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Raptorattacker
Posted (edited)

Could I make a request that all new planes (and, if possible, as many of the ones we already have) ALLhave the same reflectivity properties as those such as the P-51 D15 and the P-47 D28 on their metallic surfaces please?
The new P-51B has many bare aluminium (or aluminum if you like) default skins and, as a skinner, I have already done two of my own. The bare metal ones end up looking like they're made up of sheets of cardboard, painted matt grey and have had a bucket of water thrown on them! This is NOT the case for the later models of these two planes when in fact the early AND late ones were both made from the same materials as far as the aluminium (and stainless steel) parts are concerned.

No-one is suggesting (certainly not me!) that all planes should look like Airshow Exhibitions but merely that the aluminium (aluminum!) looks like it does on those (sadly) few that have the option.
I can see if there's a problem with the pre-reflection engine planes being altered (although I dearly hope there isn't!) but surely there shouldn't be any obstacle implementing this on ALL planes made since the (reflection) engine upgrade?

Can I just leave you with yet another discussion on this subject that I came across the other day, just to illustrate the frustration?

Yours Rap, frustrated skinner XXX

Edited by Raptorattacker
  • Like 2
  • Upvote 36
Tromplamort-Dser
Posted (edited)

I totaly agree with Raptor, all aluminium part on any plane should have the same reflectivity, all wood part should have the same reflectivity ans all canevas part too.

There IS a problème with P51b versus P51d, the same with the two P47....

This inconsistency is a Real problem for all skinners.

Edited by Tromplamort-Dser
  • Upvote 2
Posted (edited)

@Raptorattackeryou can adjust reflectivity and shine per each individual aircraft by adjusting/tweaking aircrafts Alpha channel!

There is tutorial somewhere out there, try to find it.

 

Good luck!

Edited by =VARP=Ribbon
Posted

Pretty sure Rap knows how to use the alpha channels.

  • Thanks 1
  • Haha 6
Raptorattacker
Posted
34 minutes ago, =VARP=Ribbon said:

@Raptorattackeryou can adjust reflectivity and shine per each individual aircraft by adjusting/tweaking aircrafts Alpha channel!

There is tutorial somewhere out there, try to find it.

Thanks for the advice but, as @Megalax says, I do have a fair idea about alphas and such. :thank_you:

  • Like 1
Tromplamort-Dser
Posted (edited)

Right now I'm busy at work but I'll create a simple skin grey 125/125/125 and with a plain Alpha Channel in the correct value for P51D and duplicate it for the P51b, P47d-28 ans the P47d-22.

Then I'll make screenshots of each plane on the same map same weather and we will be able to compare the results...

Edited by Tromplamort-Dser
Raptorattacker
Posted (edited)

@Tromplamort-Dser

Like this? Values are identical on both planes... NO weathering either.
Mustangs.thumb.jpg.681806e71ba157a3f4bb62622fa4eb81.jpg

Edited by Raptorattacker
  • Like 1
  • Sad 1
  • Upvote 2
Posted
27 minutes ago, Megalax said:

Pretty sure Rap knows how to use the alpha channels.

Yeah lol, i didn't know he was the man behind avialiable templates!

 

This one is on me ???

  • Haha 1
Tromplamort-Dser
Posted (edited)
7 minutes ago, Raptorattacker said:

@Tromplamort-Dser

Like this? Values are identical on both planes...
Mustangs.thumb.jpg.681806e71ba157a3f4bb62622fa4eb81.jpg

Yes but without any paint layer and no weathering in order to demonstrate only the reflectivity.

Edited by Tromplamort-Dser
Raptorattacker
Posted
2 minutes ago, Tromplamort-Dser said:

Yes but without any paint layer and no weathering in order to demonstrate only the reflectivity.

Exactly. There's no weathering at ALL on these though. 

BlackHellHound1
Posted

Having unified values and effect results for each plane would be a major improvement. There are certain skins that are historically accurate but simply can't look right because they use different values.

I do understand that backtracking the old skins is time-consuming so I don't expect that to be done asap but to have at least all new planes to be implemented with the new systems would seem to be a no-brainer to me. 

 

Please add this for all BoBp and BoN planes at least. They benefit most from it and it would be great to be able to make all aircraft accurate instead of only some.

  • Upvote 2
Posted
1 hour ago, BlackHellHound1 said:

Having unified values and effect results for each plane would be a major improvement. There are certain skins that are historically accurate but simply can't look right because they use different values.

I do understand that backtracking the old skins is time-consuming so I don't expect that to be done asap but to have at least all new planes to be implemented with the new systems would seem to be a no-brainer to me. 

