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New to the Reverb G2 - configuration advice?


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  • 1CGS
Posted

I finally made the jump to VR with the Reverb G2 yesterday. I adjusted some things with SteamVR and inside IL2, and I'm just wondering if there is anything else I should change. I'm running an RTX 3080 and a Ryzen 5 5600X.

 

My Nvidia GPU settings are all set to default, and everything in WMR is set to max detail. Inside IL2, my graphics settings are set to max, with the exception of antialiasing set to 4x. SteamVR resolution is set to 60 percent.

 

With these values, I average 50-60 FPS inside the game. With the hardware that I have, is that acceptable, or are there further changes I should be making?

  • Like 3
Posted

You should be able to up the Steam VR resolution and disable MSAA.

Try it at 100% resolution and no AA and see what you think.

In Nvidia control panel, just make sure power is set to " prefer maximum performance" for IL-2.

  • 1CGS
Posted
50 minutes ago, dburne said:

You should be able to up the Steam VR resolution and disable MSAA.

Try it at 100% resolution and no AA and see what you think.

In Nvidia control panel, just make sure power is set to " prefer maximum performance" for IL-2.

 

Ok, thanks. ?? Where do I disable MSAA in the SteamVR app? I didn't see it last night when I was setting things up, and I'm away from my computer right now. 

Posted

Welcome to VR, do you like it so far?

 

With your 5800X will almost never be the bottleneck (unless you use complex mirrors and +20 planes in scene), it will be the 3080 since the G2 has a high resolution and also the WMR layer has an impact.

 

Yes, if you use MSAA, your GPU will be bottlenecked more frequently. 

 

Here I compared the GPU load at 4K using no AA, FXAA and MSAA:

 

Also, the clouds setting affects quite heavily the GPU load. Consider to decrease it a bit.

 

Also consider to move from Ultra Preset to High Preset and see if this helps.

 

The best way to check the frametimes for CPU and GPU is to use the fpsVR app in Steam. So you can see margins while you play.

 

Also, just for sanity check you can run the SYN_VANDER test just to check everything is aligned with other 5800X & 3080 & G2 users.

  • 1CGS
Posted
5 minutes ago, chiliwili69 said:

Welcome to VR, do you like it so far?

 

With your 5800X will almost never be the bottleneck (unless you use complex mirrors and +20 planes in scene), it will be the 3080 since the G2 has a high resolution and also the WMR layer has an impact.

 

Yes, if you use MSAA, your GPU will be bottlenecked more frequently. 

 

Here I compared the GPU load at 4K using no AA, FXAA and MSAA:

 

Also, the clouds setting affects quite heavily the GPU load. Consider to decrease it a bit.

 

Also consider to move from Ultra Preset to High Preset and see if this helps.

 

The best way to check the frametimes for CPU and GPU is to use the fpsVR app in Steam. So you can see margins while you play.

 

Also, just for sanity check you can run the SYN_VANDER test just to check everything is aligned with other 5800X & 3080 & G2 users.

 

Great, thanks! Yes, I'm loving it - I'd used VR in IL2 a few years ago with the original HTC Vive (loaned by a friend), but because I upgraded my CPU and GPU last year, VR wasn't in the budget.

 

Will try those things for sure, thanks!

Posted (edited)
15 minutes ago, LukeFF said:

Where do I disable MSAA in the SteamVR app?

He is referring to the IL-2 ingame MSAA settings. Just put it to zero or use FXAAx2, but with the high res of the G2 the AA is less needed.

 

Edited by chiliwili69
Posted
15 minutes ago, LukeFF said:

 

Ok, thanks. ?? Where do I disable MSAA in the SteamVR app? I didn't see it last night when I was setting things up, and I'm away from my computer right now. 

 

No disable it in the game.

  • 1CGS
Posted
1 minute ago, chiliwili69 said:

He is referring to the IL-2 ingame MSAA settings. Just put it to zero or use FXAAx2, but with the high res of the G2 the AA is less needed.

 

Just now, dburne said:

 

No disable it in the game.

 

Got it, thanks!

Posted

@LukeFF, at some point be sure to try this free piece of software. IIRC you mostly or exclusively fly SP, but if you want to compete in MP, and since you have to move your whole head to see over your shoulder in VR, this is fantastic.

 

 

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  • 1CGS
Posted
43 minutes ago, Charlo-VR said:

@LukeFF, at some point be sure to try this free piece of software. IIRC you mostly or exclusively fly SP, but if you want to compete in MP, and since you have to move your whole head to see over your shoulder in VR, this is fantastic.

