DD_Friar Posted January 21, 2022 Posted January 21, 2022 Salute I am currently working on a multi player mission where, similar to the Advance and Secure scenario when a flag is captured a spawn point is disabled. What I am trying to do however is not have the disabled spawn icon showing, so the players only see "live" spawn points. I am using a deactivate mcu at the start which works fine, there are no spawn points visible on the map. I capture a flag (as allied for example) and their spawn point shows on the map. All good so far. Along comes the Axis tank and captures the flag. This triggers the Axis spawn point to now be visible and should also deactivate (via a timer target linked to a deactivate objected linked to the Allied spawn point). The Allied spawn point is not going away. Any ideas? I do have my flags and spawn points in separate groups but it works for the "turn on" but not the turn off... I am, as always grateful for any advice / nudging in the right direction. (T) Target link (O) Object linked Mission Start--->(T)--->Timer---->(T)---->Deactivate---->(O)---->Allied Spawn point Mission Start--->(T)--->Timer---->(T)---->Deactivate---->(O)---->Axis Spawn point Flag--->On captured by 01----->Timer--->(T)----->Activate---->(O)----->Allied Spawn Point Flag----->On captured by 02----->Timer---->(T)---->Activate----->(O)---->Axis Spawn Point \ \------>On captured by 02------>timer---->(T)----->Deactivate---->(O)----->Allied Spawn DD_Friar
JimTM Posted January 21, 2022 Posted January 21, 2022 (edited) It would probably help to see your actual mission in case there is something going on that is not reflected in your diagram. If you can place the spawn points in the same location, you could use the technique in "Change Control of an Airfield to the Enemy" on pg. 132 of the editor manual. This uses one spawn point and changes the side that controls it. Edited January 21, 2022 by JimTM
DD_Friar Posted January 21, 2022 Author Posted January 21, 2022 Salute @JimTM Thank you for the suggestion. Although I have used the Change Behavior before, I had not realized how to have both sides equipment at the same spawn point. This solution does work for me and it also helps to show where the flags are on the map, which was going to be an issue for me. Salute, and thanks again. DD_Friar
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