BlakeStone Posted October 3, 2020 Posted October 3, 2020 Just got Tank Crew today. I am aware of the bugs in VR such as issues such as player not rotating with the turret etc. Besides this annoying are probably the 2D gunsights and violent shaking in gunsights despite being static. Does anyone else have this shaking issue with gunsights? I have Rift CV1 HMD.
Altair3go Posted November 4, 2020 Posted November 4, 2020 (edited) Also have a CV1. Do you mean the internal gunsights in the tank, or the "press face into gunsight" mode? It's definitely shaky for me in the latter, former is fine but everything is so small I can't make out the numbers on the ranging marks and the zoom is so small I can't see anything past about 500m. Binoculars are also incredibly shaky. Using them is a "Michael J. Fox on cocaine" simulator. Hilariously enough if you actually hold the HMD with your hands like you would real binoculars it helps Edited November 4, 2020 by Altair3go 1
DD_Crash Posted November 5, 2020 Posted November 5, 2020 I have a Rift and I use 2 buttons for VR zoom and to be honest I think that max zoom in VR is very good. The sights are clear but how you use them on the T-34 and Sherman is unclear. 1
WIS-Redcoat Posted November 8, 2020 Posted November 8, 2020 Yeah, it’s shaky. Really a shame as it hard to be a VR gunner with all the uncontrollable movement 1
DD_Crash Posted November 8, 2020 Posted November 8, 2020 Vr user, my view/sights rotate with the turret and the only time it shakes is when I fire the gun (or get hit!) When I use the maximum zoom in gunsight mode it is really good.
GOA_Karaya_VR Posted November 8, 2020 Posted November 8, 2020 Try to use open composite with Oculus Tray Tool, and disable the ASW.
WIS-Redcoat Posted November 20, 2020 Posted November 20, 2020 Are you suggesting that ASW is making the 2-d shake? I don't think so that's the case. When I fly in a bomber and use the bombsight (in VR) it is rock steady. When I get into a tank and use the gunsight view it is a shake fest. It really needs to be steady in order to be used correctly.
SvAF/F16_OndaAnkan Posted November 21, 2020 Posted November 21, 2020 Well can´t get the sight or binoculars to stop shaking no matter what I do In VR
Count_Sessine Posted November 29, 2020 Posted November 29, 2020 I have the same problem, the 2D gunsight in VR is very shaky. Very unpleasant and it makes it hard to aim. I wonder why some of us don't have the problem.. 1
I.JG3_CDRSEABEE Posted November 30, 2020 Posted November 30, 2020 I added Buttkicker to my seat. Even more shaky. When the main guns goes off BOOM!
AntonVP Posted December 14, 2020 Posted December 14, 2020 Bases HTC Vive / Valve 1.0 version VS 2.0 lighthouse. VR PIIMAX in DCS (shaking) - YouTube Be careful Pimax has such a problem
WIS-Redcoat Posted December 21, 2020 Posted December 21, 2020 On 12/14/2020 at 12:27 PM, AntonVP said: Bases HTC Vive / Valve 1.0 version VS 2.0 lighthouse. VR PIIMAX in DCS (shaking) - YouTube Be careful Pimax has such a problem This is not what we are referring to. I haven’t checked since the last patch but what we are encountering is a shaky screen when using VR and locked into a 2-d interface. In this case the main gunsight view and binocular view. Oddly, the bombsight on planes doesn’t suffer the same. I thought I read something in the patch notes that might have addressed this but sadly I am away for Christmas and haven’t been able to check.
frosen Posted January 5, 2021 Posted January 5, 2021 I just tested the free tanks as I consider pulling the trigger on TC. Unfortunately the shaking of the gunsight (and binoculars) makes it really hard and not so enjoyable to play. Would very much like to hear from the devs if this is something to be improved or if it "works as intended". Like @WIS-Redcoat mentioned, the bombsight is rock steady. 1
ACG_Cass Posted January 11, 2021 Posted January 11, 2021 Just tested as well. The issue lies with the fact that you are already zoomed in when you go into the gunsight. You'll notice it with your HUD size or when pause the game, the menu is huge. This means movements in your headset will be amplified as if you were at full zoom. They are then amplified further when you zoom in more. I assume this is because the gunsight is deliberately small for the 2D screen and in order to not make it too small in VR they have added additional zoom. It makes sense as it gives you the perception of looking down a sight but obviously makes it an unpleasant experience to use. Not sure what the solution is, whether it's possible for there to be a different, larger sight for VR users to give a similar experience as the bomb sight. 1
The_Grim_1 Posted January 11, 2021 Posted January 11, 2021 I found this thread while searching for a solution to this very problem. The simplest and best solution would be to simply "lock" the view on the screen. I agree its very small micro movement amplified by the zoom. Even when I lean back onto my headrest to see how much It can be mitigated I can "see" my heartbeat!