 

 

 

Yes, that's on my list of things to install and configure tonight. 

Posted

I would suggest not adding any more complexity until you get your arms wrapped around the headset and software.

Myself I don't use any mods, but I do fly SP only. I prefer au natural lol.

Posted (edited)

After tweaking, I could reach constant 90 FPS in my G2 with my 3090 & 5900X (full specs in my signature).

IMHO the FPS are far more important than max graphic.

Try the following:

 

Steam VR:

Steam VR IL-2 Resolution at 60% (around 2300x2300px)

Disable reprojection

 

IL-2 Graphic Settings:

https://ibb.co/rZv8hY8

 

Follow this optimization guide here: 

Especially the registry entry gave an 20% fps boost.

 

 

Edited by Montana_*VR*
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  • 1CGS
Posted

So far, right now, I've found 2x MSAA, 100% in SteamVR and everything else at Max in IL2 to give me good frame rates (usually around 50). Yes, it's not 90 FPS, but everything so far in my testing has been smooth, and there is practically no jaggedness.

  • Upvote 1
RAAF492SQNOz_Steve
Posted

Hi Luke,

I would suggest backing off some of the IL2 Graphics setting and see if you can increase your FPS a bit/ a lot.

Everyone is different but a 50 FPS average would, personally, drive me nuts. 

 

Try setting your Shadow and Cloud Quality to medium. I also turn off Canopy reflections and Mirrors.  My other settings are the same as your above post, running a 5800x and RTX 3090 (GPU is a power limited one so an overclocked 3080 that is not power limited would/ should give similar framerates ).

 

Also a big fan of MSAA 2x and use the Ultra overall graphic settings.  In most Kuban quick missions I would be at 80 fps and above.  Add half a dozen AI bombers and some fighters and am generally in the mid 70's.   

 

Did experiment with FXAA 2x and got a 10% increase in FPS but the resultant shimmering did not appeal.

 

Also, have you tried to undervolt your 5600x? 

 

How is using your GVL FW 190 MkII controller working for you now that you cannot see all the button? I have memorised about half the button locations on the older version that you sold me but still occasionally lower my undercarriage when intending to adjust the flaps :)

 

 

 

Posted (edited)
3 hours ago, LukeFF said:

So far, right now, I've found 2x MSAA, 100% in SteamVR and everything else at Max in IL2 to give me good frame rates (usually around 50). Yes, it's not 90 FPS, but everything so far in my testing has been smooth, and there is practically no jaggedness.

 

:good:

Smoothness is what counts!

 

7 hours ago, Montana_*VR* said:

After tweaking, I could reach constant 90 FPS in my G2 with my 3090 & 5900X (full specs in my signature).

IMHO the FPS are far more important than max graphic.

Try the following:

 

Steam VR:

Steam VR IL-2 Resolution at 60% (around 2300x2300px)

Disable reprojection

 

IL-2 Graphic Settings:

https://ibb.co/rZv8hY8

 

Follow this optimization guide here: 

Especially the registry entry gave an 20% fps boost.

 

 

 

You can now disable those extra virtual screens in the WMR software rather than going through regedit.

It is in the WMR settings under startup and desktop:

 

z5a8Z96.jpg

Edited by dburne
  • Like 1
III/JG52_Speedwulf77
Posted
1 hour ago, dburne said:

 

:good:

Smoothness is what counts!

 

 

You can now disable those extra virtual screens in the WMR software rather than going through regedit.

It is in the WMR settings under startup and desktop:

 

z5a8Z96.jpg

??? hmm... on my version i dont have this " virtual displays for apps" or this " create virtual displays for classic..... " 

WMRt.png

Posted (edited)
11 minutes ago, III/JG52_Speedwulf77 said:

??? hmm... on my version i dont have this " virtual displays for apps" or this " create virtual displays for classic..... " 

WMRt.png

 

Maybe it is a Windows 11 thing, are you on Windows 10? I saw elsewhere someone else said they did not have that setting and they are on Windows 10. That would seem odd to me though, not sure why it would only be offered on Windows 11.

Note it is under the "Startup and Desktop" settings, not the headset display settings.

Edit: Yeah looks like you are in the correct category, strange.

Edited by dburne
  • 1CGS
Posted (edited)
5 hours ago, RAAF492SQNOz_Steve said:

Hi Luke,

I would suggest backing off some of the IL2 Graphics setting and see if you can increase your FPS a bit/ a lot.

