[KG]Destaex Posted November 22, 2021 Posted November 22, 2021 (edited) Post Scriptum has a new armoured update and it got me thinking about the two games: Advantages in comparison to il2: - Able to jump out of tank and observe terrain. Not a big deal really. - Human infantry are pretty crafty at trying to get around you and interact with you to spot - Human infantry use anti tank weapons well. You really want to avoid built up areas with humans around - Reasonably sized map but still takes a while to get to the front. - Able to play an infantry support role. Not an unusual thing in ww2 - Dedicated community although the Post Scriptum community is a little lacking in comparison to the il2 aircraft community at least. Disadvantages in comparison to il2: - No AI vehicles - No ability to make missions - Reliant on a multiplayer community - Super huge map - Only a few tanks available on the field at once and thus no actual armoured group tactics are employable. - No tank interiors - A lot of smaller details and ports are not able to be interacted with or used. Comparable in comparison to il2: - Slow drive to the front - Fairly detailed tanks - A fair variety of vehicles - Historically accurate stats - Gear changes for the driver might be similar now? I imagine Hell Let Loose is sorta similar in comparison to il2 Tank Crew but a little gamier. I think over all il2 Tank Crew still probably has the brighter future if the devs really focus on it, especially with regard to evening the infantry component. Edited November 22, 2021 by [KG]Destaex 4
NoelGallagher Posted November 22, 2021 Posted November 22, 2021 (edited) after i got in to TC i can't never go back to p.s the driving feels too awkward even with new armoured update but for now it's the best ww2 fps out there it's in same category as what TC is in it's not great but it's the only thing available as for up to date if i have to compare there was DH which can easily beat p.s so as steel fury when it comes down to tank warfare.. and HLL hmmm when i see 101st paras landing in omaha beach and fallschirmjäger's defending it with winter uniform with the goggles on their eyes i just ... i just couldn't stand it and it seems like that dev's don't care about historical authencity anymore AT ALL they just trade it with customization since that will attract more players what a shame it had so much potential to be a great ww2 fps it's basically BF5 with ballistic physics on it to me Edited November 22, 2021 by NoelGallagher
Frinik22 Posted November 23, 2021 Posted November 23, 2021 I think he meant Darkest Hour, a mod created for Red Orchestra OstfFont a fairly old but very popular game, tactical fps) back in the early 2000. https://en.wikipedia.org/wiki/Darkest_Hour:_Europe_'44-'45 1
[KG]Destaex Posted November 23, 2021 Author Posted November 23, 2021 I see. I missed out on that one and played Red Orchestra 2 tanks. Was really excited about the interiors in that game. But they lagged far behind with the bren carrier and half track. Shame. This game is streets ahead.
ModestWeasel Posted November 23, 2021 Posted November 23, 2021 The tank play in Post Scriptum is what actually got me to give Tank Crew a shot. I prefer TC currently, but there’s some places where I think PS does a better job: - A UI for squading up. I like that I can see who’s in a tank and join (or ask to). I’d multicrew tanks a lot more often if it wasn’t just some weird/inconvenient surprise all the time when someone entered. - squad voice chat in-game. Requiring third party software like SRS or Discord is a bit of a bummer and clunky if you want chat with people in your tank. I really just love the voice chat system with its command structure in PS and HLL and wish we had something similar. But I’m sure that’s a big ask. - as noted above, infantry that does stuff. I’d actually love it if Il2 had playable infantry some day. The larger maps would give to boredom/tension that I’d imagine to be pretty realistic, which is appealing to me. 2
Na-zdorovie Posted November 23, 2021 Posted November 23, 2021 i do DH, stands for down hill lol, sorry had to
Drim Posted November 24, 2021 Posted November 24, 2021 I love tank crew and it's definitely the best current WW2 tank sim/game, I just wish there were more populated servers. The only thing other games like Warthunder have over it are full lobbies
NoelGallagher Posted November 24, 2021 Posted November 24, 2021 22 hours ago, [KG]Destaex said: I see. I missed out on that one and played Red Orchestra 2 tanks. Was really excited about the interiors in that game. But they lagged far behind with the bren carrier and half track. Shame. This game is streets ahead. if you really enjoy hardcore realism then i recommend you to try out graviteam tactics series(i bet you already know it but just incase) it has better ballistic physics and damage modeling than TC for now i think it's really a masterpiece the only thing that keeps that game from being popular was steep learning curve but there's nothing like this idk how many "realistic" games counts the temperature in to ballistic caculation fuckin crazy.. 1
