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Game version 4.603 discussion: Sd.Kfz. 10/5, Airco D.H.4, SPAD VII.C1, Pfalz D.XII, Steel Birds, Hs 129 B-2 in 4K


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Posted
5 hours ago, Habu said:

Yes you can.

 

1- Go and delete all files abd folder you have in that directory : E:\IL-2 Sturmovik Battle of Stalingrad\updates

2- Run the launcher. It will download the last update.

 

If i remind, you'll have to redone your graphic settings. Have a look on your settings.

gracias!  I did that, and it worked fine.  indeed, the graphics needed to be reset too.   ?

Posted

The Sdkfz 10/5 even has turn signals (blinkers) :o:...(not sure they will be very used...) :biggrin:

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Posted
2 hours ago, Sneaksie said:

Regarding the ship wakes - you can find various photos, on some of them the wake is pronounced and on others it is much less noticeable, largely depending on the ship speed: aerial cargo ship

 

At the start of a mission the ships are stationary and require time to accelerate, also you can create your mission to make the ships sail at full speed (but it is only 10-11 knots in case of Liberty).

 

My screenshot was of the tanker at full speed in Sea State 3.  The mission had been running for over 10 minutes when that shot was taken.  I would think there would be more splash effect.  And although the screw turbulence looks nice there is no trail.

 

So I take it that's a "No" to making a change.  Interesting.  Given as there is so much that needs to be done in so many areas of the game why was this modified?  I don't remember any concerns about it.  As for spotting I use the ships shape against the water, not the wake. 

(Speaking of which, if that had been the wake of the Japanese destroyer those PBY pilot's would have never spotted the Japanese destroyer that led them to the location and the location of the Japanese Navy and Midway might have been taken.  Just sayin').

 

BTW from the same image page as you linked;

photo-1585713181935-d5f622cc2415.jpg

Posted
31 minutes ago, Beebop said:

 

My screenshot was of the tanker at full speed in Sea State 3.  The mission had been running for over 10 minutes when that shot was taken.  I would think there would be more splash effect.  And although the screw turbulence looks nice there is no trail.

 

So I take it that's a "No" to making a change.  Interesting.  Given as there is so much that needs to be done in so many areas of the game why was this modified?  I don't remember any concerns about it.  As for spotting I use the ships shape against the water, not the wake. 

(Speaking of which, if that had been the wake of the Japanese destroyer those PBY pilot's would have never spotted the Japanese destroyer that led them to the location and the location of the Japanese Navy and Midway might have been taken.  Just sayin').

 

BTW from the same image page as you linked;

photo-1585713181935-d5f622cc2415.jpg

Just a small comment but it may be a very interesting topic to develop in another thread.

 

A Liberty ship was around 130 mt in length with a draft of 8 mt (fully loaded) and a beam of 18 meters and max speed of 11 knots. Cargo about max 15'000 tons.

 

The Panamax container ship (seems the one in the picture) about 294 mt so over double in size with 12 meter draft and a beam of 32 meters. Cargo max 52'000 tons.

 

The New Panamax is 366 mt in size (nearly triple) with over 15 mt draft and a beam of 49 meters. Cargo max 120'000 tons (8 time a Liberty ship)

 

 

The hulls are very different and the New Panamax has a hull with bulbs on the bow (you gain a few knots) and are optimized for speeds up to 21-23 knots.

So one can easily see that at such speed (double the liberty) with the tremendous amount of water displaced no surprise that the wake wave makes such a brilliant white signature around the hull.

The sea state may also impact a little, but in high seas the ship will slow anyway, but there will be more splashes around.

 

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Posted

Is it possible that the weapons assignments were altered in some way, perhaps for a new weapons group in future, to address the issues with the Hs 129 weapons groups for example. 
 

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Posted (edited)
41 minutes ago, SShrike said:

Is it possible that the weapons assignments were altered in some way, perhaps for a new weapons group in future, to address the issues with the Hs 129 weapons groups for example. 

