YoYo Posted August 2, 2021 Posted August 2, 2021 (edited) I finally started to play TC, in VR it looks great but the binoculars shake a lot (even if we are stopping). Can You do something with this? Something like Stabilizator for binoculars in VR mode? I see few similar topic here and everyone here is right that it should be done. Edited August 2, 2021 by YoYo 6
PB0_Foxy Posted August 18, 2021 Posted August 18, 2021 I agree. The magnification is very powerful but even very small head movement make it unusable 2
[APAF]VR_Spartan85 Posted September 2, 2021 Posted September 2, 2021 Omg,,, yes, the binoculars are sooooo shaky honestly.. I end up holding my headset like binoculars to help keep them steady… helps The only thing is I don’t have reference to a compass while in the view… 2
DD_Friar Posted September 2, 2021 Posted September 2, 2021 @YoYo I dont know what you can do in VR but to get round this same problem using TrackIR I have a button mapped to pause head tracking when I bring up the binoculars and then use the mouse to look around. Works a treat. Is there an option similar for VR? 2
YoYo Posted September 2, 2021 Author Posted September 2, 2021 (edited) 4 hours ago, DD_Friar said: @YoYo I dont know what you can do in VR but to get round this same problem using TrackIR I have a button mapped to pause head tracking when I bring up the binoculars and then use the mouse to look around. Works a treat. Is there an option similar for VR? Perhaps its a problem of ZOOM in full aspect so not only picture is increased (only) but all things like movements (are increased too) I suppose. Edited September 2, 2021 by YoYo
Ala13_UnopaUno_VR Posted September 12, 2021 Posted September 12, 2021 I have also noticed this issue, if the DEVS tested what we are commenting on they would realize what we are talking about and unstable that they are for VR, if they know this problem I hope that in the future it will solve it.
javelina Posted September 19, 2021 Posted September 19, 2021 +1 on this, definitely need to be stabilized. 2
WIS-Redcoat Posted September 21, 2021 Posted September 21, 2021 On 9/2/2021 at 4:22 PM, YoYo said: Perhaps its a problem of ZOOM in full aspect so not only picture is increased (only) but all things like movements (are increased too) I suppose. No, use VR and go into a bombsight view…. It’s perfect. It’s somthing about the nature of the view that is making this a shaky mess 1
YoYo Posted September 21, 2021 Author Posted September 21, 2021 3 hours ago, WIS-Redcoat said: No, use VR and go into a bombsight view…. It’s perfect. It’s somthing about the nature of the view that is making this a shaky mess Ahh right! So its possible to do this.
savagebeest Posted September 22, 2021 Posted September 22, 2021 I'm having a problem where when I press the button (hotas) to bring out the binoculars, when I press the button again it will not store the binoculars. I have to switch seats and return to commander position and itll be stowed away.
Ala13_UnopaUno_VR Posted September 22, 2021 Posted September 22, 2021 It is not the same button to remove them, check key mapping 1
=RS=Funkie Posted October 12, 2021 Posted October 12, 2021 I think the problem is really the fidelity of the headset tracking. If you took a screen capture the uncropped VR view and then cropped the video in the match the zoom of the binoculars it would be jiggling all over the place in the exact same way. Some headsets will be much worse than other in this respect, I can imagine that inside out tracked headsets would have more issue with this then lighthouse tracked systems. Either way, it's not something that a user can fix on their end. I agree, there needs to be some filtering of the motion on the binocular view. Even if it was like a "hold breath of steady" button that you hold down while you're trying to focus. But in reality, someone holding binoculars would be stabilising it with their hands on both sides and possibly even with elbows on the tank for more stability. The fear would be that the filtering would create a latency or lag in the head tracking which might cause motion sickness.
RossMarBow Posted November 12, 2021 Posted November 12, 2021 I'm not sure what buttons I have setup But my right click stops the camera moving - I think I have it bound to instant zoom? I aim tank with mouse and its also great for that Might work for VR? Also its easier a lot of the time just to take the head tracking off and use mouse
Gravesad Posted March 25, 2022 Posted March 25, 2022 Is it possible to disable VR tracking with the key combination / shortcut ?
CIPPOZ Posted November 17, 2022 Posted November 17, 2022 On 2/9/2021 at 16:12, [APAF]VR_Spartan85 said: Omg,,, sì, il binocolo è tremendamente traballante onestamente .. finisco per tenere le mie cuffie come un binocolo per mantenerle ferme ... aiuta L'unica cosa è che non ho riferimenti a una bussola mentre sono nella vista ... You are right that the binoculars which are essential have been done badly, they are perhaps the only thing I would seriously fix and you would need a compass to understand where you are looking and also a zoom like the real ones!! 1 1
StankFaust Posted January 4, 2024 Posted January 4, 2024 Im new to it, but yeah. I use the binocs with track IR for whatever reason when i bring them up, theyre pointed at the ground and I have to tilt my head back to see level. Also, how do you slow down mouse look? Mine is very erratic and fast Thanks
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