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  • 1CGS
-DED-Rapidus
Posted

@LukeFF , "when dropping the fuselage bombs both shalter on "off" "  -> 

Spoiler


image.thumb.png.41a384de10a7c9014c85f076bded3882.png

That's right, after the fuselage bombs are reset, the switches get into position as in the picture, after the reset of one of the wing bombs, the switches are "inverted" in their position. check for yourself again.

  • 1CGS
Posted
3 hours ago, -DED-Rapidus said:

@LukeFF , "when dropping the fuselage bombs both shalter on "off" "  -> 

  Hide contents

 

 

image.thumb.png.41a384de10a7c9014c85f076bded3882.png

 

That's right, after the fuselage bombs are reset, the switches get into position as in the picture, after the reset of one of the wing bombs, the switches are "inverted" in their position. check for yourself again.

 

Ok, thanks, I'll have to have another look at this.

  • 1CGS
Posted
4 hours ago, -DED-Rapidus said:

@LukeFF , "when dropping the fuselage bombs both shalter on "off" "  -> 

  Reveal hidden contents

 

 

image.thumb.png.41a384de10a7c9014c85f076bded3882.png

 

That's right, after the fuselage bombs are reset, the switches get into position as in the picture, after the reset of one of the wing bombs, the switches are "inverted" in their position. check for yourself again.

 

@-DED-Rapidus

 

Ok, so this is what I'm seeing in first, my image. When I select only the fuselage bomb, the wing bomb switches are in the Ein position. If animated correctly, that means that they should be ready to be dropped. However, that's not the case - only the fuselage bomb(s) will be dropped.

 

The German text next to the switches says "Before dropping fuselage bombs set both switches to "Aus."" However, according to my screenshot, if the switches were like this in reality, then all the wing bombs would be dropped along with the fuselage bombs, since they are set to Ein

 

Put another way, if I want to just drop the fuselage bombs, then both of these switches should be set to Aus, not Ein. Right now they are backwards.

 

IL-2  Sturmovik  Battle of Stalingrad Screenshot 2022.07.02 - 01.56.25.86.jpg

 

Now, in your screenshot, only the left wing bombs should be dropped. However, again, it's backwards - the right wing bombs will be dropped and the left wing bombs will remain on the plane.

 

image.png

  • 1CGS
Posted

Some more examples:

 

Technochat says "Right Side and Underbelly", but the switch for the right side is set to Aus and the left side to Ein:

 

1263096878_IL-2SturmovikBattleofStalingradScreenshot2022_07.06-00_08_29_53.thumb.jpg.8afe5eb48e5aa34af13c9fd10d300d06.jpg

 

Technochat says "Drop All", but both switches are set to Aus:

 

495076116_IL-2SturmovikBattleofStalingradScreenshot2022_07.06-00_08_37_29.thumb.jpg.ed27a84fe6a3925dcd80f0a5bbdbbe82.jpg

  • Like 1
Posted (edited)

Rheinland AU map 4,706b, sector 3115 south, Assenois":

 

1569572616_Sector3115AssernoisRheinland.thumb.jpg.ca658ca2f237a76266bfb58211b711ea.jpg

 

Edited by jollyjack
  • Thanks 1
2/JG26_rudidlo
Posted (edited)

Brief description: Glitch when turning light on in Bf-109 E-7
Detailed description, conditions: When switching light in Bf 109 E-7, weird artefact appear on right side
Additional assets (videos, screenshots, logs): Screenshot zoomed twice, video and the Track File
Configuration: Win 11 64 bit, Radeon 5700 XT drivers 22.5.2

Video https://clips.twitch.tv/ProtectiveObeseArmadilloCoolCat-moIJI9U9ZA7qquUG

Screenshot:
2022_7_11__11_53_10.thumb.png.65fc86bd10ee5d72238e4e2686849ba5.png
 

Tracks.zip

Edited by 1stCL/rudidlo
  • Thanks 1
  • 4 weeks later...
Posted (edited)

Brief description: Me 410 A-1, windshield texture (in all airplane skins or modifications).
Detailed description, conditions: No windshield texture, or depending on the angle, it is rarely visible.
Version: Update 4.707

 

spacer.png

spacer.png

spacer.png

 