 

Nope - as has been mentioned already, some key assignments were reset with this update because some new, unrelated key assignments were added. Nothing more, nothing less. ?

Edited by LukeFF
Posted (edited)

I started a BF109 F2/F4 career in BOM a week ago or so. I have often used the 15 or 20 mm gun pods with the F4, but since version 4.603, this is not possible anymore. This option is now locked. In the detailed post released by the devs on this update, this change is not referred to, from what I can tell. Any explanation for that ?

Edited by Cleo9
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Posted
5 minutes ago, Cleo9 said:

I started a BF109 F2/F4 career in BOM a week ago or so. I have often used the 15 or 20 mm gun pods with the F4, but since version 4.603, this is not possible anymore. This option is now locked. In the detailed post released by the devs on this update, this change is not referred to, from what I can tell. Any explanation for that ?

Yes, we've fixed BoM career, it was wrong option for the F-2/F-4, they didn't use gun pods during this battle. 

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Posted
1 minute ago, BlackSix said:

Yes, we've fixed BoM career, it was wrong option for the F-2/F-4, they didn't use gun pods during this battle. 

That's what I thought... Thanks for the very quick answer. !! Hope I will be able to use the pods in BOS later on...

Posted

I really like the Sdkfz 10/5 but so far, in the 1st scripted mission, my record is only 3 planes shot down.
20210812185304_1.thumb.jpg.57b290c404c9df31c7a76a75568306c1.jpg

That's hard ?

But it's really cool.
But I think that in multiplayer I would not be of much use. ?

  • Confused 1
Posted

It wasn't mentioned, but were the 20mm Hispanos modified in any way?

Flew a couple of Spit Vb missions after the update, and got 6 kills per mission, which in and of itself isn't too unusual, but I don't usually come back with ammo.

109s literally exploded with one quick burst.  I'm used to taking off wing or tail surfaces, pilot kills and engine fires, but seeing planes in front of me completely disintegrate was new.  Spectacular, but new.

Posted
13 minutes ago, Noisemaker said:

It wasn't mentioned, but were the 20mm Hispanos modified in any way?
Flew a couple of Spit Vb missions after the update, and got 6 kills per mission, which in and of itself isn't too unusual, but I don't usually come back with ammo.
109s literally exploded with one quick burst.  I'm used to taking off wing or tail surfaces, pilot kills and engine fires, but seeing planes in front of me completely disintegrate was new.  Spectacular, but new.

 

If I had to guess, it's not the Hispanos but the Bf109s exploding easier due to the work on the fuel management. Did you fight against G6 late, G14 or K4?

 

It's possible that some of the fuel management changes that were taken out of the patch made it through the release in the fuel tank damage.

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Posted
2 hours ago, Cleo9 said:

That's what I thought... Thanks for the very quick answer. !! Hope I will be able to use the pods in BOS later on...

 

Yes, they're available at the start of the Stalingrad campaign. 

Posted
2 hours ago, Jade_Monkey said:

 

If I had to guess, it's not the Hispanos but the Bf109s exploding easier due to the work on the fuel management. Did you fight against G6 late, G14 or K4?

 

It's possible that some of the fuel management changes that were taken out of the patch made it through the release in the fuel tank damage.

I honestly have no idea what model they were (It was Kuban, if that helps).  When you're in a furball with 24 enemy aircraft, you don't check the serial numbers!

I asked specifically about the Hispanos because I also flew a few missions in the P40 (Moscow career), and the 6x50cals did exactly what I expected them to do (Engine fires, pilot kills), and not complete disintegration, so I ruled out fuel system updates.

Posted (edited)

Today I've noticed the extra virtual white gunsight thingy floating in the air when switching to gunner's station. I presume it's "aiming assist" that I've never used. The problem is, I've got it set to off in realism options, as usual, so I reckon it shouldn't be there?

 

Is that a new bug introduced in this update or am I missing something (some other things being reset apart from aforementioned commands)? Is there a way to get rid of it (editing some file etc.)?