 

Please add this for all BoBp and BoN planes at least. They benefit most from it and it would be great to be able to make all aircraft accurate instead of only some.

I always thought I was just a noob and lacked alpha mojo. I was always scratching my head at what I could be doing wrong that one metal plane skin with the exact same values as another metal plane skin would have different looks with light reflectivity.

  • Like 1
Raptorattacker
Posted
28 minutes ago, Danziger said:

I was always scratching my head at what I could be doing wrong that one metal plane skin with the exact same values as another metal plane skin would have different looks with light reflectivity.

I've run oout of 'likes' for today but I like it anyway, just fro the record.

  • Thanks 1
FAW-Tromplamort
Posted

Here we are Same skin file for all planes...

 

Pictures speaks for themselves....

2022_1_24__17_9_3.jpg

2022_1_24__17_9_49.jpg

2022_1_24__17_10_33.jpg

2022_1_24__17_11_15.jpg

  • Upvote 9
Posted

I'd like to add my support for what Rap request's. (well, maybe the FC planes don't need it but it still would be nice to make a bare metal, machine turned cowling that has realistic reflectivity. Currently any attempt tends to look like gray finger painting with gloss clear coat sprayed on).

Raptorattacker
Posted
2 hours ago, FAW-Tromplamort said:

Pictures speaks for themselves....

Nice one

:good:

FAW-Tromplamort
Posted

Here's my best result with many tests and tweaks in order to obtain something less dull...

Still not on par with some P51D I've previously done but closer than ever...

2022_1_24__20_21_37.jpg

  • Upvote 1
Posted

I agree it would be nice to see more consistency between these aircraft.

 

The 51B and 47D-22 almost look more like diecast toys covered with glossy silver grey paint by comparison.

 

DW

Posted
17 hours ago, Raptorattacker said:

I've run oout of 'likes' for today but I like it anyway, just fro the record.

I also had to wait for my likes to recharge to like your post. These like limits are a bit annoying.

  • Haha 1
Posted

Absolutely support this request. Aircraft do exist and did exist back then with that look.  That look can be obtained by polishing the surface. We should be able to recreate it in game, regardless of type, as long as it used the same material. I don't expect to see the wooden or fabric covered parts get that look, but we should be able to do that to bare aluminium. 

 Consistency of lighting effects across all plane set would improve the situation a lot. 

Posted

 

On 1/24/2022 at 12:14 PM, FAW-Tromplamort said:

Here we are Same skin file for all planes...

 

Pictures speaks for themselves....

2022_1_24__17_9_3.jpg

 

I appreciate Raptor, Jaws and all the rest who've picked up the gauntlet of this issue. I am confident it will be corrected in short order.

 

I know most wouldn't like a skin like this but, I think it does show what this engine is capable of. One of these days, I'm going to make an "air show" type skin that looks like this. Just for fun.

  • Upvote 1
  • 1 year later...
Posted (edited)

It appears that they are using the texture for the diffuse color, the alpha layer for the specular factor, and the glossiness (environmental reflection) is drawn from the 3D model itself. Based on your side by side they must of assumed that the earlier models would be predominantly painted when they made their material assignments.

 

I've also noticed that the Mission Editor handles the Alpha Layer Lighting Effects differently than the Rendering Engine does in game. In the Mission editor you can get varying degrees of effect based on the % Grey in the Alpha that you don't seem to get in game.

 

Edited by MajorMagee
  • 2 months later...
Raptorattacker
Posted
On 2/11/2023 at 2:02 PM, MajorMagee said:

I've also noticed that the Mission Editor handles the Alpha Layer Lighting Effects differently than the Rendering Engine does in game. In the Mission editor you can get varying degrees of effect based on the % Grey in the Alpha that you don't seem to get in game.

Hmmm... ?

  • 4 months later...
Posted

Was there ever any progress on this or acknowledgment?

Raptorattacker
Posted
2 hours ago, Mysticpuma said:

Was there ever any progress on this or acknowledgment?

Nope... not even an acknowledgement of receipt.

  • Sad 1
Raptorattacker
Posted

... but I DO have it on certain authority that there IS something intriguing in the works.
I know NO more than that, just that!!

:)

  • Haha 1
  • Upvote 1
  • 1 year later...
FAW-Tromplamort
Posted

Bump!

 

The P51B has been fixed and now we can have shinny skins but the P47D22 is still in the same state of dull skins...😒

 

Can the P47D22 be fixed please?

  • Upvote 2
  • 2 months later...
  • 1CGS
Posted

Guys, there is no need for the endless bumps. The render engine is what it is in GB and any improvements are only planned to come with Korea.

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