J2_NobiWan Posted September 23, 2022 Author Posted September 23, 2022 4 minutes ago, huligan said: How can I have XRNeckSafer folder in other place? Copy it wherever you want. Just keep the XRNeckSafer/OpenXrApiLayer/ folder at %Program Files%. 1
huligan Posted September 23, 2022 Posted September 23, 2022 2 минуты назад, J2_NobiWan сказал: Just keep the XRNeckSafer/OpenXrApiLayer/ folder at %Program Files%. i got it!
Blitzen Posted September 25, 2022 Posted September 25, 2022 I don't want to be too quick to report this good news before testing it for another couple of days but...I have with help for NobiWon recently downloaded and installed both the new NeckSaver beta & at the same time the OpenComposite utility which allowas one to "work around" the Steam utility. This took a little bit of effort but really wasn't too tough with the help I mentioned. It all worked.I had been having quite a few freezes during game play and I could never put my finger on the cause..Mods? The newest update ? my graphics card settings? Steam? All of the above? Perhaps...but it was suggested to me that using OpenComposite might be the ticket- I was already sold on NeckSaver but I had installed an older version. After downolading the exe.'s for both they easily installed.The Open Composite had a simple pop-up to fiddle with briefly and the beta NeckSaver had a pop-up I was familiar with( HINT: assigning the VR centering button setting to the button on my joystick and using it was/is very important!) The results are pretty astounding: first a simple startup of sim without going thru Steam but only the desktop icon, the new & improved NeckSaver , but for me an absolutely astounding increas in FPS ( if it holds ..) Previously I had a perfectly acceptable high of about 40-45 FPS and less in more complex map & complex plane number missions. Now in the last day or so I am getting up to 95 FPS! I'm still a rotten pilot but boy am I a smooth one! So full recommendations. I'll repeat my previous comment to developers : Necksaver should be rapidly configured as a stock part of the game for VR users...nuff said. 3 1 1
SCG_Redcloud111 Posted September 25, 2022 Posted September 25, 2022 (edited) @Blitzen That sounds great. I just switched to OpenXR Toolkit and XRNS. I was originally using the first FSR upscaler mod. You should try the toolkit. Along with the upscaler to get the frames you want (through either FSR or NIS), it has some nice features like a way to dim the bright sunlight, as well as a shaking reduction when zooming. I agree it is a must have for VR, along with XRNS. Edited September 25, 2022 by SCG_Redcloud111
Barn-Owl Posted September 25, 2022 Posted September 25, 2022 I wish someone would do a YouTube video on all of this for us illiterate VR users. By the time one reads all of the threads on this, one is bound to have a few days of headache and nausea, thus giving up on the whole dame thing. Better yet, the game makers should just include this in the damn game (as other flight sims do) and save us the migraines!
dburne Posted September 25, 2022 Posted September 25, 2022 1 hour ago, Friction said: I wish someone would do a YouTube video on all of this for us illiterate VR users. By the time one reads all of the threads on this, one is bound to have a few days of headache and nausea, thus giving up on the whole dame thing. Better yet, the game makers should just include this in the damn game (as other flight sims do) and save us the migraines! Other flight sims include these Mods directly in the game?
Barn-Owl Posted September 25, 2022 Posted September 25, 2022 Yeah, in Aces High 3, you still have full functionality of your FOV buttons on your joystick in VR. You can check your 6, right, left, up, down--just like you would when playing on a desktop...
Blitzen Posted September 26, 2022 Posted September 26, 2022 8 hours ago, SCG_Redcloud111 said: @Blitzen That sounds great. I just switched to OpenXR Toolkit and XRNS. I was originally using the first FSR upscaler mod. You should try the toolkit. Along with the upscaler to get the frames you want (through either FSR or NIS), it has some nice features like a way to dim the bright sunlight, as well as a shaking reduction when zooming. I agree it is a must have for VR, along with XRNS. Do you have a link for the OpenXR Toolkit and XRNSand does it include a simple to understand readme? BTW Cliffs of Dover VR beta does have a similar option built in and one might assume when the long awaited visual upgrade comes along the official upgrade will include it. Good news!
