1CGS Han 20557 Posted March 12 1CGS Share Posted March 12 1 minute ago, Han said: 275 Dear Friends, As some of you who frequent our forums already know, Jason has recently announced that we're developing a new tech called DVD and invited you to guess what that actually means. There were different guesses and some of them were near misses. The answer is, DVD means Dynamic Visual Damage. In a nutshell, it places an impact mark where a projectile hit. ............................................... Full news - here is a full text and visual materials 17 9 5 Link to post Share on other sites
Diggun 1271 Posted March 12 Share Posted March 12 This is awesome! 1 Link to post Share on other sites
SirFlappy 27 Posted March 12 Share Posted March 12 I have always enjoyed looking back at replays of my sorties,this should make it more interesting...I look forward to it. I just hope it does not cause any slow downs or stutters in play. 1 Link to post Share on other sites
Danziger 2555 Posted March 12 Share Posted March 12 That looks amazing! Link to post Share on other sites
Voidhunger 775 Posted March 12 Share Posted March 12 EXCELENT! Thanks for that! much appreciated!!!! Link to post Share on other sites
[RBRI]Khaela 29 Posted March 12 Share Posted March 12 Holy fething god. That's a nice addition! Can't wait to see my stuka getting totally peppered. 1 Link to post Share on other sites
=VARP=Tvrdi 503 Posted March 12 Share Posted March 12 Looks great but I wonder what would be the fps hit. Ppl with medium rigs could suffer in MP...alot. 1 1 1 Link to post Share on other sites
CCG_Pips 1142 Posted March 12 Share Posted March 12 GREAT !!!!!!!!!!!!!!! Link to post Share on other sites
[APAF]VR_Spartan85 408 Posted March 12 Share Posted March 12 Just when you thought it couldn’t get better.... awesome! Link to post Share on other sites
A-E-Hartmann 526 Posted March 12 Share Posted March 12 Very nice , excellent work . Link to post Share on other sites
NanashiAnjin 0 Posted March 12 Share Posted March 12 You've got a hole in your left wing! Oh wait wrong game. Link to post Share on other sites
namhee2 722 Posted March 12 Share Posted March 12 One question: is it possible to display damage to a tank right from the start of the mission, so that a tank does not always look like new from the factory? 1 1 Link to post Share on other sites
BM357_TinMan 129 Posted March 12 Share Posted March 12 I mean, yeah, this kind of stuff is cool (rain effects etc) but, [dead horse] resources focused more on systems modeling would be much more appreciated by this customer 1 4 Link to post Share on other sites
JG_deserteagle540 73 Posted March 12 Share Posted March 12 Really great! Link to post Share on other sites
[1Tac]DisCHQ 21 Posted March 12 Share Posted March 12 Great addition to the game, any idea when to expect this to hit live? Together with the proposed decal changes teased for the end of the year? Correct me if I'm wrong but isn't this the first time we have ever seen a 1 for 1 visual damage model in a flight sim? Link to post Share on other sites
PainGod85 374 Posted March 12 Share Posted March 12 This looks promising. I'd say it still needs some fine tuning on the thinner plane parts where you'd expect to see a complete hole through to the other side, but it's definitely on a different order of magnitude where visual damage is concerned from what we currently have. 2 Link to post Share on other sites
Toxin1 72 Posted March 12 Share Posted March 12 Looking forward to seeing this in action. Link to post Share on other sites
Denum 213 Posted March 12 Share Posted March 12 (edited) Well, its not what I was hoping for but! Please be aware though that this tech is visual, it doesn't affect the physical interaction between the projectiles and aircraft and tank parts or systems. We're working on the improvements in the physical damage system as well, but we'll tell you more about that later. Between how good those look and the bolded part. I'm pretty excited now... Also @Han, Its 8pm there, I hope you got to do this from a comfortable chair with a drink of choice in hand! Edited March 12 by Denum 1 Link to post Share on other sites
Asgar 1422 Posted March 12 Share Posted March 12 7 minutes ago, BM357_TinMan said: I mean, yeah, this kind of stuff is cool (rain effects etc) but, [dead horse] resources focused more on systems modeling would be much more appreciated by this customer How about „this customer“ tries to actually read the post and doesn’t just look at the pretty pictures ... it is mentioned right in the text 14 Link to post Share on other sites
Psyrion 480 Posted March 12 Share Posted March 12 That looks super cool. Looking forward to it. Link to post Share on other sites
FlyingShark 357 Posted March 12 Share Posted March 12 Looks great and so real. I'm looking forward to the end result. And I'm glad to read you're still working on the physical damage system too. Have a nice day. Link to post Share on other sites
