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Developer Diary 305 - Discussion


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Posted

Well, my hope would be that the inquiry is to determine where to most productively spend dev time on performance improvements rather than new eye candy. Perf. improvements help everybody whereas new high end features only support a few. Its like code profiling - spend the effort with the biggest return. As an AMD user however, I hope we don't get forgotten, and my video card can't be swapped out.

Posted

I say let's not move ahead with anything that takes advantage of better graphics computing power. I was perfectly fine with the triangles in "Delta Wing", I flew my triangle better than my Z80 flew his (most times), then some rich boy comes and asks for polygons and everyone jumps into his bandwagon!.... I say implement those cumulunimbulus as one big triangle, and it's done. Everyone's FPS will skyrocket. And please, can you waste two triangles on a Zeppelin? Man it would be awesome.

  • Haha 5
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Posted

People should consider that an engine upgrade doesn't necessarily mean "eye candy", but also opens venues for other improvements you have all been clamouring for. 

  • Upvote 12
Posted (edited)

Lots of assumptions being made in this thread. Jason simply asked about our graphics cards. Based on history, I would believe Jason will gather much more information and continue communication on this subject before he makes any decisions. I don’t think he wants to screw the pooch!

Edited by DragonDaddy
Typo
  • Upvote 4
Posted
On 1/28/2022 at 5:00 PM, LLv34_Temuri said:

@Jason_WilliamsPretty please with sugar on top: have the recon photo taking make a log entry with the needed IDs to connect the event to the pilot who took the photo. Online wars need this.

 

Edit: and coordinates too.

Yes, please

=GEMINI=IngegnerTommy
Posted

So, we expect devs to announce the new module they’ll be working on after BoN one these days right? 

III/JG52_Al-Azraq
Posted
On 1/29/2022 at 10:36 AM, Youtch said:

Regarding CPU being the bottleneck in mission (especially in VR), is there still some margin for multi-core optimization? Distributing some game functions by core like other simulation games have been doing. Or it is something that has already be done. Please forget my ignorance.

 

Don t take me wrong, VR in IL2 is one of the finest implementation and experience in the market and much better than most sim.

 

But VR is where sim gaming industry is clearly heading toward, slowly but surely and this is still what pushes the most the limit of the current processing power. My PC does not break any sweat running 4k with all setting maximized and ultra, but I still need to downgrade almost all parameters to run appropriate VR.

 

In VR we are mostly GPU bottlenecked, at least when I switch on FpsVR it is what shows me. What we need in VR are more efficient AA techniques that improves the image quality and perform better plus modern rendering techniques that also offer more quality at better performance. Still, IL-2 in VR works quite well.

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Posted
1 hour ago, III/JG52_Al-Azraq said:

 

In VR we are mostly GPU bottlenecked, at least when I switch on FpsVR it is what shows me. What we need in VR are more efficient AA techniques that improves the image quality and perform better plus modern rendering techniques that also offer more quality at better performance. Still, IL-2 in VR works quite well.

FSR mod did wonder to give some air to GPUs still with decent quality.

 

Now put a mission with more than 20 planes and then the CPU starts suffering as well.

Guest deleted@50488
Posted

Well, IL-2 is already gorgeous graphically, as well as aerodynamically, so anything adding to it will only make it even more the BEST available ww2 flightsim !

Posted
On 1/31/2022 at 9:50 AM, III/JG52_Al-Azraq said:

 

In VR we are mostly GPU bottlenecked, at least when I switch on FpsVR it is what shows me. What we need in VR are more efficient AA techniques that improves the image quality and perform better plus modern rendering techniques that also offer more quality at better performance. Still, IL-2 in VR works quite well.

 

OpenVR FSR seems to work well for me.  I find aside from using that and bumping VR SS around, if I add AA on top of that the image becomes too soft and blurry which can be countered by sharpening but then.....  It becomes a quagmire. 

 

If the engine moves away from DX11 then I hope there is some form of FSR built in as required.  Checking performance in Task Manager Win 11 whilst flying VR, GPU is well utilised and CPU - lots of free space with no particular thread being hammered.  Il2 GB series is quite well optimised but there are improvements to be had.  The recent clouds development was a huge boost visually and stunning when flying at either end of the day with heavy clouds.