JV44HeinzBar Posted November 24, 2021 Posted November 24, 2021 On 11/22/2021 at 11:05 PM, Frinik22 said: I think he meant Darkest Hour, a mod created for Red Orchestra OstfFont a fairly old but very popular game, tactical fps) back in the early 2000. https://en.wikipedia.org/wiki/Darkest_Hour:_Europe_'44-'45 S!, I use to play the hell out of DH. I'm pretty sure that longed over 1400+hours playing that damn game At the time, it was the best thing going, IMHO. HB
[KG]Destaex Posted November 24, 2021 Author Posted November 24, 2021 (edited) 6 hours ago, NoelGallagher said: if you really enjoy hardcore realism then i recommend you to try out graviteam tactics series(i bet you already know it but just incase) it has better ballistic physics and damage modeling than TC for now i think it's really a masterpiece the only thing that keeps that game from being popular was steep learning curve but there's nothing like this idk how many "realistic" games counts the temperature in to ballistic caculation fuckin crazy.. I own operaton red star from way back and was not a fan of the obtuse menu system and it's single player focus. I do respect graviteams attention to the physics side of things though. I prefer combat mission cmx2 games. Played a few of them PBEM. I like WEGO when things get too large and combat mission gives you both options. Steel Division 2 is my go to though when comp stomping with mates. One of the things that tank simulations are good for is showing you what it was like and how strategy games should portray tanks. Edited November 24, 2021 by [KG]Destaex
NoelGallagher Posted November 24, 2021 Posted November 24, 2021 5 hours ago, JV44HeinzBar said: S!, I use to play the hell out of DH. I'm pretty sure that longed over 1400+hours playing that damn game At the time, it was the best thing going, IMHO. HB yeah mate it was really awesome my favorite map was berlin that one valuable panther spawns at the last cap where germans gotta hold the bridge for 40min and there was always one guy who waste it right away hahaha after that it's just sherman blowing the hell out of german resistence in the building with HE LOL
Na-zdorovie Posted November 24, 2021 Posted November 24, 2021 been playing GTT for years it is really good, but a steep curve to play well, i do like wargame airland battle too
SCG_Neun Posted November 24, 2021 Posted November 24, 2021 The lack of ballistics modeling had me shunning PS armor, but with this new update I am going to have another look. With armor only you are probably setting out for 5 to 5 pvp for a total of like 30 or so people at a time, and that would be a goal to shoot for on a closed server concept. For SCG to start I'm thinking 3 tanks on 3 with an assigned objective to channel everyone to an action point. Sounds small, but with multi crew and the terrain in there....I'm guessing that it can be a lot of fun.
Frinik22 Posted November 24, 2021 Posted November 24, 2021 19 hours ago, Drim said: I love tank crew and it's definitely the best current WW2 tank sim/game, I just wish there were more populated servers. The only thing other games like Warthunder have over it are full lobbies TC being the best WW2 sim/game is debatable and your personal opinion. Mine differs. WT or WoT are to tank simulation what McDonald's is to gastronomy; it fills you up but ultimately leaves you hungry for the real stuff. 1
JV44HeinzBar Posted November 24, 2021 Posted November 24, 2021 @SCG_Neun I'm downloading PS now. For $7.49, I'll roll the dice to see if this is any good. However, I can't imagine that it will pull me away from TC especially when 1C announced 2 collector tanks to pre-purchase HB
NoelGallagher Posted November 25, 2021 Posted November 25, 2021 4 hours ago, JV44HeinzBar said: @SCG_Neun I'm downloading PS now. For $7.49, I'll roll the dice to see if this is any good. However, I can't imagine that it will pull me away from TC especially when 1C announced 2 collector tanks to pre-purchase HB heinz do you want to play together as a tanker ? let's make some special tank crew squad in the post scriptum LOL 17 hours ago, [KG]Destaex said: I own operaton red star from way back and was not a fan of the obtuse menu system and it's single player focus. I do respect graviteams attention to the physics side of things though. I prefer combat mission cmx2 games. Played a few of them PBEM. I like WEGO when things get too large and combat mission gives you both options. Steel Division 2 is my go to though when comp stomping with mates. One of the things that tank simulations are good for is showing you what it was like and how strategy games should portray tanks. [KG]Destaex WOULD YOU MIND TO JOIN?
