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Posted

Guys only 21 more replies and this will be the most replied to post on the General forum!!  Lets go.  Let me introduce a new thought.  BUSHES!!!  Thats right folks, vegetative camouflages.  It's about one of the only cool things about War Thunder.  Anyway wouldn't it be cool if in the next release (StuG/Churchill) they introduced a skin(s) that had pre applied branches and leaves in 3D?  Can it even be done?

image.png.a4d07acc33d0d29635c99480a9e4e8c5.png

  • Upvote 2
JV44HeinzBar
Posted

S!,

It seems to me that it could easily be done if they've got the time. The models for grass, bushes, & trees are already modeled. I think of it as adding a bomb or gun pods to a plane. Of course, there would have to be some type of compromise because each vehicle is different, so the veg camo would have to placed accordingly. Just my thoughts.

 

HB

 

PS.Countdown: 20 more replies to take the lead in the general forum ;)

Posted

Alright, I'm in!?. The tank models in TC are beautiful, well done and when an amazing skin is applied even better.  STUG III  I for one can't wait:good: So many CAMOs!See the source image

  • Upvote 1
Posted

Very good idea!!Hopefully I'm wrong, but unfortunately it seems to me that the developers are somehow no longer very interested in doing anything about TC. Would be nice to get a sign of life from them here in the TC Forum.

  • Like 1
  • Upvote 1
Posted

Fingers crossed it can be the next project after Normandy is released and tidied up. TC could do with a boost as it is a great add-on but could be so much better but even just getting rid of the niggly things.

  • Like 2
  • Upvote 1
Posted

There is no need to speculate or procrastinate needlessly tank dudes. TC will rise again. Be sure. But first, there is unfinished business with FC. Temper your turrets and stay on track.

  • Like 1
  • Sad 1
  • Upvote 1
JG27_Steini
Posted (edited)
7 minutes ago, ST_Catchov said:

There is no need to speculate or procrastinate needlessly tank dudes. TC will rise again. Be sure. But first, there is unfinished business with FC. Temper your turrets and stay on track.

 

You know that there will be FC 3 after FC 2? At least 2 years in your calculation for an TC 2 announcement ?

Edited by JG27_Steini
Posted

something that would be nice in connection with the skins, it would be clean tanks: there, I have the impression that they come off the production line... and my god, the tracks! it's simple, they are so bright that as soon as I look at them, I lose my sight for at least 15min...

 

a little bit of customization would be nice too: not a WT thing, with fancy hats and all, but just being able to affix a wooden crate, a jerry can here and there, victory markings (a bit like what to start doing @Tomi_099)

Pz.Kpfw.IV Ausf.J Fin xx.JPG

x2.JPG

(the second is maybe a few exaggeratted...)

 

but above all, in addition to bug fixes and gameplay inconsistencies, the AI should be reworked and the functionality deepened to move away from this form which seems to me to be more of a WT with a modeled tank interior than a simulator...

 

53 minutes ago, addi said:

Would be nice to get a sign of life from them here in the TC Forum.

you're right, that would be nice... the last signs of life, it was to say: here we have a new tank, buy them!

even the promise to integrate new skin is dead...

  • Like 2
Posted

Yes, the fresh set of tracks on every vehicle was distracting enough that I created a mod to tone them down with some tarnish / snow.

 

Summer and Winter Track Mod

 

It's a shame that it couldn't be done to the base install without being considered a Mod.

  • Upvote 1
Posted
1 hour ago, MajorMagee said:

It's a shame that it couldn't be done to the base install without being considered a Mod.


yes, I had used it, but as you say, it's a mod, so it's impossible to play in multiplayer... and yes, it should be integrated into the game...

LachenKrieg
Posted
18 hours ago, ShampooActual said:

Guys only 21 more replies and this will be the most replied to post on the General forum!!  Lets go.  Let me introduce a new thought.  BUSHES!!!  Thats right folks, vegetative camouflages.  It's about one of the only cool things about War Thunder.  Anyway wouldn't it be cool if in the next release (StuG/Churchill) they introduced a skin(s) that had pre applied branches and leaves in 3D?  Can it even be done?

image.png.a4d07acc33d0d29635c99480a9e4e8c5.png

Yes it is very doable. WT, WoT, DCS have all used this.