firdimigdi Posted January 16, 2021 Posted January 16, 2021 Some damping of movement when zooming in would help. Not by a whole lot even, just a fraction of a degree of acceleration would be enough to stabilize it sort of emulating what you do when holding binoculars or looking down a scope IRL. Maybe even a tiny amount of vignette as well. 1
renpacro Posted January 25, 2021 Posted January 25, 2021 On 11/5/2020 at 9:05 AM, DD_Crash said: I have a Rift and I use 2 buttons for VR zoom and to be honest I think that max zoom in VR is very good. The sights are clear but how you use them on the T-34 and Sherman is unclear. Hi, could you tell me please what buttons do you use? Im using rft S, and when I use the designed zoom buttons or the mouse wheel, nothing happens.... only If I play en 2d (without VR) the zoom works. Thanks!
DD_Crash Posted January 25, 2021 Posted January 25, 2021 Settings are in Pilot head controls Quick zoom 1 and quick zoom 3 2
Sryan Posted February 2, 2021 Posted February 2, 2021 So is there any idea for a fix or at least a measure one can take to alleviate this?
FofS216 Posted February 4, 2021 Posted February 4, 2021 On 2/2/2021 at 9:27 PM, Sryan said: So is there any idea for a fix or at least a measure one can take to alleviate this? This is the only thing holding me back from buying this, tried the free tanks in VR and was blown away by the immersion but then trying to aim at targets turns into a mess with VR zoom, ultimately the point of crewing the tanks is to be able to aim and fire at targets! Praying there's a fix, it'd be so good if there was a simple 'scope' zoom button rather than relying on the VR zoom. p.s. Steam buyer so no banners on the left. 1
DD_Crash Posted February 5, 2021 Posted February 5, 2021 On 1/25/2021 at 11:04 AM, DD_Crash said: Settings are in Pilot head controls Quick zoom 1 and quick zoom 3 This works fine. Yes you have to hold the button but I cant say I have seen the view shake except when the gun goes bang
DD_Friar Posted February 8, 2021 Posted February 8, 2021 In the T34 have you tried the second Shift T to go to the periscope, that is zoomed in more than the gunsight zoom? does that work? @DD_Crash do you use that?
FofS216 Posted February 17, 2021 Posted February 17, 2021 Hi Folks, It's probably been posted before but I've added a suggestion for a gunsight zoom option for TC in VR (2D can use the mouse wheel) Hopefully it'll get read. Jamie
Elidji Posted May 2, 2021 Posted May 2, 2021 I've got the same problem, really hard to aim in VR because of that. 1
CacooLR07 Posted June 8, 2021 Posted June 8, 2021 the same for me. the aim is perfect with my monitor but very shaky with the VR. It's a shame because otherwise the immersion is really good. hopefully an update ... how would I say ?? fast.;) 2
Goffik Posted June 8, 2021 Posted June 8, 2021 (edited) It's not really the game's fault though. When you're zoomed in at all (the default gun sight view is zoomed itself), any slight movement of your head becomes amplified. Combine that with any form of ASW and that is what can lead to a lot of "shaking", because of the way in which ASW works. You can reduce the shaking by making sure you're running at a constant 90fps (or whatever) so that ASW never kicks in, but good luck with that in this sim. Edited June 8, 2021 by Goffik
WIS-Redcoat Posted July 27, 2021 Posted July 27, 2021 On 6/8/2021 at 4:57 PM, Goffik said: It's not really the game's fault though. When you're zoomed in at all (the default gun sight view is zoomed itself), any slight movement of your head becomes amplified. Combine that with any form of ASW and that is what can lead to a lot of "shaking", because of the way in which ASW works. You can reduce the shaking by making sure you're running at a constant 90fps (or whatever) so that ASW never kicks in, but good luck with that in this sim. This is not what is happening. If you go into the bombsight of a plane (while in VR) it is perfectly steady. The gun sight has something else going on. 1
Goffik Posted July 28, 2021 Posted July 28, 2021 On 7/27/2021 at 9:22 PM, WIS-Redcoat said: This is not what is happening. Yes, it is what's happening. Happens in IL-2, happens in every other sim I own that allows various forums of zooming, particularly when FPS is struggling. If they have a method that stops this issue for the bombsight then great, they can maybe apply it to the gunsight too. Doesn't change the root cause though. 1
SAG Posted February 27, 2022 Posted February 27, 2022 On 7/27/2021 at 3:22 PM, WIS-Redcoat said: This is not what is happening. If you go into the bombsight of a plane (while in VR) it is perfectly steady. The gun sight has something else going on. I believe that is because the Bombsight doesn't take in any head movements like the Gunsight does in the tanks 1
WIS-Redcoat Posted March 2, 2022 Posted March 2, 2022 If that's the case, they need it identical to using the bombsight when you use the tank sight. If they fix that and the restless head sway when in the gunner seat (not in gunsight) it would go a long way.