JV44HeinzBar Posted November 25, 2021 Posted November 25, 2021 7 minutes ago, NoelGallagher said: heinz do you want to play together as a tanker ? let's make some special tank crew squad in the post scriptum LOL S!, I'm down for that. A bunch of guys in JV44 bought PS today also. Of course, I've never played PS, so I'll be the loader or radioman, LOL. HB
Frinik22 Posted November 25, 2021 Posted November 25, 2021 Please let us know how good it is. I may also make the jump based on your opinions of the game.
kestrel79 Posted November 25, 2021 Posted November 25, 2021 I've owned PS for a long time. It's really fun and well done. Just like SQUAD, and way back Project Reality BF2 mod. Hopefully I'll get back on there now with this update and check it out.
JohnnyRocket Posted November 26, 2021 Posted November 26, 2021 (edited) The cost of tank crew is too expensive for the experience, database and onjects available Low population of american equipment, or other nations. Seems the current multiplayer finnish server (the only one that offers ground combat) uses the russian front also lacks equipment for the russians ground no T34-85 So, tank crew ranks a low 4 on a scale of 10 for the following reasons: Invisible trees and other ground objects that require my gaming time to repair, multiplayer database needs an enema. Time to audit what you sell to the public you slow and unwise bit mechanics. No modern russian equipment to counter the axis, tigers, panthers, Ferdinands etc. NO T34-85 or other heavy armor for russians. One american tank , ONE thats it. Pathetic Just bought PS and haven''t gamed it yet, will provide my critique soon. Bottom line Tank Crew not worth the purchase. Edited November 26, 2021 by JohnnyRocket 1
NoelGallagher Posted November 26, 2021 Posted November 26, 2021 (edited) 22 hours ago, Frinik22 said: Please let us know how good it is. I may also make the jump based on your opinions of the game. if you want to play as FPS shooter with a bit of realism and historical accuracy it's great game but if you are seeking something specific for ww2 combat atmosphere then NO it's set of skirmish everywhere because most of the core meta of the game came from squad(modern combat) it literally feels like you are playing suqad with ww2 uniform this is why i stoppped playing as infantry in that game although this kind of gameplay could perfectly fit with vietnam war theater so yeah you don't feel like grunts but rather like some kind of special forces the best way to describe this would be if you are BOB guy then you'll love it but if you are The Pacific guy you'll get dissapointed Edited November 26, 2021 by NoelGallagher 1
SCG_Neun Posted November 26, 2021 Posted November 26, 2021 Vonalba and I were in tanks within PS today and I still have to lean towards Tank Crew although we will probably have fun messing around in there. The ballistics/site ranging system within GB is just top notch and unless I'm missing something, PS with the new ballistics modeling and all, still is rather primitive in this area. Nothing is perfect and each game has its strengths and weaknesses, but right now, TC is still my tank game of choice. See what you guys think after you give it a try. 1
Frinik22 Posted November 26, 2021 Posted November 26, 2021 (edited) I don't expect Post Scriptum to be anywhere close to a sim. It's more like a Red Orchestra Heroes of Stalingrad type of shooter I suspect. I am versatile, I love hard core sims like Steel Beats and SABOW, milsims like Arma II and III and more casual tank sims like this one and Steel Fury and arcade, crazy fps like BF3,4, 1 and V and soon 2042. I also played RO OF and HoS and the Vietnam iteration. The only shooters I dislike are CoD types, Halo, WT, WoT , the free one from the makers of WT - I forgot the name -, I played it one hour and promptly uninstalled and Counterstrike. I am a man for all seasons and I suspect I'll like PS based on what you said. I never played Squad but saw vids on Youtube looks nice. I played BF 2 Project reality and Insurgency not to mention the Stalker series. I am also keen on trying Escape from Tarkov and Hell Let Loose. Edited November 26, 2021 by Frinik22
SCG_judgedeath3 Posted November 26, 2021 Posted November 26, 2021 7 hours ago, JohnnyRocket said: No modern russian equipment to counter the axis, tigers, panthers, Ferdinands etc. NO T34-85 or other heavy armor for russians. One american tank , ONE thats it. Pathetic This game simulates the specific battle of kursk in july 1943 which is why there arent more american or late war tanks, like the T-34-85 which was in operation in june 1944 with front line troops. Same for american/allied tanks as they didnt take part in this battle. There are more tank servers than finnish if you check, one example is advance and secure or tanks in flames etc. All with different maps and settings and tank numbers. I applaud tank crew to be a true sim and not nerfing german tanks or break historical accuracy with giving the allieds tanks before they existed, this sim enables one to experience the battle of kursk like hiw it was, with the right tanks for the time and huge map that is way more accurate than other games that has tiny maps. Here one can at last experience how it was at kursk and fear to face a tiger or against a su-152 which will kill one. 1 1
moustache Posted November 26, 2021 Posted November 26, 2021 Mmmh, I tend to agree with the people who complain about the allied tanks: OK, the developers have chosen realism, great (and logical, they present the game as a "simulation"), in the solo the choice is respected ... but nothing has prevented it from providing more efficient tanks to fight tigers, panthers and ferdinands, etc ... in multiplayer, since the choice of vehicles available is at the choice of the modders of the server ... nothing prevented it, except if the developers of the game later want us to get $ 80 more for a new front ... and if we want to fully respect history, we would have to increase the number of forces to the advantage of the allies ... which is not done ...