Edited by silvergun
  • Thanks 1
  • 2 weeks later...
Posted

Brief description: 3d model bug - navigation light has been shot off but 3d model is visible when lights are OFF
Detailed description, conditions: My right navigation light had been shot off. When I switched the lights OFF, the 3d model of the light appears. It should stay hidden.
Your PC config data (OS, drivers, specific software): Ryzen 5800X, 32GB RAM, RTX 3060 (Driver 512.77), Windows 10, 2560x1440
Additional assets (videos, screenshots, logs): see below

lights on.jpg

lights off.jpg

  • 1CGS
-DED-Rapidus
Posted
14 hours ago, Skipper- said:

Brief description: 3d model bug - navigation light has been shot off but 3d model is visible when lights are OFF
Detailed description, conditions: My right navigation light had been shot off. When I switched the lights OFF, the 3d model of the light appears. It should stay hidden.
Your PC config data (OS, drivers, specific software): Ryzen 5800X, 32GB RAM, RTX 3060 (Driver 512.77), Windows 10, 2560x1440
Additional assets (videos, screenshots, logs): see below

lights on.jpg

lights off.jpg

The problem is old (we know. I can't say exactly when we will fix it.

  • Thanks 3
Posted

Brief description: 3d model bug - Line in smoke from B-26
Detailed description, conditions: Smoke trail from downed B-26 shows line/break in smoke trail - graphics issue
Your PC config data (OS, drivers, specific software): Ryzen 3800X, 32GB RAM, RTX 3060Ti, Windows 10, 2560x1440
Additional assets (videos, screenshots, logs): Photo

 

B-26 Smoke Trail.jpg

Posted

This is Kuban (summer) Map
I was in the making of a mission when i notice this.
Placing the car on the grid map - on the road
Shift to ortho view and the car was on the feilds
Map coordinates on screens

kuban_fejl.1.thumb.png.02320da0ebdc19b1bc159056dbcf72a0.png

kuban_fejl.2.thumb.png.445e0c913d05954b54c059b24396a155.png

Posted
On 10/12/2021 at 2:05 AM, SPR said:

Brief description:

 

Macchi 202 antidust filter graphic/FM bug


Detailed description, conditions:

 

The antidust filter flap is always closed from outside on ground or in air, but from inside the cockpit the "antisabbia" lever is on open position on ground and closes immediately after take-off. On ground it should be in the chiuso (closed) and aperto (open) in the air. Only graphical or maybe also flight model issue, I cannot verify.


Additional assets (videos, screenshots, logs):

 

On ground:Inked20211012013649_1_LI.thumb.jpg.880c93fec434146a11cadca9fac09e61.jpg

After takeoff:

20211012013740_1.thumb.jpg.f49868b7cb1d61a579da987fc3a78dda.jpg

During flight:

20211012013758_1.thumb.jpg.69da863a6237b08cf535c10161de449f.jpg
Your PC config data (OS, drivers, specific software): Win 10 Pro 19043.1237; intel i5 10600K; Nvidia 1060 3GB driver 472.12; 32GB RAM @3200Mhz dual channel dual rank

 

 

anything new on this one? in the plane viewer it shows the flap opening but in-game its always closed..

  • 2 weeks later...
Posted (edited)

Brief description:

 

Floating cliff sections on the Normandy map (British South Eastern coast)

 

20220910160116_1.thumb.jpg.2f09df6a082c5c3b22f2ed1c51c62f22.jpg

20220910160244_1.jpg

Edited by =FEW=Hauggy
Do-Little_r4pt0r_SPQR
Posted
14 hours ago, =FEW=Hauggy said:

Brief description:

 

Floating cliff sections on the Normandy map (British South Eastern coast)

 

20220910160116_1.thumb.jpg.2f09df6a082c5c3b22f2ed1c51c62f22.jpg

20220910160244_1.jpg

Came here to report the same, but I noticed it on the french coast north of Boulogne-sur-Mer, perticularly north of Wimereux.

20220911005717_1.jpg

20220911005712_1.jpg

Posted

Smoke flickering/flashing, fire flickering/flashing. 

 

Noticed smoke on the ground often does the above. Also noticed when bullets strike an aircraft the smoke/flames flicker in synchronisation with the hits. 

Posted

There seem to be almost no 3D buildings in the town of Salisbury.

Conditions: Quick mission, no aerial enemies

BF109 e7

Normandy map (D-Day)

2022_9_10__21_18_59.png

  • 1CGS
Posted
32 minutes ago, Sonntagskind said:

There seem to be almost no 3D buildings in the town of Salisbury.