danomite Posted March 7, 2022 Posted March 7, 2022 Is this issue on their radar at all? I want so badly to love TC, but the gunsight movement in VR gives me a headache. 2
Gravesad Posted March 25, 2022 Posted March 25, 2022 On 1/11/2021 at 4:40 PM, ACG_Cass said: Just tested as well. The issue lies with the fact that you are already zoomed in when you go into the gunsight. You'll notice it with your HUD size or when pause the game, the menu is huge. This means movements in your headset will be amplified as if you were at full zoom. They are then amplified further when you zoom in more. I assume this is because the gunsight is deliberately small for the 2D screen and in order to not make it too small in VR they have added additional zoom. It makes sense as it gives you the perception of looking down a sight but obviously makes it an unpleasant experience to use. Not sure what the solution is, whether it's possible for there to be a different, larger sight for VR users to give a similar experience as the bomb sight. Is it possible to disable VR tracking by pressing a certain key?
SAG Posted March 25, 2022 Posted March 25, 2022 15 hours ago, Gravesad said: Is it possible to disable VR tracking by pressing a certain key? not that i know. ive been wondering how hard it would be to modify the necksafer mod to this end: https://gitlab.com/NobiWan/vrnecksafer/-/tree/master/VRNeckSafer @J2_NobiWan? 2
J2_NobiWan Posted March 26, 2022 Posted March 26, 2022 On 3/25/2022 at 10:28 PM, SAG said: not that i know. ive been wondering how hard it would be to modify the necksafer mod to this end: https://gitlab.com/NobiWan/vrnecksafer/-/tree/master/VRNeckSafer @J2_NobiWan? I strongly doubt that this possible unfortunately...
SAG Posted April 6, 2022 Posted April 6, 2022 On 3/26/2022 at 4:37 PM, J2_NobiWan said: I strongly doubt that this possible unfortunately... the shakyness from the camera comes from tiny head inputs that get multiplied by the zoom. for example. If for every degree that we physically move to the right (say, -2 degrees), we compensate to the left in equal measure (+2 degrees) the shouldn't that net a cero? removing the shake. Maybe? 1
WIS-Redcoat Posted April 10, 2022 Posted April 10, 2022 On 4/5/2022 at 11:17 PM, SAG said: the shakyness from the camera comes from tiny head inputs that get multiplied by the zoom. for example. If for every degree that we physically move to the right (say, -2 degrees), we compensate to the left in equal measure (+2 degrees) the shouldn't that net a cero? removing the shake. Maybe? Sure, but have you used the bombsight in VR? It’s a solid steady view and it works perfectly. Take this tech and use it for the tank gunsight. 2
WIS-Redcoat Posted April 11, 2022 Posted April 11, 2022 (edited) For instance. Spawn in (VR) and you will be in the driver seat... no issue. You can look around and all is well. Switch to ANY other position and your head does this "recenter" sway that is nauseating (this appears to be some sort of aircraft "gunner" holdover). The second issue is the gunsight / zoom / shaky effect that occurs in the gunsight. I agree its related to the "zoom" of the sight but its essentially unusable in its current state. Unfortunately a gunner cannot effectively use the non "nestled" gunsight view as your head can't really get close enough to the optic and frankly its probably a technical bridge to far to lean in and use. Shame really. Edited April 11, 2022 by WIS-Redcoat 1
frosen Posted May 29, 2022 Posted May 29, 2022 Has this been fixed or is there any work-around? Would like to buy TC but need to wait until this is fixed as I only play in VR and that was a horrible aiming experience for me ☹️ 1
moustache Posted May 30, 2022 Posted May 30, 2022 I haven't seen any news about this in the dev blog or updates, sorry... but I don't play in VR, just sometimes with a "virtual" Ir track... 1 1
danomite Posted November 19, 2022 Posted November 19, 2022 Is this issue being addressed at all? Came back to try TC again, and still the gunsights are virtually unusable in VR. Personally I'm not going to be purchasing any more ground vehicles while the state of the gunsight is so poor. They just aren't usable. 2
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