SCG_judgedeath3 Posted November 26, 2021 Posted November 26, 2021 Well you can check the airplane expansions work like moscow expansion: only 1941 airplanes in it for october- november period, the devs didnt put in yak-9 to be able to counter the fw 190 a3. Its the same setup with tank crew, once they release tank crew battle of france as example: we would get char b1, somua s35, cruiser mk 1, matilda 2, panzer ii, panzer iii E, panzerjäger 1, etc. Once we get a tank crew operation bagration then we would get t-34-85 as example in line with how the airplane expansions work in the il-2 series. Like how bodenplatte introduced p-51, and me 262. wont make sense to release tanks that dont fit inside kursk 1943 in that logic. servers already limits those, finnish as example its rare to see a tiger. Most of the time there isnt even one, only panzer ivs mostly which stands for 4 days before even 1 tiger gets avaiable.
moustache Posted November 26, 2021 Posted November 26, 2021 7 minutes ago, SCG_judgedeath3 said: Well you can check the airplane expansions work like moscow expansion: only 1941 airplanes in it for october- november period, the devs didnt put in yak-9 to be able to counter the fw 190 a3. Its the same setup with tank crew, once they release tank crew battle of france as example: we would get char b1, somua s35, cruiser mk 1, matilda 2, panzer ii, panzer iii E, panzerjäger 1, etc. Once we get a tank crew operation bagration then we would get t-34-85 as example in line with how the airplane expansions work in the il-2 series. Like how bodenplatte introduced p-51, and me 262. wont make sense to release tanks that dont fit inside kursk 1943 in that logic. servers already limits those, finnish as example its rare to see a tiger. Most of the time there isnt even one, only panzer ivs mostly which stands for 4 days before even 1 tiger gets avaiable. yes, yes, I agree with that, it's good so that we will have to wait and pay again $ 80 (less I hope) to have a new tank capable of competing ... it's just a shame ... but that does not solve the problem of numerical superiority absent from the Russians ... and it is sometimes annoying not to be able to use panthers or others for these reasons ...
1PL-Husar-1Esk Posted November 26, 2021 Posted November 26, 2021 7 hours ago, Frinik22 said: I don't expect Post Scriptum to be anywhere close to a sim. It's more like a Red Orchestra Heroes of Stalingrad type of shooter I suspect. I am versatile, I love hard core sims like Steel Beats and SABOW, milsims like Arma II and III and more casual tank sims like this one and Steel Fury and arcade, crazy fps like BF3,4, 1 and V and soon 2042. I also played RO OF and HoS and the Vietnam iteration. The only shooters I dislike are CoD types, Halo, WT, WoT , the free one from the makers of WT - I forgot the name -, I played it one hour and promptly uninstalled and Counterstrike. I am a man for all seasons and I suspect I'll like PS based on what you said. I never played Squad but saw vids on Youtube looks nice. I played BF 2 Project reality and Insurgency not to mention the Stalker series. I am also keen on trying Escape from Tarkov and Hell Let Loose. Hell let loose has great map and immersion, atmosphere is great. Tanks are ok, arcadish but fun. 1
JG27_Steini Posted November 26, 2021 Posted November 26, 2021 1 hour ago, moustache said: yes, yes, I agree with that, it's good so that we will have to wait and pay again $ 80 (less I hope) to have a new tank capable of competing ... it's just a shame ... but that does not solve the problem of numerical superiority absent from the Russians ... and it is sometimes annoying not to be able to use panthers or others for these reasons ... For exact that reason i bought this simulation and NOT PostScriptum. 1 1
NoelGallagher Posted November 26, 2021 Posted November 26, 2021 (edited) 3 hours ago, JG27_Steini said: For exact that reason i bought this simulation and NOT PostScriptum. this is the thing also makes me not to play p.s in their early beta stage they were talking about making authentic layer which is historically accurate so instead of giving ton of tank and armoured car to british para faction on market garden theater which is very unrealistic they should've given them AT gun's with towing mechanism also superior air support (more air support and less cooltime) but they have used one to one flat balancing firefly and churchill's are everywhere with the advantage of having more tank available than german team also they get the APDS rounds a lot which was quite rare even for that later stage of war and those piat don't even have a proper reloading animation nor realoading time in the game(it's spring loaded so it should take more time than any AT gear in the game) thus you can just shoot it as if it's automatic gun or something lol everyone can spawn a lot of transport on fob so AT infantries use that as personal vehicle for chasing tank thus armoured combat was completely broken Edited November 26, 2021 by NoelGallagher