Everyone is different but a 50 FPS average would, personally, drive me nuts. 

 

Try setting your Shadow and Cloud Quality to medium. I also turn off Canopy reflections and Mirrors.  My other settings are the same as your above post, running a 5800x and RTX 3090 (GPU is a power limited one so an overclocked 3080 that is not power limited would/ should give similar framerates ).

 

Also a big fan of MSAA 2x and use the Ultra overall graphic settings.  In most Kuban quick missions I would be at 80 fps and above.  Add half a dozen AI bombers and some fighters and am generally in the mid 70's.   

 

Did experiment with FXAA 2x and got a 10% increase in FPS but the resultant shimmering did not appeal.

 

Also, have you tried to undervolt your 5600x? 

 

How is using your GVL FW 190 MkII controller working for you now that you cannot see all the button? I have memorised about half the button locations on the older version that you sold me but still occasionally lower my undercarriage when intending to adjust the flaps :)

 

Hi Steve! So far it's been alright trying to use my GVL throttle with VR. I was in the practice of trying to use it by touch when using TrackIR, so the switchover to using it with VR hasn't been too bad so far. I played around with a few small quick missions last night (icons on, for the moment), and I did alright with tracking and hitting enemy fighters. I think the depth perception is much better with VR when tracking targets, as my hit rate was much better than it's been in the past with TrackIR.

 

No, I've not tried to undervolt my 5600X yet.

 

Yes, there is some shimmering with 2X FXAA that I don't like, so if I can get rid of that and get back to MSAA, that'd be great. With that in mind, yes, I will definitely try turning down those options you recommend. I'm still reconditioning myself to the fact that one can have a great visual experience in VR without needing to have every detail setting set to the max. :) 

Edited by LukeFF
Posted
46 minutes ago, LukeFF said:

 

 

Yes, there is some shimmering with 2X FXAA that I don't like, so if I can get rid of that and get back to MSAA, that'd be great. With that in mind, yes, I will definitely try turning down those options you recommend. I'm still reconditioning myself to the fact that one can have a great visual experience in VR without needing to have every detail setting set to the max. :) 

Your last sentence is what I had discovered when I started in VR. I started with an RTX 2080 Super, so I used to have 100% SS, medium settings and no MSAA/FXAA in game graphics and was having a blast at mostly 90 FPS.

 

my saving grace was, since my previous computer wasn’t able to run GB (at all), it was always VR from the get go with Great Battles once I had a computer that can run it. I’ve been running great battles since last March in VR, and even now, I can’t help myself from just looking around in awe when I’m flying. My only issue is the occasional micro stutters, but it only happens on BP map, and not too distracting. 

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  • 1CGS
Posted

@RAAF492SQNOz_Steve, your suggestions about detail settings changes were great. I dialed back the clouds and shadow quality to High and set MSAA back to 2x. With that, most of the shimmering is gone (shadows on Medium quality were too ugly for my taste). This allows me to maintain about 50 FPS, which I'm fine with - the framerates are smooth and the picture quality is also still excellent. 

Posted

 MSAA on 2 is good , something else looks ugly , and you want to see shadows on ultra it looks amazing , 120% SS looks nice in the cockpit but makes the surrounding a little foggy , i am on 110 % now and it looks better . 

 

Setting are on ultra only clouds they are on medium , get around 60/70 fps  . 

 

System : Reverb g2  , Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz   16,0 GB ram , Windows 10 Pro , card 3060 TI OC 

 

  • 1CGS
Posted

Yes, I have been trying a few things, and I found that at the moment I can run at at 120% SS, MSAA 2x, and clouds detail on Medium, and everything else at max quality. It really looks good. ?

Posted (edited)
18 minutes ago, LukeFF said:

Yes, I have been trying a few things, and I found that at the moment I can run at at 120% SS, MSAA 2x, and clouds detail on Medium, and everything else at max quality. It really looks good. ?

Exactly Luke

 

Edited by LVA_Picard
  • Thanks 1
Posted (edited)

I'm using MSAA=2, SteamVR=100% & IL-2 game SS set to 2184 (closest to native res of 2160) with the Nvidia FSR=1.5, Sharpening=0.2, radius=1.5.