Conditions: Quick mission, no aerial enemies

BF109 e7

Normandy map (D-Day)

2022_9_10__21_18_59.png

 

That's because it's a quick mission. 

Posted

Brief description: Normandy Map, coast line graphic issue
Detailed description, conditions:

When flying at low level (here 50m) coastline appears to be unrealistic up and down. Location of screenshot ca. 5 -10km south / east of british coastline east of Dover.

Issue observed with Monitor and VR Rift-S, Graphic Quality Low and High.
Additional assets (videos, screenshots, logs):
1189948385_ScreenshotbritishcoastlinewestofDover.thumb.jpg.9fd761621476b6ba97f5f03cf2bbb082.jpg
Your PC config data (OS, drivers, specific software):

Microsoft Windows 10 HomeVersion 10.0.19043 Build 19043, AMD Ryzen 7 3700X 8-Core Processor, 3593 MHz, 8 Kern(e), 16 logische(r) Prozessor(en),
Installierter physischer Speicher (RAM) 15,9 GB,
NVIDIA GeForce RTX 2070 SUPER 8GB
Oculus Rift-S Firmware 2.2.0 Serial No.1WMGH5208S9494
Steam VR Beta General Video Settings: Render Resolution Automatic
Nvidia driver version 516.40
Nvidia Coontrol Panel Settings:
Global Settings: default, Program Settings: not defined

approx. plane location.jpg

  • Thanks 1
Posted

Duplicated cliff models Laurent Sur Mer (2409 8 )

 

 

cliffs.jpg

Posted
11 hours ago, Sonntagskind said:

There seem to be almost no 3D buildings in the town of Salisbury.

Conditions: Quick mission, no aerial enemies

BF109 e7

Normandy map (D-Day)

2022_9_10__21_18_59.png

 

Un tick "Distant Buildings", did it for me.

 

QM.

 

..

 

 

 

 

 

 

 

 

20220912084011_1.jpg

20220912084549_1.jpg

Posted

Brief description: Normandy Map, over sea "ugly" cloud shadows
Detailed description, conditions:

When flying over sea, especially at lower levels there are always under clouds some (sorry) primitive shadows that look like (sorry) semitransparent dirt stains.

Issue observed with Monitor and VR Rift-S, Graphic Quality Low and High, Clouds: high, Shadows: off, low, high.

These shadows are looking not nice especially with VR.

(sorry for the critisism, In generally I like BoN very much!)

Additional assets (videos, screenshots, logs):1633210985_Screenshotuglyshadowsundercloudsoversea.thumb.jpg.bb6c179977685cf80ee8933b81644a08.jpg

Your PC config data (OS, drivers, specific software):

Microsoft Windows 10 HomeVersion 10.0.19043 Build 19043, AMD Ryzen 7 3700X 8-Core Processor, 3593 MHz, 8 Kern(e), 16 logische(r) Prozessor(en),
Installierter physischer Speicher (RAM) 15,9 GB,
NVIDIA GeForce RTX 2070 SUPER 8GB
Oculus Rift-S Firmware 2.2.0 Serial No.1WMGH5208S9494
Steam VR Beta General Video Settings: Render Resolution Automatic
Nvidia driver version 516.40
Nvidia Coontrol Panel Settings:
Global Settings: default, Program Settings: not defined

  • Thanks 1
Posted
14 hours ago, LukeFF said:

 

That's because it's a quick mission. 

Really?!; I never realised such a problem before.

And if so, why do other cities like Southampton or Winchester look fine?

I just verified that the same problem occurs on the Normandy Summer map.

3 hours ago, Gingerwelsh said:

 

Un tick "Distant Buildings", did it for me.

 

QM.

 

..

 

 

 

 

 

 

 

 

20220912084011_1.jpg

20220912084549_1.jpg

distand buildings is un-ticked...

Posted
9 minutes ago, Sonntagskind said:

Really?!; I never realised such a problem before.

And if so, why do other cities like Southampton or Winchester look fine?

I just verified that the same problem occurs on the Normandy Summer map.

distand buildings is un-ticked...

 

 

Try SETTINGS/GAME  Map Scenery Distance = unlimited

 

I think "Distant Buildings" in the graphics setting is about the viewing distance of things selected to be rendered not about their inclusion in the first instance. Either way, unticking it to increase something wouldnt make sense. 