dgiatr Posted September 26, 2022 Posted September 26, 2022 (edited) On 9/23/2022 at 7:37 PM, J2_NobiWan said: Copy it wherever you want. Just keep the XRNeckSafer/OpenXrApiLayer/ folder at %Program Files%. Hello J2_NobiWan, i use SNAP VIEW mode with HOLD BUTTONS in parallel with AUTOROTATION mode, but some times when i return my head looking ahead after some quick snap views with hold button , i find myself sitting further ahead or further back from my initial place. Every time I start XRNECKSAFER and WMR PORTAL i am CLEARING my ENVIRONMENT , RESETTING MY HOME and CENTERING MY PLACE looking dead ahead ( IN SITTING MODE) in WMR PORTAL. Buttons for VR CENTERING VIEW and XRNECKSAFER CENTERING VIEW are the same. Is there any problem if during my flight, i move my chair from my initial place without realizing it? But even if i suspect of doing that and then press again the centering view button some times the problem happens again after that. Does the in game "HEAD POSITION" button F10 has to do anything with all the above i mentioned? i only used that button once (only one time) without wearing my VR headset , looking my monitor while my plane is parked and my gunsight is on, to make an initial setting of my head position in accordance with my gunsight What can i do? Thank you! Edited September 26, 2022 by dgiatr
J2_NobiWan Posted September 26, 2022 Author Posted September 26, 2022 5 hours ago, dgiatr said: Hello J2_NobiWan, i use SNAP VIEW mode with HOLD BUTTONS in parallel with AUTOROTATION mode, but some times when i return my head looking ahead after some quick snap views with hold button , i find myself sitting further ahead or further back from my initial place. Every time I start XRNECKSAFER and WMR PORTAL i am CLEARING my ENVIRONMENT , RESETTING MY HOME and CENTERING MY PLACE looking dead ahead ( IN SITTING MODE) in WMR PORTAL. Buttons for VR CENTERING VIEW and XRNECKSAFER CENTERING VIEW are the same. Is there any problem if during my flight, i move my chair from my initial place without realizing it? But even if i suspect of doing that and then press again the centering view button some times the problem happens again after that. Does the in game "HEAD POSITION" button F10 has to do anything with all the above i mentioned? i only used that button once (only one time) without wearing my VR headset , looking my monitor while my plane is parked and my gunsight is on, to make an initial setting of my head position in accordance with my gunsight What can i do? Thank you! It doesn't sound like you are doing anything wrong.. Is this with XRNS beta4a?
SCG_Redcloud111 Posted September 26, 2022 Posted September 26, 2022 (edited) 12 hours ago, Blitzen said: Do you have a link for the OpenXR Toolkit and XRNSand does it include a simple to understand readme? BTW Cliffs of Dover VR beta does have a similar option built in and one might assume when the long awaited visual upgrade comes along the official upgrade will include it. Good news! Quickstart | OpenXR Toolkit (mbucchia.github.io) For XRNS: From the install page on Gitlab: Norbert Siepenkötter / XrNeckSafer · GitLab Edited September 26, 2022 by SCG_Redcloud111 1
dgiatr Posted September 26, 2022 Posted September 26, 2022 3 hours ago, J2_NobiWan said: It doesn't sound like you are doing anything wrong.. Is this with XRNS beta4a? ....no its with BETA3!!! I am updating to beta4a to see how it will go.... Thank you again!