Try these settings out, they won't disappoint:

 

{
  "fsr": {
    // enable image upscaling through AMD's FSR or NVIDIA's NIS
    "enabled": true,
    
    // if enabled, uses NVIDIA's Image Scaling instead of the default
    // AMD FidelityFX SuperResolution. Both algorithms work similarly, but produce
    // somewhat different results. You may want to experiment switching between the
    // two to determine which one you like better for a particular game.
    "useNIS": true,

    // Per-dimension render scale. If <1, will lower the game's render resolution
    // accordingly and afterwards upscale to the "native" resolution set in SteamVR.
    // If >1, the game will render at its "native" resolution, and afterwards the
    // image is upscaled to a higher resolution as per the given value.
    // If =1, effectively disables upsampling, but you'll still get the sharpening stage.
    // AMD presets:
    //   Ultra Quality => 0.77
    //   Quality       => 0.67
    //   Balanced      => 0.59
    //   Performance   => 0.50
    "renderScale": 1.50,

    "sharpness": 0.2,
    "radius": 1.5,

    "applyMIPBias": false,
    "debugMode": false
  }

 

Inside IL-2 settings=Balanced base setting.

shadows=ultra

distant landscape detail=x4

reflections=normal

horizon=150km

landscape filter=blurred

terrain=low

clouds=high

antialiasing type=msaax2

gamma=0.8

SSAO & Sharpen=off

hdr, 4k textures, distant buildings=on

Edited by Drum
improved picture.
  • Thanks 2
E69_Qpassa_VR
Posted
5 hours ago, LukeFF said:

Yes, I have been trying a few things, and I found that at the moment I can run at at 120% SS, MSAA 2x, and clouds detail on Medium, and everything else at max quality. It really looks good. ?

Nobody suggested to use FSR? It will increase the FPS and you should notice how the quality changes, based on the parameters obviously

 

https://github.com/fholger/openvr_fsr/releases/tag/fsr_v2.0

 

https://imgsli.com/NjAxNTE/0/1

  • 1CGS
Posted (edited)
1 hour ago, E69_Qpassa_VR said:

Nobody suggested to use FSR? It will increase the FPS and you should notice how the quality changes, based on the parameters obviously

 

https://github.com/fholger/openvr_fsr/releases/tag/fsr_v2.0

 

https://imgsli.com/NjAxNTE/0/1

 

Thanks, will check it out!

 

EDIT: dang, that is a nice mod! Just using the default values I can see an improvement.

Edited by LukeFF
Posted

I was going to try that FSR mod but wasn't sure if it can be used with VRNecksaver. I'll have to check it out. 

Posted

It can Greg, works ok even in Win 11, the older version, can't say as I've figured out the newer one yet.  Just getting back in the saddle with a new rig.  It took a bit to dink around with settings, but once you find that sweet spot it's pure silk, than crank up the eye candy.  Well worth it just for the sharpener, and the sky looks so much cleaner, that Los Angeles inversion bowl atmosphere is gone.

  • 1CGS
Posted

I gotta say, I'm not sure I'm liking FSR yet. I just ran a mission on the Rhineland map in winter 1944, and the shimmering is awful.

 

On a unrelated (and more important) note, I'm really getting irritated at the moment with the game crashing as often as it has the last few nights. Tonight, it just happened in the middle of a dogfight - headset went gray, and then the game crashed. ? I'm not running a beta version of SteamVR or the Nvidia drivers, so who knows what it could be. Whatever the case, it's starting to piss me off to fly for so long (flight times are especially long for many German units on the Rhineland map), be right in the middle of something important, and then everything goes blank.

Posted (edited)

I modified my above post with the best settings I've had in VR so far, it's a low setting but a winner IMO.  ?

Edited by Drum
Posted

Yeah , it Shit me of too .... Happens for me quite often allso on finish in a dogfight 
Game crash , I'm still in the cockpit - but no control or connection to the game , so the plane is dead meat ...
I cant figure out wether it's to high settings in Graphic - Vr - or some usb joystick control ?‍♂️

  • 1CGS
Posted (edited)

Ok, now this really makes me mad - I make it through a whole hour-long career mode mission, score a few kills, click the Finish Mission button and...the game crashes and drops me to the desktop. ? ? ?

 

All that bleeping time spent in the game, and I have SFA to show for it.

 

If I can't be guaranteed to make it through a mission without the damn headset crashing on me, I'll sacrifice the immersion of being in the cockpit and go back to using TrackIR.