 

 

12 hours ago, SMARTAZZ said:

Alright, I'm in!?. The tank models in TC are beautiful, well done and when an amazing skin is applied even better.  STUG III  I for one can't wait:good: So many CAMOs!See the source image

The Stug is an excellent addition. Hope it works.

  • Upvote 1
Posted

Referencing another sim , I like the idea that the loader has a “ready” load in-hand, but has to replenish this “ready” load from “storage” which takes time.  Would be a great feature, but, there are way too many other issues that must be addressed first.  I get it that the FC folks think their crappy DM needs to be fixed, but, TC absolutely needs some TLC before them - and I’m a FC fan!

  • Upvote 2
Posted
7 hours ago, ST_Catchov said:

There is no need to speculate or procrastinate needlessly tank dudes. TC will rise again. Be sure. But first, there is unfinished business with FC. Temper your turrets and stay on track.

I hope, but some news or plans would be very welcome.

I cant remember any major update.....

I wish we have some folks to continue on TC while the rest of team continue on planes.

This waiting after normandy is complete to get some news or fixes drives me crazy.

  • Upvote 1
SCG_Junkman
Posted

Just wanted to add to the list of 20+ have a good weekend.

SAM_2833.JPG

SAM_2834.JPG

  • Like 2
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Posted

Pseudo Stug, but it still looks good!

Posted (edited)
8 hours ago, MajorMagee said:

Pseudo Stug, but it still looks good!

MM refers to the fact it is a replica, treads are strange and narrow not WWII style ,  American personnel carrier maybe based chasis but looks great in movies or shows. Great details but Replica. Disclaimer: I could be wrong!?

Edited by SMARTAZZ
Posted
3 hours ago, SMARTAZZ said:
11 hours ago, MajorMagee said:

Pseudo Stug, but it still looks good!

MM refers to the fact it is a replica, treads are strange and narrow not WWII style ,  American personnel carrier maybe based chasis but looks great in movies or shows. Great details but Replica. Disclaimer: I could be wrong!?

yep, i'm asked what he was... thx for your answer @MajorMagee

  • 2 months later...
Posted

First of all we need skins for german tanks that aren't bright yellow, that would be a start.

  • Confused 2
  • Upvote 3
  • 3 weeks later...
Posted

Still to this day I don't think the Devs realize the potential gold mine they are sitting on with TC.  Even a half assed version of the IL2 air sim - this Tank Crew we all love - is better than all the other current tank games out there: no kills cams and small, unrealistic maps like WT.  No video game style play like WOT & WT .   It has an amazing online pvp experience unlike Gunner Heat.  You don't need three friends to play along unlike HLL and PS.   1C made the best online pvp tank sim available today - after 2 years on the market -  and they didn't even mean to do it.   And it's pretty clear they are oblivious to it's potential.

 

I heard the Devs say in the recent Enigma interview they will never have historical accuracy over "balance" in on-line play - and since they think "balance" is the key to business success, they will never invest the time and effort (and money) to have serious, historical on-line tank play - so we can pretty much take it to mean that this game is already over.

 

Even though there are tens of thousands of frustrated WT and WOT players who don't even know TC exists.........

 

To be clear, the only thing worthwhile about this game is the PVP experience.  Even without trying to, 1C have delivered the best PVP tank game available.   The single player is sh*t - and the only people who disagree are the ones who haven't played Finnish or AAS yet.

 

So, I think based on the Enigma interview, it's safe to say we have our answer to my question posted in the OP.  This game is over.  Over before it ever really got started.  

 

TC has peaked.

 

 

 

  • Like 1
Guest deleted@83466
Posted

I think it’s a riddle, wrapped in a mystery, inside an enigma.  Who knows where their business model is going to take them, Shampoo?

Posted

Tank Crew still does have so much to offer, it just needs a little TLC to clear up the nagging issues.