Posted
6 hours ago, BOO said:

 

 

Try SETTINGS/GAME  Map Scenery Distance = unlimited

 

I think "Distant Buildings" in the graphics setting is about the viewing distance of things selected to be rendered not about their inclusion in the first instance. Either way, unticking it to increase something wouldnt make sense. 

I changed both of those settings back to unlimited and untick and it changed my towns from bare to populated, so it's one or both affecting the render.

 

One thing is certain, there is nothing wrong with Salisbury.

..

Posted (edited)
On 9/11/2022 at 9:04 PM, Mysticpuma said:

Smoke flickering/flashing, fire flickering/flashing. 

 

Noticed smoke on the ground often does the above. Also noticed when bullets strike an aircraft the smoke/flames flicker in synchronisation with the hits. 

Video here:

 

 

Edited by Mysticpuma
Posted
10 hours ago, BOO said:

 

 

Try SETTINGS/GAME  Map Scenery Distance = unlimited

 

I think "Distant Buildings" in the graphics setting is about the viewing distance of things selected to be rendered not about their inclusion in the first instance. Either way, unticking it to increase something wouldnt make sense. 

 

3 hours ago, Gingerwelsh said:

I changed both of those settings back to unlimited and untick and it changed my towns from bare to populated, so it's one or both affecting the render.

 

One thing is certain, there is nothing wrong with Salisbury.

..

Thank you guys for your help!

Changing the scenery distance settings solved the problem.

...and sorry for posting this in the bug reports section...

Posted

Brief description: Terrain elevation doesn't match visual graphics on approach to Le Havre Octeville, grid 2215 plot 9, approach to marked runway from sea side is obstructed, approximately 7 meter extended invisible terrain.

 

Detailed description, conditions:  When landing or departing over the north cliff your chances of hitting invisible terrain are most likely.

 

Additional assets (videos, screenshots, logs):  Screenshots, landing east - flaps torn off and motor trashed.  Take off west runway - pilot killed and aircraft wrecked.


Your PC config data (OS, drivers, specific software): Win 11, latest Nvidia drivers 3080, no mods clean game, Reverb G-2.2022_9_14__18_56_18.thumb.jpg.c1c674578bbe706fc79670c8919c7fbb.jpg2022_9_14__19_24_24.thumb.jpg.cb5a7624384707cd6a4717d7c7e998da.jpg

  • Thanks 1
Posted

Apologies - I just realised I probably should have posted here so cross posting the information. If a moderator would like to move the post into here that would be great thanks.

 

 

  • Upvote 1
Posted
On 9/12/2022 at 4:04 AM, Mysticpuma said:

Smoke flickering/flashing, fire flickering/flashing. 

 

Noticed smoke on the ground often does the above. Also noticed when bullets strike an aircraft the smoke/flames flicker in synchronisation with the hits. 

Just turn off anti-aliasing Transparency or multisample only.

  • Like 1
Posted

Water droplets on windshield are going backwards 

Posted

Spitfire IX "Mid-1944" skin has erroneous top wing stripes (should be as on other mid-1944 skins only underside stripes)

 

image.thumb.png.5c3da93df38c10a0b9d2e21419d12ec0.png

Ala13_UnopaUno_VR
Posted
On 14/9/2022 at 21:34, [CPT]Crunch said:

Breve descripción: la elevación del terreno no coincide con los gráficos visuales en la aproximación a Le Havre Octeville, cuadrícula 2215 parcela 9, la aproximación a la pista marcada desde el lado del mar está obstruida, terreno invisible extendido aproximadamente 7 metros.

 

Descripción detallada, condiciones: Al aterrizar o partir sobre el acantilado norte, es más probable que golpees un terreno invisible.

 

Activos adicionales (videos, capturas de pantalla, registros): capturas de pantalla, aterrizaje este: flaps arrancados y motor destrozado. Despegue de la pista oeste: piloto muerto y aeronave destrozada.


Los datos de configuración de su PC (SO, controladores, software específico): Win 11, los últimos controladores Nvidia 3080, juego limpio sin mods, Reverb G-2.2022_9_14__18_56_18.thumb.jpg.c1c674578bbe706fc79670c8919c7fbb.jpg2022_9_14__19_24_24.thumb.jpg.cb5a7624384707cd6a4717d7c7e998da.jpg

image.thumb.png.018a9c5ff75e04fe8e09d36f8215e349.pngimage.thumb.png.24a57c357a11e1ed1d3024a663b10acb.png

  • Thanks 1
Posted
On 9/12/2022 at 6:49 AM, LukeFF said:

 

That's because it's a quick mission. 