Avimimus 666 Posted March 12 Share Posted March 12 (edited) That is really really neat. I wonder what the improvements to the damage model are which they are talking about? I find it hard to imagine what could be improved. The fuel rework? Hydraulic failures? Gun jams for the Mk-108? More detailed modelling of damage to aircrew? More detailed fragmentation models for rockets during ground attack? I'm really racking my brain for what could be improved. I suppose better modelling wing spars or wires individually for FC aircraft might be an significant change? But that wouldn't impact the WWII aircraft. IMHO, most of the complaints about the DM that I see are due to the overly simplistic gun convergence on the American fighters... but overall I think most people agree the sim is in a pretty superb place... which makes me curious about what might be planned 😄 Anyway, these decals will be pretty neat - and help people realise that sometimes when they complain about weapons being ineffective it is really a result of their aiming being ineffective 😄 Edited March 12 by Avimimus Link to post Share on other sites
Melonfish 265 Posted March 12 Share Posted March 12 50.cal's won't melt steel 109 tail beams... Please be aware though that this tech is visual, it doesn't affect the physical interaction between the projectiles and aircraft and tank parts or systems. We're working on the improvements in the physical damage system as well, but we'll tell you more about that later. But they will soon. 2 Link to post Share on other sites
FlyingShark 357 Posted March 12 Share Posted March 12 (edited) 16 minutes ago, BM357_TinMan said: I mean, yeah, this kind of stuff is cool (rain effects etc) but, [dead horse] resources focused more on systems modeling would be much more appreciated by this customer It's right there in the DD: "We're working on the improvements in the physical damage system as well, but we'll tell you more about that later.". Have a nice day. Edited March 12 by FlyingShark 2 Link to post Share on other sites
216th_Cat 1089 Posted March 12 Share Posted March 12 Looks good to me. Although my DVDs already have holes in the middle....😊. 10 Link to post Share on other sites
blue_max 161 Posted March 12 Share Posted March 12 Awesome! The tanks look amazing with this damage, really cool! Link to post Share on other sites
FlyingShark 357 Posted March 12 Share Posted March 12 4 minutes ago, Avimimus said: Hydraulic failures? Jason mentioned that in his vid about the damage system he posted before the summer. Have a nice day. Link to post Share on other sites
Avimimus 666 Posted March 12 Share Posted March 12 Just now, Melonfish said: 50.cal's won't melt steel 109 tail beams... Please be aware though that this tech is visual, it doesn't affect the physical interaction between the projectiles and aircraft and tank parts or systems. We're working on the improvements in the physical damage system as well, but we'll tell you more about that later. But they will soon. I wouldn't count on that I've flown the P-39 and just used the 0.50s to test (as they are mounted on the engine - like on Italian, Russian, and German fighters) as a test. I can use them very effectively and they're more effective than the Breda but maybe slightly weaker than the Mg-131 and UB (as one would expect). So, it fits with the other heavy machine guns (and those were historically weaker than cannons). Honestly, I think the issue that people have is stemming from the lack of multiple convergence points for the wing mounted guns - and that would require an extensive rework of the convergence system (perhaps throwing out player selected convergences entirely and switching to pre-set historical convergences). 3 Link to post Share on other sites
[DBS]Browning 1166 Posted March 12 Share Posted March 12 CALLED IT! 2 1 Link to post Share on other sites
Avimimus 666 Posted March 12 Share Posted March 12 (edited) 1 minute ago, FlyingShark said: Jason mentioned that in his vid about the damage system he posted before the summer. Have a nice day. Ah, right! So probably adding in the hydraulics mentioned and likely the fuel system rework as well (assuming drop-tanks will be included for cross-channel operation in 1943-1944 for Battle of Normandy). Just now, [DBS]Browning said: CALLED IT! Yes you did 😄 Edited March 12 by Avimimus Link to post Share on other sites
JG51_Beazil 582 Posted March 12 Share Posted March 12 I still like my "🍩" idea. We could have been rich! Thanks for solving the mystery and for the update! Should be cool to see this feature implemented over as the work unfolds. S! Link to post Share on other sites
FlyingShark 357 Posted March 12 Share Posted March 12 1 minute ago, Avimimus said: So probably adding in the hydraulics mentioned and likely the fuel system rework as well (assuming drop-tanks will be included for cross-channel operation in 1943-1944 for Battle of Normandy). I guess, although plans are subject to change. Have a nice day. Link to post Share on other sites
migmadmarine 337 Posted March 12 Share Posted March 12 (edited) I agree with avimimus. Aside from perhaps fire probability, I think the M2AN modeling is pretty good where it is at the moment, and people are feeling let down by it due to mix of over-expectation and not landing their hits as effectively as they think they are. But let's not derail this thread. Edited March 12 by migmadmarine 2 Link to post Share on other sites
616Sqn_Tyggz 105 Posted March 12 Share Posted March 12 Looking awesome! Fantastic work as usual. Reminds me of this... Is there any news on this front? Link to post Share on other sites
1CGS Jason_Williams 27378 Posted March 12 1CGS Share Posted March 12 This isn't a discussion about the .50s. Take it elsewhere. Jason 5 3 5 15 Link to post Share on other sites
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