The DangerDogz have just completed a 6 session match against the 352nd Fighter Group using combined tanks and planes in a campaign I designed in the Arras region.

Guys have been saying it has been the best thing they have ever done in IL2.

With good well thought out content that is not just a FPS the whole IL2 GBS series can still generate "squeaky bum moments".

Multiplayer IS where Tank Crew is at its best. If you have not tried it, you do not know what you are missing. 

  • Upvote 3
Posted
49 minutes ago, DD_Friar said:

Tank Crew still does have so much to offer, it just needs a little TLC to clear up the nagging issues.

The DangerDogz have just completed a 6 session match against the 352nd Fighter Group using combined tanks and planes in a campaign I designed in the Arras region.

Guys have been saying it has been the best thing they have ever done in IL2.

With good well thought out content that is not just a FPS the whole IL2 GBS series can still generate "squeaky bum moments".

Multiplayer IS where Tank Crew is at its best. If you have not tried it, you do not know what you are missing. 

it's not TC that offers that as much as modders/mission builders... if we stick to what TC offers without a mod/personal creation, it's very limited, and extremely little replayability. ..

 

4 hours ago, SeaSerpent said:

I think it’s a riddle, wrapped in a mystery, inside an enigma.  Who knows where their business model is going to take them, Shampoo?

it works both ways...

Posted

TC is indeed really interesting in MP and lacks a lot in SP (limited AI, no infantery etc.). Unfortunatly they mentionned during the interview  that only 15% of people play MP and on top of that they stated that since they go for historical accuracy, balance will always be an issue and so MP is doomed to not be very popular. I am not advocating for unrealistic balance, but we have to face the fact that SIM + MP leads necessarily to a niche. The outdated graphics on the ground play a role as well in the lack of popularity I guess.
So in short, without a significant update on the SP experience, TC 2 would not sell much I guess ... But it would be a pitty to have such a diamond in the rough and not try a bit more IMO !

  • Upvote 5
Posted
2 hours ago, super-truite said:

. The outdated graphics on the ground play a role as well in the lack of popularity I guess.
So in short, without a significant update on the SP experience, TC 2 would not sell much I guess ...

...as you said !

May I add that with ONE west tank the balance is really biased ...

to be fair, I purchased TC when discount so with collector a Flak, it remained honest deal, but SP is really poor on WestFront !

Posted
3 hours ago, super-truite said:

only 15% of people play MP

to the few people we meet on the multi tank, it stinks a little for the pure number of TC players...

 

3 hours ago, super-truite said:

The outdated graphics on the ground play a role as well in the lack of popularity I guess.

it would be cool to have something like this:

I find it rather pretty, and more realistic than what is in game

  • Thanks 1
Posted
13 hours ago, ShampooActual said:

Still to this day I don't think the Devs realize the potential gold mine they are sitting on with TC.  Even a half assed version of the IL2 air sim - this Tank Crew we all love - is better than all the other current tank games out there: no kills cams and small, unrealistic maps like WT.  No video game style play like WOT & WT .   It has an amazing online pvp experience unlike Gunner Heat.  You don't need three friends to play along unlike HLL and PS.   1C made the best online pvp tank sim available today - after 2 years on the market -  and they didn't even mean to do it.   And it's pretty clear they are oblivious to it's potential.

 

I heard the Devs say in the recent Enigma interview they will never have historical accuracy over "balance" in on-line play - and since they think "balance" is the key to business success, they will never invest the time and effort (and money) to have serious, historical on-line tank play - so we can pretty much take it to mean that this game is already over.

 

Even though there are tens of thousands of frustrated WT and WOT players who don't even know TC exists.........

 

To be clear, the only thing worthwhile about this game is the PVP experience.  Even without trying to, 1C have delivered the best PVP tank game available.   The single player is sh*t - and the only people who disagree are the ones who haven't played Finnish or AAS yet.

 

So, I think based on the Enigma interview, it's safe to say we have our answer to my question posted in the OP.  This game is over.  Over before it ever really got started.  

 

TC has peaked.