 

EDIT: ok, so at this point I need to decide what to do. As someone else recently posted in another topic, the cockpit graphics are gorgeous in VR, but I've been struggling to find graphics settings that will make the world look great outside of the cockpit. It seems like the jaggedness around objects just never goes away, there's always some shimmering on the far horizon and - the big problem for me - the threat that all the work I've put into a mission will be for naught if the game decides to crash on me. Plus, after all that, I decided to revert to TrackIR before the evening was up, and I was reminded not only about how good the game looks on a flatscreen, but the audio of the Fw 190 D-9 inside my Sony MDR-7506 headphones is a hundred times better than what the G2's speaker generates.

 

So, that's a long way of saying, am I expecting too much from VR right now, and should I wait for whatever comes out in the next generation of headsets? I love the concept, but not having that audio and video fidelity is a bit of a letdown for me.

Edited by LukeFF
Posted
4 hours ago, LukeFF said:

I gotta say, I'm not sure I'm liking FSR yet. I just ran a mission on the Rhineland map in winter 1944, and the shimmering is awful.

 

On a unrelated (and more important) note, I'm really getting irritated at the moment with the game crashing as often as it has the last few nights. Tonight, it just happened in the middle of a dogfight - headset went gray, and then the game crashed. ? I'm not running a beta version of SteamVR or the Nvidia drivers, so who knows what it could be. Whatever the case, it's starting to piss me off to fly for so long (flight times are especially long for many German units on the Rhineland map), be right in the middle of something important, and then everything goes blank.

Do you have the new USB cable from HP, or the old one?

Posted

Definitely should not be having the game crashes. Something is amiss there hard to say what though.

Posted (edited)
4 hours ago, LukeFF said:

Ok, now this really makes me mad - I make it through a whole hour-long career mode mission, score a few kills, click the Finish Mission button and...the game crashes and drops me to the desktop. ? ? ?

 

All that bleeping time spent in the game, and I have SFA to show for it.

 

If I can't be guaranteed to make it through a mission without the damn headset crashing on me, I'll sacrifice the immersion of being in the cockpit and go back to using TrackIR.

 

EDIT: ok, so at this point I need to decide what to do. As someone else recently posted in another topic, the cockpit graphics are gorgeous in VR, but I've been struggling to find graphics settings that will make the world look great outside of the cockpit. It seems like the jaggedness around objects just never goes away, there's always some shimmering on the far horizon and - the big problem for me - the threat that all the work I've put into a mission will be for naught if the game decides to crash on me. Plus, after all that, I decided to revert to TrackIR before the evening was up, and I was reminded not only about how good the game looks on a flatscreen, but the audio of the Fw 190 D-9 inside my Sony MDR-7506 headphones is a hundred times better than what the G2's speaker generates.

 

So, that's a long way of saying, am I expecting too much from VR right now, and should I wait for whatever comes out in the next generation of headsets? I love the concept, but not having that audio and video fidelity is a bit of a letdown for me.

 

I'm in the same boat. VR is great for immersion and helps to spot aircraft and aim. But even with the latest hardware (I have 3080ti and Reverb G2) you will simply not get a hi-res picture (to get rid of shimmering use 'blurred landscape' option). I have played games such as Half-Life Alyx in VR and there it's no problem at all, bit in flight and race sims you need to be able to see/identify remote objects and then the low resolution is a problem: There is visible aliasing on the horizon and it's hard to identify if a plane is enemy or not. Spotting is actually improved because of the bigger pixels and the better FoV :) 

 

My solution is to use both. I can easily switch between  VR and a flat screen for IL2 BoX. For Flying Circus I prefer VR because the closer distances between aircraft make it much better in identifying and you have MUCH better situational awareness in VR in those crazy dogfights. For WW2 it depends. If I'm flying online with my squad and have a couple of extra eyes to track enemies I use VR, but I would never fly alone in VR as you are a sitting duck because I miss the "owl" 180 deg look back capability. For single player I like to use VR, but there performance can be a problem because the CPU is a bottleneck. Sometimes I just use a flat screen to really admire the great graphics.

For DCS I almost exclusively fly using the flat screen. To get smooth frames in VR I have to reduce so many graphics settings that it's just not worth it.

 

 

Edited by SYN_Vander
Posted

Hi LukeFF,
I'm in an almost identical situation to you having recently upgraded to a very similar spec PC and G2.

I've not experienced the crashes, everything has been rock solid stable.  But if the G2 is one of the best on offer at the moment, I'm not overly impressed in IL-2, it feels like I've got cataracts!  The problem for me is I'm not sure what good should look like in a G2...