Raven109 Posted November 26, 2021 Posted November 26, 2021 (edited) 16 hours ago, Frinik22 said: I don't expect Post Scriptum to be anywhere close to a sim. It's more like a Red Orchestra Heroes of Stalingrad type of shooter I suspect. The devs of HLL have said, back when introducing the game to the crowds, that it's meant to be a spiritual successor to RO2, so basically not overly realistic. PS is a bit slower paced than HLL, but nonetheless still skirmish-y in nature, due to having few players trying to fight in huge open maps and due to lack of centralized command/common goals (both have a commander role, but people have to listen to him for it to actually work). RO2 created an impression of a moving front much better than both PS and HLL. Regarding tanks, for some reason they always seemed too small in HLL, when standing next to them. Perhaps even in PS, but to a lesser extent. Something always seems off as to how menacing they looked when compared to their real counterparts. Edited November 26, 2021 by Raven109
1PL-Husar-1Esk Posted November 26, 2021 Posted November 26, 2021 2 hours ago, Raven109 said: The devs of HLL have said, back when introducing the game to the crowds, that it's meant to be a spiritual successor to RO2, so basically not overly realistic. PS is a bit slower paced than HLL, but nonetheless still skirmish-y in nature, due to having few players trying to fight in huge open maps and due to lack of centralized command/common goals (both have a commander role, but people have to listen to him for it to actually work). RO2 created an impression of a moving front much better than both PS and HLL. Regarding tanks, for some reason they always seemed too small in HLL, when standing next to them. Perhaps even in PS, but to a lesser extent. Something always seems off as to how menacing they looked when compared to their real counterparts. For me all those fps are slow , I grew up playing deathmatch doom and quake world intensively -) 1
Frinik22 Posted November 27, 2021 Posted November 27, 2021 (edited) 7 hours ago, Raven109 said: The devs of HLL have said, back when introducing the game to the crowds, that it's meant to be a spiritual successor to RO2, so basically not overly realistic. PS is a bit slower paced than HLL, but nonetheless still skirmish-y in nature, due to having few players trying to fight in huge open maps and due to lack of centralized command/common goals (both have a commander role, but people have to listen to him for it to actually work). RO2 created an impression of a moving front much better than both PS and HLL. Regarding tanks, for some reason they always seemed too small in HLL, when standing next to them. Perhaps even in PS, but to a lesser extent. Something always seems off as to how menacing they looked when compared to their real counterparts. Interesting. I had no clue they intended the game to be a spiritual successor to ROHS but after watching the gameplay on Youtube I could see some of that game's DNA in both PS and HLL. I also suspect RO the Darkest Hour also served as inspiration to these games as it was a defining game back in its days. 4 hours ago, 1PL-Husar-1Esk said: For me all those fps are slow , I grew up playing deathmatch doom and quake world intensively -) I see you are from Gdansk/Danzig. My paternal grandmother was born there in 1907. She left the city when she was 7 years old and never returned. Edited November 27, 2021 by Frinik22
1PL-Husar-1Esk Posted November 27, 2021 Posted November 27, 2021 4 hours ago, Frinik22 said: Interesting. I had no clue they intended the game to be a spiritual successor to ROHS but after watching the gameplay on Youtube I could see some of that game's DNA in both PS and HLL. I also suspect RO the Darkest Hour also served as inspiration to these games as it was a defining game back in its days. I see you are from Gdansk/Danzig. My paternal grandmother was born there in 1907. She left the city when she was 7 years old and never returned. Living at 7, that must be some story .