 

 

 

 

6 hours ago, super-truite said:

TC is indeed really interesting in MP and lacks a lot in SP (limited AI, no infantery etc.). Unfortunatly they mentionned during the interview  that only 15% of people play MP and on top of that they stated that since they go for historical accuracy, balance will always be an issue and so MP is doomed to not be very popular. I am not advocating for unrealistic balance, but we have to face the fact that SIM + MP leads necessarily to a niche. The outdated graphics on the ground play a role as well in the lack of popularity I guess.
So in short, without a significant update on the SP experience, TC 2 would not sell much I guess ... But it would be a pitty to have such a diamond in the rough and not try a bit more IMO !

Okay so both of you seem to be saying the exact opposite of each other, so which is it?

 

What S-truite is saying about the low number of MP in TC seems to make sense, but the part about balance being the key to business success is way off the mark IMO.

 

I have been around both the WoT, and the WT communities and I can tell you first hand that the passionate there actually believe those games are modeled in a realistic way. Giving the player immersion is the key to success IMO, and it is usually the player's own perceptions that determine the amount of realism needed for total immersion.

 

Take Gunner Heat as the example. As young as that game is, and as small as the team developing it is, it has a huge following. One of the biggest reason for this IMO is because of the realism it brings. Anyone interested can look into it, but GHPC has A very sophisticated computer model for its gun/armor. Even includes elements of armor composition.

 

The dev's here could easily do something similar.

  • Upvote 1
Posted

I might have misunderstood, but I think they said they will always go for historical accuracy, therefore no balance possible, therefore less MP players. I would love to disagree because I personally love to fight a superior tank in an inferior and prefer to balance the number of heavy tanks vs medium tanks than having exactly the same type of performances on each sides, but I think they are unfortunately right.

If it was possible to use the damn balance configs for servers it might be better though, but I could not figure out how to make it work. If some of the new community manager lads is passing by, we need a tutorial for that :biggrin:. This system seems to allow to say that one Tiger = 3 Shermans  for instance, which allows to auto-balance better

Posted

I feel that a lot of people here ignore glaring issues with the game either out of love for the developer team or some sort of sunken cost fallacy. It sometimes feels really cult-ish, "If we pretend the game is great we will trick people into buying it and then developers will fix it", this is an exaggeration but some messages around here really read like that sometimes (not as much these days because even those people seem burned out).

 

If the game was that great and had such mass appeal potential among tank enthusiasts you would think it would have taken off a bit in the what... 5 years since the beginning of early access ?

 

Over the years people have already listed most of the shortcomings regarding this game, and most of those still stand so I won't rehash them here. I'll only mention one, that I already mentioned in another thread :

 

Give people compelling things to do whenever they feel like playing the game right of the box.

 

I want to get home from work at 18 CEST and launch the game, and get into a tank battle with dozens of tanks on each side, infantry, fortification, all of it.

I do not want to have to PLAN and coordinate with 20 other people in order to have something resembling what the game should be on Sundays. This sounds more like a village book reading club than a video game community.

 

While yes people are starved for quality Tank Simulation, 99.5% of them are not desperate for it to the point of putting up with what this game expects of you in its current state, both in terms of hoops you have to go through, and willful ignorance of its shortcomings.

And the current state of things, despite TC being the "state of the art WW2 combined arm simulation" according to people here, should be a testament to that.

 

 

  • Upvote 1
Posted
3 hours ago, super-truite said:

I might have misunderstood, but I think they said they will always go for historical accuracy, therefore no balance possible, therefore less MP players. I would love to disagree because I personally love to fight a superior tank in an inferior and prefer to balance the number of heavy tanks vs medium tanks than having exactly the same type of performances on each sides, but I think they are unfortunately right.

If it was possible to use the damn balance configs for servers it might be better though, but I could not figure out how to make it work. If some of the new community manager lads is passing by, we need a tutorial for that :biggrin:. This system seems to allow to say that one Tiger = 3 Shermans  for instance, which allows to auto-balance better

Balance doesn't have to mean what you are describing it as.

 

Putting tanks from all nations into tiers of similar performance is what games like WoT and WT do.