dgiatr Posted September 26, 2022 Posted September 26, 2022 5 hours ago, J2_NobiWan said: It doesn't sound like you are doing anything wrong.. Is this with XRNS beta4a? I now play with beta4a and everythi g is fine! Thank you again! 1
MilitantPotato Posted October 2, 2022 Posted October 2, 2022 (edited) Hey, there seems to be a difference in head translation between the XR and non XR version, am I doing something wrong? With the OG version, if I snap turn my view with a button press, move my IRL head forward in relation to my view, my "head" will move forward in game. With the OpenXR one, if I move my head forward, my ingame head moves whichever way my IRL head movesin relation to my vr's "forward" potion IRL. So if I look right, snap view to look dead six, and move my head forward, it will either move sideways (openxr) or move further back in the aircraft (nonXR) which the later tracks my perceived head movement properly and doesn't make me want to vomit/get confused why my head moves sideways. Edited October 2, 2022 by Ryanair_MilitantPotato
J2_NobiWan Posted October 2, 2022 Author Posted October 2, 2022 14 hours ago, Ryanair_MilitantPotato said: Hey, there seems to be a difference in head translation between the XR and non XR version, am I doing something wrong? With the OG version, if I snap turn my view with a button press, move my IRL head forward in relation to my view, my "head" will move forward in game. With the OpenXR one, if I move my head forward, my ingame head moves whichever way my IRL head movesin relation to my vr's "forward" potion IRL. So if I look right, snap view to look dead six, and move my head forward, it will either move sideways (openxr) or move further back in the aircraft (nonXR) which the later tracks my perceived head movement properly and doesn't make me want to vomit/get confused why my head moves sideways. This sounds like you are using a outdated XRNS version. 1
MilitantPotato Posted October 4, 2022 Posted October 4, 2022 On 10/2/2022 at 11:22 AM, J2_NobiWan said: This sounds like you are using a outdated XRNS version. That was the issue. The API was for beta 2 was still installed, had to uninstall everything, reinstall beta 2 and uninstall it to get beta 4 working. Thanks for the tip! 1
gary075A Posted October 6, 2022 Posted October 6, 2022 Ok I got this program to work on the manual look left/right and it really helps. But when I use the auto-rotate it seems to activate when I move my head as little as 10 or 15 degrees off center, even though I have it set to start at 60 degrees. What's up with that
Spidey002 Posted October 26, 2022 Posted October 26, 2022 On 10/5/2022 at 8:53 PM, gary075A said: Ok I got this program to work on the manual look left/right and it really helps. But when I use the auto-rotate it seems to activate when I move my head as little as 10 or 15 degrees off center, even though I have it set to start at 60 degrees. What's up with that Do you have a picture of your setup window? Sometimes the setting up of the software isn't obvious depending on what you're trying to do. I also set mine to activate a little further from center, seems to be working fine.
Spidey002 Posted October 28, 2022 Posted October 28, 2022 20 hours ago, Hola said: I probably wouldn’t start at 0°, but that’s me.
huligan Posted November 5, 2022 Posted November 5, 2022 For All !!! After installed OpenXR Toolkit 1.2.1 you can have issue with not a working XRNeckSafer and dos't working Ctrl+F2 in game Fix from developer: Цитата You need to go to your registry at HKEY_LOCAL_MACHINE\Software\Khronos\OpenXR\1\ApiLayers\Implict then delete the Default value key. 1
J2_NobiWan Posted November 7, 2022 Author Posted November 7, 2022 On 11/5/2022 at 9:11 PM, huligan said: For All !!! After installed OpenXR Toolkit 1.2.1 you can have issue with not a working XRNeckSafer and dos't working Ctrl+F2 in game Fix from developer: This could have happen in very rare cases. OpenXR Toolkit 1.2.2 has a fix that solves the problem. 2
Patricks Posted November 7, 2022 Posted November 7, 2022 MBucchia released OpenXR Toolkit 1.2.2 today. solves this issue! 2
Blitzen Posted November 16, 2022 Posted November 16, 2022 My NeckSaver utility which has worked wonderfully well until now, has just stopped working. I cannot figure out why.Has there been a new version that I should download or just re-install the version I have? Thanks!
Patricks Posted November 17, 2022 Posted November 17, 2022 12 hours ago, Blitzen said: My NeckSaver utility which has worked wonderfully well until now, has just stopped working. I cannot figure out why.Has there been a new version that I should download or just re-install the version I have? Thanks! I would 1st check that the key bindings you set are still there, if so be sure you have the latest (Beta4a for XR), uninstall using Add/Remove Programs, and reinstall.. For the best support go to the XRNS Discord #support channel - https://discord.gg/2s6vrQAt
Blitzen Posted November 17, 2022 Posted November 17, 2022 4 hours ago, Patricks said: I would 1st check that the key bindings you set are still there, if so be sure you have the latest (Beta4a for XR), uninstall using Add/Remove Programs, and reinstall.. For the best support go to the XRNS Discord #support channel - https://discord.gg/2s6vrQAt Is this latest Beta 4a available from the first post in this string?