Edited by Art-J
Posted (edited)

I haven't had a chance to try out the Airco DH-4, but I really love the Pfalz D.XII and the 150hp SPAD VII. I play in VR. Experiencing these scout machines in VR is a real treat.

 

For competitive multiplayer types, the Pfalz D.XII strikes me as a much better match for the existing Entente plane line up than the 150hp SPAD VII is for the existing Central line up. For a challenge, you may surely pit the 150hp SPAD VII up against the Albatros Dva, Pfalz D.III or DR1. Still, Flying Circus Volume III will likely bring the Central scouts best suited to square off against a 150hp SPAD VII on a multiplayer map, such as the Halberstadt D.II.

 

On the topic of FC in VR, I used to play combat flight simulators with TrackIR. This allowed me to turn my virtual head like an owl and with tremendous ease. Now that I play flight simulators in VR, I'm finding that I really miss the ability to turn my head like an owl. It could just be that I'm presently in awful physical shape and I surely am, but I  have a heck of a time doing a proper scan the virtual sky in VR. Continuously looking over my shoulders, rotating my body this way and that way, takes a whole lot more effort than I imagined it would. I will likely put off playing FC in multiplayer, till I am in better physical shape and able to do a proper scan of the virtual skies in VR, for an hour or two at a time.

 

Here is a two minute video of the new Pfalz D.XII:

IL2 Flying Circus Volume II: Pfalz DXII

 

S! Volkoff

 

 

 

 

Edited by Volkoff
unlikely_spider
Posted
5 minutes ago, Volkoff said:

On the topic of FC in VR, I used to play combat flight simulators with TrackIR. This allowed me to turn my virtual head like an owl and with tremendous ease. Now that I play flight simulators in VR, I'm finding that I really miss the ability to turn my head like an owl. It could just be that I'm presently in awful physical shape and I surely am, but I  have a heck of a time doing a proper scan the virtual sky in VR. Continuously looking over my shoulders, rotating my body this way and that way, takes a whole lot more effort than I imagined it would. I will likely put off playing FC in multiplayer, till I am in better physical shape and able to do a proper scan of the virtual skies in VR, for an hour or two at a time.

It's more difficult for sure. I occasionally have shoulder and neck pain, but I've helped with the neck portion by practicing looking back when I'm just sitting around during the day. I just keep my shoulders square ahead, and turn my head back on each side a few times to stretch out the neck muscles. It's helped me a lot and I've been able to turn my head without pain for a while now. It's important to keep the muscles moving as we get older.

 

Also, I have an office chair with lockable wheels (that I bought on Amazon and switched out from the regular wheels). This allows me to hold onto the chair arm with the opposite arm, push my feet against the rudders, and then rotate my body along with a bit of chair swivel, the combination of which gets me a pretty good view out the back.

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Posted
16 minutes ago, Volkoff said:

On the topic of FC in VR, I used to play combat flight simulators with TrackIR. This allowed me to turn my virtual head like an owl and with tremendous ease. Now that I play flight simulators in VR, I'm finding that I really miss the ability to turn my head like an owl. It could just be that I'm presently in awful physical shape and I surely am, but I  have a heck of a time doing a proper scan the virtual sky in VR. Continuously looking over my shoulders, rotating my body this way and that way, takes a whole lot more effort than I imagined it would. I will likely put off playing FC in multiplayer, till I am in better physical shape and able to do a proper scan of the virtual skies in VR, for an hour or two at a time.

 

Here is a two minute video of the new Pfalz D.XII:

IL2 Flying Circus Volume II: Pfalz DXII

 

S! Volkoff

 

5 minutes ago, unlikely_spider said:

It's more difficult for sure. I occasionally have shoulder and neck pain, but I've helped with the neck portion by practicing looking back when I'm just sitting around during the day. I just keep my shoulders square ahead, and turn my head back on each side a few times to stretch out the neck muscles. It's helped me a lot and I've been able to turn my head without pain for a while now. It's important to keep the muscles moving as we get older.