 

What ever the path forward, may it be utilising open structures so that both players in the GPU market get the love not to mention Intel coming along this year to be a 3rd player and there is a Chinese development as well.  Same for CPU's.

Posted
On 1/31/2022 at 6:56 AM, =GEMINI=IngegnerTommy said:

So, we expect devs to announce the new module they’ll be working on after BoN one these days right? 

 

 

Posted
On 1/30/2022 at 10:33 AM, J2_Bidu said:

I say let's not move ahead with anything that takes advantage of better graphics computing power. I was perfectly fine with the triangles in "Delta Wing", I flew my triangle better than my Z80 flew his (most times), then some rich boy comes and asks for polygons and everyone jumps into his bandwagon!.... I say implement those cumulunimbulus as one big triangle, and it's done. Everyone's FPS will skyrocket. And please, can you waste two triangles on a Zeppelin? Man it would be awesome.

What's funny is, I'm typing this on my computer with 5k screen, and 16gig video card, and coding a game for a Zx81 (Z80 processor) lol.

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Posted
38 minutes ago, Spinnetti said:

What's funny is, I'm typing this on my computer with 5k screen, and 16gig video card, and coding a game for a Zx81 (Z80 processor) lol.



Sorry, had to.  ;)

Posted
36 minutes ago, Spinnetti said:

What's funny is, I'm typing this on my computer with 5k screen, and 16gig video card, and coding a game for a Zx81 (Z80 processor) lol.

 

I started programming in 1983 on a ZX Spectrum 48K (yeah, the one with the little corner rainbow). Computers nowadays don't come with a programming manual, but that one did. Changed my life. I'm still programming today. It's been almost 40 years.

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Posted

Jagged Little Pill is an absolute quality album don't @ me. 

Hyai yai yai yaiiiii etc

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  • Upvote 2
Posted
1 hour ago, J2_Bidu said:

 

I started programming in 1983 on a ZX Spectrum 48K (yeah, the one with the little corner rainbow). Computers nowadays don't come with a programming manual, but that one did. Changed my life. I'm still programming today. It's been almost 40 years.

 

I have the same experience, starting with the Tandy Color Computer 2 in 1983. I couldn't afford programs, so I wrote my own. Changed my life too ?

  • Like 3
Posted (edited)

That $100 Sinclair gave me the IT profession I have now (40 years on), and enables me to keep throwing money at this game. - Also an Alannis fan. Is that ironic? :)

Edited by Spinnetti
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RNAS10_Mitchell
Posted (edited)

Earned my first paycheck as a cobol programmer working on large IBM mainframes in 1979.  Got into programming  after my 2 years in the Army (11C10 for you service guys). Retired 2 years ago.  Was a great ride.  But retirement rocks..lol

Edited by RNAS10_Mitchell
  • Like 2
Posted (edited)
20 minutes ago, RNAS10_Mitchell said:

Earned my first paycheck as a cobol programmer working on large IBM mainframes in 1979.  Got into programming  after my 2 years in the Army (11C10 for you service guys). Retired 2 years ago.  Was a great ride.  But retirement rocks..lol

 

Quote

The Tao gave birth to machine language. Machine language gave birth to the assembler.

The assembler gave birth to the compiler. Now there are ten thousand languages.

Each language has its purpose, however humble. Each language expresses the Yin and Yang of software. Each language has its place within the Tao.

But do not program in COBOL if you can avoid it.

(The Tao of Programming, https://www.mit.edu/~xela/tao.html)

Edited by J2_Bidu
  • Like 2
RNAS10_Mitchell
Posted
1 minute ago, J2_Bidu said:

 

?

It was my 1st, of many languages over my career.  Certainly the aspects of good structured design, and modularity learned in "Cobol", were beneficial to  development in all the languages I dabbled in. Lol

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Posted
20 hours ago, Diggun said:

Jagged Little Pill is an absolute quality album don't @ me. 

Hyai yai yai yaiiiii etc

@DiggunI shall at thee as I like sir.

But you are not wrong.

 

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  • 11 months later...
JG4_Moltke1871
Posted

I am very curious about the recon topic inside this DD….?

Is there still work in progress?

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