Patricks Posted November 17, 2022 Posted November 17, 2022 5 minutes ago, Blitzen said: Is this latest Beta 4a available from the first post in this string? Dunno, it's here - https://gitlab.com/NobiWan/xrnecksafer
J2_NobiWan Posted November 18, 2022 Author Posted November 18, 2022 On 11/16/2022 at 11:31 PM, Blitzen said: My NeckSaver utility which has worked wonderfully well until now, has just stopped working. I cannot figure out why.Has there been a new version that I should download or just re-install the version I have? Thanks! @Blitzen are you using VRNeckSafer (SteamVR) or XRNeckSafer (OpenXR)?
Blitzen Posted November 18, 2022 Posted November 18, 2022 Ah....last night I mistakenly installed the XR version.My bad. I still have the zip for the V209 version - should I use that instead?
J2_NobiWan Posted November 18, 2022 Author Posted November 18, 2022 1 hour ago, Blitzen said: Ah....last night I mistakenly installed the XR version.My bad. I still have the zip for the V209 version - should I use that instead? If you are running on SteamVR then yes, you will need VRNeckSafer v209.
Blitzen Posted November 21, 2022 Posted November 21, 2022 On 11/18/2022 at 10:07 AM, J2_NobiWan said: If you are running on SteamVR then yes, you will need VRNeckSafer v209. When trying to install now I'm getting this message.
firdimigdi Posted November 21, 2022 Posted November 21, 2022 (edited) 4 hours ago, Blitzen said: When trying to install now I'm getting this message. As the error indicates you are using OpenComposite, not SteamVR - so you have to get XRNeckSafer. Edited November 21, 2022 by firdimigdi
Dawg35 Posted December 11, 2022 Posted December 11, 2022 I have installed the program and followed instructions per the readme and also watched a couple of videos on YouTube pertaining to setting up VRNeckSafer in IL2, no joy. I start Oculus, put on my Quest 2, start Link to connect Quest 2 to my PC, then start Steam VR. Then I start VRNecksafer, use "Set Reset Button" to match my in game "Default VR View" IL2 button on my stick. I have "Autorotation" checked as I do not want to have to use any additional button presses to make this work. I then start IL2, start a Quick Mission and once in the cockpit and flying I use the "Default VR View" button that I set up previously to center the view and (supposedly) activate VRNeckSafer. I then look around and nothing has changed about my view angles etc. What am I missing? How do I get this awesome , badly needed mod to work? Thanks in advance!
J2_NobiWan Posted December 12, 2022 Author Posted December 12, 2022 (edited) 22 hours ago, Dawg35 said: I have installed the program and followed instructions per the readme and also watched a couple of videos on YouTube pertaining to setting up VRNeckSafer in IL2, no joy. I start Oculus, put on my Quest 2, start Link to connect Quest 2 to my PC, then start Steam VR. Then I start VRNecksafer, use "Set Reset Button" to match my in game "Default VR View" IL2 button on my stick. I have "Autorotation" checked as I do not want to have to use any additional button presses to make this work. I then start IL2, start a Quick Mission and once in the cockpit and flying I use the "Default VR View" button that I set up previously to center the view and (supposedly) activate VRNeckSafer. I then look around and nothing has changed about my view angles etc. What am I missing? How do I get this awesome , badly needed mod to work? Thanks in advance! A few things to check: Does the VRNS window show your current HMD yaw angle behind "HMD yaw:"? It might be a good idea to experiment with the starting order of IL2/VRNS. Also worth to experiment with the App mode settings. If I remember correctly, when I was still using SteamVR with a Rift-S I selected App mode "Overlay" to automatically start SteamVR when starting VRNS. Once that was up and running I started IL2. In the past, different VR ecosystems required different approaches. When experimenting with the settings it might be usefull to first use L/R joystick buttons to activate the extra yaw, even when you are planning to only use autorotation later. That would help to exclude autorotation setup errors from the equation... Edited December 12, 2022 by J2_NobiWan
rince983 Posted January 4, 2023 Posted January 4, 2023 Hi, VRNeckSaver should work with the Index in IL2 right? The known issue with the index is only in DCS? Because I am trying to get it to work but no luck so far. Tried different settings in VRNeckSaver but when I press the buttons to rotate it doesn't really do anything. Sometimes I get a flicker on the screen but the view isn't really changing. I can see in VRNeckSaver that it is reading out the movement of my head and that it is registering my button clicks (because it modifies the displayed angle output).