 

But you could also have balanced game play by having well matched opponents. The Sherman/PzIV could be used as a perfect example of a well balanced MP match if they were both modeled with historical accuracy because both were historically lethal against each other. The differences in strengths and weaknesses between the two tanks would only help make MP game play interesting. But in Tank Crew, a Sherman can take multiple penetrating hits with no effect. How can that be seen as being historically accurate?

 

You can also reach a sort of pseudo balance by playing with the number on one side vs the other. But in Tank Crew, all the player in a Sherman has to do is hit his opponent in the Tiger with an HE shell, while the Tiger bounces its shells of the Sherman at 500 m. How can that be seen as being historically accurate?

 

You want a balanced MP match in Tank Crew? All a server would have to do is limit the tanks to a Sherman/Pz IV standoff. But this would also require the dev's to fix what is broken.

 

So while you and Shampoo seem to have taken completely opposite impressions of what was said, what I was seeing in actual game play would best be described by Shampoo's version. From my MP/SP experience, I can only describe it as Tank Crew has been balanced to favor Allied vehicles.

  • Haha 1
Posted (edited)
3 hours ago, Saedriss said:

I feel that a lot of people here ignore glaring issues with the game either out of love for the developer team or some sort of sunken cost fallacy. It sometimes feels really cult-ish, "If we pretend the game is great we will trick people into buying it and then developers will fix it", this is an exaggeration but some messages around here really read like that sometimes (not as much these days because even those people seem burned out).

 

If the game was that great and had such mass appeal potential among tank enthusiasts you would think it would have taken off a bit in the what... 5 years since the beginning of early access ?

 

Over the years people have already listed most of the shortcomings regarding this game, and most of those still stand so I won't rehash them here. I'll only mention one, that I already mentioned in another thread :

 

Give people compelling things to do whenever they feel like playing the game right of the box.

 

I want to get home from work at 18 CEST and launch the game, and get into a tank battle with dozens of tanks on each side, infantry, fortification, all of it.

I do not want to have to PLAN and coordinate with 20 other people in order to have something resembling what the game should be on Sundays. This sounds more like a village book reading club than a video game community.

 

While yes people are starved for quality Tank Simulation, 99.5% of them are not desperate for it to the point of putting up with what this game expects of you in its current state, both in terms of hoops you have to go through, and willful ignorance of its shortcomings.

And the current state of things, despite TC being the "state of the art WW2 combined arm simulation" according to people here, should be a testament to that.

 

 

I think the reason for this "cult" as you call it is because the game as some extremely good tank models and the gameplay (at least in MP) is quite interesting. 
Most of us are unsatisfied about many aspect of the game in his current state, but it looks like some limited efforts (way less than it required to build the tanks I guess) could improve a lot the quality of the title (a nice detailed small map with improved textures in Normandy for instance, some static or ultra scripted moving infantery  with Anti-tank weapons, fixing some of the most pressing bugs etc.).

As for the sundays battle and book reading club, welcome to simulators ... Even in Arma which is more mainstream, the casual servers end up being repetitive quite quickly and usually people tend to go to those "book reading clubs" to find more interesting content. But I agree that so far the state of the game is not good enough to even provide those casual servers with a sastisfying  quality which would attract players...
 

Edited by super-truite
Posted
3 hours ago, Saedriss said:

I feel that a lot of people here ignore glaring issues with the game either out of love for the developer team or some sort of sunken cost fallacy. It sometimes feels really cult-ish, "If we pretend the game is great we will trick people into buying it and then developers will fix it", this is an exaggeration but some messages around here really read like that sometimes (not as much these days because even those people seem burned out).

 

If the game was that great and had such mass appeal potential among tank enthusiasts you would think it would have taken off a bit in the what... 5 years since the beginning of early access ?

 

Over the years people have already listed most of the shortcomings regarding this game, and most of those still stand so I won't rehash them here. I'll only mention one, that I already mentioned in another thread :

 

Give people compelling things to do whenever they feel like playing the game right of the box.