Whats the rationale here?

 

I have seen this in QM spawning near Salisbury buildings all there. I  then used accelerated time and flew east to Hawkinge ... Folkstone no buildings, Dover no buildings. Quit the mission then came back QM spawning near Dover... buildings there at both Dover and Folkestone.

 

If this is a "feature" then how can you start in QM and fly around the map and get to see everything ?

Posted
44 minutes ago, Bert_Foster said:

Whats the rationale here?

 

I have seen this in QM spawning near Salisbury buildings all there. I  then used accelerated time and flew east to Hawkinge ... Folkstone no buildings, Dover no buildings. Quit the mission then came back QM spawning near Dover... buildings there at both Dover and Folkestone.

 

If this is a "feature" then how can you start in QM and fly around the map and get to see everything ?

Enable: Map scenery distance, "Unlimited".

..

ITAF_Airone1989
Posted (edited)

Brief description: Distant buildings strange behavior 
Detailed description, conditions: I have noticed that some objects appear different from long and short distance. In the photo you can see that at some distance they seem "full" of objects, but once you get closer another "graphic model" is loaded and the right number of objects appear.
Objects involved
Some of the follow

arf_dugouts_3
arf_nets_1_4
dot4
art_position_at2
dot3
fake_block
static_sdkfz251-1c
static_opel_fuel
static_horch830
guardhouse
guardgate1
art_position_amb1
art_position_amb2
art_position_amb3
bf_barbed_1


Additional assets:

Spoiler

(Sorry for the low resolution)
In the first image there appear to be 25/30 targets, in the second 10/12.

1848374309_Messedup.thumb.png.50dd5d139ad28feb3546b85f85061d67.png


Your PC config data: Vr Reverb G1, general settings: High, distant building ON

Edited by ITAF_Airone1989
Posted

Burgess Hill, Haywards Heath, Lewes Train stations chop off the carriages, also Trains cannot exit Portsmouth, except from after the central big factory as same occurs...

 

 

Also Aircraft do not Taxi to runway on Abbeyville Drucat, they start engines but don't move, tried 3 times, will take off on runway, landing taxiing is very sloppy, as seems to be by most runways[tail spinning]...

 

 

Berck-sur-mer runway, wide take-off on slim runway...

 

 

Portsmouth...

 

 

 

image.jpeg

image.jpeg

20220917164318_1.jpg

20220913154614_1.jpg

  • 1CGS
Posted
On 9/13/2022 at 5:34 AM, Mysticpuma said:

Video here:

 

 

1. What GPU do you have?

2. We need screenshots of your graphics card settings and a screenshot of the graphics settings in the game.

Posted (edited)
18 hours ago, -DED-Rapidus said:

1. What GPU do you have?

2. We need screenshots of your graphics card settings and a screenshot of the graphics settings in the game.

 

Thanks for getting back to me.

I was advised on a Facebook group to disable Antialiasing Transparency.....and this has fixed the issue. I forgot to reply, but that was the problem and it's all sorted now :)

 

Nvidia 1070GTX

Edited by Mysticpuma
  • Thanks 1
  • 1CGS
Posted
On 9/15/2022 at 3:34 AM, [CPT]Crunch said:

Brief description: Terrain elevation doesn't match visual graphics on approach to Le Havre Octeville, grid 2215 plot 9, approach to marked runway from sea side is obstructed, approximately 7 meter extended invisible terrain.

 

Detailed description, conditions:  When landing or departing over the north cliff your chances of hitting invisible terrain are most likely.

 

Additional assets (videos, screenshots, logs):  Screenshots, landing east - flaps torn off and motor trashed.  Take off west runway - pilot killed and aircraft wrecked.


Your PC config data (OS, drivers, specific software): Win 11, latest Nvidia drivers 3080, no mods clean game, Reverb G-2.2022_9_14__18_56_18.thumb.jpg.c1c674578bbe706fc79670c8919c7fbb.jpg2022_9_14__19_24_24.thumb.jpg.cb5a7624384707cd6a4717d7c7e998da.jpg

Unfortunately, the collision model of hills and cliffs cannot be more detailed, this is optimization, and otherwise you will have friezes.

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