huligan Posted January 4, 2023 Posted January 4, 2023 (edited) thanks! In Testing XRNeckSafer-beta5a.msi ...yes,it works in all OpenXR games! ...but it is not good for all Hubris VR game dos not works with new XRNeckSafer 5a After uninstalled XRNeckSafer 5a Hubris VR game started normal ... How I can to disable XR_APILAYER_NOVENDOR_XRNeckSafer.dll for this game ? (with 4a vers. all works fine!) Edited January 4, 2023 by huligan
huligan Posted January 4, 2023 Posted January 4, 2023 (edited) XRNeckSafer5a folder I move to custom location(I:\GAMES\IL-2 Sturmovik Great Battles\MODS\XRNeckSafer5a) and Always have to run commands (in I:\GAMES\IL-2 Sturmovik Great Battles\MODS\XRNeckSafer5a\OpenXrApiLayer\ ) Uninstall-XR_APILAYER_NOVENDOR_XRNeckSafer.ps1 before launch Hubris and run Install-XR_APILAYER_NOVENDOR_XRNeckSafer.ps1 before launch Il-2,DCS and MFS :((( Edited January 4, 2023 by huligan
J2_NobiWan Posted January 4, 2023 Author Posted January 4, 2023 5 hours ago, huligan said: thanks! In Testing XRNeckSafer-beta5a.msi ...yes,it works in all OpenXR games! ...but it is not good for all Hubris VR game dos not works with new XRNeckSafer 5a After uninstalled XRNeckSafer 5a Hubris VR game started normal ... How I can to disable XR_APILAYER_NOVENDOR_XRNeckSafer.dll for this game ? (with 4a vers. all works fine!) 4 hours ago, huligan said: XRNeckSafer5a folder I move to custom location(I:\GAMES\IL-2 Sturmovik Great Battles\MODS\XRNeckSafer5a) and Always have to run commands (in I:\GAMES\IL-2 Sturmovik Great Battles\MODS\XRNeckSafer5a\OpenXrApiLayer\ ) Uninstall-XR_APILAYER_NOVENDOR_XRNeckSafer.ps1 before launch Hubris and run Install-XR_APILAYER_NOVENDOR_XRNeckSafer.ps1 before launch Il-2,DCS and MFS :((( It is qute possible that XRNS is not working with all OpenXR games. So far I only checked with MSFS. In case you want to deactivate XRNS you can simply use the menu "Deactivate XRNS OpenXR API layer". No need to use the old Install/Uninstall scripts. 7 hours ago, rince983 said: Hi, VRNeckSaver should work with the Index in IL2 right? The known issue with the index is only in DCS? Because I am trying to get it to work but no luck so far. Tried different settings in VRNeckSaver but when I press the buttons to rotate it doesn't really do anything. Sometimes I get a flicker on the screen but the view isn't really changing. I can see in VRNeckSaver that it is reading out the movement of my head and that it is registering my button clicks (because it modifies the displayed angle output). Hm, I believe some people got VRNS working with the Index, but it has always been a bit shaky... maybe someone with an Index can chime in? 1
rince983 Posted January 4, 2023 Posted January 4, 2023 42 minutes ago, J2_NobiWan said: Hm, I believe some people got VRNS working with the Index, but it has always been a bit shaky... maybe someone with an Index can chime in? I played around a little bit more with it and it seems to me that those short flashes I get when pressing the button to alter the view are from my desktop or something... Like maybe the app somehow "talks to the wrong program" ? "Something" happens... I got it to work once in the default steam home view in an older version when I used the mode where necksaver is starting steamVR. However now it seems whenever I try to start steamvr through necksaver steamvr crashes... When I use the other mode it doesnt seem to work for me (regardless of the order in which I start the applications)
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