpowered? I've managed to down Ju 52s with it by sitting on their tail and poking them at close range, but even there the effect seems less dramatic than I'd expect for the size of the projectile.

  • 1CGS
Posted
3 hours ago, Skycat1969 said:

Has anyone flown or seen the Mosquito in career mode? In the IL-2 Viewer the blank skins are scrambled, and it seems these four skins are assigned as defaults for various Bodenplatte phases. I'm  curious because I personally haven't encountered a Mosquito in the Bodenplatte career yet.

 

It's available starting in November 1944 with 305 Squadron.

  • Thanks 1
Posted
1 hour ago, AndyJWest said:

Anyone else think that the Molins gun might be a little underpowered? I've managed to down Ju 52s with it by sitting on their tail and poking them at close range, but even there the effect seems less dramatic than I'd expect for the size of the projectile.

If I´m not mistaken it shoot solid not HE shots so one cannnot expect spectacular results when shooting at aircraft. But try it on tanks or locomotives. Locomotives explode happily after one hit.

[F.Circus]Gorn_Captain
Posted
3 hours ago, Calos_01 said:

If I´m not mistaken it shoot solid not HE shots so one cannnot expect spectacular results when shooting at aircraft. But try it on tanks or locomotives. Locomotives explode happily after one hit.

 

Even a pure AP shell would be capable of significant structural damage when hitting the right places, which isn't really reflected in the sim. A 57mm shell punching directly through the main wing spars or engine block would be catastrophic. In game however aircraft like the ju-88 are fully capable of surviving more than 10 point blank hits at close range through the wing from dead astern with little more effect than a fuel and radiator leak. 

 

The one historical account I'm aware of where the mollins was employed against a German aircraft did not end well for them. A Ju-88 was engaged by a mosquito equipped with the mollins. The mosquito pilot and observer claimed the Ju-88's engine literally came off after a burst of 4 shots, and it's somewhat unlikely all 4 of those shots landed. In game the engine is unlikely to seize from a direct hit, let alone suffer enough structural damage to detach something.

 

Certainly it's considerably less effective than an explosive shell, but it's still not something you want punching a hole in your aircraft.

  • Upvote 2
Posted
9 hours ago, Patricks said:

the Nose Up/Down trim (which I double checked in the Se5 to be sure) is reversed,

 

Have you checked your key bindings? Check to see if you have the trim axis inverted (or not) to match the [RCtrl] + [Cursor Up/Down] movement?

 

681753299_elevatortrimaxis.thumb.jpg.a27e90e290b4b4f8b255e365c04a131e.jpg

 

Spoiler

363198775_trailingedgedown.thumb.jpg.6b6489af26923d8a77b4801ac8a2fce5.jpg

 

649311991_trailingedgedownnoseup.thumb.jpg.46c87ba09908859781e52c09d534c430.jpg

 

1705562193_trailingedgeup.thumb.jpg.c098c810ecaf52da6f5115625d5b9689.jpg

 

807220181_trailingedgeupnosedown.thumb.jpg.db07e8d502109aec13c8fe6d3b3937d7.jpg

 

  • Thanks 1
Posted
15 hours ago, timothy55 said:

Just flew the Mosquito in VR , a Joy , and the working  windscreenwiper  when going through clouds , love that. ??️

 

How do you get the wiper to work, which control button?

7 hours ago, Calos_01 said:

If I´m not mistaken it shoot solid not HE shots so one cannnot expect spectacular results when shooting at aircraft. But try it on tanks or locomotives. Locomotives explode happily after one hit.

 

The 57mm will take out Tiger tanks.

image.thumb.jpeg.e1b9872f3ae62c71325ce946a61c63ed.jpeg

  • Like 2
Posted

Wiper is Left Alt + W by  default.

 

I was trying it out last night   ?

  • Like 1
Posted

Feldgrun         all controls in settings , Lft Alt + W for on/off with wipers.

Posted

the Mosquito is very nice and a great plane… but I am still upset the co-pilot seat is not playable… really hope it won’t be the same for the C-47A

Posted
1 hour ago, R7-S276 said:

the Mosquito is very nice and a great plane… but I am still upset the co-pilot seat is not playable… really hope it won’t be the same for the C-47A

But why? When was there ever a playable navigator in this sim? Have you flown the Ju-52?

  • Upvote 1
Posted (edited)

I think the same about the Ju-52… all the positions are playable in tanks but not in plane, why ? someone made a mod to allow the navigator seat in the A-20 and it was a very good initiative but it should be native with every planes… by the way the C-47 was only AI but a flyable version will be release in collector plane, we could dream that one day the B-25 will be flyable too and an update or a mod allow us to be copilot radio navigator and open the game to a fully and realistic multicrew, like for the tanks

Edited by R7-S276
Posted (edited)
5 minutes ago, R7-S276 said:

I think the same about the Ju-52… all the positions are playable in tanks but not in plane, why ? someone made a mod to allow the navigator seat in the A-20 and it was a very good initiative but it should be native with every planes

That’s not true, only positions that are useful within the gameplay constraints of the sim are playable, that’s true for planes and tanks. 
 