NoelGallagher Posted November 27, 2021 Posted November 27, 2021 19 hours ago, Raven109 said: Regarding tanks, for some reason they always seemed too small in HLL, when standing next to them. Perhaps even in PS, but to a lesser extent. Something always seems off as to how menacing they looked when compared to their real counterparts. i didn't knew someone noticed this too it's super subtle thing to notice but they got the infantry height model wrong it's almost 2m height and the body proportion looks like some one in 160cm height and also the shoulder is too wide that's where all the weirdness came from even to the house and buildings they are too tall and big but have the looks of what 160cm height person looks like ..... in these days dev's don't care about super basic things like that.. 1
Frinik22 Posted November 27, 2021 Posted November 27, 2021 (edited) Well her family left Danzig at the onset of WW1 . Herfather worked for the German imperial post office and he was ordered to go to Koenigsberg to look after the Feldpost ( German army mail service) . My paternal grandfather was born there and they met 10 years later when he joined the Imperial Army ( my grandmother had volunteered to be a field nurse) and they got married a year later in 1918. My connections to Eastern Europe go deep!:-) I lived almost 3 years in Warsaw at the end of the cold war as a foreign dip. Loved the place, the country and the people. Poles are very romantic people. I have nothing but good memories of that country. Edited November 27, 2021 by Frinik22 1
Drim Posted December 3, 2021 Posted December 3, 2021 On 11/25/2021 at 4:20 PM, JohnnyRocket said: The cost of tank crew is too expensive for the experience, database and onjects available Low population of american equipment, or other nations. Seems the current multiplayer finnish server (the only one that offers ground combat) uses the russian front also lacks equipment for the russians ground no T34-85 So, tank crew ranks a low 4 on a scale of 10 for the following reasons: Invisible trees and other ground objects that require my gaming time to repair, multiplayer database needs an enema. Time to audit what you sell to the public you slow and unwise bit mechanics. No modern russian equipment to counter the axis, tigers, panthers, Ferdinands etc. NO T34-85 or other heavy armor for russians. One american tank , ONE thats it. Pathetic Just bought PS and haven''t gamed it yet, will provide my critique soon. Bottom line Tank Crew not worth the purchase. Well, they clearly haven't done a Western front version of Tank Crew yet. The Sherman is lend lease, so that probably has something to do with the lack of American tanks.
JV44HeinzBar Posted December 4, 2021 Posted December 4, 2021 (edited) On 11/25/2021 at 7:20 PM, JohnnyRocket said: The cost of tank crew is too expensive for the experience, database and onjects available Low population of american equipment, or other nations. Seems the current multiplayer finnish server (the only one that offers ground combat) uses the russian front also lacks equipment for the russians ground no T34-85 So, tank crew ranks a low 4 on a scale of 10 for the following reasons: Invisible trees and other ground objects that require my gaming time to repair, multiplayer database needs an enema. Time to audit what you sell to the public you slow and unwise bit mechanics. No modern russian equipment to counter the axis, tigers, panthers, Ferdinands etc. NO T34-85 or other heavy armor for russians. One american tank , ONE thats it. Pathetic Just bought PS and haven''t gamed it yet, will provide my critique soon. Bottom line Tank Crew not worth the purchase. Clearly you didn't read the name of this IL2 module, "Tank Crew – Clash at Prokhorovka". There were no t34-85, no IS-2s, no t-44, etc. Here is a break down, to