 

Also, I have an office chair with lockable wheels (that I bought on Amazon and switched out from the regular wheels). This allows me to hold onto the chair arm with the opposite arm, push my feet against the rudders, and then rotate my body along with a bit of chair swivel, the combination of which gets me a pretty good view out the back.

 

You may both already know about it, but the only way I feel I can compete with the TrackIR users in MP is to use this super useful piece of free software:

 

 

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Posted
1 hour ago, Art-J said:

Today I've noticed the extra virtual white gunsight thingy floating in the air when switching to gunner's station. I presume it's "aiming assist" that I've never used. The problem is, I've got it set to off in realism options, as usual, so I reckon it shouldn't be there?

 

Is that a new bug introduced in this update or am I missing something (some other things being reset apart from aforementioned commands)? Is there a way to get rid of it (editing some file etc.)?

 

That's always been there, don't think it can be removed. 

Posted
2 hours ago, Art-J said:

Today I've noticed the extra virtual white gunsight thingy floating in the air when switching to gunner's station. I presume it's "aiming assist" that I've never used. The problem is, I've got it set to off in realism options, as usual, so I reckon it shouldn't be there?

 

Is that a new bug introduced in this update or am I missing something (some other things being reset apart from aforementioned commands)? Is there a way to get rid of it (editing some file etc.)?

What LukeFF said.

For planes that have that "feature" I just press my "nestle to the gunsight" key again and I go to the regular gunsight for that plane.  I have to go through that procedure every time I man the position though and sometimes that makes the difference to whether I live or die.

=FEW=fernando11
Posted
12 hours ago, II/JG17_HerrMurf said:

 

Yes, what Oliver said. You have to close your TiR program, adjust your view in IL2 and then hit F10 to save. After the save, restart TiR and the view you saved will become your default for Il2.

Well, yes and no.

 

IIRC, you can either close the track IR. Or change the key bindig for the "save default" centered view on il2, to a key that doesnt conflict with track ir, and just pause track ir to be able to adjust the head position in game.

Posted

I hopped into the Steel Birds campaign and was about to open up all guns on an arty battery after bombing it and *click*, nothing lol. Make sure to remap your weapon group controls!

II/JG17_HerrMurf
Posted
26 minutes ago, =FEW=fernando11 said:

Well, yes and no.

 

IIRC, you can either close the track IR. Or change the key bindig for the "save default" centered view on il2, to a key that doesnt conflict with track ir, and just pause track ir to be able to adjust the head position in game.

Well, it's effective, it's the most common technique as far as I know, and you don't have to mess with any defaults for a one time view mod. To each his own I suppose.

Posted
24 minutes ago, =FEW=fernando11 said:

and just pause track ir to be able to adjust the head position in game.

 

Yes. F9 is the default trackir pause key. It is the simplest way. Pause trackir, change head position, save with F10, unpause trackir. Fly.

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taffy2jeffmorgan
Posted
On 8/12/2021 at 1:14 AM, Cleo9 said:

After this download, the first 4 (firing) buttons on my Trusthmaster 16000m were not responding. Had to remap. other keys/buttons were fine

Same problem, buttons 1+2 had gone back to default settings, so just reassigned them back to T16000 joystick " simple " 

Posted
50 minutes ago, taffy2jeffmorgan said:

Same problem, buttons 1+2 had gone back to default settings, so just reassigned them back to T16000 joystick " simple " 

Yes, it just takes 2 minutes. But I only found out about the issue during combat when I had a Mig in my sight, 200 meters in front of me. Should have been an easy prey...? 

taffy2jeffmorgan
Posted

Same here !!    Ground attacking a nice stationary convoy !

Posted (edited)
6 hours ago, BOOS30 said:

Sd.Kfz. 10/5 When on Steam?