 

I want to get home from work at 18 CEST and launch the game, and get into a tank battle with dozens of tanks on each side, infantry, fortification, all of it.

I do not want to have to PLAN and coordinate with 20 other people in order to have something resembling what the game should be on Sundays. This sounds more like a village book reading club than a video game community.

 

While yes people are starved for quality Tank Simulation, 99.5% of them are not desperate for it to the point of putting up with what this game expects of you in its current state, both in terms of hoops you have to go through, and willful ignorance of its shortcomings.

And the current state of things, despite TC being the "state of the art WW2 combined arm simulation" according to people here, should be a testament to that.

 

 

This ^^^ was well said. @super-truite, you should take some time to read and absorb at least the bold text if not the whole message. 

 

I don't think anyone can argue against what someone else sees as interesting MP game play, but I am curious to know what you find interesting about it? Because from my experience I would have to completely ignore the fact that I am supposed to be playing an accurate WWII tank simulator in order to even consider referring to it as interesting.

 

From your description, you see single player game play as lacking because of poor Ai quality/map textures, and this deficiency is overcome for you by having other real players to shot at. For me the actual tank simulation part of the game doesn't work in SP and adding real players won't fix the way things are modeled, it only makes it worse. Shots bounce that shouldn't, and penetrating hits that should knock a vehicle out have no effect. I admit, I do find that interesting.

  • Haha 1
Posted
1 hour ago, super-truite said:

the game as some extremely good tank models ......
......Most of us are unsatisfied about many aspect of the game in his current state, but it looks like some limited efforts (way less than it required to build the tanks I guess) could improve a lot the quality of the title

A great TANK  COLLECTOR  you are happy to watch and proud to show  but after some pleasing moments you return to less glamorous  and detailed ARM? ???  for interarm   tense action and ambiance....a  Wargamer's  GAME !

Posted (edited)
On 10/12/2022 at 4:58 AM, Saedriss said:

"If we pretend the game is great we will trick people into buying it and then developers will fix it"

 

Give people compelling things to do whenever they feel like playing the game right of the box.

 

While yes people are starved for quality Tank Simulation, 99.5% of them are not desperate for it to the point of putting up with what this game expects of you in its current state, both in terms of hoops you have to go through, and willful ignorance of its shortcomings.

 

I pretty much agree with your assessment. There is just too much history to overcome in the Tank Sim market for it to ever become what it should be. We have a "which comes first" situation, customer sales or development, which can never be properly resolved. Poor sales precludes further investment, and great sales turns it into a cash cow eliminating the need for additional investment. The middle ground also inhibits investment because it's too uncertain either way. Short of some Billionaire enthusiast throwing away some of their money on a pet project, I don't see the free market ever getting us to where we'd like to be.

 

I've led the charge for better Tank Sims going back to my successful effort to acquire the development rights to the original Panzer Elite code from Wings when they went under. The team's freeware mods went a long way toward keeping the dream alive even today, but we're talking about code and graphics from the 90s. Even Zeewolf had to take over with payware Mods when Lighthouse gave up on T34vTiger all too soon for lack of budget to do what we (alpha test team) were telling them needed to be done for market success.

 

Steel Beasts Pro PE is doing it right, but it's not priced for the casual player, and the business model only works because their international government users are funding the long term development of the full up simulators that make the PE versions possible.

 

At the end of the day I'll take whatever I can get (warts and all), because I've resigned myself to the realities of this market.

Edited by MajorMagee
  • Upvote 1
Posted
13 minutes ago, MajorMagee said:

At the end of the day I'll take whatever I can get (warts and all), because I've resigned myself to the realities of this market.

A realistic but sad option....

One thing that worries me is that so many times I wondered how IL2 and TC are beautiful, realistic, splendidly lightened in gorgeous clouds, the shades of sky, so many unique details, etc.....and then i realize that a strategic  bridge, an Airfield,  is almost undefended or a fortified trench has just a mg and not a single landser's panzerfaust.....

 

And now,  just read the Churchill is not the "Second Front" - second tank, but reinforcement for the Ostfront..... but with so many goodies announced around ???