the best of my knowledge of the soviet armor at Kursk: 13th Army – --129 TB – 10 KV-1, 21 T-34, 8 T-70, 10 T-60 --27 Gd TR – 24 KV-1S --30 Gd TR – 20 KV-1S --43 TR – 30 T-34/43, 16 T-70 --58 TR – 33 SU-76i --237 TR – 32 T-34/43, 7 T-70 --1442 SUR – 16 SU-122 48th Army – --45 TR – 30 M-3 Grant, 9 M-3 Stuart, 8 SU-76 --193 TR – 55 M-3 Grant, 3 SU-76 --229 TR – 38 M-4/A2 Sherman --1454 SUR – 16 SU-122, 1 T-34/43 --1455 SUR – 15 SU-122, 1 T-34/43 --1540 SUR – 12 SU-152, 1 KV-1S 60th Army – --150 TB – 40 T-34/43, 22 T-70, 4 T-60 65th Army – --29 Gd TR – 19 KV-1S --40 TR – 29 T-34/43, 7 T-70 --84 TR – 30 T-34/43, 3 T-70 --255 TR – 33 T-34/43, 6 T-70 70th Army – --240 TR – 32 T-34/43, 7 T-70 --251 TR – 31 T-34/43, 7 T-70 --259 TR – 34 T-34/43, 6 T-70 2nd Tank Army – --3 TC – 122 T-34/43, 70 T-70 --16 TC – 139 T-34/43, 45 T-70, 17 T-60 --11 Gd TB – 44 T-34/43, 10 T-70 Front Reserve – --9 TC – 125 T-34/43, 68 T-60 --19 TC – 107 T-34/43, 25 T-70, 36 T-60, 19 Matilda or Valentine (2 lb) --1541 SUR – 12 SU-152, 1 KV-1S Voronezh Front – 6th Guards Army – --96 TB – 46 T-34/43, 5 T-70 --230 TR – 7 M-3 Grant, 32 M-3 Stuart --245 TR – 27 M-3 Grant, 12 M-3 Stuart --1440 SUR – 12 SU-122, 9 SU-76 7th Guards Army – --27 Gd TB – 54 T-34/43, 4 T-70 --201 TB – 3 T-34/43, 18 Mk II Matilda, 31 Mk III Valentine --148 TR – 25 T-34/43, 6 T-70 --167 TR – 33 T-34/43, 11 T-70, 2 T-60 --262 TR – 22 KV-1 --1438 SUR – 12 SU-122, 9 SU-76 --1529 SUR – 12 SU-152, 1 KV-1 38th Army – --180 TB – 43 T-34/43, 23 T-70, 15 T-60 --192 TB – 31 M-3 Grant, 24 M-3 Stuart 40th Army – --86 TB – 46 T-34/43, 11 T-70, 15 T-60 --59 TR – 25 T-34/43, 9 T-70 --60 TR – 26 T-34/43, 9 T-70 69th Army – nichevo 1st Tank Army – --3 MC – 194 T-34/43, 35 T-70, 2 T-60 --6 TC – 138 T-34/43, 24 T-70, 10 T-60 --31 TC – 152 T-34/43, 30 T-70, 2 T-60 Front Reserves – --2 Gd TC – 121 T-34/43, 75 T-70, 21 Mk IV Churchill (6 lb) --5 Gd TC – 106 T-34/43, 66 T-70, 21 Mk IV Churchill (6 lb) Of course, I may have left something out, but hey, I gave it a shot in the hopes of painting a better picture of the Battle of Kursk. Be grateful that there are servers like Finnish that put the time & money in to provide for all of us a place to compete against one another. You may not think TC is not worth the price, but I, for one, appreciate 1C for making this module. Food for thought, Battle of Stalingrad, the foundation of this series, only had 8 planes + 2 premium planes. There were no American planes there either because...wait for it, it was the Battle of Stalingrad. Over time, Il2 has expanded to include many more planes. It takes time and money to create maps, models, etc. Only by supporting this genre will the simulation community get to experience the battles of the near distant past. War Thunder might be more to your liking if you're looking for an all inclusive 'game'. HB Edited December 4, 2021 by JV44HeinzBar Added soviet army groups 1 1 3
CountZero Posted December 4, 2021 Posted December 4, 2021 9 hours ago, JV44HeinzBar said: Clearly you didn't read the name of this IL2 module, "Tank Crew – Clash at Prokhorovka". There were no t34-85, no IS-2s, no t-44, etc. Here is a break down, to the best of my knowledge of the soviet armor at Kursk: 13th Army – --129 TB – 10 KV-1, 21 T-34, 8 T-70, 10 T-60 --27 Gd TR – 24 KV-1S --30 Gd TR – 20 KV-1S --43 TR – 30 T-34/43, 16 T-70 --58 TR – 33 SU-76i --237 TR – 32 T-34/43, 7 T-70 --1442 SUR – 16 SU-122 48th Army – --45 TR – 30 M-3 Grant, 9 M-3 Stuart, 8 SU-76 --193 TR – 55 M-3 Grant, 3 SU-76 --229 TR – 38 M-4/A2 Sherman --1454 SUR – 16 SU-122, 1 T-34/43 --1455 SUR – 15 SU-122, 1 T-34/43 --1540 SUR – 12 SU-152, 1 KV-1S 60th Army – --150 TB – 40 T-34/43, 22 T-70, 4 T-60 65th Army – --29 Gd TR – 19 KV-1S --40 TR – 29 T-34/43, 7 T-70 --84 TR – 30 T-34/43, 3 T-70 --255 TR – 33 T-34/43, 6 T-70 70th