I've got a nice 90 FPS with Ultra settings and using FSR, happy to share with you, but not sure that would help given the above!  Personally, I'm overwhelmed with all the different suggestions for settings, would be nice if there was a "go to" set that most users agreed on as a baseline, but seems not (or my search skills are failing me).

Anyway watching this thread.
 

  • Upvote 2
Posted
2 hours ago, Knarlfin said:

Hi LukeFF,
I'm in an almost identical situation to you having recently upgraded to a very similar spec PC and G2.

I've not experienced the crashes, everything has been rock solid stable.  But if the G2 is one of the best on offer at the moment, I'm not overly impressed in IL-2, it feels like I've got cataracts!  The problem for me is I'm not sure what good should look like in a G2...

I've got a nice 90 FPS with Ultra settings and using FSR, happy to share with you, but not sure that would help given the above!  Personally, I'm overwhelmed with all the different suggestions for settings, would be nice if there was a "go to" set that most users agreed on as a baseline, but seems not (or my search skills are failing me).

Anyway watching this thread.
 

 

I think a lot of it is guys like me who started out with the original Rift CV1 or Vive had put up with a lot worse to get the immersion of being in the plane. So we stayed with it and just got used to the lower resolution and shimmering. Fast forward to now with the quality of the Reverb G2 or Vive Pro 2 and it is different ballgame and much better. But still no comparison to a nice high res monitor especially when talking of looking off in the distance like one does with flight sims.

To me the Reverb G2 and Vive Pro 2 are awesome and I can't get enough. New users just getting into VR now are first going to be really noticing the lower quality of the image especially off in a  distance.

 

For me the immersion far outweighs the lack of quality of the image. But I would also note I do not do competitive multiplayer, single player only for all my games.

And a nice bonus I also enjoy other VR games as well with the controllers. I can truly say if VR came to an end and only choice was to go back to gaming on monitor for me, I would hang it up. And save a crap load of money for sure.

  • Upvote 5
Posted

Few things to look for.

IPD, it does make a difference to know your IPD and calibrate the headset accordingly, or else everything will be blurry.

 

What resolution are using? 3500x3500 or which value, not Steam VR % because each value is different for each PC.

 

Try motion smoothing or the equivalent for the G2, see if it works for you, when it works makes the game very smooth, so you can increase resolution or graphic settings, it works great in the Vive Pro2 since the last Vive console update, hope is good in the G2.

 

I have my Vive Pro 2 at 3500x3500 with motion smoothing and don't use any anti aliasing, (Ultra settings) and get great clarity, you can really see the detail of enemy planes and smooth game play in multiplayer, quick mission and AQM, when playing campaigns my PC does not like it that much, I find campaigns the most demanding for PCs, so if that is what you play the most , you might need to lower your graphic settings a bit. 

 

  • 1CGS
Posted
5 hours ago, Youtch said:

Do you have the new USB cable from HP, or the old one?

 

Is there a way to tell? I just bought this a week ago, so I assume that it is.

24 minutes ago, SCG_motoadve said:

Few things to look for.

IPD, it does make a difference to know your IPD and calibrate the headset accordingly, or else everything will be blurry.

 

What resolution are using? 3500x3500 or which value, not Steam VR % because each value is different for each PC.

 

Try motion smoothing or the equivalent for the G2, see if it works for you, when it works makes the game very smooth, so you can increase resolution or graphic settings, it works great in the Vive Pro2 since the last Vive console update, hope is good in the G2.

 

I have my Vive Pro 2 at 3500x3500 with motion smoothing and don't use any anti aliasing, (Ultra settings) and get great clarity, you can really see the detail of enemy planes and smooth game play in multiplayer, quick mission and AQM, when playing campaigns my PC does not like it that much, I find campaigns the most demanding for PCs, so if that is what you play the most , you might need to lower your graphic settings a bit. 

 

 

With IPD, I am using the lowest setting on the G2. I've tried other values, but that's just caused blurriness. So, it seems like that is working alright.

 

Resolution: I am using (going off of memory at the moment, since I'm away from my gaming PC), is about 120%. Desktop monitor is 3840x2160. Now, that brings up an important question: I see people mention the global Steam VR percentage and then the "per application" setting. On my "per application" page, I'm not seeing an entry to IL2, only a bunch of entries for Steam VR, including Windows Mixed Reality for Steam VR, which I have also set to 120%. Am I missing something somewhere?

 

Motion Smoothing is enabled, yes.

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