  • Upvote 1
Posted
1 hour ago, MajorMagee said:

I pretty much agree with your assessment. There is just too much history to overcome in the Tank Sim market for it to ever become what it should be. We have a "which comes first" situation, customer sales or development, which can never be properly resolved. Poor sales precludes further investment, and great sales turns it into a cash cow eliminating the need for additional investment. The middle ground also inhibits investment because it's too uncertain either way. Short of some Billionaire enthusiast throwing away some of their money on a pet project, I don't see the free market ever getting us to where we'd like to be.

 

I've led the charge for better Tank Sims going back to my successful effort to acquire the development rights to the original Panzer Elite code from Wings when they went under. The team's freeware mods went a long way toward keeping the dream alive even today, but we're talking about code and graphics from the 90s. Even Zeewolf had to take over with payware Mods when Lighthouse gave up on T34vTiger all too soon for lack of budget to do what we were telling them needed to be done for market success.

 

Steel Beasts Pro PE is doing it right, but it's not priced for the casual player, and the business model only works because their international government users are funding the long term development of the full up simulators that make the PE versions possible.

 

At the end of the day I'll take whatever I can get (warts and all), because I've resigned myself to the realities of this market.

While we both agree on Saedriss's assessment, there are numerous examples of the "free market" pushing tank game play to success. I have to ask, what made games like WT, WoT, and GHPC so successful?

 

In the case of GHPC, I was following them on discord when they had less than two hundred people on their Patreon, so I have a pretty good insight into what the community discussion was there, and I am 100% convinced the growth and success it still enjoys today is largely due to the level of realism delivered.

 

Games like WoT and WT on the other hand have a huge amount of resources, and they can afford to throw a lot of money at marketing their product. It is pretty safe to say the biggest part of immersion in games like that is provided through marketing. Just look at the amount of energy/money wargaming throws into explaining game mechanics and how to play.

 

Anyone reading/watching a wargaming video about ballistics and armor penetration for the first time after creating their WoT account will almost certainly believe the game is realistic even though its an arcade shooter. But the fact that it is an arcade shooter works well with its business model, and in a round-about way is also capable of delivering its own brand of realism.

 

Take WT as the example, players at any given BR are all at the same level of fake, so game play relies more on the actual players skill,which is important for a MP community to thrive. And regardless of how arcade like the gun/armor model is, a penetrating hit will usually have dire consequences just like it does in real life. So you could argue that WT has a level of realism that is now missing in Tank Crew.

 

The other upside in terms of MP gaming is the huge player base present any time you feel the urge to turn your computer on.

 

Tank Crews biggest draw at least for me was that it was an actual WWII AFV simulator. The danger of loosing a big part of the TC player base here by not servicing/supporting its biggest selling feature cannot be overstated. As a consumer, I don't accept any product that falls short on stated expectations, and I have trouble understanding why you would.  

Posted (edited)

My viewpoint is probably not typical of most people. I started with a desire for a sim that was somewhat more consistent with my Army Ordnance, and Military Historian background. Panzer Elite with it's simplistic graphics still provided the full range of historic scenarios throughout WW2/Korea/Arab-Israeli Wars with passable AI and Infantry/Artillery threats, and the multi-player experience left you with a real feeling of being the hunter/hunted when you could get it to connect. Unfortunately, my work situation since then precludes any online multi-player engagements, so I'm only looking at things from the single player perspective these days, and that leaves me resigned to wanting something I'm unlikely to ever get...

Edited by MajorMagee
Posted

I purchased TC because the IL2 GBS is supposed to be focused on simulation. I don't see what the type of game play has to do with whether, or not the software should simulate the different vehicle gun systems. Tank Crew has no realistic gun/armor model regardless of the game mode I'm in now, and that is not how it was when I first started using it. 

 

Hitting a Sherman multiple times with no effect is no more of a bug, then destroying a Tiger tank with an HE round. It is obviously the way the dev's have programmed the simulation. The question I have is why would they do that?

Posted

DM in TC is a joke and I thought that with the introduction of the new vehilcles, there will be DM overhaul. Obviously not

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