Army – --240 TR – 32 T-34/43, 7 T-70 --251 TR – 31 T-34/43, 7 T-70 --259 TR – 34 T-34/43, 6 T-70 2nd Tank Army – --3 TC – 122 T-34/43, 70 T-70 --16 TC – 139 T-34/43, 45 T-70, 17 T-60 --11 Gd TB – 44 T-34/43, 10 T-70 Front Reserve – --9 TC – 125 T-34/43, 68 T-60 --19 TC – 107 T-34/43, 25 T-70, 36 T-60, 19 Matilda or Valentine (2 lb) --1541 SUR – 12 SU-152, 1 KV-1S Voronezh Front – 6th Guards Army – --96 TB – 46 T-34/43, 5 T-70 --230 TR – 7 M-3 Grant, 32 M-3 Stuart --245 TR – 27 M-3 Grant, 12 M-3 Stuart --1440 SUR – 12 SU-122, 9 SU-76 7th Guards Army – --27 Gd TB – 54 T-34/43, 4 T-70 --201 TB – 3 T-34/43, 18 Mk II Matilda, 31 Mk III Valentine --148 TR – 25 T-34/43, 6 T-70 --167 TR – 33 T-34/43, 11 T-70, 2 T-60 --262 TR – 22 KV-1 --1438 SUR – 12 SU-122, 9 SU-76 --1529 SUR – 12 SU-152, 1 KV-1 38th Army – --180 TB – 43 T-34/43, 23 T-70, 15 T-60 --192 TB – 31 M-3 Grant, 24 M-3 Stuart 40th Army – --86 TB – 46 T-34/43, 11 T-70, 15 T-60 --59 TR – 25 T-34/43, 9 T-70 --60 TR – 26 T-34/43, 9 T-70 69th Army – nichevo 1st Tank Army – --3 MC – 194 T-34/43, 35 T-70, 2 T-60 --6 TC – 138 T-34/43, 24 T-70, 10 T-60 --31 TC – 152 T-34/43, 30 T-70, 2 T-60 Front Reserves – --2 Gd TC – 121 T-34/43, 75 T-70, 21 Mk IV Churchill (6 lb) --5 Gd TC – 106 T-34/43, 66 T-70, 21 Mk IV Churchill (6 lb) Of course, I may have left something out, but hey, I gave it a shot in the hopes of painting a better picture of the Battle of Kursk. Be grateful that there are servers like Finnish that put the time & money in to provide for all of us a place to compete against one another. You may not think TC is not worth the price, but I, for one, appreciate 1C for making this module. Food for thought, Battle of Stalingrad, the foundation of this series, only had 8 planes + 2 premium planes. There were no American planes there either because...wait for it, it was the Battle of Stalingrad. Over time, Il2 has expanded to include many more planes. It takes time and money to create maps, models, etc. Only by supporting this genre will the simulation community get to experience the battles of the near distant past. War Thunder might be more to your liking if you're looking for an all inclusive 'game'. HB And what does Finish server have with historical battle, it dosent have historical missions its not historical missions server its dinamic war that put more into balanc sides then historical reinacments. There is not a single mission on server that is historical for tanks, and its most popular tank server. Where were P-51s 262s or Temests over Prokhorovka , or where is even Prokhorovka map on its missions lol not to mention that numbers of soviet tanks compared to ais is not represented in any missions ... even if you have historical tenk set for battle its not historical if you then you dont acount for numbers ratio of them.... Popularity of fantasy sets like finish server have shows that devs made poor choice for tank, especialy if they also then give this poor tank options he didnt even have at prokhorovka. Insted giving allieds also late war tank to battle tigers, panthers ferdinand... giving server ovners more options... they just give useless tank compared to ones already in game, and MP will just be same, SP+, tankers just farming static AI objects and then click finish mission when onother human player shows up... just because collector tank have to be prokhorovka tank, but with gun that was used in italy and ammo it used in 1945 west front LOL insted giving tank that would be more popular and usefull for game... But look at all thouse empty historical tank servers they need churchill IV, and look at that great SP content they have for tanks, that needs churchill... lol what a poor choice, picked by guy who probably dont even play tanks in this game. 1
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