Just buy on the website and stop giving 1Cs money to valve :P

 

that‘s why you connect your game account to steam. You can buy on the website and still use everything. It’s a non-issue

Edited by Asgar
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Ala13_UnopaUno_VR
Posted

1050126027_WhatsAppImage2021-08-12at18_04.36(2).thumb.jpeg.880044b1e046df63133c54a14e95dc57.jpeg288780105_WhatsAppImage2021-08-12at18_04.36(1).thumb.jpeg.b41f018b69e7f8d8f27838ce5c8f3375.jpeg428993574_WhatsAppImage2021-08-12at18_04_36.thumb.jpeg.0f542c26642e0eb4c4fab8f2eb6acaaa.jpeg103175477_WhatsAppImage2021-08-12at18_05_42.thumb.jpeg.a30095975c3fd524cb08965e35bfa7d5.jpeg664648909_WhatsAppImage2021-08-12at18_04.36(3).thumb.jpeg.ef49d7abb8473d246cbd6bca1cb31e32.jpeg

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Posted
1 hour ago, BOOS30 said:

Again Sd.Kfz. 10/5 When on Steam?

 

Again - do as @Asgar said and buy it directly here!

  • Upvote 2
AEthelraedUnraed
Posted
2 hours ago, BOOS30 said:

Sd.Kfz. 10/5 When on Steam?

See the forum rules (https://forum.il2sturmovik.com/topic/3-forum-rules-v104/):

 
Quote

11. It is prohibited to write your entire message in large or capitalized letters

 

As @Asgar pointed out, it's possible to buy the Sd.Kfz. 10/5 on the IL2 site, and then use it on Steam. If you don't want to buy things from the official IL2 store (there are valid reasons), you'll have to wait a bit until it is released on Steam. Based on past collector planes/vehicles, this can take a couple of days.

 

1 hour ago, BOOS30 said:

Again Sd.Kfz. 10/5 When on Steam?

They'll definitely not release it sooner if you repeat your post more often...

Posted

For God's sake where's the full stop, or an exclamation mark! Not even apostrophe's! (') .... or four dots .... before and after. It makes no sen'se.

  • Haha 3
Posted

As a fan of Star Citizen, I complain

Jason promised us delays and I was ready to pay, hoping for months of delays, fan complainings during 5 hours on youtube ...

But only a few hours :(

 

 

Sorry Jason, this is not serious, you do not keep your promises ?

  • Haha 4
Posted

Noticing on quick missions that the enemy does not always go into the never ending turning now. Well not all the time. However when you start at around 500m and they don't start the never ending turn, they mostly appear to turn straight into the ground, even without me firing a shot.
Now this may be some sort of coincidence and I will fly some more with it, but it does tend to take the fun out of it when your enemy decides to dive into the dirt instead of fight.

Cheers

 

Posted
41 minutes ago, TOG_Strewth said:

Noticing on quick missions that the enemy does not always go into the never ending turning now. Well not all the time. However when you start at around 500m and they don't start the never ending turn, they mostly appear to turn straight into the ground, even without me firing a shot.
Now this may be some sort of coincidence and I will fly some more with it, but it does tend to take the fun out of it when your enemy decides to dive into the dirt instead of fight.

Cheers

 

Your reputation against the AI precedes you and they give in to the inevitable.  You are a GOD! ?

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Posted
17 hours ago, LukeFF said:

 

That's always been there, don't think it can be removed. 

 

16 hours ago, Beebop said:

What LukeFF said.

For planes that have that "feature" I just press my "nestle to the gunsight" key again and I go to the regular gunsight for that plane.  I have to go through that procedure every time I man the position though and sometimes that makes the difference to whether I live or die.

 

Got it. It's been a long time since I last flew A-20 switching to gunners' positions and now I recall indeed that I was mostly using "nestle" command when doing so. Hence I forgot about the white circle thingy. Thanks for the reminder.

Posted
6 hours ago, BOOS30 said:

Again Sd.Kfz. 10/5 When on Steam?

Just buy from the Website.   It works.   You don't have to do anything.   

 

Doing this will also help the developers rather than giving a huge cut to STEAM.  Support the devs and buy from the website!

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