planes: Pilot, gunner. Bombardier is fully covered via the bombing interface, so this position isn’t modeled unless it’s also a gunner position (for example HE 111)

tanks: driver, commander, gunner, radio operator because they usually operate the bow MG, but loader positions aren’t modeled, cause they have no gameplay associated

Edited by Asgar
Posted (edited)

I don’t think a navigator radio or copilot position in a plane is not a useful position or like the A-20 there is only a single pilot… anyway I will wait and see the C-47A, if it will be same than the Ju-52 or the Mosquito I probably give up Il2 for DCS or others, I like to use a simulator in the most realistic way in coop/multi for fully multicrew… anyway if a copilot wouldn’t have anything to do the RAF only had single pilot planes 

Edited by R7-S276
Posted

Well considering the guy in the Mossie was mainly there to spot aircraft, and currently doesn't say anything, I'd say being able to switch positions would be extremely useful.  In the JU52 as well it's kind of ridiculous that you can't look out of the right side of the aircraft when your main goal in life is to avoid enemy fighters at all costs.  Silent Bob makes for a lousy copilot in combat missions.

  • Like 1
  • 1CGS
Posted
3 hours ago, Asgar said:

That’s not true, only positions that are useful within the gameplay constraints of the sim are playable, that’s true for planes and tanks. 
 

planes: Pilot, gunner. Bombardier is fully covered via the bombing interface, so this position isn’t modeled unless it’s also a gunner position (for example HE 111)

tanks: driver, commander, gunner, radio operator because they usually operate the bow MG, but loader positions aren’t modeled, cause they have no gameplay associated

 

The only thing about the A-20 is that without the nose position enabled it makes it more difficult to line up properly for a bomb run. I understand the reason(s) why it wasn't modeled initially, but at some point it would be great to go back and make that position playable, so if for no other reason it would make navigation and bomb aiming easier.

  • Upvote 5
Posted (edited)

For whatever reason, its seems that multi-crew involving side by side seat aircraft is harder for developers to do.  DCS just enabled in Huey not that long ago, it's still missing overall from the other side by side seat aircraft in DCS.  MSFS says they are working on it for some aircraft, not sure when or what will be the first ones to get it in MSFS.  So, its not just an Great Battles shortcoming.  Hopefully eventually the Mossie, JU-52, C-47 and what ever other side by side seat crewed aircraft we in Great Battles get down road will have it implemented someday.

 

Concerning the A-20, I just hope we get the G someday! The B doesn't really get the blood pumping.

Edited by DBFlyguy
  • Upvote 1
Posted

Pretty sure it's available for the DCS Mozzie, maybe some other modules too.

 

I'm not knocking IL2 for this, look at the costs and what you recieve in IL2 around 10 planes for the price of a DCS module or thereabouts.

 

The only thing I'd like is an option to use crewed modules without these Steven King cartoons sitting next to me

 

Thank God I'm not using VR he'd scare the willies outta me

  • Upvote 2
Posted
20 minutes ago, Weegie said:

Thank God I'm not using VR he'd scare the willies outta me

It’s actually not that bad, he scares me once a day tops, after that I remember that he’s there ?

  • Haha 1
Posted
On 5/31/2022 at 8:34 AM, SYN_Vander said:

-Added Submarine as target. Find the sub in the search area and attack it before it dives.

 

Where's the sub? Is it available in a quick mission when we select ships as a target?

SYN_Vander
Posted
20 minutes ago, Feldgrun said:

 

Where's the sub? Is it available in a quick mission when we select ships as a target?

 

Choose Kuban or "Channel" (also Kuban, but with West aircraft) for submarine targets.

  • Thanks 1
  • Upvote 1
  • 2 weeks later...
=WoVi=TigrisJK
Posted

I haven't had a chance to test the 57mm against submarines, do they work well? Just testing them against the default shipping targets, it didn't seem effective against large cargo ships, and torpedo boats are easily dispatched with hispanos so the 57 didn't make too much difference.

Which is all fine since I didn't realistically expect to sink large shipping with it, I just haven't had a chance to use them against their intended target.

Posted
6 minutes ago, =WoVi=TigrisJK said:

I haven't had a chance to test the 57mm against submarines, do they work well? Just testing them against the default shipping targets, it didn't seem effective against large cargo ships, and torpedo boats are easily dispatched with hispanos so the 57 didn't make too much difference.

Which is all fine since I didn't realistically expect to sink large shipping with it, I just haven't had a chance to use them against their intended target.

 

Yeah they work against submarines, but you have to hit them just right. It's not easy.

Posted
8 hours ago, Canvas25 said:

@SYN_Vander Do you have a good idea of exactly where 'just right' is?

Near the waterline I think. They have no tracers so it's difficult to see. I use the MG's to see when I'm hitting, then I fire the big gun. But you have to be close because of the bullet drop.

BlitzPig_EL
Posted (edited)

You have to be quick because the U Boat will pull the plug when you make a run, then all you have to look at is a periscope feather on the surface.  I have found that you can use bombs on a submerged sub and it works pretty well, and is easier than using the 57mm.  I have had success with the Molins Gun, but it takes several hits right at the water line.

Edited by BlitzPig_EL
Posted

As spoiled brat: Any chances for the bomber windowed version somewhere in the (far?) future?

 

De_Havilland_DH-98_Mosquito_TT35,_UK_-_A-

  • Upvote 3

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